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Diffstat (limited to 'src/st/st-widget.c')
-rw-r--r-- | src/st/st-widget.c | 3049 |
1 files changed, 3049 insertions, 0 deletions
diff --git a/src/st/st-widget.c b/src/st/st-widget.c new file mode 100644 index 0000000..31c400b --- /dev/null +++ b/src/st/st-widget.c @@ -0,0 +1,3049 @@ +/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ +/* + * st-widget.c: Base class for St actors + * + * Copyright 2007 OpenedHand + * Copyright 2008, 2009 Intel Corporation. + * Copyright 2009, 2010 Red Hat, Inc. + * Copyright 2009 Abderrahim Kitouni + * Copyright 2009, 2010 Florian Müllner + * Copyright 2010 Adel Gadllah + * Copyright 2012 Igalia, S.L. + * + * This program is free software; you can redistribute it and/or modify it + * under the terms and conditions of the GNU Lesser General Public License, + * version 2.1, as published by the Free Software Foundation. + * + * This program is distributed in the hope it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for + * more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include <stdlib.h> +#include <string.h> +#include <math.h> + +#include <clutter/clutter.h> + +#include "st-widget.h" + +#include "st-label.h" +#include "st-private.h" +#include "st-settings.h" +#include "st-texture-cache.h" +#include "st-theme-context.h" +#include "st-theme-node-transition.h" +#include "st-theme-node-private.h" +#include "st-drawing-area.h" + +#include "st-widget-accessible.h" + +#include <atk/atk-enum-types.h> + +/* This is set in stone and also hard-coded in GDK. */ +#define VIRTUAL_CORE_POINTER_ID 2 + +/* + * Forward declaration for sake of StWidgetChild + */ +typedef struct _StWidgetPrivate StWidgetPrivate; +struct _StWidgetPrivate +{ + StThemeNode *theme_node; + gchar *pseudo_class; + gchar *style_class; + gchar *inline_style; + + StThemeNodeTransition *transition_animation; + + guint is_style_dirty : 1; + guint first_child_dirty : 1; + guint last_child_dirty : 1; + guint draw_bg_color : 1; + guint draw_border_internal : 1; + guint track_hover : 1; + guint hover : 1; + guint can_focus : 1; + + gulong texture_file_changed_id; + guint update_child_styles_id; + + AtkObject *accessible; + AtkRole accessible_role; + AtkStateSet *local_state_set; + + ClutterActor *label_actor; + gchar *accessible_name; + + StWidget *last_visible_child; + StWidget *first_visible_child; + + StThemeNodePaintState paint_states[2]; + int current_paint_state : 2; +}; + +/** + * SECTION:st-widget + * @short_description: Base class for stylable actors + * + * #StWidget is a simple abstract class on top of #ClutterActor. It + * provides basic themeing properties. + * + * Actors in the St library should subclass #StWidget if they plan + * to obey to a certain #StStyle. + */ + +enum +{ + PROP_0, + + PROP_PSEUDO_CLASS, + PROP_STYLE_CLASS, + PROP_STYLE, + PROP_TRACK_HOVER, + PROP_HOVER, + PROP_CAN_FOCUS, + PROP_LABEL_ACTOR, + PROP_ACCESSIBLE_ROLE, + PROP_ACCESSIBLE_NAME, + + N_PROPS +}; + +static GParamSpec *props[N_PROPS] = { NULL, }; + +enum +{ + STYLE_CHANGED, + POPUP_MENU, + + LAST_SIGNAL +}; + +static guint signals[LAST_SIGNAL] = { 0, }; + +G_DEFINE_TYPE_WITH_PRIVATE (StWidget, st_widget, CLUTTER_TYPE_ACTOR); +#define ST_WIDGET_PRIVATE(w) ((StWidgetPrivate *)st_widget_get_instance_private (w)) + +static void st_widget_recompute_style (StWidget *widget, + StThemeNode *old_theme_node); +static gboolean st_widget_real_navigate_focus (StWidget *widget, + ClutterActor *from, + StDirectionType direction); + +static AtkObject * st_widget_get_accessible (ClutterActor *actor); +static gboolean st_widget_has_accessible (ClutterActor *actor); + +static void +st_widget_update_insensitive (StWidget *widget) +{ + if (clutter_actor_get_reactive (CLUTTER_ACTOR (widget))) + st_widget_remove_style_pseudo_class (widget, "insensitive"); + else + st_widget_add_style_pseudo_class (widget, "insensitive"); +} + +static void +st_widget_set_property (GObject *gobject, + guint prop_id, + const GValue *value, + GParamSpec *pspec) +{ + StWidget *actor = ST_WIDGET (gobject); + + switch (prop_id) + { + case PROP_PSEUDO_CLASS: + st_widget_set_style_pseudo_class (actor, g_value_get_string (value)); + break; + + case PROP_STYLE_CLASS: + st_widget_set_style_class_name (actor, g_value_get_string (value)); + break; + + case PROP_STYLE: + st_widget_set_style (actor, g_value_get_string (value)); + break; + + case PROP_TRACK_HOVER: + st_widget_set_track_hover (actor, g_value_get_boolean (value)); + break; + + case PROP_HOVER: + st_widget_set_hover (actor, g_value_get_boolean (value)); + break; + + case PROP_CAN_FOCUS: + st_widget_set_can_focus (actor, g_value_get_boolean (value)); + break; + + case PROP_LABEL_ACTOR: + st_widget_set_label_actor (actor, g_value_get_object (value)); + break; + + case PROP_ACCESSIBLE_ROLE: + st_widget_set_accessible_role (actor, g_value_get_enum (value)); + break; + + case PROP_ACCESSIBLE_NAME: + st_widget_set_accessible_name (actor, g_value_get_string (value)); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); + break; + } +} + +static void +st_widget_get_property (GObject *gobject, + guint prop_id, + GValue *value, + GParamSpec *pspec) +{ + StWidget *actor = ST_WIDGET (gobject); + StWidgetPrivate *priv = st_widget_get_instance_private (ST_WIDGET (gobject)); + + switch (prop_id) + { + case PROP_PSEUDO_CLASS: + g_value_set_string (value, priv->pseudo_class); + break; + + case PROP_STYLE_CLASS: + g_value_set_string (value, priv->style_class); + break; + + case PROP_STYLE: + g_value_set_string (value, priv->inline_style); + break; + + case PROP_TRACK_HOVER: + g_value_set_boolean (value, priv->track_hover); + break; + + case PROP_HOVER: + g_value_set_boolean (value, priv->hover); + break; + + case PROP_CAN_FOCUS: + g_value_set_boolean (value, priv->can_focus); + break; + + case PROP_LABEL_ACTOR: + g_value_set_object (value, priv->label_actor); + break; + + case PROP_ACCESSIBLE_ROLE: + g_value_set_enum (value, st_widget_get_accessible_role (actor)); + break; + + case PROP_ACCESSIBLE_NAME: + g_value_set_string (value, priv->accessible_name); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); + break; + } +} + +static void +st_widget_constructed (GObject *gobject) +{ + G_OBJECT_CLASS (st_widget_parent_class)->constructed (gobject); + + st_widget_update_insensitive (ST_WIDGET (gobject)); +} + +static void +st_widget_remove_transition (StWidget *widget) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + + if (priv->transition_animation) + { + g_object_run_dispose (G_OBJECT (priv->transition_animation)); + g_object_unref (priv->transition_animation); + priv->transition_animation = NULL; + } +} + +static void +next_paint_state (StWidget *widget) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + + priv->current_paint_state = (priv->current_paint_state + 1) % G_N_ELEMENTS (priv->paint_states); +} + +static StThemeNodePaintState * +current_paint_state (StWidget *widget) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + + return &priv->paint_states[priv->current_paint_state]; +} + +static void +st_widget_texture_cache_changed (StTextureCache *cache, + GFile *file, + gpointer user_data) +{ + StWidget *actor = ST_WIDGET (user_data); + StWidgetPrivate *priv = st_widget_get_instance_private (actor); + gboolean changed = FALSE; + int i; + + for (i = 0; i < G_N_ELEMENTS (priv->paint_states); i++) + { + StThemeNodePaintState *paint_state = &priv->paint_states[i]; + changed |= st_theme_node_paint_state_invalidate_for_file (paint_state, file); + } + + if (changed && clutter_actor_is_mapped (CLUTTER_ACTOR (actor))) + clutter_actor_queue_redraw (CLUTTER_ACTOR (actor)); +} + +static void +st_widget_dispose (GObject *gobject) +{ + StWidget *actor = ST_WIDGET (gobject); + StWidgetPrivate *priv = st_widget_get_instance_private (actor); + + g_clear_pointer (&priv->theme_node, g_object_unref); + + st_widget_remove_transition (actor); + + g_clear_pointer (&priv->label_actor, g_object_unref); + + g_clear_signal_handler (&priv->texture_file_changed_id, + st_texture_cache_get_default ()); + + g_clear_object (&priv->first_visible_child); + g_clear_object (&priv->last_visible_child); + + G_OBJECT_CLASS (st_widget_parent_class)->dispose (gobject); + + g_clear_handle_id (&priv->update_child_styles_id, g_source_remove); +} + +static void +st_widget_finalize (GObject *gobject) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (ST_WIDGET (gobject)); + guint i; + + g_free (priv->style_class); + g_free (priv->pseudo_class); + g_object_unref (priv->local_state_set); + g_free (priv->accessible_name); + g_free (priv->inline_style); + + for (i = 0; i < G_N_ELEMENTS (priv->paint_states); i++) + st_theme_node_paint_state_free (&priv->paint_states[i]); + + G_OBJECT_CLASS (st_widget_parent_class)->finalize (gobject); +} + + +static void +st_widget_get_preferred_width (ClutterActor *self, + gfloat for_height, + gfloat *min_width_p, + gfloat *natural_width_p) +{ + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); + + st_theme_node_adjust_for_width (theme_node, &for_height); + + CLUTTER_ACTOR_CLASS (st_widget_parent_class)->get_preferred_width (self, for_height, min_width_p, natural_width_p); + + st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p); +} + +static void +st_widget_get_preferred_height (ClutterActor *self, + gfloat for_width, + gfloat *min_height_p, + gfloat *natural_height_p) +{ + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); + + st_theme_node_adjust_for_width (theme_node, &for_width); + + CLUTTER_ACTOR_CLASS (st_widget_parent_class)->get_preferred_height (self, for_width, min_height_p, natural_height_p); + + st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); +} + +static void +st_widget_allocate (ClutterActor *actor, + const ClutterActorBox *box) +{ + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); + ClutterActorBox content_box; + + /* Note that we can't just chain up to clutter_actor_real_allocate -- + * Clutter does some dirty tricks for backwards compatibility. + * Clutter also passes the actor's allocation directly to the layout + * manager, meaning that we can't modify it for children only. + */ + + clutter_actor_set_allocation (actor, box); + + st_theme_node_get_content_box (theme_node, box, &content_box); + + /* If we've chained up to here, we want to allocate the children using the + * currently installed layout manager */ + clutter_layout_manager_allocate (clutter_actor_get_layout_manager (actor), + CLUTTER_CONTAINER (actor), + &content_box); +} + +/** + * st_widget_paint_background: + * @widget: The #StWidget + * + * Paint the background of the widget. This is meant to be called by + * subclasses of StWidget that need to paint the background without + * painting children. + */ +void +st_widget_paint_background (StWidget *widget, + ClutterPaintContext *paint_context) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + CoglFramebuffer *framebuffer; + StThemeNode *theme_node; + ClutterActorBox allocation; + float resource_scale; + guint8 opacity; + + resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (widget)); + + framebuffer = clutter_paint_context_get_framebuffer (paint_context); + theme_node = st_widget_get_theme_node (widget); + + clutter_actor_get_allocation_box (CLUTTER_ACTOR (widget), &allocation); + + opacity = clutter_actor_get_paint_opacity (CLUTTER_ACTOR (widget)); + + if (priv->transition_animation) + st_theme_node_transition_paint (priv->transition_animation, + framebuffer, + &allocation, + opacity, + resource_scale); + else + st_theme_node_paint (theme_node, + current_paint_state (widget), + framebuffer, + &allocation, + opacity, + resource_scale); +} + +static void +st_widget_paint (ClutterActor *actor, + ClutterPaintContext *paint_context) +{ + st_widget_paint_background (ST_WIDGET (actor), paint_context); + + /* Chain up so we paint children. */ + CLUTTER_ACTOR_CLASS (st_widget_parent_class)->paint (actor, paint_context); +} + +static void +st_widget_parent_set (ClutterActor *widget, + ClutterActor *old_parent) +{ + StWidget *self = ST_WIDGET (widget); + ClutterActorClass *parent_class; + + parent_class = CLUTTER_ACTOR_CLASS (st_widget_parent_class); + if (parent_class->parent_set) + parent_class->parent_set (widget, old_parent); + + st_widget_style_changed (self); +} + +static void +st_widget_map (ClutterActor *actor) +{ + StWidget *self = ST_WIDGET (actor); + + CLUTTER_ACTOR_CLASS (st_widget_parent_class)->map (actor); + + st_widget_ensure_style (self); +} + +static void +st_widget_unmap (ClutterActor *actor) +{ + StWidget *self = ST_WIDGET (actor); + StWidgetPrivate *priv = st_widget_get_instance_private (self); + + CLUTTER_ACTOR_CLASS (st_widget_parent_class)->unmap (actor); + + st_widget_remove_transition (self); + + if (priv->track_hover && priv->hover) + st_widget_set_hover (self, FALSE); +} + +static void +notify_children_of_style_change (ClutterActor *self) +{ + ClutterActorIter iter; + ClutterActor *actor; + + clutter_actor_iter_init (&iter, self); + while (clutter_actor_iter_next (&iter, &actor)) + { + if (ST_IS_WIDGET (actor)) + st_widget_style_changed (ST_WIDGET (actor)); + else + notify_children_of_style_change (actor); + } +} + +static void +st_widget_real_style_changed (StWidget *self) +{ + clutter_actor_queue_redraw ((ClutterActor *) self); +} + +void +st_widget_style_changed (StWidget *widget) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + StThemeNode *old_theme_node = NULL; + + priv->is_style_dirty = TRUE; + if (priv->theme_node) + { + old_theme_node = priv->theme_node; + priv->theme_node = NULL; + } + + /* update the style only if we are mapped */ + if (clutter_actor_is_mapped (CLUTTER_ACTOR (widget))) + st_widget_recompute_style (widget, old_theme_node); + + /* Descend through all children. If the actor is not mapped, + * children will clear their theme node without recomputing style. + */ + notify_children_of_style_change (CLUTTER_ACTOR (widget)); + + if (old_theme_node) + g_object_unref (old_theme_node); +} + +static void +on_theme_context_changed (StThemeContext *context, + ClutterStage *stage) +{ + notify_children_of_style_change (CLUTTER_ACTOR (stage)); +} + +static StThemeNode * +get_root_theme_node (ClutterStage *stage) +{ + StThemeContext *context = st_theme_context_get_for_stage (stage); + + if (!g_object_get_data (G_OBJECT (context), "st-theme-initialized")) + { + g_object_set_data (G_OBJECT (context), "st-theme-initialized", GUINT_TO_POINTER (1)); + g_signal_connect (G_OBJECT (context), "changed", + G_CALLBACK (on_theme_context_changed), stage); + } + + return st_theme_context_get_root_node (context); +} + +/** + * st_widget_get_theme_node: + * @widget: a #StWidget + * + * Gets the theme node holding style information for the widget. + * The theme node is used to access standard and custom CSS + * properties of the widget. + * + * Note: it is a fatal error to call this on a widget that is + * not been added to a stage. + * + * Returns: (transfer none): the theme node for the widget. + * This is owned by the widget. When attributes of the widget + * or the environment that affect the styling change (for example + * the style_class property of the widget), it will be recreated, + * and the ::style-changed signal will be emitted on the widget. + */ +StThemeNode * +st_widget_get_theme_node (StWidget *widget) +{ + StWidgetPrivate *priv; + + g_return_val_if_fail (ST_IS_WIDGET (widget), NULL); + + priv = st_widget_get_instance_private (widget); + + if (priv->theme_node == NULL) + { + StThemeContext *context; + StThemeNode *tmp_node; + StThemeNode *parent_node = NULL; + ClutterStage *stage = NULL; + ClutterActor *parent; + char *pseudo_class, *direction_pseudo_class; + + parent = clutter_actor_get_parent (CLUTTER_ACTOR (widget)); + while (parent != NULL) + { + if (parent_node == NULL && ST_IS_WIDGET (parent)) + parent_node = st_widget_get_theme_node (ST_WIDGET (parent)); + else if (CLUTTER_IS_STAGE (parent)) + stage = CLUTTER_STAGE (parent); + + parent = clutter_actor_get_parent (parent); + } + + if (stage == NULL) + { + g_autofree char *desc = st_describe_actor (CLUTTER_ACTOR (widget)); + + g_critical ("st_widget_get_theme_node called on the widget %s which is not in the stage.", + desc); + + return g_object_new (ST_TYPE_THEME_NODE, NULL); + } + + if (parent_node == NULL) + parent_node = get_root_theme_node (CLUTTER_STAGE (stage)); + + /* Always append a "magic" pseudo class indicating the text + * direction, to allow to adapt the CSS when necessary without + * requiring separate style sheets. + */ + if (clutter_actor_get_text_direction (CLUTTER_ACTOR (widget)) == CLUTTER_TEXT_DIRECTION_RTL) + direction_pseudo_class = (char *)"rtl"; + else + direction_pseudo_class = (char *)"ltr"; + + if (priv->pseudo_class) + pseudo_class = g_strconcat(priv->pseudo_class, " ", + direction_pseudo_class, NULL); + else + pseudo_class = direction_pseudo_class; + + context = st_theme_context_get_for_stage (stage); + tmp_node = st_theme_node_new (context, parent_node, NULL, + G_OBJECT_TYPE (widget), + clutter_actor_get_name (CLUTTER_ACTOR (widget)), + priv->style_class, + pseudo_class, + priv->inline_style); + + if (pseudo_class != direction_pseudo_class) + g_free (pseudo_class); + + priv->theme_node = g_object_ref (st_theme_context_intern_node (context, + tmp_node)); + g_object_unref (tmp_node); + } + + return priv->theme_node; +} + +/** + * st_widget_peek_theme_node: + * @widget: a #StWidget + * + * Returns the theme node for the widget if it has already been + * computed, %NULL if the widget hasn't been added to a stage or the theme + * node hasn't been computed. If %NULL is returned, then ::style-changed + * will be reliably emitted before the widget is allocated or painted. + * + * Returns: (transfer none): the theme node for the widget. + * This is owned by the widget. When attributes of the widget + * or the environment that affect the styling change (for example + * the style_class property of the widget), it will be recreated, + * and the ::style-changed signal will be emitted on the widget. + */ +StThemeNode * +st_widget_peek_theme_node (StWidget *widget) +{ + g_return_val_if_fail (ST_IS_WIDGET (widget), NULL); + + return ST_WIDGET_PRIVATE (widget)->theme_node; +} + +static gboolean +st_widget_enter (ClutterActor *actor, + ClutterCrossingEvent *event) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (ST_WIDGET (actor)); + + if (priv->track_hover) + { + ClutterStage *stage; + ClutterActor *target; + + stage = clutter_event_get_stage ((ClutterEvent *) event); + target = clutter_stage_get_event_actor (stage, (ClutterEvent *) event); + + if (clutter_actor_contains (actor, target)) + st_widget_set_hover (ST_WIDGET (actor), TRUE); + else + { + /* The widget has a grab and is being told about an + * enter-event outside its hierarchy. Hopefully we already + * got a leave-event, but if not, handle it now. + */ + st_widget_set_hover (ST_WIDGET (actor), FALSE); + } + } + + if (CLUTTER_ACTOR_CLASS (st_widget_parent_class)->enter_event) + return CLUTTER_ACTOR_CLASS (st_widget_parent_class)->enter_event (actor, event); + else + return FALSE; +} + +static gboolean +st_widget_leave (ClutterActor *actor, + ClutterCrossingEvent *event) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (ST_WIDGET (actor)); + + if (priv->track_hover) + { + if (!event->related || !clutter_actor_contains (actor, event->related)) + st_widget_set_hover (ST_WIDGET (actor), FALSE); + } + + if (CLUTTER_ACTOR_CLASS (st_widget_parent_class)->leave_event) + return CLUTTER_ACTOR_CLASS (st_widget_parent_class)->leave_event (actor, event); + else + return FALSE; +} + +static void +st_widget_key_focus_in (ClutterActor *actor) +{ + StWidget *widget = ST_WIDGET (actor); + + st_widget_add_style_pseudo_class (widget, "focus"); +} + +static void +st_widget_key_focus_out (ClutterActor *actor) +{ + StWidget *widget = ST_WIDGET (actor); + + st_widget_remove_style_pseudo_class (widget, "focus"); +} + +static gboolean +st_widget_key_press_event (ClutterActor *actor, + ClutterKeyEvent *event) +{ + if (event->keyval == CLUTTER_KEY_Menu || + (event->keyval == CLUTTER_KEY_F10 && + (event->modifier_state & CLUTTER_SHIFT_MASK))) + { + st_widget_popup_menu (ST_WIDGET (actor)); + return TRUE; + } + + return FALSE; +} + +static gboolean +st_widget_get_paint_volume (ClutterActor *self, + ClutterPaintVolume *volume) +{ + ClutterActorBox paint_box, alloc_box; + StThemeNode *theme_node; + StWidgetPrivate *priv; + graphene_point3d_t origin; + + /* Setting the paint volume does not make sense when we don't have any allocation */ + if (!clutter_actor_has_allocation (self)) + return FALSE; + + priv = st_widget_get_instance_private (ST_WIDGET (self)); + + theme_node = st_widget_get_theme_node (ST_WIDGET (self)); + clutter_actor_get_allocation_box (self, &alloc_box); + + if (priv->transition_animation) + st_theme_node_transition_get_paint_box (priv->transition_animation, + &alloc_box, &paint_box); + else + st_theme_node_get_paint_box (theme_node, &alloc_box, &paint_box); + + origin.x = paint_box.x1 - alloc_box.x1; + origin.y = paint_box.y1 - alloc_box.y1; + origin.z = 0.0f; + + clutter_paint_volume_set_origin (volume, &origin); + clutter_paint_volume_set_width (volume, paint_box.x2 - paint_box.x1); + clutter_paint_volume_set_height (volume, paint_box.y2 - paint_box.y1); + + if (!clutter_actor_get_clip_to_allocation (self)) + { + ClutterActor *child; + StShadow *shadow_spec = st_theme_node_get_text_shadow (theme_node); + + if (shadow_spec) + { + ClutterActorBox shadow_box; + + st_shadow_get_box (shadow_spec, &alloc_box, &shadow_box); + clutter_paint_volume_union_box (volume, &shadow_box); + } + + /* Based on ClutterGroup/ClutterBox; include the children's + * paint volumes, since they may paint outside our allocation. + */ + for (child = clutter_actor_get_first_child (self); + child != NULL; + child = clutter_actor_get_next_sibling (child)) + { + const ClutterPaintVolume *child_volume; + + if (!clutter_actor_is_visible (child)) + continue; + + child_volume = clutter_actor_get_transformed_paint_volume (child, self); + if (!child_volume) + return FALSE; + + clutter_paint_volume_union (volume, child_volume); + } + } + + return TRUE; +} + +static GList * +st_widget_real_get_focus_chain (StWidget *widget) +{ + GList *children, *l, *visible = NULL; + + children = clutter_actor_get_children (CLUTTER_ACTOR (widget)); + + for (l = children; l; l = l->next) + { + if (clutter_actor_is_visible (CLUTTER_ACTOR (l->data))) + visible = g_list_prepend (visible, l->data); + } + + g_list_free (children); + + return g_list_reverse (visible); +} + +static void +st_widget_resource_scale_changed (ClutterActor *actor) +{ + StWidget *widget = ST_WIDGET (actor); + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + int i; + + for (i = 0; i < G_N_ELEMENTS (priv->paint_states); i++) + st_theme_node_paint_state_invalidate (&priv->paint_states[i]); + + if (CLUTTER_ACTOR_CLASS (st_widget_parent_class)->resource_scale_changed) + CLUTTER_ACTOR_CLASS (st_widget_parent_class)->resource_scale_changed (actor); +} + +static void +st_widget_class_init (StWidgetClass *klass) +{ + GObjectClass *gobject_class = G_OBJECT_CLASS (klass); + ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); + + gobject_class->set_property = st_widget_set_property; + gobject_class->get_property = st_widget_get_property; + gobject_class->constructed = st_widget_constructed; + gobject_class->dispose = st_widget_dispose; + gobject_class->finalize = st_widget_finalize; + + actor_class->get_preferred_width = st_widget_get_preferred_width; + actor_class->get_preferred_height = st_widget_get_preferred_height; + actor_class->allocate = st_widget_allocate; + actor_class->paint = st_widget_paint; + actor_class->get_paint_volume = st_widget_get_paint_volume; + actor_class->parent_set = st_widget_parent_set; + actor_class->map = st_widget_map; + actor_class->unmap = st_widget_unmap; + + actor_class->enter_event = st_widget_enter; + actor_class->leave_event = st_widget_leave; + actor_class->key_focus_in = st_widget_key_focus_in; + actor_class->key_focus_out = st_widget_key_focus_out; + actor_class->key_press_event = st_widget_key_press_event; + + actor_class->get_accessible = st_widget_get_accessible; + actor_class->has_accessible = st_widget_has_accessible; + + actor_class->resource_scale_changed = st_widget_resource_scale_changed; + + klass->style_changed = st_widget_real_style_changed; + klass->navigate_focus = st_widget_real_navigate_focus; + klass->get_accessible_type = st_widget_accessible_get_type; + klass->get_focus_chain = st_widget_real_get_focus_chain; + + /** + * StWidget:pseudo-class: + * + * The pseudo-class of the actor. Typical values include "hover", "active", + * "focus". + */ + props[PROP_PSEUDO_CLASS] = + g_param_spec_string ("pseudo-class", + "Pseudo Class", + "Pseudo class for styling", + "", + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StWidget:style-class: + * + * The style-class of the actor for use in styling. + */ + props[PROP_STYLE_CLASS] = + g_param_spec_string ("style-class", + "Style Class", + "Style class for styling", + "", + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StWidget:style: + * + * Inline style information for the actor as a ';'-separated list of + * CSS properties. + */ + props[PROP_STYLE] = + g_param_spec_string ("style", + "Style", + "Inline style string", + "", + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StWidget:track-hover: + * + * Determines whether the widget tracks pointer hover state. If + * %TRUE (and the widget is visible and reactive), the + * #StWidget:hover property and "hover" style pseudo class will be + * adjusted automatically as the pointer moves in and out of the + * widget. + */ + props[PROP_TRACK_HOVER] = + g_param_spec_boolean ("track-hover", + "Track hover", + "Determines whether the widget tracks hover state", + FALSE, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StWidget:hover: + * + * Whether or not the pointer is currently hovering over the widget. This is + * only tracked automatically if #StWidget:track-hover is %TRUE, but you can + * adjust it manually in any case. + */ + props[PROP_HOVER] = + g_param_spec_boolean ("hover", + "Hover", + "Whether the pointer is hovering over the widget", + FALSE, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StWidget:can-focus: + * + * Whether or not the widget can be focused via keyboard navigation. + */ + props[PROP_CAN_FOCUS] = + g_param_spec_boolean ("can-focus", + "Can focus", + "Whether the widget can be focused via keyboard navigation", + FALSE, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StWidget:label-actor: + * + * An actor that labels this widget. + */ + props[PROP_LABEL_ACTOR] = + g_param_spec_object ("label-actor", + "Label", + "Label that identifies this widget", + CLUTTER_TYPE_ACTOR, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StWidget:accessible-role: + * + * The accessible role of this object + */ + props[PROP_ACCESSIBLE_ROLE] = + g_param_spec_enum ("accessible-role", + "Accessible Role", + "The accessible role of this object", + ATK_TYPE_ROLE, + ATK_ROLE_INVALID, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StWidget:accessible-name: + * + * Object instance's name for assistive technology access. + */ + props[PROP_ACCESSIBLE_NAME] = + g_param_spec_string ("accessible-name", + "Accessible name", + "Object instance's name for assistive technology access.", + NULL, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + g_object_class_install_properties (gobject_class, N_PROPS, props); + + /** + * StWidget::style-changed: + * @widget: the #StWidget + * + * Emitted when the style information that the widget derives from the + * theme changes + */ + signals[STYLE_CHANGED] = + g_signal_new ("style-changed", + G_TYPE_FROM_CLASS (klass), + G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET (StWidgetClass, style_changed), + NULL, NULL, NULL, + G_TYPE_NONE, 0); + + /** + * StWidget::popup-menu: + * @widget: the #StWidget + * + * Emitted when the user has requested a context menu (eg, via a keybinding) + */ + signals[POPUP_MENU] = + g_signal_new ("popup-menu", + G_TYPE_FROM_CLASS (klass), + G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET (StWidgetClass, popup_menu), + NULL, NULL, NULL, + G_TYPE_NONE, 0); +} + +static const gchar * +find_class_name (const gchar *class_list, + const gchar *class_name) +{ + gint len = strlen (class_name); + const gchar *match; + + if (!class_list) + return NULL; + + for (match = strstr (class_list, class_name); match; match = strstr (match + 1, class_name)) + { + if ((match == class_list || g_ascii_isspace (match[-1])) && + (match[len] == '\0' || g_ascii_isspace (match[len]))) + return match; + } + + return NULL; +} + +static gboolean +set_class_list (gchar **class_list, + const gchar *new_class_list) +{ + if (g_strcmp0 (*class_list, new_class_list) != 0) + { + g_free (*class_list); + *class_list = g_strdup (new_class_list); + return TRUE; + } + else + return FALSE; +} + +static gboolean +add_class_name (gchar **class_list, + const gchar *class_name) +{ + gchar *new_class_list; + + if (*class_list) + { + if (find_class_name (*class_list, class_name)) + return FALSE; + + new_class_list = g_strdup_printf ("%s %s", *class_list, class_name); + g_free (*class_list); + *class_list = new_class_list; + } + else + *class_list = g_strdup (class_name); + + return TRUE; +} + +static gboolean +remove_class_name (gchar **class_list, + const gchar *class_name) +{ + const gchar *match, *end; + gchar *new_class_list; + + if (!*class_list) + return FALSE; + + if (strcmp (*class_list, class_name) == 0) + { + g_free (*class_list); + *class_list = NULL; + return TRUE; + } + + match = find_class_name (*class_list, class_name); + if (!match) + return FALSE; + end = match + strlen (class_name); + + /* Adjust either match or end to include a space as well. + * (One or the other must be possible at this point.) + */ + if (match != *class_list) + match--; + else + end++; + + new_class_list = g_strdup_printf ("%.*s%s", (int)(match - *class_list), + *class_list, end); + g_free (*class_list); + *class_list = new_class_list; + + return TRUE; +} + +/** + * st_widget_set_style_class_name: + * @actor: a #StWidget + * @style_class_list: (nullable): a new style class list string + * + * Set the style class name list. @style_class_list can either be + * %NULL, for no classes, or a space-separated list of style class + * names. See also st_widget_add_style_class_name() and + * st_widget_remove_style_class_name(). + */ +void +st_widget_set_style_class_name (StWidget *actor, + const gchar *style_class_list) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (actor)); + + priv = st_widget_get_instance_private (actor); + + if (set_class_list (&priv->style_class, style_class_list)) + { + st_widget_style_changed (actor); + g_object_notify_by_pspec (G_OBJECT (actor), props[PROP_STYLE_CLASS]); + } +} + +/** + * st_widget_add_style_class_name: + * @actor: a #StWidget + * @style_class: a style class name string + * + * Adds @style_class to @actor's style class name list, if it is not + * already present. + */ +void +st_widget_add_style_class_name (StWidget *actor, + const gchar *style_class) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (actor)); + g_return_if_fail (style_class != NULL); + + priv = st_widget_get_instance_private (actor); + + if (add_class_name (&priv->style_class, style_class)) + { + st_widget_style_changed (actor); + g_object_notify_by_pspec (G_OBJECT (actor), props[PROP_STYLE_CLASS]); + } +} + +/** + * st_widget_remove_style_class_name: + * @actor: a #StWidget + * @style_class: a style class name string + * + * Removes @style_class from @actor's style class name, if it is + * present. + */ +void +st_widget_remove_style_class_name (StWidget *actor, + const gchar *style_class) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (actor)); + g_return_if_fail (style_class != NULL); + + priv = st_widget_get_instance_private (actor); + + if (remove_class_name (&priv->style_class, style_class)) + { + st_widget_style_changed (actor); + g_object_notify_by_pspec (G_OBJECT (actor), props[PROP_STYLE_CLASS]); + } +} + +/** + * st_widget_get_style_class_name: + * @actor: a #StWidget + * + * Get the current style class name + * + * Returns: the class name string. The string is owned by the #StWidget and + * should not be modified or freed. + */ +const gchar* +st_widget_get_style_class_name (StWidget *actor) +{ + g_return_val_if_fail (ST_IS_WIDGET (actor), NULL); + + return ST_WIDGET_PRIVATE (actor)->style_class; +} + +/** + * st_widget_has_style_class_name: + * @actor: a #StWidget + * @style_class: a style class string + * + * Tests if @actor's style class list includes @style_class. + * + * Returns: whether or not @actor's style class list includes + * @style_class. + */ +gboolean +st_widget_has_style_class_name (StWidget *actor, + const gchar *style_class) +{ + StWidgetPrivate *priv; + + g_return_val_if_fail (ST_IS_WIDGET (actor), FALSE); + + priv = st_widget_get_instance_private (actor); + + return find_class_name (priv->style_class, style_class) != NULL; +} + +/** + * st_widget_get_style_pseudo_class: + * @actor: a #StWidget + * + * Get the current style pseudo class list. + * + * Note that an actor can have multiple pseudo classes; if you just + * want to test for the presence of a specific pseudo class, use + * st_widget_has_style_pseudo_class(). + * + * Returns: the pseudo class list string. The string is owned by the + * #StWidget and should not be modified or freed. + */ +const gchar* +st_widget_get_style_pseudo_class (StWidget *actor) +{ + g_return_val_if_fail (ST_IS_WIDGET (actor), NULL); + + return ST_WIDGET_PRIVATE (actor)->pseudo_class; +} + +/** + * st_widget_has_style_pseudo_class: + * @actor: a #StWidget + * @pseudo_class: a pseudo class string + * + * Tests if @actor's pseudo class list includes @pseudo_class. + * + * Returns: whether or not @actor's pseudo class list includes + * @pseudo_class. + */ +gboolean +st_widget_has_style_pseudo_class (StWidget *actor, + const gchar *pseudo_class) +{ + StWidgetPrivate *priv; + + g_return_val_if_fail (ST_IS_WIDGET (actor), FALSE); + + priv = st_widget_get_instance_private (actor); + + return find_class_name (priv->pseudo_class, pseudo_class) != NULL; +} + +/** + * st_widget_set_style_pseudo_class: + * @actor: a #StWidget + * @pseudo_class_list: (nullable): a new pseudo class list string + * + * Set the style pseudo class list. @pseudo_class_list can either be + * %NULL, for no classes, or a space-separated list of pseudo class + * names. See also st_widget_add_style_pseudo_class() and + * st_widget_remove_style_pseudo_class(). + */ +void +st_widget_set_style_pseudo_class (StWidget *actor, + const gchar *pseudo_class_list) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (actor)); + + priv = st_widget_get_instance_private (actor); + + if (set_class_list (&priv->pseudo_class, pseudo_class_list)) + { + st_widget_style_changed (actor); + g_object_notify_by_pspec (G_OBJECT (actor), props[PROP_PSEUDO_CLASS]); + } +} + +/** + * st_widget_add_style_pseudo_class: + * @actor: a #StWidget + * @pseudo_class: a pseudo class string + * + * Adds @pseudo_class to @actor's pseudo class list, if it is not + * already present. + */ +void +st_widget_add_style_pseudo_class (StWidget *actor, + const gchar *pseudo_class) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (actor)); + g_return_if_fail (pseudo_class != NULL); + + priv = st_widget_get_instance_private (actor); + + if (add_class_name (&priv->pseudo_class, pseudo_class)) + { + st_widget_style_changed (actor); + g_object_notify_by_pspec (G_OBJECT (actor), props[PROP_PSEUDO_CLASS]); + } +} + +/** + * st_widget_remove_style_pseudo_class: + * @actor: a #StWidget + * @pseudo_class: a pseudo class string + * + * Removes @pseudo_class from @actor's pseudo class, if it is present. + */ +void +st_widget_remove_style_pseudo_class (StWidget *actor, + const gchar *pseudo_class) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (actor)); + g_return_if_fail (pseudo_class != NULL); + + priv = st_widget_get_instance_private (actor); + + if (remove_class_name (&priv->pseudo_class, pseudo_class)) + { + st_widget_style_changed (actor); + g_object_notify_by_pspec (G_OBJECT (actor), props[PROP_PSEUDO_CLASS]); + } +} + +/** + * st_widget_set_style: + * @actor: a #StWidget + * @style: (nullable): a inline style string, or %NULL + * + * Set the inline style string for this widget. The inline style string is an + * optional ';'-separated list of CSS properties that override the style as + * determined from the stylesheets of the current theme. + */ +void +st_widget_set_style (StWidget *actor, + const gchar *style) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (actor)); + + priv = st_widget_get_instance_private (actor); + + if (g_strcmp0 (style, priv->inline_style)) + { + g_free (priv->inline_style); + priv->inline_style = g_strdup (style); + + st_widget_style_changed (actor); + + g_object_notify_by_pspec (G_OBJECT (actor), props[PROP_STYLE]); + } +} + +/** + * st_widget_get_style: + * @actor: a #StWidget + * + * Get the current inline style string. See st_widget_set_style(). + * + * Returns: (transfer none) (nullable): The inline style string, or %NULL. The + * string is owned by the #StWidget and should not be modified or freed. + */ +const gchar* +st_widget_get_style (StWidget *actor) +{ + g_return_val_if_fail (ST_IS_WIDGET (actor), NULL); + + return ST_WIDGET_PRIVATE (actor)->inline_style; +} + +static void +st_widget_set_first_visible_child (StWidget *widget, + ClutterActor *actor) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + + if (priv->first_visible_child == NULL && actor == NULL) + return; + + if (priv->first_visible_child != NULL && + CLUTTER_ACTOR (priv->first_visible_child) == actor) + return; + + if (priv->first_visible_child != NULL) + { + st_widget_remove_style_pseudo_class (priv->first_visible_child, "first-child"); + g_clear_object (&priv->first_visible_child); + } + + if (actor == NULL) + return; + + if (ST_IS_WIDGET (actor)) + { + st_widget_add_style_pseudo_class (ST_WIDGET (actor), "first-child"); + priv->first_visible_child = g_object_ref (ST_WIDGET (actor)); + } +} + +static void +st_widget_set_last_visible_child (StWidget *widget, + ClutterActor *actor) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + + if (priv->last_visible_child == NULL && actor == NULL) + return; + + if (priv->last_visible_child != NULL && + CLUTTER_ACTOR (priv->last_visible_child) == actor) + return; + + if (priv->last_visible_child != NULL) + { + st_widget_remove_style_pseudo_class (priv->last_visible_child, "last-child"); + g_clear_object (&priv->last_visible_child); + } + + if (actor == NULL) + return; + + if (ST_IS_WIDGET (actor)) + { + st_widget_add_style_pseudo_class (ST_WIDGET (actor), "last-child"); + priv->last_visible_child = g_object_ref (ST_WIDGET (actor)); + } +} + +static void +st_widget_name_notify (StWidget *widget, + GParamSpec *pspec, + gpointer data) +{ + st_widget_style_changed (widget); +} + +static void +st_widget_reactive_notify (StWidget *widget, + GParamSpec *pspec, + gpointer data) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + + st_widget_update_insensitive (widget); + + if (priv->track_hover) + st_widget_sync_hover(widget); +} + +static ClutterActor * +find_nearest_visible_backwards (ClutterActor *actor) +{ + ClutterActor *prev = actor; + + while (prev != NULL && !clutter_actor_is_visible (prev)) + prev = clutter_actor_get_previous_sibling (prev); + return prev; +} + +static ClutterActor * +find_nearest_visible_forward (ClutterActor *actor) +{ + ClutterActor *next = actor; + + while (next != NULL && !clutter_actor_is_visible (next)) + next = clutter_actor_get_next_sibling (next); + return next; +} + +static gboolean +st_widget_update_child_styles (StWidget *widget) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + + if (priv->first_child_dirty) + { + ClutterActor *first_child; + + priv->first_child_dirty = FALSE; + + first_child = clutter_actor_get_first_child (CLUTTER_ACTOR (widget)); + st_widget_set_first_visible_child (widget, + find_nearest_visible_forward (first_child)); + } + + if (priv->last_child_dirty) + { + ClutterActor *last_child; + + priv->last_child_dirty = FALSE; + + last_child = clutter_actor_get_last_child (CLUTTER_ACTOR (widget)); + st_widget_set_last_visible_child (widget, + find_nearest_visible_backwards (last_child)); + } + + priv->update_child_styles_id = 0; + return G_SOURCE_REMOVE; +} + +static void +st_widget_queue_child_styles_update (StWidget *widget) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + + if (priv->update_child_styles_id != 0) + return; + + priv->update_child_styles_id = g_idle_add ((GSourceFunc) st_widget_update_child_styles, widget); +} + +static void +st_widget_visible_notify (StWidget *widget, + GParamSpec *pspec, + gpointer data) +{ + StWidgetPrivate *parent_priv; + ClutterActor *actor = CLUTTER_ACTOR (widget); + ClutterActor *parent = clutter_actor_get_parent (actor); + + if (parent == NULL || !ST_IS_WIDGET (parent)) + return; + + parent_priv = st_widget_get_instance_private (ST_WIDGET (parent)); + + if (clutter_actor_is_visible (actor)) + { + ClutterActor *before, *after; + + before = clutter_actor_get_previous_sibling (actor); + if (find_nearest_visible_backwards (before) == NULL) + parent_priv->first_child_dirty = TRUE; + + after = clutter_actor_get_next_sibling (actor); + if (find_nearest_visible_forward (after) == NULL) + parent_priv->last_child_dirty = TRUE; + } + else + { + if (st_widget_has_style_pseudo_class (widget, "first-child")) + parent_priv->first_child_dirty = TRUE; + + if (st_widget_has_style_pseudo_class (widget, "last-child")) + parent_priv->last_child_dirty = TRUE; + } + + if (parent_priv->first_child_dirty || parent_priv->last_child_dirty) + st_widget_queue_child_styles_update (ST_WIDGET (parent)); +} + +static void +st_widget_first_child_notify (StWidget *widget, + GParamSpec *pspec, + gpointer data) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + + priv->first_child_dirty = TRUE; + st_widget_queue_child_styles_update (widget); +} + +static void +st_widget_last_child_notify (StWidget *widget, + GParamSpec *pspec, + gpointer data) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + + priv->last_child_dirty = TRUE; + st_widget_queue_child_styles_update (widget); +} + +static void +st_widget_init (StWidget *actor) +{ + StWidgetPrivate *priv; + guint i; + + priv = st_widget_get_instance_private (actor); + priv->transition_animation = NULL; + priv->local_state_set = atk_state_set_new (); + + /* connect style changed */ + g_signal_connect (actor, "notify::name", G_CALLBACK (st_widget_name_notify), NULL); + g_signal_connect (actor, "notify::reactive", G_CALLBACK (st_widget_reactive_notify), NULL); + + g_signal_connect (actor, "notify::visible", G_CALLBACK (st_widget_visible_notify), NULL); + g_signal_connect (actor, "notify::first-child", G_CALLBACK (st_widget_first_child_notify), NULL); + g_signal_connect (actor, "notify::last-child", G_CALLBACK (st_widget_last_child_notify), NULL); + priv->texture_file_changed_id = g_signal_connect (st_texture_cache_get_default (), "texture-file-changed", + G_CALLBACK (st_widget_texture_cache_changed), actor); + + for (i = 0; i < G_N_ELEMENTS (priv->paint_states); i++) + st_theme_node_paint_state_init (&priv->paint_states[i]); +} + +static void +on_transition_completed (StThemeNodeTransition *transition, + StWidget *widget) +{ + next_paint_state (widget); + + st_theme_node_paint_state_copy (current_paint_state (widget), + st_theme_node_transition_get_new_paint_state (transition)); + + st_widget_remove_transition (widget); +} + +static void +st_widget_recompute_style (StWidget *widget, + StThemeNode *old_theme_node) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + StThemeNode *new_theme_node = st_widget_get_theme_node (widget); + int transition_duration; + StSettings *settings; + gboolean paint_equal, geometry_equal = FALSE; + gboolean animations_enabled; + + if (new_theme_node == old_theme_node) + { + priv->is_style_dirty = FALSE; + return; + } + + _st_theme_node_apply_margins (new_theme_node, CLUTTER_ACTOR (widget)); + + if (old_theme_node) + geometry_equal = st_theme_node_geometry_equal (old_theme_node, new_theme_node); + if (!geometry_equal) + clutter_actor_queue_relayout ((ClutterActor *) widget); + + transition_duration = st_theme_node_get_transition_duration (new_theme_node); + + paint_equal = st_theme_node_paint_equal (old_theme_node, new_theme_node); + + settings = st_settings_get (); + g_object_get (settings, "enable-animations", &animations_enabled, NULL); + + if (animations_enabled && transition_duration > 0) + { + if (priv->transition_animation != NULL) + { + st_theme_node_transition_update (priv->transition_animation, + new_theme_node); + } + else if (old_theme_node && !paint_equal) + { + /* Since our transitions are only of the painting done by StThemeNode, we + * only want to start a transition when what is painted changes; if + * other visual aspects like the foreground color of a label change, + * we can't animate that anyways. + */ + + priv->transition_animation = + st_theme_node_transition_new (CLUTTER_ACTOR (widget), + old_theme_node, + new_theme_node, + current_paint_state (widget), + transition_duration); + + g_signal_connect (priv->transition_animation, "completed", + G_CALLBACK (on_transition_completed), widget); + g_signal_connect_swapped (priv->transition_animation, + "new-frame", + G_CALLBACK (clutter_actor_queue_redraw), + widget); + } + } + else if (priv->transition_animation) + { + st_widget_remove_transition (widget); + } + + if (!paint_equal) + { + clutter_actor_invalidate_paint_volume (CLUTTER_ACTOR (widget)); + + next_paint_state (widget); + + if (!st_theme_node_paint_equal (new_theme_node, current_paint_state (widget)->node)) + st_theme_node_paint_state_invalidate (current_paint_state (widget)); + } + + g_signal_emit (widget, signals[STYLE_CHANGED], 0); + + priv->is_style_dirty = FALSE; +} + +/** + * st_widget_ensure_style: + * @widget: A #StWidget + * + * Ensures that @widget has read its style information and propagated any + * changes to its children. + */ +void +st_widget_ensure_style (StWidget *widget) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (widget)); + + priv = st_widget_get_instance_private (widget); + + if (priv->is_style_dirty) + { + st_widget_recompute_style (widget, NULL); + notify_children_of_style_change (CLUTTER_ACTOR (widget)); + } +} + +/** + * st_widget_set_track_hover: + * @widget: A #StWidget + * @track_hover: %TRUE if the widget should track the pointer hover state + * + * Enables hover tracking on the #StWidget. + * + * If hover tracking is enabled, and the widget is visible and + * reactive, then @widget's #StWidget:hover property will be updated + * automatically to reflect whether the pointer is in @widget (or one + * of its children), and @widget's #StWidget:pseudo-class will have + * the "hover" class added and removed from it accordingly. + * + * Note that currently it is not possible to correctly track the hover + * state when another actor has a pointer grab. You can use + * st_widget_sync_hover() to update the property manually in this + * case. + */ +void +st_widget_set_track_hover (StWidget *widget, + gboolean track_hover) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (widget)); + + priv = st_widget_get_instance_private (widget); + + if (priv->track_hover != track_hover) + { + priv->track_hover = track_hover; + g_object_notify_by_pspec (G_OBJECT (widget), props[PROP_TRACK_HOVER]); + + if (priv->track_hover) + st_widget_sync_hover (widget); + else + st_widget_set_hover (widget, FALSE); + } +} + +/** + * st_widget_get_track_hover: + * @widget: A #StWidget + * + * Returns the current value of the #StWidget:track-hover property. See + * st_widget_set_track_hover() for more information. + * + * Returns: current value of track-hover on @widget + */ +gboolean +st_widget_get_track_hover (StWidget *widget) +{ + g_return_val_if_fail (ST_IS_WIDGET (widget), FALSE); + + return ST_WIDGET_PRIVATE (widget)->track_hover; +} + +/** + * st_widget_set_hover: + * @widget: A #StWidget + * @hover: whether the pointer is hovering over the widget + * + * Sets @widget's hover property and adds or removes "hover" from its + * pseudo class accordingly. + * + * If you have set #StWidget:track-hover, you should not need to call + * this directly. You can call st_widget_sync_hover() if the hover + * state might be out of sync due to another actor's pointer grab. + */ +void +st_widget_set_hover (StWidget *widget, + gboolean hover) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (widget)); + + priv = st_widget_get_instance_private (widget); + + if (priv->hover != hover) + { + priv->hover = hover; + if (priv->hover) + st_widget_add_style_pseudo_class (widget, "hover"); + else + st_widget_remove_style_pseudo_class (widget, "hover"); + g_object_notify_by_pspec (G_OBJECT (widget), props[PROP_HOVER]); + } +} + +/** + * st_widget_sync_hover: + * @widget: A #StWidget + * + * Sets @widget's hover state according to the current pointer + * position. This can be used to ensure that it is correct after + * (or during) a pointer grab. + */ +void +st_widget_sync_hover (StWidget *widget) +{ + ClutterInputDevice *pointer; + ClutterActor *stage; + ClutterActor *pointer_actor; + ClutterSeat *seat; + + seat = clutter_backend_get_default_seat (clutter_get_default_backend ()); + pointer = clutter_seat_get_pointer (seat); + stage = clutter_actor_get_stage (CLUTTER_ACTOR (widget)); + if (!stage) + return; + + pointer_actor = clutter_stage_get_device_actor (CLUTTER_STAGE (stage), pointer, NULL); + if (pointer_actor && clutter_actor_get_reactive (CLUTTER_ACTOR (widget))) + st_widget_set_hover (widget, clutter_actor_contains (CLUTTER_ACTOR (widget), pointer_actor)); + else + st_widget_set_hover (widget, FALSE); +} + +/** + * st_widget_get_hover: + * @widget: A #StWidget + * + * If #StWidget:track-hover is set, this returns whether the pointer + * is currently over the widget. + * + * Returns: current value of hover on @widget + */ +gboolean +st_widget_get_hover (StWidget *widget) +{ + g_return_val_if_fail (ST_IS_WIDGET (widget), FALSE); + + return ST_WIDGET_PRIVATE (widget)->hover; +} + +/** + * st_widget_set_can_focus: + * @widget: A #StWidget + * @can_focus: %TRUE if the widget can receive keyboard focus + * via keyboard navigation + * + * Marks @widget as being able to receive keyboard focus via + * keyboard navigation. + */ +void +st_widget_set_can_focus (StWidget *widget, + gboolean can_focus) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (widget)); + + priv = st_widget_get_instance_private (widget); + + if (priv->can_focus != can_focus) + { + priv->can_focus = can_focus; + g_object_notify_by_pspec (G_OBJECT (widget), props[PROP_CAN_FOCUS]); + } +} + +/** + * st_widget_get_can_focus: + * @widget: A #StWidget + * + * Returns the current value of the can-focus property. See + * st_widget_set_can_focus() for more information. + * + * Returns: current value of can-focus on @widget + */ +gboolean +st_widget_get_can_focus (StWidget *widget) +{ + g_return_val_if_fail (ST_IS_WIDGET (widget), FALSE); + + return ST_WIDGET_PRIVATE (widget)->can_focus; +} + +/** + * st_widget_popup_menu: + * @self: A #StWidget + * + * Asks the widget to pop-up a context menu by emitting #StWidget::popup-menu. + */ +void +st_widget_popup_menu (StWidget *self) +{ + g_signal_emit (self, signals[POPUP_MENU], 0); +} + +/* filter @children to contain only only actors that overlap @rbox + * when moving in @direction. (Assuming no transformations.) + */ +static GList * +filter_by_position (GList *children, + ClutterActorBox *rbox, + StDirectionType direction) +{ + ClutterActorBox cbox; + graphene_point3d_t abs_vertices[4]; + GList *l, *ret; + ClutterActor *child; + + for (l = children, ret = NULL; l; l = l->next) + { + child = l->data; + clutter_actor_get_abs_allocation_vertices (child, abs_vertices); + clutter_actor_box_from_vertices (&cbox, abs_vertices); + + /* Filter out children if they are in the wrong direction from + * @rbox, or if they don't overlap it. To account for floating- + * point imprecision, an actor is "down" (etc.) from an another + * actor even if it overlaps it by up to 0.1 pixels. + */ + switch (direction) + { + case ST_DIR_UP: + if (cbox.y2 > rbox->y1 + 0.1) + continue; + break; + + case ST_DIR_DOWN: + if (cbox.y1 < rbox->y2 - 0.1) + continue; + break; + + case ST_DIR_LEFT: + if (cbox.x2 > rbox->x1 + 0.1) + continue; + break; + + case ST_DIR_RIGHT: + if (cbox.x1 < rbox->x2 - 0.1) + continue; + break; + + case ST_DIR_TAB_BACKWARD: + case ST_DIR_TAB_FORWARD: + default: + g_return_val_if_reached (NULL); + } + + ret = g_list_prepend (ret, child); + } + + g_list_free (children); + return ret; +} + + +static void +get_midpoint (ClutterActorBox *box, + int *x, + int *y) +{ + *x = (box->x1 + box->x2) / 2; + *y = (box->y1 + box->y2) / 2; +} + +static double +get_distance (ClutterActor *actor, + ClutterActorBox *bbox) +{ + int ax, ay, bx, by, dx, dy; + ClutterActorBox abox; + graphene_point3d_t abs_vertices[4]; + + clutter_actor_get_abs_allocation_vertices (actor, abs_vertices); + clutter_actor_box_from_vertices (&abox, abs_vertices); + + get_midpoint (&abox, &ax, &ay); + get_midpoint (bbox, &bx, &by); + dx = ax - bx; + dy = ay - by; + + /* Not the exact distance, but good enough to sort by. */ + return dx*dx + dy*dy; +} + +static int +sort_by_distance (gconstpointer a, + gconstpointer b, + gpointer user_data) +{ + ClutterActor *actor_a = (ClutterActor *)a; + ClutterActor *actor_b = (ClutterActor *)b; + ClutterActorBox *box = user_data; + + return get_distance (actor_a, box) - get_distance (actor_b, box); +} + +static gboolean +st_widget_real_navigate_focus (StWidget *widget, + ClutterActor *from, + StDirectionType direction) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + ClutterActor *widget_actor, *focus_child; + GList *children, *l; + + widget_actor = CLUTTER_ACTOR (widget); + if (from == widget_actor) + return FALSE; + + /* Figure out if @from is a descendant of @widget, and if so, + * set @focus_child to the immediate child of @widget that + * contains (or *is*) @from. + */ + focus_child = from; + while (focus_child && clutter_actor_get_parent (focus_child) != widget_actor) + focus_child = clutter_actor_get_parent (focus_child); + + if (priv->can_focus) + { + if (!focus_child) + { + if (clutter_actor_is_mapped (widget_actor)) + { + /* Accept focus from outside */ + clutter_actor_grab_key_focus (widget_actor); + return TRUE; + } + else + { + /* Refuse to set focus on hidden actors */ + return FALSE; + } + } + else + { + /* Yield focus from within: since @widget itself is + * focusable we don't allow the focus to be navigated + * within @widget. + */ + return FALSE; + } + } + + /* See if we can navigate within @focus_child */ + if (focus_child && ST_IS_WIDGET (focus_child)) + { + if (st_widget_navigate_focus (ST_WIDGET (focus_child), from, direction, FALSE)) + return TRUE; + } + + children = st_widget_get_focus_chain (widget); + if (direction == ST_DIR_TAB_FORWARD || + direction == ST_DIR_TAB_BACKWARD) + { + /* At this point we know that we want to navigate focus to one of + * @widget's immediate children; the next one after @focus_child, or the + * first one if @focus_child is %NULL. (With "next" and "first" being + * determined by @direction.) + */ + if (direction == ST_DIR_TAB_BACKWARD) + children = g_list_reverse (children); + + if (focus_child) + { + /* Remove focus_child and any earlier children */ + while (children && children->data != focus_child) + children = g_list_delete_link (children, children); + if (children) + children = g_list_delete_link (children, children); + } + } + else /* direction is an arrow key, not tab */ + { + ClutterActorBox sort_box; + graphene_point3d_t abs_vertices[4]; + + /* Compute the allocation box of the previous focused actor. If there + * was no previous focus, use the coordinates of the appropriate edge of + * @widget. + * + * Note that all of this code assumes the actors are not + * transformed (or at most, they are all scaled by the same + * amount). If @widget or any of its children is rotated, or + * any child is inconsistently scaled, then the focus chain will + * probably be unpredictable. + */ + if (from) + { + clutter_actor_get_abs_allocation_vertices (from, abs_vertices); + clutter_actor_box_from_vertices (&sort_box, abs_vertices); + } + else + { + clutter_actor_get_abs_allocation_vertices (widget_actor, abs_vertices); + clutter_actor_box_from_vertices (&sort_box, abs_vertices); + switch (direction) + { + case ST_DIR_UP: + sort_box.y1 = sort_box.y2; + break; + case ST_DIR_DOWN: + sort_box.y2 = sort_box.y1; + break; + case ST_DIR_LEFT: + sort_box.x1 = sort_box.x2; + break; + case ST_DIR_RIGHT: + sort_box.x2 = sort_box.x1; + break; + case ST_DIR_TAB_FORWARD: + case ST_DIR_TAB_BACKWARD: + default: + g_warn_if_reached (); + } + } + + if (from) + children = filter_by_position (children, &sort_box, direction); + if (children) + children = g_list_sort_with_data (children, sort_by_distance, &sort_box); + } + + /* Now try each child in turn */ + for (l = children; l; l = l->next) + { + if (ST_IS_WIDGET (l->data)) + { + if (st_widget_navigate_focus (l->data, from, direction, FALSE)) + { + g_list_free (children); + return TRUE; + } + } + } + + g_list_free (children); + return FALSE; +} + + +/** + * st_widget_navigate_focus: + * @widget: the "top level" container + * @from: (nullable): the actor that the focus is coming from + * @direction: the direction focus is moving in + * @wrap_around: whether focus should wrap around + * + * Tries to update the keyboard focus within @widget in response to a + * keyboard event. + * + * If @from is a descendant of @widget, this attempts to move the + * keyboard focus to the next descendant of @widget (in the order + * implied by @direction) that has the #StWidget:can-focus property + * set. If @from is %NULL, this attempts to focus either @widget + * itself, or its first descendant in the order implied by + * @direction. If @from is outside of @widget, it behaves as if it was + * a descendant if @direction is one of the directional arrows and as + * if it was %NULL otherwise. + * + * If a container type is marked #StWidget:can-focus, the expected + * behavior is that it will only take up a single slot on the focus + * chain as a whole, rather than allowing navigation between its child + * actors (or having a distinction between itself being focused and + * one of its children being focused). + * + * Some widget classes might have slightly different behavior from the + * above, where that would make more sense. + * + * If @wrap_around is %TRUE and @from is a child of @widget, but the + * widget has no further children that can accept the focus in the + * given direction, then st_widget_navigate_focus() will try a second + * time, using a %NULL @from, which should cause it to reset the focus + * to the first available widget in the given direction. + * + * Returns: %TRUE if clutter_actor_grab_key_focus() has been + * called on an actor. %FALSE if not. + */ +gboolean +st_widget_navigate_focus (StWidget *widget, + ClutterActor *from, + StDirectionType direction, + gboolean wrap_around) +{ + g_return_val_if_fail (ST_IS_WIDGET (widget), FALSE); + + if (ST_WIDGET_GET_CLASS (widget)->navigate_focus (widget, from, direction)) + return TRUE; + if (wrap_around && from && clutter_actor_contains (CLUTTER_ACTOR (widget), from)) + return ST_WIDGET_GET_CLASS (widget)->navigate_focus (widget, NULL, direction); + return FALSE; +} + +static gboolean +append_actor_text (GString *desc, + ClutterActor *actor) +{ + if (CLUTTER_IS_TEXT (actor)) + { + g_string_append_printf (desc, " (\"%s\")", + clutter_text_get_text (CLUTTER_TEXT (actor))); + return TRUE; + } + else if (ST_IS_LABEL (actor)) + { + g_string_append_printf (desc, " (\"%s\")", + st_label_get_text (ST_LABEL (actor))); + return TRUE; + } + else + return FALSE; +} + +/** + * st_describe_actor: + * @actor: a #ClutterActor + * + * Creates a string describing @actor, for use in debugging. This + * includes the class name and actor name (if any), plus if @actor + * is an #StWidget, its style class and pseudo class names. + * + * Returns: the debug name. + */ +char * +st_describe_actor (ClutterActor *actor) +{ + GString *desc; + const char *name; + int i; + + if (!actor) + return g_strdup ("[null]"); + + desc = g_string_new (NULL); + g_string_append_printf (desc, "[%p %s", actor, + G_OBJECT_TYPE_NAME (actor)); + + if (ST_IS_WIDGET (actor)) + { + const char *style_class = st_widget_get_style_class_name (ST_WIDGET (actor)); + const char *pseudo_class = st_widget_get_style_pseudo_class (ST_WIDGET (actor)); + char **classes; + + if (style_class) + { + classes = g_strsplit (style_class, ",", -1); + for (i = 0; classes[i]; i++) + { + g_strchug (classes[i]); + g_string_append_printf (desc, ".%s", classes[i]); + } + g_strfreev (classes); + } + + if (pseudo_class) + { + classes = g_strsplit (pseudo_class, ",", -1); + for (i = 0; classes[i]; i++) + { + g_strchug (classes[i]); + g_string_append_printf (desc, ":%s", classes[i]); + } + g_strfreev (classes); + } + } + + name = clutter_actor_get_name (actor); + if (name) + g_string_append_printf (desc, " \"%s\"", name); + + if (!append_actor_text (desc, actor)) + { + GList *children, *l; + + /* Do a limited search of @actor's children looking for a label */ + children = clutter_actor_get_children (actor); + for (l = children, i = 0; l && i < 20; l = l->next, i++) + { + if (append_actor_text (desc, l->data)) + break; + children = g_list_concat (children, clutter_actor_get_children (l->data)); + } + g_list_free (children); + } + + g_string_append_c (desc, ']'); + + return g_string_free (desc, FALSE); +} + +/** + * st_widget_get_label_actor: + * @widget: a #StWidget + * + * Gets the label that identifies @widget if it is defined + * + * Returns: (transfer none): the label that identifies the widget + */ +ClutterActor * +st_widget_get_label_actor (StWidget *widget) +{ + g_return_val_if_fail (ST_IS_WIDGET (widget), NULL); + + return ST_WIDGET_PRIVATE (widget)->label_actor; +} + +/** + * st_widget_set_label_actor: + * @widget: a #StWidget + * @label: a #ClutterActor + * + * Sets @label as the #ClutterActor that identifies (labels) + * @widget. @label can be %NULL to indicate that @widget is not + * labelled any more + */ + +void +st_widget_set_label_actor (StWidget *widget, + ClutterActor *label) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (widget)); + + priv = st_widget_get_instance_private (widget); + + if (priv->label_actor != label) + { + if (priv->label_actor) + g_object_unref (priv->label_actor); + + if (label != NULL) + priv->label_actor = g_object_ref (label); + else + priv->label_actor = NULL; + + g_object_notify_by_pspec (G_OBJECT (widget), props[PROP_LABEL_ACTOR]); + } +} + +/** + * st_widget_set_accessible_name: + * @widget: widget to set the accessible name for + * @name: (nullable): a character string to be set as the accessible name + * + * This method sets @name as the accessible name for @widget. + * + * Usually you will have no need to set the accessible name for an + * object, as usually there is a label for most of the interface + * elements. So in general it is better to just use + * @st_widget_set_label_actor. This method is only required when you + * need to set an accessible name and there is no available label + * object. + * + */ +void +st_widget_set_accessible_name (StWidget *widget, + const gchar *name) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (widget)); + + priv = st_widget_get_instance_private (widget); + + if (g_strcmp0 (name, priv->accessible_name) == 0) + return; + + if (priv->accessible_name != NULL) + g_free (priv->accessible_name); + + priv->accessible_name = g_strdup (name); + g_object_notify_by_pspec (G_OBJECT (widget), props[PROP_ACCESSIBLE_NAME]); +} + +/** + * st_widget_get_accessible_name: + * @widget: widget to get the accessible name for + * + * Gets the accessible name for this widget. See + * st_widget_set_accessible_name() for more information. + * + * Returns: a character string representing the accessible name + * of the widget. + */ +const gchar * +st_widget_get_accessible_name (StWidget *widget) +{ + g_return_val_if_fail (ST_IS_WIDGET (widget), NULL); + + return ST_WIDGET_PRIVATE (widget)->accessible_name; +} + +/** + * st_widget_set_accessible_role: + * @widget: widget to set the accessible role for + * @role: The role to use + * + * This method sets @role as the accessible role for @widget. This + * role describes what kind of user interface element @widget is and + * is provided so that assistive technologies know how to present + * @widget to the user. + * + * Usually you will have no need to set the accessible role for an + * object, as this information is extracted from the context of the + * object (ie: a #StButton has by default a push button role). This + * method is only required when you need to redefine the role + * currently associated with the widget, for instance if it is being + * used in an unusual way (ie: a #StButton used as a togglebutton), or + * if a generic object is used directly (ie: a container as a menu + * item). + * + * If @role is #ATK_ROLE_INVALID, the role will not be changed + * and the accessible's default role will be used instead. + */ +void +st_widget_set_accessible_role (StWidget *widget, + AtkRole role) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (widget)); + + priv = st_widget_get_instance_private (widget); + + if (priv->accessible_role == role) + return; + + priv->accessible_role = role; + + g_object_notify_by_pspec (G_OBJECT (widget), props[PROP_ACCESSIBLE_ROLE]); +} + + +/** + * st_widget_get_accessible_role: + * @widget: widget to get the accessible role for + * + * Gets the #AtkRole for this widget. See + * st_widget_set_accessible_role() for more information. + * + * Returns: accessible #AtkRole for this widget + */ +AtkRole +st_widget_get_accessible_role (StWidget *widget) +{ + StWidgetPrivate *priv; + AtkRole role = ATK_ROLE_INVALID; + + g_return_val_if_fail (ST_IS_WIDGET (widget), ATK_ROLE_INVALID); + + priv = st_widget_get_instance_private (widget); + + if (priv->accessible_role != ATK_ROLE_INVALID) + role = priv->accessible_role; + else if (priv->accessible != NULL) + role = atk_object_get_role (priv->accessible); + + return role; +} + +static void +notify_accessible_state_change (StWidget *widget, + AtkStateType state, + gboolean value) +{ + StWidgetPrivate *priv = st_widget_get_instance_private (widget); + + if (priv->accessible != NULL) + atk_object_notify_state_change (priv->accessible, state, value); +} + +/** + * st_widget_add_accessible_state: + * @widget: A #StWidget + * @state: #AtkStateType state to add + * + * This method adds @state as one of the accessible states for + * @widget. The list of states of a widget describes the current state + * of user interface element @widget and is provided so that assistive + * technologies know how to present @widget to the user. + * + * Usually you will have no need to add accessible states for an + * object, as the accessible object can extract most of the states + * from the object itself (ie: a #StButton knows when it is pressed). + * This method is only required when one cannot extract the + * information automatically from the object itself (i.e.: a generic + * container used as a toggle menu item will not automatically include + * the toggled state). + * + */ +void +st_widget_add_accessible_state (StWidget *widget, + AtkStateType state) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (widget)); + + priv = st_widget_get_instance_private (widget); + + if (atk_state_set_add_state (priv->local_state_set, state)) + notify_accessible_state_change (widget, state, TRUE); +} + +/** + * st_widget_remove_accessible_state: + * @widget: A #StWidget + * @state: #AtkState state to remove + * + * This method removes @state as on of the accessible states for + * @widget. See st_widget_add_accessible_state() for more information. + * + */ +void +st_widget_remove_accessible_state (StWidget *widget, + AtkStateType state) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (widget)); + + priv = st_widget_get_instance_private (widget); + + if (atk_state_set_remove_state (priv->local_state_set, state)) + notify_accessible_state_change (widget, state, FALSE); +} + +/******************************************************************************/ +/*************************** ACCESSIBILITY SUPPORT ****************************/ +/******************************************************************************/ + +/* GObject */ + +static void st_widget_accessible_dispose (GObject *gobject); + +/* AtkObject */ +static AtkStateSet *st_widget_accessible_ref_state_set (AtkObject *obj); +static void st_widget_accessible_initialize (AtkObject *obj, + gpointer data); +static AtkRole st_widget_accessible_get_role (AtkObject *obj); + +/* Private methods */ +static void on_pseudo_class_notify (GObject *gobject, + GParamSpec *pspec, + gpointer data); +static void on_can_focus_notify (GObject *gobject, + GParamSpec *pspec, + gpointer data); +static void on_label_notify (GObject *gobject, + GParamSpec *pspec, + gpointer data); +static void check_pseudo_class (StWidgetAccessible *self, + StWidget *widget); +static void check_labels (StWidgetAccessible *self, + StWidget *widget); + +struct _StWidgetAccessiblePrivate +{ + /* Cached values (used to avoid extra notifications) */ + gboolean selected; + gboolean checked; + + /* The current_label. Right now there are the proper atk + * relationships between this object and the label + */ + AtkObject *current_label; +}; + +G_DEFINE_TYPE_WITH_PRIVATE (StWidgetAccessible, st_widget_accessible, CALLY_TYPE_ACTOR) + +static gboolean +st_widget_has_accessible (ClutterActor *actor) +{ + StWidget *widget; + StWidgetPrivate *priv; + + g_return_val_if_fail (ST_IS_WIDGET (actor), FALSE); + + widget = ST_WIDGET (actor); + priv = st_widget_get_instance_private (widget); + + return priv->accessible != NULL; +} + +static AtkObject * +st_widget_get_accessible (ClutterActor *actor) +{ + StWidget *widget = NULL; + StWidgetPrivate *priv; + + g_return_val_if_fail (ST_IS_WIDGET (actor), NULL); + + widget = ST_WIDGET (actor); + priv = st_widget_get_instance_private (widget); + + if (priv->accessible == NULL) + { + priv->accessible = + g_object_new (ST_WIDGET_GET_CLASS (widget)->get_accessible_type (), + NULL); + + atk_object_initialize (priv->accessible, actor); + + /* AtkGObjectAccessible, which StWidgetAccessible derives from, clears + * the back reference to the object in a weak notify for the object; + * weak-ref notification, which occurs during g_object_real_dispose(), + * is then the optimal time to clear the forward reference. We + * can't clear the reference in dispose() before chaining up, since + * clutter_actor_dispose() causes notifications to be sent out, which + * will result in a new accessible object being created. + */ + g_object_add_weak_pointer (G_OBJECT (actor), + (gpointer *)&priv->accessible); + } + + return priv->accessible; +} + +/** + * st_widget_set_accessible: + * @widget: A #StWidget + * @accessible: an accessible (#AtkObject) + * + * This method allows to set a customly created accessible object to + * this widget. For example if you define a new subclass of + * #StWidgetAccessible at the javascript code. + * + * NULL is a valid value for @accessible. That contemplates the + * hypothetical case of not needing anymore a custom accessible object + * for the widget. Next call of st_widget_get_accessible() would + * create and return a default accessible. + * + * It assumes that the call to atk_object_initialize that bound the + * gobject with the custom accessible object was already called, so + * not a responsibility of this method. + * + */ +void +st_widget_set_accessible (StWidget *widget, + AtkObject *accessible) +{ + StWidgetPrivate *priv; + + g_return_if_fail (ST_IS_WIDGET (widget)); + g_return_if_fail (accessible == NULL || ATK_IS_GOBJECT_ACCESSIBLE (accessible)); + + priv = st_widget_get_instance_private (widget); + + if (priv->accessible != accessible) + { + if (priv->accessible) + { + g_object_remove_weak_pointer (G_OBJECT (widget), + (gpointer *)&priv->accessible); + g_object_unref (priv->accessible); + priv->accessible = NULL; + } + + if (accessible) + { + priv->accessible = g_object_ref (accessible); + /* See note in st_widget_get_accessible() */ + g_object_add_weak_pointer (G_OBJECT (widget), + (gpointer *)&priv->accessible); + } + else + priv->accessible = NULL; + } +} + +static const gchar * +st_widget_accessible_get_name (AtkObject *obj) +{ + const gchar* name = NULL; + + g_return_val_if_fail (ST_IS_WIDGET_ACCESSIBLE (obj), NULL); + + name = ATK_OBJECT_CLASS (st_widget_accessible_parent_class)->get_name (obj); + if (name == NULL) + { + StWidget *widget = NULL; + + widget = ST_WIDGET (atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (obj))); + + if (widget == NULL) + name = NULL; + else + name = st_widget_get_accessible_name (widget); + } + + return name; +} + +static void +st_widget_accessible_class_init (StWidgetAccessibleClass *klass) +{ + GObjectClass *gobject_class = G_OBJECT_CLASS (klass); + AtkObjectClass *atk_class = ATK_OBJECT_CLASS (klass); + + gobject_class->dispose = st_widget_accessible_dispose; + + atk_class->ref_state_set = st_widget_accessible_ref_state_set; + atk_class->initialize = st_widget_accessible_initialize; + atk_class->get_role = st_widget_accessible_get_role; + atk_class->get_name = st_widget_accessible_get_name; +} + +static void +st_widget_accessible_init (StWidgetAccessible *self) +{ + StWidgetAccessiblePrivate *priv = st_widget_accessible_get_instance_private (self); + + self->priv = priv; +} + +static void +st_widget_accessible_dispose (GObject *gobject) +{ + StWidgetAccessible *self = ST_WIDGET_ACCESSIBLE (gobject); + + if (self->priv->current_label) + { + g_object_unref (self->priv->current_label); + self->priv->current_label = NULL; + } + + G_OBJECT_CLASS (st_widget_accessible_parent_class)->dispose (gobject); +} + +static void +on_accessible_name_notify (GObject *gobject, + GParamSpec *pspec, + AtkObject *accessible) +{ + g_object_notify (G_OBJECT (accessible), "accessible-name"); +} + +static void +st_widget_accessible_initialize (AtkObject *obj, + gpointer data) +{ + ATK_OBJECT_CLASS (st_widget_accessible_parent_class)->initialize (obj, data); + + g_signal_connect (data, "notify::pseudo-class", + G_CALLBACK (on_pseudo_class_notify), + obj); + + g_signal_connect (data, "notify::can-focus", + G_CALLBACK (on_can_focus_notify), + obj); + + g_signal_connect (data, "notify::label-actor", + G_CALLBACK (on_label_notify), + obj); + + g_signal_connect (data, "notify::accessible-name", + G_CALLBACK (on_accessible_name_notify), + obj); + + /* Check the cached selected state and notify the first selection. + * Ie: it is required to ensure a first notification when Alt+Tab + * popup appears + */ + check_pseudo_class (ST_WIDGET_ACCESSIBLE (obj), ST_WIDGET (data)); + check_labels (ST_WIDGET_ACCESSIBLE (obj), ST_WIDGET (data)); +} + +static AtkStateSet * +st_widget_accessible_ref_state_set (AtkObject *obj) +{ + AtkStateSet *result = NULL; + AtkStateSet *aux_set = NULL; + ClutterActor *actor = NULL; + StWidget *widget = NULL; + StWidgetPrivate *widget_priv; + StWidgetAccessible *self = NULL; + + result = ATK_OBJECT_CLASS (st_widget_accessible_parent_class)->ref_state_set (obj); + + actor = CLUTTER_ACTOR (atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (obj))); + + if (actor == NULL) /* State is defunct */ + return result; + + widget = ST_WIDGET (actor); + self = ST_WIDGET_ACCESSIBLE (obj); + widget_priv = st_widget_get_instance_private (widget); + + /* priv->selected should be properly updated on the + * ATK_STATE_SELECTED notification callbacks + */ + if (self->priv->selected) + atk_state_set_add_state (result, ATK_STATE_SELECTED); + + if (self->priv->checked) + atk_state_set_add_state (result, ATK_STATE_CHECKED); + + /* On clutter there isn't any tip to know if a actor is focusable or + * not, anyone can receive the key_focus. For this reason + * cally_actor sets any actor as FOCUSABLE. This is not the case on + * St, where we have can_focus. But this means that we need to + * remove the state FOCUSABLE if it is not focusable + */ + if (st_widget_get_can_focus (widget)) + atk_state_set_add_state (result, ATK_STATE_FOCUSABLE); + else + atk_state_set_remove_state (result, ATK_STATE_FOCUSABLE); + + /* We add the states added externally if required */ + if (!atk_state_set_is_empty (widget_priv->local_state_set)) + { + aux_set = atk_state_set_or_sets (result, widget_priv->local_state_set); + + g_object_unref (result); /* previous result will not be used */ + result = aux_set; + } + + return result; +} + +static AtkRole +st_widget_accessible_get_role (AtkObject *obj) +{ + StWidget *widget = NULL; + StWidgetPrivate *priv; + + g_return_val_if_fail (ST_IS_WIDGET_ACCESSIBLE (obj), ATK_ROLE_INVALID); + + widget = ST_WIDGET (atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (obj))); + + if (widget == NULL) + return ATK_ROLE_INVALID; + + priv = st_widget_get_instance_private (widget); + if (priv->accessible_role != ATK_ROLE_INVALID) + return priv->accessible_role; + + return ATK_OBJECT_CLASS (st_widget_accessible_parent_class)->get_role (obj); +} + +static void +on_pseudo_class_notify (GObject *gobject, + GParamSpec *pspec, + gpointer data) +{ + check_pseudo_class (ST_WIDGET_ACCESSIBLE (data), + ST_WIDGET (gobject)); +} + +/* + * In some cases the only way to check some states are checking the + * pseudo-class. Like if the object is selected (see bug 637830) or if + * the object is toggled. This method also notifies a state change if + * the value is different to the one cached. + * + * We also assume that if the object uses that pseudo-class, it makes + * sense to notify that state change. It would be possible to refine + * that behaviour checking the role (ie: notify CHECKED changes only + * for CHECK_BUTTON roles). + * + * In a ideal world we would have a more standard way to get the + * state, like the widget-context (as in the case of + * gtktreeview-cells), or something like the property "can-focus". But + * for the moment this is enough, and we can update that in the future + * if required. + */ +static void +check_pseudo_class (StWidgetAccessible *self, + StWidget *widget) +{ + gboolean found = FALSE; + + found = st_widget_has_style_pseudo_class (widget, + "selected"); + + if (found != self->priv->selected) + { + self->priv->selected = found; + atk_object_notify_state_change (ATK_OBJECT (self), + ATK_STATE_SELECTED, + found); + } + + found = st_widget_has_style_pseudo_class (widget, + "checked"); + if (found != self->priv->checked) + { + self->priv->checked = found; + atk_object_notify_state_change (ATK_OBJECT (self), + ATK_STATE_CHECKED, + found); + } +} + +static void +on_can_focus_notify (GObject *gobject, + GParamSpec *pspec, + gpointer data) +{ + gboolean can_focus = st_widget_get_can_focus (ST_WIDGET (gobject)); + + atk_object_notify_state_change (ATK_OBJECT (data), + ATK_STATE_FOCUSABLE, can_focus); +} + +static void +on_label_notify (GObject *gobject, + GParamSpec *pspec, + gpointer data) +{ + check_labels (ST_WIDGET_ACCESSIBLE (data), ST_WIDGET (gobject)); +} + +static void +check_labels (StWidgetAccessible *widget_accessible, + StWidget *widget) +{ + ClutterActor *label = NULL; + AtkObject *label_accessible = NULL; + + /* We only call this method at startup, and when the label changes, + * so it is fine to remove the previous relationships if we have the + * current_label by default + */ + if (widget_accessible->priv->current_label != NULL) + { + AtkObject *previous_label = widget_accessible->priv->current_label; + + atk_object_remove_relationship (ATK_OBJECT (widget_accessible), + ATK_RELATION_LABELLED_BY, + previous_label); + + atk_object_remove_relationship (previous_label, + ATK_RELATION_LABEL_FOR, + ATK_OBJECT (widget_accessible)); + + g_object_unref (previous_label); + } + + label = st_widget_get_label_actor (widget); + if (label == NULL) + { + widget_accessible->priv->current_label = NULL; + } + else + { + label_accessible = clutter_actor_get_accessible (label); + widget_accessible->priv->current_label = g_object_ref (label_accessible); + + atk_object_add_relationship (ATK_OBJECT (widget_accessible), + ATK_RELATION_LABELLED_BY, + label_accessible); + + atk_object_add_relationship (label_accessible, + ATK_RELATION_LABEL_FOR, + ATK_OBJECT (widget_accessible)); + } +} + +/** + * st_widget_get_focus_chain: + * @widget: An #StWidget + * + * Gets a list of the focusable children of @widget, in "Tab" + * order. By default, this returns all visible + * (as in clutter_actor_is_visible()) children of @widget. + * + * Returns: (element-type Clutter.Actor) (transfer container): + * @widget's focusable children + */ +GList * +st_widget_get_focus_chain (StWidget *widget) +{ + return ST_WIDGET_GET_CLASS (widget)->get_focus_chain (widget); +} |