1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
import { clearTimeout, setTimeout } from "resource://gre/modules/Timer.sys.mjs";
const lazy = {};
ChromeUtils.defineESModuleGetters(lazy, {
error: "chrome://remote/content/shared/webdriver/Errors.sys.mjs",
});
const ARGUMENTS = "__webDriverArguments";
const CALLBACK = "__webDriverCallback";
const COMPLETE = "__webDriverComplete";
const DEFAULT_TIMEOUT = 10000; // ms
const FINISH = "finish";
/** @namespace */
export const evaluate = {};
/**
* Evaluate a script in given sandbox.
*
* The the provided `script` will be wrapped in an anonymous function
* with the `args` argument applied.
*
* The arguments provided by the `args<` argument are exposed
* through the `arguments` object available in the script context,
* and if the script is executed asynchronously with the `async`
* option, an additional last argument that is synonymous to the
* name `resolve` is appended, and can be accessed
* through `arguments[arguments.length - 1]`.
*
* The `timeout` option specifies the duration for how long the
* script should be allowed to run before it is interrupted and aborted.
* An interrupted script will cause a {@link ScriptTimeoutError} to occur.
*
* The `async` option indicates that the script will not return
* until the `resolve` callback is invoked,
* which is analogous to the last argument of the `arguments` object.
*
* The `file` option is used in error messages to provide information
* on the origin script file in the local end.
*
* The `line` option is used in error messages, along with `filename`,
* to provide the line number in the origin script file on the local end.
*
* @param {nsISandbox} sb
* Sandbox the script will be evaluted in.
* @param {string} script
* Script to evaluate.
* @param {Array.<?>=} args
* A sequence of arguments to call the script with.
* @param {object=} options
* @param {boolean=} options.async
* Indicates if the script should return immediately or wait for
* the callback to be invoked before returning. Defaults to false.
* @param {string=} options.file
* File location of the program in the client. Defaults to "dummy file".
* @param {number=} options.line
* Line number of the program in the client. Defaults to 0.
* @param {number=} options.timeout
* Duration in milliseconds before interrupting the script. Defaults to
* DEFAULT_TIMEOUT.
*
* @returns {Promise}
* A promise that when resolved will give you the return value from
* the script. Note that the return value requires serialisation before
* it can be sent to the client.
*
* @throws {JavaScriptError}
* If an {@link Error} was thrown whilst evaluating the script.
* @throws {ScriptTimeoutError}
* If the script was interrupted due to script timeout.
*/
evaluate.sandbox = function (
sb,
script,
args = [],
{
async = false,
file = "dummy file",
line = 0,
timeout = DEFAULT_TIMEOUT,
} = {}
) {
let unloadHandler;
let marionetteSandbox = sandbox.create(sb.window);
// timeout handler
let scriptTimeoutID, timeoutPromise;
if (timeout !== null) {
timeoutPromise = new Promise((resolve, reject) => {
scriptTimeoutID = setTimeout(() => {
reject(
new lazy.error.ScriptTimeoutError(`Timed out after ${timeout} ms`)
);
}, timeout);
});
}
let promise = new Promise((resolve, reject) => {
let src = "";
sb[COMPLETE] = resolve;
sb[ARGUMENTS] = sandbox.cloneInto(args, sb);
// callback function made private
// so that introspection is possible
// on the arguments object
if (async) {
sb[CALLBACK] = sb[COMPLETE];
src += `${ARGUMENTS}.push(rv => ${CALLBACK}(rv));`;
}
src += `(function() {
${script}
}).apply(null, ${ARGUMENTS})`;
unloadHandler = sandbox.cloneInto(
() => reject(new lazy.error.JavaScriptError("Document was unloaded")),
marionetteSandbox
);
marionetteSandbox.window.addEventListener("unload", unloadHandler);
let promises = [
Cu.evalInSandbox(
src,
sb,
"1.8",
file,
line,
/* enforceFilenameRestrictions */ false
),
timeoutPromise,
];
// Wait for the immediate result of calling evalInSandbox, or a timeout.
// Only resolve the promise if the scriptPromise was resolved and is not
// async, because the latter has to call resolve() itself.
Promise.race(promises).then(
value => {
if (!async) {
resolve(value);
}
},
err => {
reject(err);
}
);
});
// This block is mainly for async scripts, which escape the inner promise
// when calling resolve() on their own. The timeout promise will be re-used
// to break out after the initially setup timeout.
return Promise.race([promise, timeoutPromise])
.catch(err => {
// Only raise valid errors for both the sync and async scripts.
if (err instanceof lazy.error.ScriptTimeoutError) {
throw err;
}
throw new lazy.error.JavaScriptError(err);
})
.finally(() => {
clearTimeout(scriptTimeoutID);
marionetteSandbox.window.removeEventListener("unload", unloadHandler);
});
};
/**
* `Cu.isDeadWrapper` does not return true for a dead sandbox that
* was assosciated with and extension popup. This provides a way to
* still test for a dead object.
*
* @param {object} obj
* A potentially dead object.
* @param {string} prop
* Name of a property on the object.
*
* @returns {boolean}
* True if <var>obj</var> is dead, false otherwise.
*/
evaluate.isDead = function (obj, prop) {
try {
obj[prop];
} catch (e) {
if (e.message.includes("dead object")) {
return true;
}
throw e;
}
return false;
};
export const sandbox = {};
/**
* Provides a safe way to take an object defined in a privileged scope and
* create a structured clone of it in a less-privileged scope. It returns
* a reference to the clone.
*
* Unlike for {@link Components.utils.cloneInto}, `obj` may contain
* functions and DOM elements.
*/
sandbox.cloneInto = function (obj, sb) {
return Cu.cloneInto(obj, sb, { cloneFunctions: true, wrapReflectors: true });
};
/**
* Augment given sandbox by an adapter that has an `exports` map
* property, or a normal map, of function names and function references.
*
* @param {Sandbox} sb
* The sandbox to augment.
* @param {object} adapter
* Object that holds an `exports` property, or a map, of function
* names and function references.
*
* @returns {Sandbox}
* The augmented sandbox.
*/
sandbox.augment = function (sb, adapter) {
function* entries(obj) {
for (let key of Object.keys(obj)) {
yield [key, obj[key]];
}
}
let funcs = adapter.exports || entries(adapter);
for (let [name, func] of funcs) {
sb[name] = func;
}
return sb;
};
/**
* Creates a sandbox.
*
* @param {Window} win
* The DOM Window object.
* @param {nsIPrincipal=} principal
* An optional, custom principal to prefer over the Window. Useful if
* you need elevated security permissions.
*
* @returns {Sandbox}
* The created sandbox.
*/
sandbox.create = function (win, principal = null, opts = {}) {
let p = principal || win;
opts = Object.assign(
{
sameZoneAs: win,
sandboxPrototype: win,
wantComponents: true,
wantXrays: true,
wantGlobalProperties: ["ChromeUtils"],
},
opts
);
return new Cu.Sandbox(p, opts);
};
/**
* Creates a mutable sandbox, where changes to the global scope
* will have lasting side-effects.
*
* @param {Window} win
* The DOM Window object.
*
* @returns {Sandbox}
* The created sandbox.
*/
sandbox.createMutable = function (win) {
let opts = {
wantComponents: false,
wantXrays: false,
};
// Note: We waive Xrays here to match potentially-accidental old behavior.
return Cu.waiveXrays(sandbox.create(win, null, opts));
};
sandbox.createSystemPrincipal = function (win) {
let principal = Cc["@mozilla.org/systemprincipal;1"].createInstance(
Ci.nsIPrincipal
);
return sandbox.create(win, principal);
};
sandbox.createSimpleTest = function (win, harness) {
let sb = sandbox.create(win);
sb = sandbox.augment(sb, harness);
sb[FINISH] = () => sb[COMPLETE](harness.generate_results());
return sb;
};
/**
* Sandbox storage. When the user requests a sandbox by a specific name,
* if one exists in the storage this will be used as long as its window
* reference is still valid.
*
* @memberof evaluate
*/
export class Sandboxes {
/**
* @param {function(): Window} windowFn
* A function that returns the references to the current Window
* object.
*/
constructor(windowFn) {
this.windowFn_ = windowFn;
this.boxes_ = new Map();
}
get window_() {
return this.windowFn_();
}
/**
* Factory function for getting a sandbox by name, or failing that,
* creating a new one.
*
* If the sandbox' window does not match the provided window, a new one
* will be created.
*
* @param {string} name
* The name of the sandbox to get or create.
* @param {boolean=} [fresh=false] fresh
* Remove old sandbox by name first, if it exists.
*
* @returns {Sandbox}
* A used or fresh sandbox.
*/
get(name = "default", fresh = false) {
let sb = this.boxes_.get(name);
if (sb) {
if (fresh || evaluate.isDead(sb, "window") || sb.window != this.window_) {
this.boxes_.delete(name);
return this.get(name, false);
}
} else {
if (name == "system") {
sb = sandbox.createSystemPrincipal(this.window_);
} else {
sb = sandbox.create(this.window_);
}
this.boxes_.set(name, sb);
}
return sb;
}
/** Clears cache of sandboxes. */
clear() {
this.boxes_.clear();
}
}
|