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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {
PureComponent,
} = require("resource://devtools/client/shared/vendor/react.js");
const dom = require("resource://devtools/client/shared/vendor/react-dom-factories.js");
// Show max 10 iterations for infinite animations
// to give users a clue that the animation does repeat.
const MAX_INFINITE_ANIMATIONS_ITERATIONS = 10;
class TimingPath extends PureComponent {
/**
* Render a graph of given parameters and return as <path> element list.
*
* @param {Object} state
* State of animation.
* @param {SummaryGraphHelper} helper
* Instance of SummaryGraphHelper.
* @return {Array}
* list of <path> element.
*/
renderGraph(state, helper) {
// Starting time of main iteration.
let mainIterationStartTime = 0;
let iterationStart = state.iterationStart;
let iterationCount = state.iterationCount ? state.iterationCount : Infinity;
const pathList = [];
// Append delay.
if (state.delay > 0) {
this.renderDelay(pathList, state, helper);
mainIterationStartTime = state.delay;
} else {
const negativeDelayCount = -state.delay / state.duration;
// Move to forward the starting point for negative delay.
iterationStart += negativeDelayCount;
// Consume iteration count by negative delay.
if (iterationCount !== Infinity) {
iterationCount -= negativeDelayCount;
}
}
if (state.duration === Infinity) {
this.renderInfinityDuration(
pathList,
state,
mainIterationStartTime,
helper
);
return pathList;
}
// Append 1st section of iterations,
// This section is only useful in cases where iterationStart has decimals.
// e.g.
// if { iterationStart: 0.25, iterations: 3 }, firstSectionCount is 0.75.
const firstSectionCount =
iterationStart % 1 === 0
? 0
: Math.min(1 - (iterationStart % 1), iterationCount);
if (firstSectionCount) {
this.renderFirstIteration(
pathList,
state,
mainIterationStartTime,
firstSectionCount,
helper
);
}
if (iterationCount === Infinity) {
// If the animation repeats infinitely,
// we fill the remaining area with iteration paths.
this.renderInfinity(
pathList,
state,
mainIterationStartTime,
firstSectionCount,
helper
);
} else {
// Otherwise, we show remaining iterations, endDelay and fill.
// Append forwards fill-mode.
if (state.fill === "both" || state.fill === "forwards") {
this.renderForwardsFill(
pathList,
state,
mainIterationStartTime,
iterationCount,
helper
);
}
// Append middle section of iterations.
// e.g.
// if { iterationStart: 0.25, iterations: 3 }, middleSectionCount is 2.
const middleSectionCount = Math.floor(iterationCount - firstSectionCount);
this.renderMiddleIterations(
pathList,
state,
mainIterationStartTime,
firstSectionCount,
middleSectionCount,
helper
);
// Append last section of iterations, if there is remaining iteration.
// e.g.
// if { iterationStart: 0.25, iterations: 3 }, lastSectionCount is 0.25.
const lastSectionCount =
iterationCount - middleSectionCount - firstSectionCount;
if (lastSectionCount) {
this.renderLastIteration(
pathList,
state,
mainIterationStartTime,
firstSectionCount,
middleSectionCount,
lastSectionCount,
helper
);
}
// Append endDelay.
if (state.endDelay > 0) {
this.renderEndDelay(
pathList,
state,
mainIterationStartTime,
iterationCount,
helper
);
}
}
return pathList;
}
/**
* Render 'delay' part in animation and add a <path> element to given pathList.
*
* @param {Array} pathList
* Add rendered <path> element to this array.
* @param {Object} state
* State of animation.
* @param {SummaryGraphHelper} helper
* Instance of SummaryGraphHelper.
*/
renderDelay(pathList, state, helper) {
const startSegment = helper.getSegment(0);
const endSegment = { x: state.delay, y: startSegment.y };
const segments = [startSegment, endSegment];
pathList.push(
dom.path({
className: "animation-delay-path",
d: helper.toPathString(segments),
})
);
}
/**
* Render 1st section of iterations and add a <path> element to given pathList.
* This section is only useful in cases where iterationStart has decimals.
*
* @param {Array} pathList
* Add rendered <path> element to this array.
* @param {Object} state
* State of animation.
* @param {Number} mainIterationStartTime
* Start time of main iteration.
* @param {Number} firstSectionCount
* Iteration count of first section.
* @param {SummaryGraphHelper} helper
* Instance of SummaryGraphHelper.
*/
renderFirstIteration(
pathList,
state,
mainIterationStartTime,
firstSectionCount,
helper
) {
const startTime = mainIterationStartTime;
const endTime = startTime + firstSectionCount * state.duration;
const segments = helper.createPathSegments(startTime, endTime);
pathList.push(
dom.path({
className: "animation-iteration-path",
d: helper.toPathString(segments),
})
);
}
/**
* Render middle iterations and add <path> elements to given pathList.
*
* @param {Array} pathList
* Add rendered <path> elements to this array.
* @param {Object} state
* State of animation.
* @param {Number} mainIterationStartTime
* Starting time of main iteration.
* @param {Number} firstSectionCount
* Iteration count of first section.
* @param {Number} middleSectionCount
* Iteration count of middle section.
* @param {SummaryGraphHelper} helper
* Instance of SummaryGraphHelper.
*/
renderMiddleIterations(
pathList,
state,
mainIterationStartTime,
firstSectionCount,
middleSectionCount,
helper
) {
const offset = mainIterationStartTime + firstSectionCount * state.duration;
for (let i = 0; i < middleSectionCount; i++) {
// Get the path segments of each iteration.
const startTime = offset + i * state.duration;
const endTime = startTime + state.duration;
const segments = helper.createPathSegments(startTime, endTime);
pathList.push(
dom.path({
className: "animation-iteration-path",
d: helper.toPathString(segments),
})
);
}
}
/**
* Render last section of iterations and add a <path> element to given pathList.
* This section is only useful in cases where iterationStart has decimals.
*
* @param {Array} pathList
* Add rendered <path> elements to this array.
* @param {Object} state
* State of animation.
* @param {Number} mainIterationStartTime
* Starting time of main iteration.
* @param {Number} firstSectionCount
* Iteration count of first section.
* @param {Number} middleSectionCount
* Iteration count of middle section.
* @param {Number} lastSectionCount
* Iteration count of last section.
* @param {SummaryGraphHelper} helper
* Instance of SummaryGraphHelper.
*/
renderLastIteration(
pathList,
state,
mainIterationStartTime,
firstSectionCount,
middleSectionCount,
lastSectionCount,
helper
) {
const startTime =
mainIterationStartTime +
(firstSectionCount + middleSectionCount) * state.duration;
const endTime = startTime + lastSectionCount * state.duration;
const segments = helper.createPathSegments(startTime, endTime);
pathList.push(
dom.path({
className: "animation-iteration-path",
d: helper.toPathString(segments),
})
);
}
/**
* Render infinity iterations and add <path> elements to given pathList.
*
* @param {Array} pathList
* Add rendered <path> elements to this array.
* @param {Object} state
* State of animation.
* @param {Number} mainIterationStartTime
* Starting time of main iteration.
* @param {Number} firstSectionCount
* Iteration count of first section.
* @param {SummaryGraphHelper} helper
* Instance of SummaryGraphHelper.
*/
renderInfinity(
pathList,
state,
mainIterationStartTime,
firstSectionCount,
helper
) {
// Calculate the number of iterations to display,
// with a maximum of MAX_INFINITE_ANIMATIONS_ITERATIONS
let uncappedInfinityIterationCount =
(helper.totalDuration - firstSectionCount * state.duration) /
state.duration;
// If there is a small floating point error resulting in, e.g. 1.0000001
// ceil will give us 2 so round first.
uncappedInfinityIterationCount = parseFloat(
uncappedInfinityIterationCount.toPrecision(6)
);
const infinityIterationCount = Math.min(
MAX_INFINITE_ANIMATIONS_ITERATIONS,
Math.ceil(uncappedInfinityIterationCount)
);
// Append first full iteration path.
const firstStartTime =
mainIterationStartTime + firstSectionCount * state.duration;
const firstEndTime = firstStartTime + state.duration;
const firstSegments = helper.createPathSegments(
firstStartTime,
firstEndTime
);
pathList.push(
dom.path({
className: "animation-iteration-path",
d: helper.toPathString(firstSegments),
})
);
// Append other iterations. We can copy first segments.
const isAlternate = state.direction.match(/alternate/);
for (let i = 1; i < infinityIterationCount; i++) {
const startTime = firstStartTime + i * state.duration;
let segments;
if (isAlternate && i % 2) {
// Copy as reverse.
segments = firstSegments.map(segment => {
return { x: firstEndTime - segment.x + startTime, y: segment.y };
});
} else {
// Copy as is.
segments = firstSegments.map(segment => {
return { x: segment.x - firstStartTime + startTime, y: segment.y };
});
}
pathList.push(
dom.path({
className: "animation-iteration-path infinity",
d: helper.toPathString(segments),
})
);
}
}
/**
* Render infinity duration.
*
* @param {Array} pathList
* Add rendered <path> elements to this array.
* @param {Object} state
* State of animation.
* @param {Number} mainIterationStartTime
* Starting time of main iteration.
* @param {SummaryGraphHelper} helper
* Instance of SummaryGraphHelper.
*/
renderInfinityDuration(pathList, state, mainIterationStartTime, helper) {
const startSegment = helper.getSegment(mainIterationStartTime);
const endSegment = { x: helper.totalDuration, y: startSegment.y };
const segments = [startSegment, endSegment];
pathList.push(
dom.path({
className: "animation-iteration-path infinity-duration",
d: helper.toPathString(segments),
})
);
}
/**
* Render 'endDelay' part in animation and add a <path> element to given pathList.
*
* @param {Array} pathList
* Add rendered <path> element to this array.
* @param {Object} state
* State of animation.
* @param {Number} mainIterationStartTime
* Starting time of main iteration.
* @param {Number} iterationCount
* Iteration count of whole animation.
* @param {SummaryGraphHelper} helper
* Instance of SummaryGraphHelper.
*/
renderEndDelay(
pathList,
state,
mainIterationStartTime,
iterationCount,
helper
) {
const startTime = mainIterationStartTime + iterationCount * state.duration;
const startSegment = helper.getSegment(startTime);
const endSegment = { x: startTime + state.endDelay, y: startSegment.y };
pathList.push(
dom.path({
className: "animation-enddelay-path",
d: helper.toPathString([startSegment, endSegment]),
})
);
}
/**
* Render 'fill' for forwards part in animation and
* add a <path> element to given pathList.
*
* @param {Array} pathList
* Add rendered <path> element to this array.
* @param {Object} state
* State of animation.
* @param {Number} mainIterationStartTime
* Starting time of main iteration.
* @param {Number} iterationCount
* Iteration count of whole animation.
* @param {SummaryGraphHelper} helper
* Instance of SummaryGraphHelper.
*/
renderForwardsFill(
pathList,
state,
mainIterationStartTime,
iterationCount,
helper
) {
const startTime =
mainIterationStartTime +
iterationCount * state.duration +
(state.endDelay > 0 ? state.endDelay : 0);
const startSegment = helper.getSegment(startTime);
const endSegment = { x: helper.totalDuration, y: startSegment.y };
pathList.push(
dom.path({
className: "animation-fill-forwards-path",
d: helper.toPathString([startSegment, endSegment]),
})
);
}
}
module.exports = TimingPath;
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