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Diffstat (limited to '')
-rw-r--r-- | src/st/st-scroll-bar.c | 1014 |
1 files changed, 1014 insertions, 0 deletions
diff --git a/src/st/st-scroll-bar.c b/src/st/st-scroll-bar.c new file mode 100644 index 0000000..72bcd55 --- /dev/null +++ b/src/st/st-scroll-bar.c @@ -0,0 +1,1014 @@ +/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ +/* + * st-scroll-bar.c: Scroll bar actor + * + * Copyright 2008 OpenedHand + * Copyright 2008, 2009 Intel Corporation. + * Copyright 2009, 2010 Red Hat, Inc. + * Copyright 2010 Maxim Ermilov + * + * This program is free software; you can redistribute it and/or modify it + * under the terms and conditions of the GNU Lesser General Public License, + * version 2.1, as published by the Free Software Foundation. + * + * This program is distributed in the hope it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for + * more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/** + * SECTION:st-scroll-bar + * @short_description: a user interface element to control scrollable areas. + * + * The #StScrollBar allows users to scroll scrollable actors, either by + * the step or page amount, or by manually dragging the handle. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include <math.h> +#include <clutter/clutter.h> + +#include "st-scroll-bar.h" +#include "st-bin.h" +#include "st-enum-types.h" +#include "st-private.h" +#include "st-button.h" +#include "st-settings.h" + +#define PAGING_INITIAL_REPEAT_TIMEOUT 500 +#define PAGING_SUBSEQUENT_REPEAT_TIMEOUT 200 + +typedef struct _StScrollBarPrivate StScrollBarPrivate; +struct _StScrollBarPrivate +{ + StAdjustment *adjustment; + + gfloat x_origin; + gfloat y_origin; + + ClutterInputDevice *grab_device; + ClutterGrab *grab; + + ClutterActor *trough; + ClutterActor *handle; + + gfloat move_x; + gfloat move_y; + + /* Trough-click handling. */ + enum { NONE, UP, DOWN } paging_direction; + guint paging_source_id; + guint paging_event_no; + + guint vertical : 1; +}; + +G_DEFINE_TYPE_WITH_PRIVATE (StScrollBar, st_scroll_bar, ST_TYPE_WIDGET) + +#define ST_SCROLL_BAR_PRIVATE(sb) st_scroll_bar_get_instance_private (ST_SCROLL_BAR (sb)) + +enum +{ + PROP_0, + + PROP_ADJUSTMENT, + PROP_VERTICAL, + + N_PROPS +}; + +static GParamSpec *props[N_PROPS] = { NULL, }; + +enum +{ + SCROLL_START, + SCROLL_STOP, + + LAST_SIGNAL +}; + +static guint signals[LAST_SIGNAL] = { 0, }; + +static gboolean +handle_button_press_event_cb (ClutterActor *actor, + ClutterButtonEvent *event, + StScrollBar *bar); + +static void stop_scrolling (StScrollBar *bar); + +static void +st_scroll_bar_set_vertical (StScrollBar *bar, + gboolean vertical) +{ + StScrollBarPrivate *priv = ST_SCROLL_BAR_PRIVATE (bar); + + if (priv->vertical == vertical) + return; + + priv->vertical = vertical; + + if (priv->vertical) + clutter_actor_set_name (CLUTTER_ACTOR (priv->handle), + "vhandle"); + else + clutter_actor_set_name (CLUTTER_ACTOR (priv->handle), + "hhandle"); + clutter_actor_queue_relayout (CLUTTER_ACTOR (bar)); + g_object_notify_by_pspec (G_OBJECT (bar), props[PROP_VERTICAL]); +} + +static void +st_scroll_bar_get_property (GObject *gobject, + guint prop_id, + GValue *value, + GParamSpec *pspec) +{ + StScrollBarPrivate *priv = ST_SCROLL_BAR_PRIVATE (gobject); + + switch (prop_id) + { + case PROP_ADJUSTMENT: + g_value_set_object (value, priv->adjustment); + break; + + case PROP_VERTICAL: + g_value_set_boolean (value, priv->vertical); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); + break; + } +} + +static void +st_scroll_bar_set_property (GObject *gobject, + guint prop_id, + const GValue *value, + GParamSpec *pspec) +{ + StScrollBar *bar = ST_SCROLL_BAR (gobject); + + switch (prop_id) + { + case PROP_ADJUSTMENT: + st_scroll_bar_set_adjustment (bar, g_value_get_object (value)); + break; + + case PROP_VERTICAL: + st_scroll_bar_set_vertical (bar, g_value_get_boolean (value)); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); + break; + } +} + +static void +st_scroll_bar_dispose (GObject *gobject) +{ + StScrollBar *bar = ST_SCROLL_BAR (gobject); + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); + + if (priv->adjustment) + st_scroll_bar_set_adjustment (bar, NULL); + + if (priv->handle) + { + clutter_actor_destroy (priv->handle); + priv->handle = NULL; + } + + if (priv->trough) + { + clutter_actor_destroy (priv->trough); + priv->trough = NULL; + } + + G_OBJECT_CLASS (st_scroll_bar_parent_class)->dispose (gobject); +} + +static void +st_scroll_bar_unmap (ClutterActor *actor) +{ + CLUTTER_ACTOR_CLASS (st_scroll_bar_parent_class)->unmap (actor); + + stop_scrolling (ST_SCROLL_BAR (actor)); +} + +static void +scroll_bar_allocate_children (StScrollBar *bar, + const ClutterActorBox *box) +{ + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (bar)); + ClutterActorBox content_box, trough_box; + + st_theme_node_get_content_box (theme_node, box, &content_box); + + trough_box.x1 = content_box.x1; + trough_box.y1 = content_box.y1; + trough_box.x2 = content_box.x2; + trough_box.y2 = content_box.y2; + clutter_actor_allocate (priv->trough, &trough_box); + + if (priv->adjustment) + { + float handle_size, position, avail_size; + gdouble value, lower, upper, page_size, increment, min_size, max_size; + ClutterActorBox handle_box = { 0, }; + + st_adjustment_get_values (priv->adjustment, + &value, + &lower, + &upper, + NULL, + NULL, + &page_size); + + if ((upper == lower) + || (page_size >= (upper - lower))) + increment = 1.0; + else + increment = page_size / (upper - lower); + + min_size = 32.; + st_theme_node_lookup_length (theme_node, "min-size", FALSE, &min_size); + max_size = G_MAXINT16; + st_theme_node_lookup_length (theme_node, "max-size", FALSE, &max_size); + + if (upper - lower - page_size <= 0) + position = 0; + else + position = (value - lower) / (upper - lower - page_size); + + if (priv->vertical) + { + avail_size = content_box.y2 - content_box.y1; + handle_size = increment * avail_size; + handle_size = CLAMP (handle_size, min_size, max_size); + + handle_box.x1 = content_box.x1; + handle_box.y1 = content_box.y1 + position * (avail_size - handle_size); + + handle_box.x2 = content_box.x2; + handle_box.y2 = handle_box.y1 + handle_size; + } + else + { + ClutterTextDirection direction; + + avail_size = content_box.x2 - content_box.x1; + handle_size = increment * avail_size; + handle_size = CLAMP (handle_size, min_size, max_size); + + direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (bar)); + if (direction == CLUTTER_TEXT_DIRECTION_RTL) + { + handle_box.x2 = content_box.x2 - position * (avail_size - handle_size); + handle_box.x1 = handle_box.x2 - handle_size; + } + else + { + handle_box.x1 = content_box.x1 + position * (avail_size - handle_size); + handle_box.x2 = handle_box.x1 + handle_size; + } + + handle_box.y1 = content_box.y1; + handle_box.y2 = content_box.y2; + } + + clutter_actor_allocate (priv->handle, &handle_box); + } +} + +static void +st_scroll_bar_get_preferred_width (ClutterActor *self, + gfloat for_height, + gfloat *min_width_p, + gfloat *natural_width_p) +{ + StScrollBar *bar = ST_SCROLL_BAR (self); + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); + gfloat trough_min_width, trough_natural_width; + gfloat handle_min_width, handle_natural_width; + + st_theme_node_adjust_for_height (theme_node, &for_height); + + _st_actor_get_preferred_width (priv->trough, for_height, TRUE, + &trough_min_width, &trough_natural_width); + + _st_actor_get_preferred_width (priv->handle, for_height, TRUE, + &handle_min_width, &handle_natural_width); + + if (priv->vertical) + { + if (min_width_p) + *min_width_p = MAX (trough_min_width, handle_min_width); + + if (natural_width_p) + *natural_width_p = MAX (trough_natural_width, handle_natural_width); + } + else + { + if (min_width_p) + *min_width_p = trough_min_width + handle_min_width; + + if (natural_width_p) + *natural_width_p = trough_natural_width + handle_natural_width; + } + + st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p); +} + +static void +st_scroll_bar_get_preferred_height (ClutterActor *self, + gfloat for_width, + gfloat *min_height_p, + gfloat *natural_height_p) +{ + StScrollBar *bar = ST_SCROLL_BAR (self); + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); + gfloat trough_min_height, trough_natural_height; + gfloat handle_min_height, handle_natural_height; + + st_theme_node_adjust_for_width (theme_node, &for_width); + + _st_actor_get_preferred_height (priv->trough, for_width, TRUE, + &trough_min_height, &trough_natural_height); + + _st_actor_get_preferred_height (priv->handle, for_width, TRUE, + &handle_min_height, &handle_natural_height); + + if (priv->vertical) + { + if (min_height_p) + *min_height_p = trough_min_height + handle_min_height; + + if (natural_height_p) + *natural_height_p = trough_natural_height + handle_natural_height; + } + else + { + if (min_height_p) + *min_height_p = MAX (trough_min_height, handle_min_height); + + if (natural_height_p) + *natural_height_p = MAX (trough_natural_height, handle_natural_height); + } + + st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); +} + +static void +st_scroll_bar_allocate (ClutterActor *actor, + const ClutterActorBox *box) +{ + StScrollBar *bar = ST_SCROLL_BAR (actor); + + clutter_actor_set_allocation (actor, box); + + scroll_bar_allocate_children (bar, box); +} + +static void +scroll_bar_update_positions (StScrollBar *bar) +{ + ClutterActorBox box; + + /* Due to a change in the adjustments, we need to reposition our + * children; since adjustments changes can come from allocation + * changes in the scrolled area, we can't just queue a new relayout - + * we may already be in a relayout cycle. On the other hand, if + * a relayout is already queued, we can't just go ahead and allocate + * our children, since we don't have a valid allocation, and calling + * clutter_actor_get_allocation_box() will trigger an immediate + * stage relayout. So what we do is go ahead and immediately + * allocate our children if we already have a valid allocation, and + * otherwise just wait for the queued relayout. + */ + if (!clutter_actor_has_allocation (CLUTTER_ACTOR (bar))) + return; + + clutter_actor_get_allocation_box (CLUTTER_ACTOR (bar), &box); + scroll_bar_allocate_children (bar, &box); +} + +static void +bar_reactive_notify_cb (GObject *gobject, + GParamSpec *arg1, + gpointer user_data) +{ + StScrollBar *bar = ST_SCROLL_BAR (gobject); + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); + + clutter_actor_set_reactive (priv->handle, + clutter_actor_get_reactive (CLUTTER_ACTOR (bar))); +} + +static GObject* +st_scroll_bar_constructor (GType type, + guint n_properties, + GObjectConstructParam *properties) +{ + GObjectClass *gobject_class; + GObject *obj; + StScrollBar *bar; + + gobject_class = G_OBJECT_CLASS (st_scroll_bar_parent_class); + obj = gobject_class->constructor (type, n_properties, properties); + + bar = ST_SCROLL_BAR (obj); + + g_signal_connect (bar, "notify::reactive", + G_CALLBACK (bar_reactive_notify_cb), NULL); + + return obj; +} + +static void +adjust_with_direction (StAdjustment *adj, + ClutterScrollDirection direction) +{ + gdouble delta; + + switch (direction) + { + case CLUTTER_SCROLL_UP: + case CLUTTER_SCROLL_LEFT: + delta = -1.0; + break; + case CLUTTER_SCROLL_RIGHT: + case CLUTTER_SCROLL_DOWN: + delta = 1.0; + break; + case CLUTTER_SCROLL_SMOOTH: + default: + g_assert_not_reached (); + break; + } + + st_adjustment_adjust_for_scroll_event (adj, delta); +} + +static gboolean +st_scroll_bar_scroll_event (ClutterActor *actor, + ClutterScrollEvent *event) +{ + StScrollBarPrivate *priv = ST_SCROLL_BAR_PRIVATE (actor); + ClutterTextDirection direction; + ClutterScrollDirection scroll_dir; + + if (clutter_event_is_pointer_emulated ((ClutterEvent *) event)) + return TRUE; + + direction = clutter_actor_get_text_direction (actor); + scroll_dir = event->direction; + + switch (scroll_dir) + { + case CLUTTER_SCROLL_SMOOTH: + { + gdouble delta_x, delta_y; + clutter_event_get_scroll_delta ((ClutterEvent *)event, &delta_x, &delta_y); + + if (direction == CLUTTER_TEXT_DIRECTION_RTL) + delta_x *= -1; + + if (priv->vertical) + st_adjustment_adjust_for_scroll_event (priv->adjustment, delta_y); + else + st_adjustment_adjust_for_scroll_event (priv->adjustment, delta_x); + } + break; + case CLUTTER_SCROLL_LEFT: + case CLUTTER_SCROLL_RIGHT: + if (direction == CLUTTER_TEXT_DIRECTION_RTL) + scroll_dir = scroll_dir == CLUTTER_SCROLL_LEFT ? CLUTTER_SCROLL_RIGHT + : CLUTTER_SCROLL_LEFT; + /* Fall through */ + case CLUTTER_SCROLL_UP: + case CLUTTER_SCROLL_DOWN: + adjust_with_direction (priv->adjustment, scroll_dir); + break; + default: + g_return_val_if_reached (FALSE); + break; + } + + return TRUE; +} + +static void +st_scroll_bar_class_init (StScrollBarClass *klass) +{ + GObjectClass *object_class = G_OBJECT_CLASS (klass); + ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); + + object_class->get_property = st_scroll_bar_get_property; + object_class->set_property = st_scroll_bar_set_property; + object_class->dispose = st_scroll_bar_dispose; + object_class->constructor = st_scroll_bar_constructor; + + actor_class->get_preferred_width = st_scroll_bar_get_preferred_width; + actor_class->get_preferred_height = st_scroll_bar_get_preferred_height; + actor_class->allocate = st_scroll_bar_allocate; + actor_class->scroll_event = st_scroll_bar_scroll_event; + actor_class->unmap = st_scroll_bar_unmap; + + /** + * StScrollBar:adjustment: + * + * The #StAdjustment controlling the #StScrollBar. + */ + props[PROP_ADJUSTMENT] = + g_param_spec_object ("adjustment", "Adjustment", "The adjustment", + ST_TYPE_ADJUSTMENT, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StScrollBar:vertical: + * + * Whether the #StScrollBar is vertical. If %FALSE it is horizontal. + */ + props[PROP_VERTICAL] = + g_param_spec_boolean ("vertical", + "Vertical Orientation", + "Vertical Orientation", + FALSE, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + g_object_class_install_properties (object_class, N_PROPS, props); + + + /** + * StScrollBar::scroll-start: + * @bar: a #StScrollBar + * + * Emitted when the #StScrollBar begins scrolling. + */ + signals[SCROLL_START] = + g_signal_new ("scroll-start", + G_TYPE_FROM_CLASS (klass), + G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET (StScrollBarClass, scroll_start), + NULL, NULL, NULL, + G_TYPE_NONE, 0); + + /** + * StScrollBar::scroll-stop: + * @bar: a #StScrollBar + * + * Emitted when the #StScrollBar finishes scrolling. + */ + signals[SCROLL_STOP] = + g_signal_new ("scroll-stop", + G_TYPE_FROM_CLASS (klass), + G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET (StScrollBarClass, scroll_stop), + NULL, NULL, NULL, + G_TYPE_NONE, 0); +} + +static void +move_slider (StScrollBar *bar, + gfloat x, + gfloat y) +{ + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); + ClutterTextDirection direction; + gdouble position, lower, upper, page_size; + gfloat ux, uy, pos, size; + + if (!priv->adjustment) + return; + + if (!clutter_actor_transform_stage_point (priv->trough, x, y, &ux, &uy)) + return; + + if (priv->vertical) + size = clutter_actor_get_height (priv->trough) + - clutter_actor_get_height (priv->handle); + else + size = clutter_actor_get_width (priv->trough) + - clutter_actor_get_width (priv->handle); + + if (size == 0) + return; + + if (priv->vertical) + pos = uy - priv->y_origin; + else + pos = ux - priv->x_origin; + pos = CLAMP (pos, 0, size); + + st_adjustment_get_values (priv->adjustment, + NULL, + &lower, + &upper, + NULL, + NULL, + &page_size); + + direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (bar)); + if (!priv->vertical && direction == CLUTTER_TEXT_DIRECTION_RTL) + pos = size - pos; + + position = ((pos / size) + * (upper - lower - page_size)) + + lower; + + st_adjustment_set_value (priv->adjustment, position); +} + +static void +stop_scrolling (StScrollBar *bar) +{ + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); + if (!priv->grab_device) + return; + + st_widget_remove_style_pseudo_class (ST_WIDGET (priv->handle), "active"); + + if (priv->grab) + { + clutter_grab_dismiss (priv->grab); + g_clear_pointer (&priv->grab, clutter_grab_unref); + } + + priv->grab_device = NULL; + g_signal_emit (bar, signals[SCROLL_STOP], 0); +} + +static gboolean +handle_motion_event_cb (ClutterActor *trough, + ClutterMotionEvent *event, + StScrollBar *bar) +{ + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); + if (!priv->grab_device) + return FALSE; + + move_slider (bar, event->x, event->y); + return TRUE; +} + +static gboolean +handle_button_release_event_cb (ClutterActor *trough, + ClutterButtonEvent *event, + StScrollBar *bar) +{ + if (event->button != 1) + return FALSE; + + stop_scrolling (bar); + return TRUE; +} + +static gboolean +handle_button_press_event_cb (ClutterActor *actor, + ClutterButtonEvent *event, + StScrollBar *bar) +{ + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); + ClutterInputDevice *device = clutter_event_get_device ((ClutterEvent*) event); + ClutterActor *stage; + + if (event->button != 1) + return FALSE; + + if (!clutter_actor_transform_stage_point (priv->handle, + event->x, + event->y, + &priv->x_origin, + &priv->y_origin)) + return FALSE; + + st_widget_add_style_pseudo_class (ST_WIDGET (priv->handle), "active"); + + /* Account for the scrollbar-trough-handle nesting. */ + priv->x_origin += clutter_actor_get_x (priv->trough); + priv->y_origin += clutter_actor_get_y (priv->trough); + + g_assert (!priv->grab_device); + + stage = clutter_actor_get_stage (actor); + priv->grab = clutter_stage_grab (CLUTTER_STAGE (stage), priv->handle); + priv->grab_device = device; + g_signal_emit (bar, signals[SCROLL_START], 0); + + return TRUE; +} + +static gboolean +trough_paging_cb (StScrollBar *self) +{ + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self); + ClutterTextDirection direction; + g_autoptr (ClutterTransition) transition = NULL; + StSettings *settings; + gfloat handle_pos, event_pos, tx, ty; + gdouble value, new_value; + gdouble page_increment; + gdouble slow_down_factor; + gboolean ret; + + gulong mode; + + if (priv->paging_event_no == 0) + { + /* Scroll on after initial timeout. */ + mode = CLUTTER_EASE_OUT_CUBIC; + ret = FALSE; + priv->paging_event_no = 1; + priv->paging_source_id = g_timeout_add ( + PAGING_INITIAL_REPEAT_TIMEOUT, + (GSourceFunc) trough_paging_cb, + self); + g_source_set_name_by_id (priv->paging_source_id, "[gnome-shell] trough_paging_cb"); + } + else if (priv->paging_event_no == 1) + { + /* Scroll on after subsequent timeout. */ + ret = FALSE; + mode = CLUTTER_EASE_IN_CUBIC; + priv->paging_event_no = 2; + priv->paging_source_id = g_timeout_add ( + PAGING_SUBSEQUENT_REPEAT_TIMEOUT, + (GSourceFunc) trough_paging_cb, + self); + g_source_set_name_by_id (priv->paging_source_id, "[gnome-shell] trough_paging_cb"); + } + else + { + /* Keep scrolling. */ + ret = TRUE; + mode = CLUTTER_LINEAR; + priv->paging_event_no++; + } + + /* Do the scrolling */ + st_adjustment_get_values (priv->adjustment, + &value, NULL, NULL, + NULL, &page_increment, NULL); + + if (priv->vertical) + handle_pos = clutter_actor_get_y (priv->handle); + else + handle_pos = clutter_actor_get_x (priv->handle); + + clutter_actor_transform_stage_point (CLUTTER_ACTOR (priv->trough), + priv->move_x, + priv->move_y, + &tx, &ty); + + direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (self)); + if (!priv->vertical && direction == CLUTTER_TEXT_DIRECTION_RTL) + page_increment *= -1; + + if (priv->vertical) + event_pos = ty; + else + event_pos = tx; + + if (event_pos > handle_pos) + { + if (priv->paging_direction == NONE) + { + /* Remember direction. */ + priv->paging_direction = DOWN; + } + if (priv->paging_direction == UP) + { + /* Scrolled far enough. */ + return FALSE; + } + new_value = value + page_increment; + } + else + { + if (priv->paging_direction == NONE) + { + /* Remember direction. */ + priv->paging_direction = UP; + } + if (priv->paging_direction == DOWN) + { + /* Scrolled far enough. */ + return FALSE; + } + new_value = value - page_increment; + } + + /* Stop existing transition, if one exists */ + st_adjustment_remove_transition (priv->adjustment, "value"); + + settings = st_settings_get (); + g_object_get (settings, "slow-down-factor", &slow_down_factor, NULL); + + /* FIXME: Creating a new transition for each scroll is probably not the best + * idea, but it's a lot less involved than extending the current animation */ + transition = g_object_new (CLUTTER_TYPE_PROPERTY_TRANSITION, + "property-name", "value", + "interval", clutter_interval_new (G_TYPE_DOUBLE, value, new_value), + "duration", (guint)(PAGING_SUBSEQUENT_REPEAT_TIMEOUT * slow_down_factor), + "progress-mode", mode, + "remove-on-complete", TRUE, + NULL); + st_adjustment_add_transition (priv->adjustment, "value", transition); + + return ret; +} + +static gboolean +trough_button_press_event_cb (ClutterActor *actor, + ClutterButtonEvent *event, + StScrollBar *self) +{ + StScrollBarPrivate *priv; + + g_return_val_if_fail (self, FALSE); + + if (event->button != 1) + return FALSE; + + priv = st_scroll_bar_get_instance_private (self); + if (priv->adjustment == NULL) + return FALSE; + + priv->move_x = event->x; + priv->move_y = event->y; + priv->paging_direction = NONE; + priv->paging_event_no = 0; + trough_paging_cb (self); + + return TRUE; +} + +static gboolean +trough_button_release_event_cb (ClutterActor *actor, + ClutterButtonEvent *event, + StScrollBar *self) +{ + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self); + + if (event->button != 1) + return FALSE; + + g_clear_handle_id (&priv->paging_source_id, g_source_remove); + + return TRUE; +} + +static gboolean +trough_leave_event_cb (ClutterActor *actor, + ClutterEvent *event, + StScrollBar *self) +{ + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self); + + if (priv->paging_source_id) + { + g_clear_handle_id (&priv->paging_source_id, g_source_remove); + return TRUE; + } + + return FALSE; +} + +static void +st_scroll_bar_notify_reactive (StScrollBar *self) +{ + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self); + + gboolean reactive = clutter_actor_get_reactive (CLUTTER_ACTOR (self)); + + clutter_actor_set_reactive (CLUTTER_ACTOR (priv->trough), reactive); + clutter_actor_set_reactive (CLUTTER_ACTOR (priv->handle), reactive); +} + +static void +st_scroll_bar_init (StScrollBar *self) +{ + StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self); + + priv->trough = (ClutterActor *) st_bin_new (); + clutter_actor_set_reactive ((ClutterActor *) priv->trough, TRUE); + clutter_actor_set_name (CLUTTER_ACTOR (priv->trough), "trough"); + clutter_actor_add_child (CLUTTER_ACTOR (self), + CLUTTER_ACTOR (priv->trough)); + g_signal_connect (priv->trough, "button-press-event", + G_CALLBACK (trough_button_press_event_cb), self); + g_signal_connect (priv->trough, "button-release-event", + G_CALLBACK (trough_button_release_event_cb), self); + g_signal_connect (priv->trough, "leave-event", + G_CALLBACK (trough_leave_event_cb), self); + + priv->handle = (ClutterActor *) st_button_new (); + clutter_actor_set_name (CLUTTER_ACTOR (priv->handle), "hhandle"); + clutter_actor_add_child (CLUTTER_ACTOR (self), + CLUTTER_ACTOR (priv->handle)); + g_signal_connect (priv->handle, "button-press-event", + G_CALLBACK (handle_button_press_event_cb), self); + g_signal_connect (priv->handle, "button-release-event", + G_CALLBACK (handle_button_release_event_cb), self); + g_signal_connect (priv->handle, "motion-event", + G_CALLBACK (handle_motion_event_cb), self); + + clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE); + + g_signal_connect (self, "notify::reactive", + G_CALLBACK (st_scroll_bar_notify_reactive), NULL); +} + +StWidget * +st_scroll_bar_new (StAdjustment *adjustment) +{ + return g_object_new (ST_TYPE_SCROLL_BAR, + "adjustment", adjustment, + NULL); +} + +static void +on_notify_value (GObject *object, + GParamSpec *pspec, + StScrollBar *bar) +{ + scroll_bar_update_positions (bar); +} + +static void +on_changed (StAdjustment *adjustment, + StScrollBar *bar) +{ + scroll_bar_update_positions (bar); +} + +void +st_scroll_bar_set_adjustment (StScrollBar *bar, + StAdjustment *adjustment) +{ + StScrollBarPrivate *priv; + + g_return_if_fail (ST_IS_SCROLL_BAR (bar)); + + priv = st_scroll_bar_get_instance_private (bar); + + if (adjustment == priv->adjustment) + return; + + if (priv->adjustment) + { + g_signal_handlers_disconnect_by_func (priv->adjustment, + on_notify_value, + bar); + g_signal_handlers_disconnect_by_func (priv->adjustment, + on_changed, + bar); + g_object_unref (priv->adjustment); + priv->adjustment = NULL; + } + + if (adjustment) + { + priv->adjustment = g_object_ref (adjustment); + + g_signal_connect (priv->adjustment, "notify::value", + G_CALLBACK (on_notify_value), + bar); + g_signal_connect (priv->adjustment, "changed", + G_CALLBACK (on_changed), + bar); + + clutter_actor_queue_relayout (CLUTTER_ACTOR (bar)); + } + + g_object_notify_by_pspec (G_OBJECT (bar), props[PROP_ADJUSTMENT]); +} + +/** + * st_scroll_bar_get_adjustment: + * @bar: a #StScrollbar + * + * Gets the #StAdjustment that controls the current position of @bar. + * + * Returns: (transfer none): an #StAdjustment + */ +StAdjustment * +st_scroll_bar_get_adjustment (StScrollBar *bar) +{ + g_return_val_if_fail (ST_IS_SCROLL_BAR (bar), NULL); + + return ((StScrollBarPrivate *)ST_SCROLL_BAR_PRIVATE (bar))->adjustment; +} + |