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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TRIANGLE_H
#define MOZILLA_GFX_TRIANGLE_H
#include <algorithm>
#include <utility>
#include "Point.h"
#include "Rect.h"
namespace mozilla {
namespace gfx {
/**
* A simple triangle data structure.
*/
template <class Units, class F = Float>
struct TriangleTyped {
PointTyped<Units, F> p1, p2, p3;
TriangleTyped() : p1(), p2(), p3() {}
TriangleTyped(PointTyped<Units, F> aP1, PointTyped<Units, F> aP2,
PointTyped<Units, F> aP3)
: p1(aP1), p2(aP2), p3(aP3) {}
RectTyped<Units, F> BoundingBox() const {
F minX = std::min(std::min(p1.x, p2.x), p3.x);
F maxX = std::max(std::max(p1.x, p2.x), p3.x);
F minY = std::min(std::min(p1.y, p2.y), p3.y);
F maxY = std::max(std::max(p1.y, p2.y), p3.y);
return RectTyped<Units, F>(minX, minY, maxX - minX, maxY - minY);
}
};
typedef TriangleTyped<UnknownUnits, Float> Triangle;
template <class Units, class F = Float>
struct TexturedTriangleTyped : public TriangleTyped<Units, F> {
explicit TexturedTriangleTyped(const TriangleTyped<Units, F>& aTriangle)
: TriangleTyped<Units, F>(aTriangle) {}
explicit TexturedTriangleTyped(TriangleTyped<Units, F>&& aTriangle)
: TriangleTyped<Units, F>(std::move(aTriangle)) {}
TriangleTyped<Units, F> textureCoords;
};
typedef TexturedTriangleTyped<UnknownUnits, Float> TexturedTriangle;
} // namespace gfx
} // namespace mozilla
#endif /* MOZILLA_GFX_TRIANGLE_H */
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