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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
*
* Copyright 2019 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "wasm/WasmGC.h"
#include "wasm/WasmInstance.h"
#include "jit/MacroAssembler-inl.h"
using mozilla::DebugOnly;
using namespace js;
using namespace js::jit;
using namespace js::wasm;
wasm::StackMap* wasm::ConvertStackMapBoolVectorToStackMap(
const StackMapBoolVector& vec, bool hasRefs) {
wasm::StackMap* stackMap = wasm::StackMap::create(vec.length());
if (!stackMap) {
return nullptr;
}
bool hasRefsObserved = false;
size_t i = 0;
for (bool b : vec) {
if (b) {
stackMap->setBit(i);
hasRefsObserved = true;
}
i++;
}
MOZ_RELEASE_ASSERT(hasRefs == hasRefsObserved);
return stackMap;
}
// Generate a stackmap for a function's stack-overflow-at-entry trap, with
// the structure:
//
// <reg dump area>
// | ++ <space reserved before trap, if any>
// | ++ <space for Frame>
// | ++ <inbound arg area>
// | |
// Lowest Addr Highest Addr
//
// The caller owns the resulting stackmap. This assumes a grow-down stack.
//
// For non-debug builds, if the stackmap would contain no pointers, no
// stackmap is created, and nullptr is returned. For a debug build, a
// stackmap is always created and returned.
//
// The "space reserved before trap" is the space reserved by
// MacroAssembler::wasmReserveStackChecked, in the case where the frame is
// "small", as determined by that function.
bool wasm::CreateStackMapForFunctionEntryTrap(
const wasm::ArgTypeVector& argTypes, const RegisterOffsets& trapExitLayout,
size_t trapExitLayoutWords, size_t nBytesReservedBeforeTrap,
size_t nInboundStackArgBytes, wasm::StackMap** result) {
// Ensure this is defined on all return paths.
*result = nullptr;
// The size of the wasm::Frame itself.
const size_t nFrameBytes = sizeof(wasm::Frame);
// The size of the register dump (trap) area.
const size_t trapExitLayoutBytes = trapExitLayoutWords * sizeof(void*);
// This is the total number of bytes covered by the map.
const DebugOnly<size_t> nTotalBytes = trapExitLayoutBytes +
nBytesReservedBeforeTrap + nFrameBytes +
nInboundStackArgBytes;
// Create the stackmap initially in this vector. Since most frames will
// contain 128 or fewer words, heap allocation is avoided in the majority of
// cases. vec[0] is for the lowest address in the map, vec[N-1] is for the
// highest address in the map.
StackMapBoolVector vec;
// Keep track of whether we've actually seen any refs.
bool hasRefs = false;
// REG DUMP AREA
wasm::ExitStubMapVector trapExitExtras;
if (!GenerateStackmapEntriesForTrapExit(
argTypes, trapExitLayout, trapExitLayoutWords, &trapExitExtras)) {
return false;
}
MOZ_ASSERT(trapExitExtras.length() == trapExitLayoutWords);
if (!vec.appendN(false, trapExitLayoutWords)) {
return false;
}
for (size_t i = 0; i < trapExitLayoutWords; i++) {
vec[i] = trapExitExtras[i];
hasRefs |= vec[i];
}
// SPACE RESERVED BEFORE TRAP
MOZ_ASSERT(nBytesReservedBeforeTrap % sizeof(void*) == 0);
if (!vec.appendN(false, nBytesReservedBeforeTrap / sizeof(void*))) {
return false;
}
// SPACE FOR FRAME
if (!vec.appendN(false, nFrameBytes / sizeof(void*))) {
return false;
}
// INBOUND ARG AREA
MOZ_ASSERT(nInboundStackArgBytes % sizeof(void*) == 0);
const size_t numStackArgWords = nInboundStackArgBytes / sizeof(void*);
const size_t wordsSoFar = vec.length();
if (!vec.appendN(false, numStackArgWords)) {
return false;
}
for (WasmABIArgIter i(argTypes); !i.done(); i++) {
ABIArg argLoc = *i;
if (argLoc.kind() == ABIArg::Stack &&
argTypes[i.index()] == MIRType::RefOrNull) {
uint32_t offset = argLoc.offsetFromArgBase();
MOZ_ASSERT(offset < nInboundStackArgBytes);
MOZ_ASSERT(offset % sizeof(void*) == 0);
vec[wordsSoFar + offset / sizeof(void*)] = true;
hasRefs = true;
}
}
#ifndef DEBUG
// We saw no references, and this is a non-debug build, so don't bother
// building the stackmap.
if (!hasRefs) {
return true;
}
#endif
// Convert vec into a wasm::StackMap.
MOZ_ASSERT(vec.length() * sizeof(void*) == nTotalBytes);
wasm::StackMap* stackMap = ConvertStackMapBoolVectorToStackMap(vec, hasRefs);
if (!stackMap) {
return false;
}
stackMap->setExitStubWords(trapExitLayoutWords);
stackMap->setFrameOffsetFromTop(nFrameBytes / sizeof(void*) +
numStackArgWords);
#ifdef DEBUG
for (uint32_t i = 0; i < nFrameBytes / sizeof(void*); i++) {
MOZ_ASSERT(stackMap->getBit(stackMap->header.numMappedWords -
stackMap->header.frameOffsetFromTop + i) == 0);
}
#endif
*result = stackMap;
return true;
}
bool wasm::GenerateStackmapEntriesForTrapExit(
const ArgTypeVector& args, const RegisterOffsets& trapExitLayout,
const size_t trapExitLayoutNumWords, ExitStubMapVector* extras) {
MOZ_ASSERT(extras->empty());
if (!extras->appendN(false, trapExitLayoutNumWords)) {
return false;
}
for (WasmABIArgIter i(args); !i.done(); i++) {
if (!i->argInRegister() || i.mirType() != MIRType::RefOrNull) {
continue;
}
size_t offsetFromTop = trapExitLayout.getOffset(i->gpr());
// If this doesn't hold, the associated register wasn't saved by
// the trap exit stub. Better to crash now than much later, in
// some obscure place, and possibly with security consequences.
MOZ_RELEASE_ASSERT(offsetFromTop < trapExitLayoutNumWords);
// offsetFromTop is an offset in words down from the highest
// address in the exit stub save area. Switch it around to be an
// offset up from the bottom of the (integer register) save area.
size_t offsetFromBottom = trapExitLayoutNumWords - 1 - offsetFromTop;
(*extras)[offsetFromBottom] = true;
}
return true;
}
void wasm::EmitWasmPreBarrierGuard(MacroAssembler& masm, Register instance,
Register scratch, Register valueAddr,
size_t valueOffset, Label* skipBarrier,
BytecodeOffset* trapOffset) {
// If no incremental GC has started, we don't need the barrier.
masm.loadPtr(
Address(instance, Instance::offsetOfAddressOfNeedsIncrementalBarrier()),
scratch);
masm.branchTest32(Assembler::Zero, Address(scratch, 0), Imm32(0x1),
skipBarrier);
// Emit metadata for a potential null access when reading the previous value.
if (trapOffset) {
masm.append(wasm::Trap::NullPointerDereference,
wasm::TrapSite(masm.currentOffset(), *trapOffset));
}
// If the previous value is null, we don't need the barrier.
masm.loadPtr(Address(valueAddr, valueOffset), scratch);
masm.branchTestPtr(Assembler::Zero, scratch, scratch, skipBarrier);
}
void wasm::EmitWasmPreBarrierCall(MacroAssembler& masm, Register instance,
Register scratch, Register valueAddr,
size_t valueOffset) {
MOZ_ASSERT(valueAddr == PreBarrierReg);
// Add the offset to the PreBarrierReg, if any.
if (valueOffset != 0) {
masm.addPtr(Imm32(valueOffset), valueAddr);
}
#if defined(DEBUG) && defined(JS_CODEGEN_ARM64)
// The prebarrier assumes that x28 == sp.
Label ok;
masm.Cmp(sp, vixl::Operand(x28));
masm.B(&ok, Assembler::Equal);
masm.breakpoint();
masm.bind(&ok);
#endif
// Load and call the pre-write barrier code. It will preserve all volatile
// registers.
masm.loadPtr(Address(instance, Instance::offsetOfPreBarrierCode()), scratch);
masm.call(scratch);
// Remove the offset we folded into PreBarrierReg, if any.
if (valueOffset != 0) {
masm.subPtr(Imm32(valueOffset), valueAddr);
}
}
void wasm::EmitWasmPostBarrierGuard(MacroAssembler& masm,
const Maybe<Register>& object,
Register otherScratch, Register setValue,
Label* skipBarrier) {
// If the pointer being stored is null, no barrier.
masm.branchTestPtr(Assembler::Zero, setValue, setValue, skipBarrier);
// If there is a containing object and it is in the nursery, no barrier.
if (object) {
masm.branchPtrInNurseryChunk(Assembler::Equal, *object, otherScratch,
skipBarrier);
}
// If the pointer being stored is to a tenured object, no barrier.
masm.branchPtrInNurseryChunk(Assembler::NotEqual, setValue, otherScratch,
skipBarrier);
}
#ifdef DEBUG
bool wasm::IsValidStackMapKey(bool debugEnabled, const uint8_t* nextPC) {
# if defined(JS_CODEGEN_X64) || defined(JS_CODEGEN_X86)
const uint8_t* insn = nextPC;
return (insn[-2] == 0x0F && insn[-1] == 0x0B) || // ud2
(insn[-2] == 0xFF && (insn[-1] & 0xF8) == 0xD0) || // call *%r_
insn[-5] == 0xE8; // call simm32
# elif defined(JS_CODEGEN_ARM)
const uint32_t* insn = (const uint32_t*)nextPC;
return ((uintptr_t(insn) & 3) == 0) && // must be ARM, not Thumb
(insn[-1] == 0xe7f000f0 || // udf
(insn[-1] & 0xfffffff0) == 0xe12fff30 || // blx reg (ARM, enc A1)
(insn[-1] & 0x0f000000) == 0x0b000000); // bl.cc simm24 (ARM, enc A1)
# elif defined(JS_CODEGEN_ARM64)
const uint32_t hltInsn = 0xd4a00000;
const uint32_t* insn = (const uint32_t*)nextPC;
return ((uintptr_t(insn) & 3) == 0) &&
(insn[-1] == hltInsn || // hlt
(insn[-1] & 0xfffffc1f) == 0xd63f0000 || // blr reg
(insn[-1] & 0xfc000000) == 0x94000000); // bl simm26
# elif defined(JS_CODEGEN_MIPS64)
// TODO (bug 1699696): Implement this. As for the platforms above, we need to
// enumerate all code sequences that can precede the stackmap location.
return true;
# elif defined(JS_CODEGEN_LOONG64)
// TODO(loong64): Implement IsValidStackMapKey.
return true;
# elif defined(JS_CODEGEN_RISCV64)
const uint32_t* insn = (const uint32_t*)nextPC;
return (((uintptr_t(insn) & 3) == 0) &&
(insn[-1] == 0x00006037 && insn[-2] == 0x00100073) || // break;
((insn[-1] & kBaseOpcodeMask) == JALR));
# else
MOZ_CRASH("IsValidStackMapKey: requires implementation on this platform");
# endif
}
#endif
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