1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SMILAnimationFunction.h"
#include <math.h>
#include <algorithm>
#include <utility>
#include "mozilla/DebugOnly.h"
#include "mozilla/SMILAttr.h"
#include "mozilla/SMILCSSValueType.h"
#include "mozilla/SMILNullType.h"
#include "mozilla/SMILParserUtils.h"
#include "mozilla/SMILTimedElement.h"
#include "mozilla/dom/SVGAnimationElement.h"
#include "nsAttrValueInlines.h"
#include "nsCOMArray.h"
#include "nsCOMPtr.h"
#include "nsContentUtils.h"
#include "nsGkAtoms.h"
#include "nsIContent.h"
#include "nsReadableUtils.h"
#include "nsString.h"
using namespace mozilla::dom;
namespace mozilla {
//----------------------------------------------------------------------
// Static members
nsAttrValue::EnumTable SMILAnimationFunction::sAccumulateTable[] = {
{"none", false}, {"sum", true}, {nullptr, 0}};
nsAttrValue::EnumTable SMILAnimationFunction::sAdditiveTable[] = {
{"replace", false}, {"sum", true}, {nullptr, 0}};
nsAttrValue::EnumTable SMILAnimationFunction::sCalcModeTable[] = {
{"linear", CALC_LINEAR},
{"discrete", CALC_DISCRETE},
{"paced", CALC_PACED},
{"spline", CALC_SPLINE},
{nullptr, 0}};
// Any negative number should be fine as a sentinel here,
// because valid distances are non-negative.
#define COMPUTE_DISTANCE_ERROR (-1)
//----------------------------------------------------------------------
// Constructors etc.
SMILAnimationFunction::SMILAnimationFunction()
: mSampleTime(-1),
mRepeatIteration(0),
mBeginTime(INT64_MIN),
mAnimationElement(nullptr),
mErrorFlags(0),
mIsActive(false),
mIsFrozen(false),
mLastValue(false),
mHasChanged(true),
mValueNeedsReparsingEverySample(false),
mPrevSampleWasSingleValueAnimation(false),
mWasSkippedInPrevSample(false) {}
void SMILAnimationFunction::SetAnimationElement(
SVGAnimationElement* aAnimationElement) {
mAnimationElement = aAnimationElement;
}
bool SMILAnimationFunction::SetAttr(nsAtom* aAttribute, const nsAString& aValue,
nsAttrValue& aResult,
nsresult* aParseResult) {
// Some elements such as set and discard don't support all possible attributes
if (IsDisallowedAttribute(aAttribute)) {
aResult.SetTo(aValue);
if (aParseResult) {
*aParseResult = NS_OK;
}
return true;
}
bool foundMatch = true;
nsresult parseResult = NS_OK;
// The attributes 'by', 'from', 'to', and 'values' may be parsed differently
// depending on the element & attribute we're animating. So instead of
// parsing them now we re-parse them at every sample.
if (aAttribute == nsGkAtoms::by || aAttribute == nsGkAtoms::from ||
aAttribute == nsGkAtoms::to || aAttribute == nsGkAtoms::values) {
// We parse to, from, by, values at sample time.
// XXX Need to flag which attribute has changed and then when we parse it at
// sample time, report any errors and reset the flag
mHasChanged = true;
aResult.SetTo(aValue);
} else if (aAttribute == nsGkAtoms::accumulate) {
parseResult = SetAccumulate(aValue, aResult);
} else if (aAttribute == nsGkAtoms::additive) {
parseResult = SetAdditive(aValue, aResult);
} else if (aAttribute == nsGkAtoms::calcMode) {
parseResult = SetCalcMode(aValue, aResult);
} else if (aAttribute == nsGkAtoms::keyTimes) {
parseResult = SetKeyTimes(aValue, aResult);
} else if (aAttribute == nsGkAtoms::keySplines) {
parseResult = SetKeySplines(aValue, aResult);
} else {
foundMatch = false;
}
if (foundMatch && aParseResult) {
*aParseResult = parseResult;
}
return foundMatch;
}
bool SMILAnimationFunction::UnsetAttr(nsAtom* aAttribute) {
if (IsDisallowedAttribute(aAttribute)) {
return true;
}
bool foundMatch = true;
if (aAttribute == nsGkAtoms::by || aAttribute == nsGkAtoms::from ||
aAttribute == nsGkAtoms::to || aAttribute == nsGkAtoms::values) {
mHasChanged = true;
} else if (aAttribute == nsGkAtoms::accumulate) {
UnsetAccumulate();
} else if (aAttribute == nsGkAtoms::additive) {
UnsetAdditive();
} else if (aAttribute == nsGkAtoms::calcMode) {
UnsetCalcMode();
} else if (aAttribute == nsGkAtoms::keyTimes) {
UnsetKeyTimes();
} else if (aAttribute == nsGkAtoms::keySplines) {
UnsetKeySplines();
} else {
foundMatch = false;
}
return foundMatch;
}
void SMILAnimationFunction::SampleAt(SMILTime aSampleTime,
const SMILTimeValue& aSimpleDuration,
uint32_t aRepeatIteration) {
// * Update mHasChanged ("Might this sample be different from prev one?")
// Were we previously sampling a fill="freeze" final val? (We're not anymore.)
mHasChanged |= mLastValue;
// Are we sampling at a new point in simple duration? And does that matter?
mHasChanged |=
(mSampleTime != aSampleTime || mSimpleDuration != aSimpleDuration) &&
!IsValueFixedForSimpleDuration();
// Are we on a new repeat and accumulating across repeats?
if (!mErrorFlags) { // (can't call GetAccumulate() if we've had parse errors)
mHasChanged |= (mRepeatIteration != aRepeatIteration) && GetAccumulate();
}
mSampleTime = aSampleTime;
mSimpleDuration = aSimpleDuration;
mRepeatIteration = aRepeatIteration;
mLastValue = false;
}
void SMILAnimationFunction::SampleLastValue(uint32_t aRepeatIteration) {
if (mHasChanged || !mLastValue || mRepeatIteration != aRepeatIteration) {
mHasChanged = true;
}
mRepeatIteration = aRepeatIteration;
mLastValue = true;
}
void SMILAnimationFunction::Activate(SMILTime aBeginTime) {
mBeginTime = aBeginTime;
mIsActive = true;
mIsFrozen = false;
mHasChanged = true;
}
void SMILAnimationFunction::Inactivate(bool aIsFrozen) {
mIsActive = false;
mIsFrozen = aIsFrozen;
mHasChanged = true;
}
void SMILAnimationFunction::ComposeResult(const SMILAttr& aSMILAttr,
SMILValue& aResult) {
mHasChanged = false;
mPrevSampleWasSingleValueAnimation = false;
mWasSkippedInPrevSample = false;
// Skip animations that are inactive or in error
if (!IsActiveOrFrozen() || mErrorFlags != 0) return;
// Get the animation values
SMILValueArray values;
nsresult rv = GetValues(aSMILAttr, values);
if (NS_FAILED(rv)) return;
// Check that we have the right number of keySplines and keyTimes
CheckValueListDependentAttrs(values.Length());
if (mErrorFlags != 0) return;
// If this interval is active, we must have a non-negative mSampleTime
MOZ_ASSERT(mSampleTime >= 0 || !mIsActive,
"Negative sample time for active animation");
MOZ_ASSERT(mSimpleDuration.IsResolved() || mLastValue,
"Unresolved simple duration for active or frozen animation");
// If we want to add but don't have a base value then just fail outright.
// This can happen when we skipped getting the base value because there's an
// animation function in the sandwich that should replace it but that function
// failed unexpectedly.
bool isAdditive = IsAdditive();
if (isAdditive && aResult.IsNull()) return;
SMILValue result;
if (values.Length() == 1 && !IsToAnimation()) {
// Single-valued animation
result = values[0];
mPrevSampleWasSingleValueAnimation = true;
} else if (mLastValue) {
// Sampling last value
const SMILValue& last = values[values.Length() - 1];
result = last;
// See comment in AccumulateResult: to-animation does not accumulate
if (!IsToAnimation() && GetAccumulate() && mRepeatIteration) {
// If the target attribute type doesn't support addition Add will
// fail leaving result = last
result.Add(last, mRepeatIteration);
}
} else {
// Interpolation
if (NS_FAILED(InterpolateResult(values, result, aResult))) return;
if (NS_FAILED(AccumulateResult(values, result))) return;
}
// If additive animation isn't required or isn't supported, set the value.
if (!isAdditive || NS_FAILED(aResult.SandwichAdd(result))) {
aResult = std::move(result);
}
}
int8_t SMILAnimationFunction::CompareTo(
const SMILAnimationFunction* aOther) const {
NS_ENSURE_TRUE(aOther, 0);
NS_ASSERTION(aOther != this, "Trying to compare to self");
// Inactive animations sort first
if (!IsActiveOrFrozen() && aOther->IsActiveOrFrozen()) return -1;
if (IsActiveOrFrozen() && !aOther->IsActiveOrFrozen()) return 1;
// Sort based on begin time
if (mBeginTime != aOther->GetBeginTime())
return mBeginTime > aOther->GetBeginTime() ? 1 : -1;
// Next sort based on syncbase dependencies: the dependent element sorts after
// its syncbase
const SMILTimedElement& thisTimedElement = mAnimationElement->TimedElement();
const SMILTimedElement& otherTimedElement =
aOther->mAnimationElement->TimedElement();
if (thisTimedElement.IsTimeDependent(otherTimedElement)) return 1;
if (otherTimedElement.IsTimeDependent(thisTimedElement)) return -1;
// Animations that appear later in the document sort after those earlier in
// the document
MOZ_ASSERT(mAnimationElement != aOther->mAnimationElement,
"Two animations cannot have the same animation content element!");
return (nsContentUtils::PositionIsBefore(mAnimationElement,
aOther->mAnimationElement))
? -1
: 1;
}
bool SMILAnimationFunction::WillReplace() const {
/*
* In IsAdditive() we don't consider to-animation to be additive as it is
* a special case that is dealt with differently in the compositing method.
* Here, however, we return FALSE for to-animation (i.e. it will NOT replace
* the underlying value) as it builds on the underlying value.
*/
return !mErrorFlags && !(IsAdditive() || IsToAnimation());
}
bool SMILAnimationFunction::HasChanged() const {
return mHasChanged || mValueNeedsReparsingEverySample;
}
bool SMILAnimationFunction::UpdateCachedTarget(
const SMILTargetIdentifier& aNewTarget) {
if (!mLastTarget.Equals(aNewTarget)) {
mLastTarget = aNewTarget;
return true;
}
return false;
}
//----------------------------------------------------------------------
// Implementation helpers
nsresult SMILAnimationFunction::InterpolateResult(const SMILValueArray& aValues,
SMILValue& aResult,
SMILValue& aBaseValue) {
// Sanity check animation values
if ((!IsToAnimation() && aValues.Length() < 2) ||
(IsToAnimation() && aValues.Length() != 1)) {
NS_ERROR("Unexpected number of values");
return NS_ERROR_FAILURE;
}
if (IsToAnimation() && aBaseValue.IsNull()) {
return NS_ERROR_FAILURE;
}
// Get the normalised progress through the simple duration.
//
// If we have an indefinite simple duration, just set the progress to be
// 0 which will give us the expected behaviour of the animation being fixed at
// its starting point.
double simpleProgress = 0.0;
if (mSimpleDuration.IsDefinite()) {
SMILTime dur = mSimpleDuration.GetMillis();
MOZ_ASSERT(dur >= 0, "Simple duration should not be negative");
MOZ_ASSERT(mSampleTime >= 0, "Sample time should not be negative");
if (mSampleTime >= dur || mSampleTime < 0) {
NS_ERROR("Animation sampled outside interval");
return NS_ERROR_FAILURE;
}
if (dur > 0) {
simpleProgress = (double)mSampleTime / dur;
} // else leave simpleProgress at 0.0 (e.g. if mSampleTime == dur == 0)
}
nsresult rv = NS_OK;
SMILCalcMode calcMode = GetCalcMode();
// Force discrete calcMode for visibility since StyleAnimationValue will
// try to interpolate it using the special clamping behavior defined for
// CSS.
if (SMILCSSValueType::PropertyFromValue(aValues[0]) ==
eCSSProperty_visibility) {
calcMode = CALC_DISCRETE;
}
if (calcMode != CALC_DISCRETE) {
// Get the normalised progress between adjacent values
const SMILValue* from = nullptr;
const SMILValue* to = nullptr;
// Init to -1 to make sure that if we ever forget to set this, the
// MOZ_ASSERT that tests that intervalProgress is in range will fail.
double intervalProgress = -1.f;
if (IsToAnimation()) {
from = &aBaseValue;
to = &aValues[0];
if (calcMode == CALC_PACED) {
// Note: key[Times/Splines/Points] are ignored for calcMode="paced"
intervalProgress = simpleProgress;
} else {
double scaledSimpleProgress =
ScaleSimpleProgress(simpleProgress, calcMode);
intervalProgress = ScaleIntervalProgress(scaledSimpleProgress, 0);
}
} else if (calcMode == CALC_PACED) {
rv = ComputePacedPosition(aValues, simpleProgress, intervalProgress, from,
to);
// Note: If the above call fails, we'll skip the "from->Interpolate"
// call below, and we'll drop into the CALC_DISCRETE section
// instead. (as the spec says we should, because our failure was
// presumably due to the values being non-additive)
} else { // calcMode == CALC_LINEAR or calcMode == CALC_SPLINE
double scaledSimpleProgress =
ScaleSimpleProgress(simpleProgress, calcMode);
uint32_t index =
(uint32_t)floor(scaledSimpleProgress * (aValues.Length() - 1));
from = &aValues[index];
to = &aValues[index + 1];
intervalProgress = scaledSimpleProgress * (aValues.Length() - 1) - index;
intervalProgress = ScaleIntervalProgress(intervalProgress, index);
}
if (NS_SUCCEEDED(rv)) {
MOZ_ASSERT(from, "NULL from-value during interpolation");
MOZ_ASSERT(to, "NULL to-value during interpolation");
MOZ_ASSERT(0.0f <= intervalProgress && intervalProgress < 1.0f,
"Interval progress should be in the range [0, 1)");
rv = from->Interpolate(*to, intervalProgress, aResult);
}
}
// Discrete-CalcMode case
// Note: If interpolation failed (isn't supported for this type), the SVG
// spec says to force discrete mode.
if (calcMode == CALC_DISCRETE || NS_FAILED(rv)) {
double scaledSimpleProgress =
ScaleSimpleProgress(simpleProgress, CALC_DISCRETE);
// Floating-point errors can mean that, for example, a sample time of 29s in
// a 100s duration animation gives us a simple progress of 0.28999999999
// instead of the 0.29 we'd expect. Normally this isn't a noticeable
// problem, but when we have sudden jumps in animation values (such as is
// the case here with discrete animation) we can get unexpected results.
//
// To counteract this, before we perform a floor() on the animation
// progress, we add a tiny fudge factor to push us into the correct interval
// in cases where floating-point errors might cause us to fall short.
static const double kFloatingPointFudgeFactor = 1.0e-16;
if (scaledSimpleProgress + kFloatingPointFudgeFactor <= 1.0) {
scaledSimpleProgress += kFloatingPointFudgeFactor;
}
if (IsToAnimation()) {
// We don't follow SMIL 3, 12.6.4, where discrete to animations
// are the same as <set> animations. Instead, we treat it as a
// discrete animation with two values (the underlying value and
// the to="" value), and honor keyTimes="" as well.
uint32_t index = (uint32_t)floor(scaledSimpleProgress * 2);
aResult = index == 0 ? aBaseValue : aValues[0];
} else {
uint32_t index = (uint32_t)floor(scaledSimpleProgress * aValues.Length());
aResult = aValues[index];
// For animation of CSS properties, normally when interpolating we perform
// a zero-value fixup which means that empty values (values with type
// SMILCSSValueType but a null pointer value) are converted into
// a suitable zero value based on whatever they're being interpolated
// with. For discrete animation, however, since we don't interpolate,
// that never happens. In some rare cases, such as discrete non-additive
// by-animation, we can arrive here with |aResult| being such an empty
// value so we need to manually perform the fixup.
//
// We could define a generic method for this on SMILValue but its faster
// and simpler to just special case SMILCSSValueType.
if (aResult.mType == &SMILCSSValueType::sSingleton) {
// We have currently only ever encountered this case for the first
// value of a by-animation (which has two values) and since we have no
// way of testing other cases we just skip them (but assert if we
// ever do encounter them so that we can add code to handle them).
if (index + 1 >= aValues.Length()) {
MOZ_ASSERT(aResult.mU.mPtr, "The last value should not be empty");
} else {
// Base the type of the zero value on the next element in the series.
SMILCSSValueType::FinalizeValue(aResult, aValues[index + 1]);
}
}
}
rv = NS_OK;
}
return rv;
}
nsresult SMILAnimationFunction::AccumulateResult(const SMILValueArray& aValues,
SMILValue& aResult) {
if (!IsToAnimation() && GetAccumulate() && mRepeatIteration) {
const SMILValue& lastValue = aValues[aValues.Length() - 1];
// If the target attribute type doesn't support addition, Add will
// fail and we leave aResult untouched.
aResult.Add(lastValue, mRepeatIteration);
}
return NS_OK;
}
/*
* Given the simple progress for a paced animation, this method:
* - determines which two elements of the values array we're in between
* (returned as aFrom and aTo)
* - determines where we are between them
* (returned as aIntervalProgress)
*
* Returns NS_OK, or NS_ERROR_FAILURE if our values don't support distance
* computation.
*/
nsresult SMILAnimationFunction::ComputePacedPosition(
const SMILValueArray& aValues, double aSimpleProgress,
double& aIntervalProgress, const SMILValue*& aFrom, const SMILValue*& aTo) {
NS_ASSERTION(0.0f <= aSimpleProgress && aSimpleProgress < 1.0f,
"aSimpleProgress is out of bounds");
NS_ASSERTION(GetCalcMode() == CALC_PACED,
"Calling paced-specific function, but not in paced mode");
MOZ_ASSERT(aValues.Length() >= 2, "Unexpected number of values");
// Trivial case: If we have just 2 values, then there's only one interval
// for us to traverse, and our progress across that interval is the exact
// same as our overall progress.
if (aValues.Length() == 2) {
aIntervalProgress = aSimpleProgress;
aFrom = &aValues[0];
aTo = &aValues[1];
return NS_OK;
}
double totalDistance = ComputePacedTotalDistance(aValues);
if (totalDistance == COMPUTE_DISTANCE_ERROR) return NS_ERROR_FAILURE;
// If we have 0 total distance, then it's unclear where our "paced" position
// should be. We can just fail, which drops us into discrete animation mode.
// (That's fine, since our values are apparently indistinguishable anyway.)
if (totalDistance == 0.0) {
return NS_ERROR_FAILURE;
}
// total distance we should have moved at this point in time.
// (called 'remainingDist' due to how it's used in loop below)
double remainingDist = aSimpleProgress * totalDistance;
// Must be satisfied, because totalDistance is a sum of (non-negative)
// distances, and aSimpleProgress is non-negative
NS_ASSERTION(remainingDist >= 0, "distance values must be non-negative");
// Find where remainingDist puts us in the list of values
// Note: We could optimize this next loop by caching the
// interval-distances in an array, but maybe that's excessive.
for (uint32_t i = 0; i < aValues.Length() - 1; i++) {
// Note: The following assertion is valid because remainingDist should
// start out non-negative, and this loop never shaves off more than its
// current value.
NS_ASSERTION(remainingDist >= 0, "distance values must be non-negative");
double curIntervalDist;
DebugOnly<nsresult> rv =
aValues[i].ComputeDistance(aValues[i + 1], curIntervalDist);
MOZ_ASSERT(NS_SUCCEEDED(rv),
"If we got through ComputePacedTotalDistance, we should "
"be able to recompute each sub-distance without errors");
NS_ASSERTION(curIntervalDist >= 0, "distance values must be non-negative");
// Clamp distance value at 0, just in case ComputeDistance is evil.
curIntervalDist = std::max(curIntervalDist, 0.0);
if (remainingDist >= curIntervalDist) {
remainingDist -= curIntervalDist;
} else {
// NOTE: If we get here, then curIntervalDist necessarily is not 0. Why?
// Because this clause is only hit when remainingDist < curIntervalDist,
// and if curIntervalDist were 0, that would mean remainingDist would
// have to be < 0. But that can't happen, because remainingDist (as
// a distance) is non-negative by definition.
NS_ASSERTION(curIntervalDist != 0,
"We should never get here with this set to 0...");
// We found the right spot -- an interpolated position between
// values i and i+1.
aFrom = &aValues[i];
aTo = &aValues[i + 1];
aIntervalProgress = remainingDist / curIntervalDist;
return NS_OK;
}
}
MOZ_ASSERT_UNREACHABLE(
"shouldn't complete loop & get here -- if we do, "
"then aSimpleProgress was probably out of bounds");
return NS_ERROR_FAILURE;
}
/*
* Computes the total distance to be travelled by a paced animation.
*
* Returns the total distance, or returns COMPUTE_DISTANCE_ERROR if
* our values don't support distance computation.
*/
double SMILAnimationFunction::ComputePacedTotalDistance(
const SMILValueArray& aValues) const {
NS_ASSERTION(GetCalcMode() == CALC_PACED,
"Calling paced-specific function, but not in paced mode");
double totalDistance = 0.0;
for (uint32_t i = 0; i < aValues.Length() - 1; i++) {
double tmpDist;
nsresult rv = aValues[i].ComputeDistance(aValues[i + 1], tmpDist);
if (NS_FAILED(rv)) {
return COMPUTE_DISTANCE_ERROR;
}
// Clamp distance value to 0, just in case we have an evil ComputeDistance
// implementation somewhere
MOZ_ASSERT(tmpDist >= 0.0f, "distance values must be non-negative");
tmpDist = std::max(tmpDist, 0.0);
totalDistance += tmpDist;
}
return totalDistance;
}
double SMILAnimationFunction::ScaleSimpleProgress(double aProgress,
SMILCalcMode aCalcMode) {
if (!HasAttr(nsGkAtoms::keyTimes)) return aProgress;
uint32_t numTimes = mKeyTimes.Length();
if (numTimes < 2) return aProgress;
uint32_t i = 0;
for (; i < numTimes - 2 && aProgress >= mKeyTimes[i + 1]; ++i) {
}
if (aCalcMode == CALC_DISCRETE) {
// discrete calcMode behaviour differs in that each keyTime defines the time
// from when the corresponding value is set, and therefore the last value
// needn't be 1. So check if we're in the last 'interval', that is, the
// space between the final value and 1.0.
if (aProgress >= mKeyTimes[i + 1]) {
MOZ_ASSERT(i == numTimes - 2,
"aProgress is not in range of the current interval, yet the "
"current interval is not the last bounded interval either.");
++i;
}
return (double)i / numTimes;
}
double& intervalStart = mKeyTimes[i];
double& intervalEnd = mKeyTimes[i + 1];
double intervalLength = intervalEnd - intervalStart;
if (intervalLength <= 0.0) return intervalStart;
return (i + (aProgress - intervalStart) / intervalLength) /
double(numTimes - 1);
}
double SMILAnimationFunction::ScaleIntervalProgress(double aProgress,
uint32_t aIntervalIndex) {
if (GetCalcMode() != CALC_SPLINE) return aProgress;
if (!HasAttr(nsGkAtoms::keySplines)) return aProgress;
MOZ_ASSERT(aIntervalIndex < mKeySplines.Length(), "Invalid interval index");
SMILKeySpline const& spline = mKeySplines[aIntervalIndex];
return spline.GetSplineValue(aProgress);
}
bool SMILAnimationFunction::HasAttr(nsAtom* aAttName) const {
if (IsDisallowedAttribute(aAttName)) {
return false;
}
return mAnimationElement->HasAttr(aAttName);
}
const nsAttrValue* SMILAnimationFunction::GetAttr(nsAtom* aAttName) const {
if (IsDisallowedAttribute(aAttName)) {
return nullptr;
}
return mAnimationElement->GetParsedAttr(aAttName);
}
bool SMILAnimationFunction::GetAttr(nsAtom* aAttName,
nsAString& aResult) const {
if (IsDisallowedAttribute(aAttName)) {
return false;
}
return mAnimationElement->GetAttr(aAttName, aResult);
}
/*
* A utility function to make querying an attribute that corresponds to an
* SMILValue a little neater.
*
* @param aAttName The attribute name (in the global namespace).
* @param aSMILAttr The SMIL attribute to perform the parsing.
* @param[out] aResult The resulting SMILValue.
* @param[out] aPreventCachingOfSandwich
* If |aResult| contains dependencies on its context that
* should prevent the result of the animation sandwich from
* being cached and reused in future samples (as reported
* by SMILAttr::ValueFromString), then this outparam
* will be set to true. Otherwise it is left unmodified.
*
* Returns false if a parse error occurred, otherwise returns true.
*/
bool SMILAnimationFunction::ParseAttr(nsAtom* aAttName,
const SMILAttr& aSMILAttr,
SMILValue& aResult,
bool& aPreventCachingOfSandwich) const {
nsAutoString attValue;
if (GetAttr(aAttName, attValue)) {
nsresult rv = aSMILAttr.ValueFromString(attValue, mAnimationElement,
aResult, aPreventCachingOfSandwich);
if (NS_FAILED(rv)) return false;
}
return true;
}
/*
* SMILANIM specifies the following rules for animation function values:
*
* (1) if values is set, it overrides everything
* (2) for from/to/by animation at least to or by must be specified, from on its
* own (or nothing) is an error--which we will ignore
* (3) if both by and to are specified only to will be used, by will be ignored
* (4) if by is specified without from (by animation), forces additive behaviour
* (5) if to is specified without from (to animation), special care needs to be
* taken when compositing animation as such animations are composited last.
*
* This helper method applies these rules to fill in the values list and to set
* some internal state.
*/
nsresult SMILAnimationFunction::GetValues(const SMILAttr& aSMILAttr,
SMILValueArray& aResult) {
if (!mAnimationElement) return NS_ERROR_FAILURE;
mValueNeedsReparsingEverySample = false;
SMILValueArray result;
// If "values" is set, use it
if (HasAttr(nsGkAtoms::values)) {
nsAutoString attValue;
GetAttr(nsGkAtoms::values, attValue);
bool preventCachingOfSandwich = false;
if (!SMILParserUtils::ParseValues(attValue, mAnimationElement, aSMILAttr,
result, preventCachingOfSandwich)) {
return NS_ERROR_FAILURE;
}
if (preventCachingOfSandwich) {
mValueNeedsReparsingEverySample = true;
}
// Else try to/from/by
} else {
bool preventCachingOfSandwich = false;
bool parseOk = true;
SMILValue to, from, by;
parseOk &=
ParseAttr(nsGkAtoms::to, aSMILAttr, to, preventCachingOfSandwich);
parseOk &=
ParseAttr(nsGkAtoms::from, aSMILAttr, from, preventCachingOfSandwich);
parseOk &=
ParseAttr(nsGkAtoms::by, aSMILAttr, by, preventCachingOfSandwich);
if (preventCachingOfSandwich) {
mValueNeedsReparsingEverySample = true;
}
if (!parseOk || !result.SetCapacity(2, fallible)) {
return NS_ERROR_FAILURE;
}
// AppendElement() below must succeed, because SetCapacity() succeeded.
if (!to.IsNull()) {
if (!from.IsNull()) {
MOZ_ALWAYS_TRUE(result.AppendElement(from, fallible));
MOZ_ALWAYS_TRUE(result.AppendElement(to, fallible));
} else {
MOZ_ALWAYS_TRUE(result.AppendElement(to, fallible));
}
} else if (!by.IsNull()) {
SMILValue effectiveFrom(by.mType);
if (!from.IsNull()) effectiveFrom = from;
// Set values to 'from; from + by'
MOZ_ALWAYS_TRUE(result.AppendElement(effectiveFrom, fallible));
SMILValue effectiveTo(effectiveFrom);
if (!effectiveTo.IsNull() && NS_SUCCEEDED(effectiveTo.Add(by))) {
MOZ_ALWAYS_TRUE(result.AppendElement(effectiveTo, fallible));
} else {
// Using by-animation with non-additive type or bad base-value
return NS_ERROR_FAILURE;
}
} else {
// No values, no to, no by -- call it a day
return NS_ERROR_FAILURE;
}
}
aResult = std::move(result);
return NS_OK;
}
void SMILAnimationFunction::CheckValueListDependentAttrs(uint32_t aNumValues) {
CheckKeyTimes(aNumValues);
CheckKeySplines(aNumValues);
}
/**
* Performs checks for the keyTimes attribute required by the SMIL spec but
* which depend on other attributes and therefore needs to be updated as
* dependent attributes are set.
*/
void SMILAnimationFunction::CheckKeyTimes(uint32_t aNumValues) {
if (!HasAttr(nsGkAtoms::keyTimes)) return;
SMILCalcMode calcMode = GetCalcMode();
// attribute is ignored for calcMode = paced
if (calcMode == CALC_PACED) {
SetKeyTimesErrorFlag(false);
return;
}
uint32_t numKeyTimes = mKeyTimes.Length();
if (numKeyTimes < 1) {
// keyTimes isn't set or failed preliminary checks
SetKeyTimesErrorFlag(true);
return;
}
// no. keyTimes == no. values
// For to-animation the number of values is considered to be 2.
bool matchingNumOfValues = numKeyTimes == (IsToAnimation() ? 2 : aNumValues);
if (!matchingNumOfValues) {
SetKeyTimesErrorFlag(true);
return;
}
// first value must be 0
if (mKeyTimes[0] != 0.0) {
SetKeyTimesErrorFlag(true);
return;
}
// last value must be 1 for linear or spline calcModes
if (calcMode != CALC_DISCRETE && numKeyTimes > 1 &&
mKeyTimes[numKeyTimes - 1] != 1.0) {
SetKeyTimesErrorFlag(true);
return;
}
SetKeyTimesErrorFlag(false);
}
void SMILAnimationFunction::CheckKeySplines(uint32_t aNumValues) {
// attribute is ignored if calc mode is not spline
if (GetCalcMode() != CALC_SPLINE) {
SetKeySplinesErrorFlag(false);
return;
}
// calc mode is spline but the attribute is not set
if (!HasAttr(nsGkAtoms::keySplines)) {
SetKeySplinesErrorFlag(false);
return;
}
if (mKeySplines.Length() < 1) {
// keyTimes isn't set or failed preliminary checks
SetKeySplinesErrorFlag(true);
return;
}
// ignore splines if there's only one value
if (aNumValues == 1 && !IsToAnimation()) {
SetKeySplinesErrorFlag(false);
return;
}
// no. keySpline specs == no. values - 1
uint32_t splineSpecs = mKeySplines.Length();
if ((splineSpecs != aNumValues - 1 && !IsToAnimation()) ||
(IsToAnimation() && splineSpecs != 1)) {
SetKeySplinesErrorFlag(true);
return;
}
SetKeySplinesErrorFlag(false);
}
bool SMILAnimationFunction::IsValueFixedForSimpleDuration() const {
return mSimpleDuration.IsIndefinite() ||
(!mHasChanged && mPrevSampleWasSingleValueAnimation);
}
//----------------------------------------------------------------------
// Property getters
bool SMILAnimationFunction::GetAccumulate() const {
const nsAttrValue* value = GetAttr(nsGkAtoms::accumulate);
if (!value) return false;
return value->GetEnumValue();
}
bool SMILAnimationFunction::GetAdditive() const {
const nsAttrValue* value = GetAttr(nsGkAtoms::additive);
if (!value) return false;
return value->GetEnumValue();
}
SMILAnimationFunction::SMILCalcMode SMILAnimationFunction::GetCalcMode() const {
const nsAttrValue* value = GetAttr(nsGkAtoms::calcMode);
if (!value) return CALC_LINEAR;
return SMILCalcMode(value->GetEnumValue());
}
//----------------------------------------------------------------------
// Property setters / un-setters:
nsresult SMILAnimationFunction::SetAccumulate(const nsAString& aAccumulate,
nsAttrValue& aResult) {
mHasChanged = true;
bool parseResult =
aResult.ParseEnumValue(aAccumulate, sAccumulateTable, true);
SetAccumulateErrorFlag(!parseResult);
return parseResult ? NS_OK : NS_ERROR_FAILURE;
}
void SMILAnimationFunction::UnsetAccumulate() {
SetAccumulateErrorFlag(false);
mHasChanged = true;
}
nsresult SMILAnimationFunction::SetAdditive(const nsAString& aAdditive,
nsAttrValue& aResult) {
mHasChanged = true;
bool parseResult = aResult.ParseEnumValue(aAdditive, sAdditiveTable, true);
SetAdditiveErrorFlag(!parseResult);
return parseResult ? NS_OK : NS_ERROR_FAILURE;
}
void SMILAnimationFunction::UnsetAdditive() {
SetAdditiveErrorFlag(false);
mHasChanged = true;
}
nsresult SMILAnimationFunction::SetCalcMode(const nsAString& aCalcMode,
nsAttrValue& aResult) {
mHasChanged = true;
bool parseResult = aResult.ParseEnumValue(aCalcMode, sCalcModeTable, true);
SetCalcModeErrorFlag(!parseResult);
return parseResult ? NS_OK : NS_ERROR_FAILURE;
}
void SMILAnimationFunction::UnsetCalcMode() {
SetCalcModeErrorFlag(false);
mHasChanged = true;
}
nsresult SMILAnimationFunction::SetKeySplines(const nsAString& aKeySplines,
nsAttrValue& aResult) {
mKeySplines.Clear();
aResult.SetTo(aKeySplines);
mHasChanged = true;
if (!SMILParserUtils::ParseKeySplines(aKeySplines, mKeySplines)) {
mKeySplines.Clear();
return NS_ERROR_FAILURE;
}
return NS_OK;
}
void SMILAnimationFunction::UnsetKeySplines() {
mKeySplines.Clear();
SetKeySplinesErrorFlag(false);
mHasChanged = true;
}
nsresult SMILAnimationFunction::SetKeyTimes(const nsAString& aKeyTimes,
nsAttrValue& aResult) {
mKeyTimes.Clear();
aResult.SetTo(aKeyTimes);
mHasChanged = true;
if (!SMILParserUtils::ParseSemicolonDelimitedProgressList(aKeyTimes, true,
mKeyTimes)) {
mKeyTimes.Clear();
return NS_ERROR_FAILURE;
}
return NS_OK;
}
void SMILAnimationFunction::UnsetKeyTimes() {
mKeyTimes.Clear();
SetKeyTimesErrorFlag(false);
mHasChanged = true;
}
} // namespace mozilla
|