1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=867758
-->
<head>
<title>Test for Bug 867758</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/WindowSnapshot.js"></script>
<script type="application/javascript" src="imgutils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=867758">Mozilla Bug 867758</a>
<p id="display"></p>
<div id="content">
</div>
<pre id="test">
<script type="application/javascript">
/** Test for Bug 867758**/
SimpleTest.requestFlakyTimeout("Early failure timeout");
SimpleTest.waitForExplicitFinish();
const FAILURE_TIMEOUT = 120000; // Fail early after 120 seconds (2 minutes)
const Cc = SpecialPowers.Cc;
const Ci = SpecialPowers.Ci;
const gContent = document.getElementById("content");
var gDispatched = false;
var gRanEvent = false;
var gObserver;
var gImg1;
var gImg2;
var gFirstImageLoaded = false;
var gOuter;
var gFinished = false;
var gFirstRequest = null;
function cleanUpAndFinish() {
if (gFinished) {
return;
}
var imgLoadingContent = SpecialPowers.wrap(gImg1);
imgLoadingContent.removeObserver(gOuter);
imgLoadingContent = SpecialPowers.wrap(gImg2);
imgLoadingContent.removeObserver(gOuter);
SimpleTest.finish();
gFinished = true;
}
function frameUpdate(aRequest) {
if (!gDispatched) {
Promise.resolve().then(function() {
gRanEvent = true;
});
gDispatched = true;
gFirstRequest = aRequest;
} else if (aRequest != gFirstRequest) {
ok(!gRanEvent, "Should not have run event before all frame update events occurred!");
cleanUpAndFinish();
}
}
function failTest() {
ok(false, "timing out after " + FAILURE_TIMEOUT + "ms. ");
cleanUpAndFinish();
}
function waitForLoadAndTest(image) {
return () => {
// Draw the image into a canvas to ensure it's decoded.
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
context.drawImage(image, 0, 0);
// Attach the observer.
var imgLoadingContent = SpecialPowers.wrap(image);
imgLoadingContent.addObserver(gOuter);
// If the other image already loaded, add both images to the document, which
// begins the real test.
if (gFirstImageLoaded) {
gContent.appendChild(gImg1);
gContent.appendChild(gImg2);
} else {
gFirstImageLoaded = true;
}
};
}
function main() {
gImg1 = new Image();
gImg2 = new Image();
// Create and customize decoder observer
var obs = new ImageDecoderObserverStub();
obs.frameUpdate = frameUpdate;
gOuter = Cc["@mozilla.org/image/tools;1"].getService(Ci.imgITools).createScriptedObserver(SpecialPowers.wrapCallbackObject(obs));
// We want to test the cold loading behavior, so clear cache in case an
// earlier test got our image in there already.
clearAllImageCaches();
// These are two copies of the same image; hence, they have the same frame rate.
gImg1.src = "animated1.gif";
gImg2.src = "animated2.gif";
// Wait for each image to load.
gImg1.addEventListener('load', waitForLoadAndTest(gImg1));
gImg2.addEventListener('load', waitForLoadAndTest(gImg2));
// In case something goes wrong, fail earlier than mochitest timeout,
// and with more information.
setTimeout(failTest, FAILURE_TIMEOUT);
}
window.onload = main;
</script>
</pre>
</body>
</html>
|