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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#include "AudioInputSource.h"
#include "CallbackThreadRegistry.h"
#include "GraphDriver.h"
namespace mozilla {
extern mozilla::LazyLogModule gMediaTrackGraphLog;
#ifdef LOG_INTERNAL
# undef LOG_INTERNAL
#endif // LOG_INTERNAL
#define LOG_INTERNAL(level, msg, ...) \
MOZ_LOG(gMediaTrackGraphLog, LogLevel::level, (msg, ##__VA_ARGS__))
#ifdef LOG
# undef LOG
#endif // LOG
#define LOG(msg, ...) LOG_INTERNAL(Debug, msg, ##__VA_ARGS__)
#ifdef LOGW
# undef LOGW
#endif // LOGW
#define LOGW(msg, ...) LOG_INTERNAL(Warning, msg, ##__VA_ARGS__)
#ifdef LOGE
# undef LOGE
#endif // LOGE
#define LOGE(msg, ...) LOG_INTERNAL(Error, msg, ##__VA_ARGS__)
#ifdef LOGV
# undef LOGV
#endif // LOGV
#define LOGV(msg, ...) LOG_INTERNAL(Verbose, msg, ##__VA_ARGS__)
AudioInputSource::AudioInputSource(RefPtr<EventListener>&& aListener,
Id aSourceId,
CubebUtils::AudioDeviceID aDeviceId,
uint32_t aChannelCount, bool aIsVoice,
const PrincipalHandle& aPrincipalHandle,
TrackRate aSourceRate, TrackRate aTargetRate,
uint32_t aBufferMs)
: mId(aSourceId),
mDeviceId(aDeviceId),
mChannelCount(aChannelCount),
mRate(aSourceRate),
mIsVoice(aIsVoice),
mPrincipalHandle(aPrincipalHandle),
mSandboxed(CubebUtils::SandboxEnabled()),
mAudioThreadId(ProfilerThreadId{}),
mEventListener(std::move(aListener)),
mTaskThread(CUBEB_TASK_THREAD),
mDriftCorrector(static_cast<uint32_t>(aSourceRate),
static_cast<uint32_t>(aTargetRate), aBufferMs,
aPrincipalHandle) {
MOZ_ASSERT(mChannelCount > 0);
MOZ_ASSERT(mEventListener);
}
void AudioInputSource::Start() {
// This is called on MediaTrackGraph's graph thread, which can be the cubeb
// stream's callback thread. Running cubeb operations within cubeb stream
// callback thread can cause the deadlock on Linux, so we dispatch those
// operations to the task thread.
MOZ_ASSERT(mTaskThread);
// mSPSCQueue will have a new consumer.
mSPSCQueue.ResetConsumerThreadId();
LOG("AudioInputSource %p, start", this);
MOZ_ALWAYS_SUCCEEDS(mTaskThread->Dispatch(
NS_NewRunnableFunction(__func__, [self = RefPtr(this)]() mutable {
self->mStream = CubebInputStream::Create(
self->mDeviceId, self->mChannelCount,
static_cast<uint32_t>(self->mRate), self->mIsVoice, self.get());
if (!self->mStream) {
LOGE("AudioInputSource %p, cannot create an audio input stream!",
self.get());
return;
}
if (int r = self->mStream->Start(); r != CUBEB_OK) {
LOGE(
"AudioInputSource %p, cannot start its audio input stream! The "
"stream is destroyed directly!",
self.get());
self->mStream = nullptr;
}
})));
}
void AudioInputSource::Stop() {
// This is called on MediaTrackGraph's graph thread, which can be the cubeb
// stream's callback thread. Running cubeb operations within cubeb stream
// callback thread can cause the deadlock on Linux, so we dispatch those
// operations to the task thread.
MOZ_ASSERT(mTaskThread);
LOG("AudioInputSource %p, stop", this);
MOZ_ALWAYS_SUCCEEDS(mTaskThread->Dispatch(
NS_NewRunnableFunction(__func__, [self = RefPtr(this)]() mutable {
if (!self->mStream) {
LOGE("AudioInputSource %p, has no audio input stream to stop!",
self.get());
return;
}
if (int r = self->mStream->Stop(); r != CUBEB_OK) {
LOGE(
"AudioInputSource %p, cannot stop its audio input stream! The "
"stream is going to be destroyed forcefully",
self.get());
}
self->mStream = nullptr;
})));
}
AudioSegment AudioInputSource::GetAudioSegment(TrackTime aDuration,
Consumer aConsumer) {
if (aConsumer == Consumer::Changed) {
// Reset queue's consumer to avoid hitting the assertion for checking the
// consistency of mSPSCQueue's mConsumerId in Dequeue.
mSPSCQueue.ResetConsumerThreadId();
}
AudioSegment raw;
while (mSPSCQueue.AvailableRead()) {
AudioChunk chunk;
DebugOnly<int> reads = mSPSCQueue.Dequeue(&chunk, 1);
MOZ_ASSERT(reads);
raw.AppendAndConsumeChunk(std::move(chunk));
}
return mDriftCorrector.RequestFrames(raw, static_cast<uint32_t>(aDuration));
}
long AudioInputSource::DataCallback(const void* aBuffer, long aFrames) {
const AudioDataValue* source =
reinterpret_cast<const AudioDataValue*>(aBuffer);
AudioChunk c = AudioChunk::FromInterleavedBuffer(
source, static_cast<size_t>(aFrames), mChannelCount, mPrincipalHandle);
// Reset queue's producer to avoid hitting the assertion for checking the
// consistency of mSPSCQueue's mProducerId in Enqueue. This can happen when:
// 1) cubeb stream is reinitialized behind the scenes for the device changed
// events, e.g., users plug/unplug a TRRS mic into/from the built-in jack port
// of some old macbooks.
// 2) After Start() to Stop() cycle finishes, user call Start() again.
if (CheckThreadIdChanged()) {
mSPSCQueue.ResetProducerThreadId();
if (!mSandboxed) {
CallbackThreadRegistry::Get()->Register(mAudioThreadId,
"NativeAudioCallback");
}
}
int writes = mSPSCQueue.Enqueue(c);
if (writes == 0) {
LOGW("AudioInputSource %p, buffer is full. Dropping %ld frames", this,
aFrames);
} else {
LOGV("AudioInputSource %p, enqueue %ld frames (%d AudioChunks)", this,
aFrames, writes);
}
return aFrames;
}
void AudioInputSource::StateCallback(cubeb_state aState) {
EventListener::State state;
if (aState == CUBEB_STATE_STARTED) {
LOG("AudioInputSource %p, stream started", this);
state = EventListener::State::Started;
} else if (aState == CUBEB_STATE_STOPPED) {
LOG("AudioInputSource %p, stream stopped", this);
state = EventListener::State::Stopped;
} else if (aState == CUBEB_STATE_DRAINED) {
LOG("AudioInputSource %p, stream is drained", this);
state = EventListener::State::Drained;
} else {
MOZ_ASSERT(aState == CUBEB_STATE_ERROR);
LOG("AudioInputSource %p, error happend", this);
state = EventListener::State::Error;
}
// This can be called on any thread, so we forward the event to main thread
// first.
NS_DispatchToMainThread(
NS_NewRunnableFunction(__func__, [self = RefPtr(this), s = state] {
self->mEventListener->AudioStateCallback(self->mId, s);
}));
}
void AudioInputSource::DeviceChangedCallback() {
LOG("AudioInputSource %p, device changed", this);
// This can be called on any thread, so we forward the event to main thread
// first.
NS_DispatchToMainThread(
NS_NewRunnableFunction(__func__, [self = RefPtr(this)] {
self->mEventListener->AudioDeviceChanged(self->mId);
}));
}
bool AudioInputSource::CheckThreadIdChanged() {
ProfilerThreadId id = profiler_current_thread_id();
if (id != mAudioThreadId) {
mAudioThreadId = id;
return true;
}
return false;
}
#undef LOG_INTERNAL
#undef LOG
#undef LOGW
#undef LOGE
#undef LOGV
} // namespace mozilla
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