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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:54:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:54:43 +0000 |
commit | e4283f6d48b98e764b988b43bbc86b9d52e6ec94 (patch) | |
tree | c8f7f7a6c2f5faa2942d27cefc6fd46cca492656 /js/ui/pointerWatcher.js | |
parent | Initial commit. (diff) | |
download | gnome-shell-e4283f6d48b98e764b988b43bbc86b9d52e6ec94.tar.xz gnome-shell-e4283f6d48b98e764b988b43bbc86b9d52e6ec94.zip |
Adding upstream version 43.9.upstream/43.9upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'js/ui/pointerWatcher.js')
-rw-r--r-- | js/ui/pointerWatcher.js | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/js/ui/pointerWatcher.js b/js/ui/pointerWatcher.js new file mode 100644 index 0000000..2af35b6 --- /dev/null +++ b/js/ui/pointerWatcher.js @@ -0,0 +1,125 @@ +// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- +/* exported getPointerWatcher */ + +const { GLib } = imports.gi; + +// We stop polling if the user is idle for more than this amount of time +var IDLE_TIME = 1000; + +// This file implements a reasonably efficient system for tracking the position +// of the mouse pointer. We simply query the pointer from the X server in a loop, +// but we turn off the polling when the user is idle. + +let _pointerWatcher = null; +function getPointerWatcher() { + if (_pointerWatcher == null) + _pointerWatcher = new PointerWatcher(); + + return _pointerWatcher; +} + +var PointerWatch = class { + constructor(watcher, interval, callback) { + this.watcher = watcher; + this.interval = interval; + this.callback = callback; + } + + // remove: + // remove this watch. This function may safely be called + // while the callback is executing. + remove() { + this.watcher._removeWatch(this); + } +}; + +var PointerWatcher = class { + constructor() { + this._idleMonitor = global.backend.get_core_idle_monitor(); + this._idleMonitor.add_idle_watch(IDLE_TIME, this._onIdleMonitorBecameIdle.bind(this)); + this._idle = this._idleMonitor.get_idletime() > IDLE_TIME; + this._watches = []; + this.pointerX = null; + this.pointerY = null; + } + + // addWatch: + // @interval: hint as to the time resolution needed. When the user is + // not idle, the position of the pointer will be queried at least + // once every this many milliseconds. + // @callback to call when the pointer position changes - takes + // two arguments, X and Y. + // + // Set up a watch on the position of the mouse pointer. Returns a + // PointerWatch object which has a remove() method to remove the watch. + addWatch(interval, callback) { + // Avoid unreliably calling the watch for the current position + this._updatePointer(); + + let watch = new PointerWatch(this, interval, callback); + this._watches.push(watch); + this._updateTimeout(); + return watch; + } + + _removeWatch(watch) { + for (let i = 0; i < this._watches.length; i++) { + if (this._watches[i] == watch) { + this._watches.splice(i, 1); + this._updateTimeout(); + return; + } + } + } + + _onIdleMonitorBecameActive() { + this._idle = false; + this._updatePointer(); + this._updateTimeout(); + } + + _onIdleMonitorBecameIdle() { + this._idle = true; + this._idleMonitor.add_user_active_watch(this._onIdleMonitorBecameActive.bind(this)); + this._updateTimeout(); + } + + _updateTimeout() { + if (this._timeoutId) { + GLib.source_remove(this._timeoutId); + this._timeoutId = 0; + } + + if (this._idle || this._watches.length == 0) + return; + + let minInterval = this._watches[0].interval; + for (let i = 1; i < this._watches.length; i++) + minInterval = Math.min(this._watches[i].interval, minInterval); + + this._timeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, minInterval, + this._onTimeout.bind(this)); + GLib.Source.set_name_by_id(this._timeoutId, '[gnome-shell] this._onTimeout'); + } + + _onTimeout() { + this._updatePointer(); + return GLib.SOURCE_CONTINUE; + } + + _updatePointer() { + let [x, y] = global.get_pointer(); + if (this.pointerX == x && this.pointerY == y) + return; + + this.pointerX = x; + this.pointerY = y; + + for (let i = 0; i < this._watches.length;) { + let watch = this._watches[i]; + watch.callback(x, y); + if (watch == this._watches[i]) // guard against self-removal + i++; + } + } +}; |