From e4283f6d48b98e764b988b43bbc86b9d52e6ec94 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:54:43 +0200 Subject: Adding upstream version 43.9. Signed-off-by: Daniel Baumann --- src/st/st-icon.c | 833 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 833 insertions(+) create mode 100644 src/st/st-icon.c (limited to 'src/st/st-icon.c') diff --git a/src/st/st-icon.c b/src/st/st-icon.c new file mode 100644 index 0000000..6009afe --- /dev/null +++ b/src/st/st-icon.c @@ -0,0 +1,833 @@ +/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ +/* + * st-icon.c: icon widget + * + * Copyright 2009, 2010 Intel Corporation. + * Copyright 2010 Red Hat, Inc. + * + * This program is free software; you can redistribute it and/or modify it + * under the terms and conditions of the GNU Lesser General Public License, + * version 2.1, as published by the Free Software Foundation. + * + * This program is distributed in the hope it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for + * more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +/** + * SECTION:st-icon + * @short_description: a simple styled icon actor + * + * #StIcon is a simple styled texture actor that displays an image from + * a stylesheet. + */ + +#include "st-enum-types.h" +#include "st-icon.h" +#include "st-texture-cache.h" +#include "st-theme-context.h" +#include "st-private.h" + +enum +{ + PROP_0, + + PROP_GICON, + PROP_FALLBACK_GICON, + + PROP_ICON_NAME, + PROP_ICON_SIZE, + PROP_FALLBACK_ICON_NAME, + + N_PROPS +}; + +static GParamSpec *props[N_PROPS] = { NULL, }; + +struct _StIconPrivate +{ + ClutterActor *icon_texture; + ClutterActor *pending_texture; + gulong opacity_handler_id; + + GIcon *gicon; + gint prop_icon_size; /* icon size set as property */ + gint theme_icon_size; /* icon size from theme node */ + gint icon_size; /* icon size we are using */ + GIcon *fallback_gicon; + gboolean needs_update; + + StIconColors *colors; + + CoglPipeline *shadow_pipeline; + StShadow *shadow_spec; + graphene_size_t shadow_size; +}; + +G_DEFINE_TYPE_WITH_PRIVATE (StIcon, st_icon, ST_TYPE_WIDGET) + +static void st_icon_update (StIcon *icon); +static gboolean st_icon_update_icon_size (StIcon *icon); +static void st_icon_update_shadow_pipeline (StIcon *icon); +static void st_icon_clear_shadow_pipeline (StIcon *icon); + +static GIcon *default_gicon = NULL; + +#define IMAGE_MISSING_ICON_NAME "image-missing" +#define DEFAULT_ICON_SIZE 48 + +static void +st_icon_set_property (GObject *gobject, + guint prop_id, + const GValue *value, + GParamSpec *pspec) +{ + StIcon *icon = ST_ICON (gobject); + + switch (prop_id) + { + case PROP_GICON: + st_icon_set_gicon (icon, g_value_get_object (value)); + break; + + case PROP_FALLBACK_GICON: + st_icon_set_fallback_gicon (icon, g_value_get_object (value)); + break; + + case PROP_ICON_NAME: + st_icon_set_icon_name (icon, g_value_get_string (value)); + break; + + case PROP_ICON_SIZE: + st_icon_set_icon_size (icon, g_value_get_int (value)); + break; + + case PROP_FALLBACK_ICON_NAME: + st_icon_set_fallback_icon_name (icon, g_value_get_string (value)); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); + break; + } +} + +static void +st_icon_get_property (GObject *gobject, + guint prop_id, + GValue *value, + GParamSpec *pspec) +{ + StIcon *icon = ST_ICON (gobject); + + switch (prop_id) + { + case PROP_GICON: + g_value_set_object (value, st_icon_get_gicon (icon)); + break; + + case PROP_FALLBACK_GICON: + g_value_set_object (value, st_icon_get_fallback_gicon (icon)); + break; + + case PROP_ICON_NAME: + g_value_set_string (value, st_icon_get_icon_name (icon)); + break; + + case PROP_ICON_SIZE: + g_value_set_int (value, st_icon_get_icon_size (icon)); + break; + + case PROP_FALLBACK_ICON_NAME: + g_value_set_string (value, st_icon_get_fallback_icon_name (icon)); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); + break; + } +} + +static void +st_icon_dispose (GObject *gobject) +{ + StIconPrivate *priv = ST_ICON (gobject)->priv; + + if (priv->icon_texture) + { + clutter_actor_destroy (priv->icon_texture); + priv->icon_texture = NULL; + } + + if (priv->pending_texture) + { + clutter_actor_destroy (priv->pending_texture); + g_object_unref (priv->pending_texture); + priv->pending_texture = NULL; + } + + g_clear_object (&priv->gicon); + g_clear_object (&priv->fallback_gicon); + g_clear_pointer (&priv->colors, st_icon_colors_unref); + g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref); + g_clear_pointer (&priv->shadow_spec, st_shadow_unref); + + G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject); +} + +static void +st_icon_paint (ClutterActor *actor, + ClutterPaintContext *paint_context) +{ + StIcon *icon = ST_ICON (actor); + StIconPrivate *priv = icon->priv; + + st_widget_paint_background (ST_WIDGET (actor), paint_context); + + if (priv->icon_texture) + { + st_icon_update_shadow_pipeline (icon); + + if (priv->shadow_pipeline) + { + ClutterActorBox allocation; + CoglFramebuffer *framebuffer; + + clutter_actor_get_allocation_box (priv->icon_texture, &allocation); + framebuffer = clutter_paint_context_get_framebuffer (paint_context); + _st_paint_shadow_with_opacity (priv->shadow_spec, + framebuffer, + priv->shadow_pipeline, + &allocation, + clutter_actor_get_paint_opacity (priv->icon_texture)); + } + + clutter_actor_paint (priv->icon_texture, paint_context); + } +} + +static void +st_icon_style_changed (StWidget *widget) +{ + StIcon *self = ST_ICON (widget); + StThemeNode *theme_node = st_widget_get_theme_node (widget); + StIconPrivate *priv = self->priv; + gboolean should_update = FALSE; + g_autoptr(StShadow) shadow_spec = NULL; + StIconColors *colors; + + shadow_spec = st_theme_node_get_shadow (theme_node, "icon-shadow"); + + if (shadow_spec && shadow_spec->inset) + { + g_warning ("The icon-shadow property does not support inset shadows"); + g_clear_pointer (&shadow_spec, st_shadow_unref); + } + + if ((shadow_spec && priv->shadow_spec && !st_shadow_equal (shadow_spec, priv->shadow_spec)) || + (shadow_spec && !priv->shadow_spec) || (!shadow_spec && priv->shadow_spec)) + { + st_icon_clear_shadow_pipeline (self); + + g_clear_pointer (&priv->shadow_spec, st_shadow_unref); + priv->shadow_spec = g_steal_pointer (&shadow_spec); + + should_update = TRUE; + } + + colors = st_theme_node_get_icon_colors (theme_node); + + if ((colors && priv->colors && !st_icon_colors_equal (colors, priv->colors)) || + (colors && !priv->colors) || (!colors && priv->colors)) + { + g_clear_pointer (&priv->colors, st_icon_colors_unref); + priv->colors = st_icon_colors_ref (colors); + + should_update = TRUE; + } + + priv->theme_icon_size = (int)(0.5 + st_theme_node_get_length (theme_node, "icon-size")); + + should_update |= st_icon_update_icon_size (self); + + if (priv->needs_update || should_update) + st_icon_update (self); + + ST_WIDGET_CLASS (st_icon_parent_class)->style_changed (widget); +} + +static void +st_icon_resource_scale_changed (ClutterActor *actor) +{ + st_icon_update (ST_ICON (actor)); + + if (CLUTTER_ACTOR_CLASS (st_icon_parent_class)->resource_scale_changed) + CLUTTER_ACTOR_CLASS (st_icon_parent_class)->resource_scale_changed (actor); +} + +static void +st_icon_class_init (StIconClass *klass) +{ + GObjectClass *object_class = G_OBJECT_CLASS (klass); + ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); + StWidgetClass *widget_class = ST_WIDGET_CLASS (klass); + + object_class->get_property = st_icon_get_property; + object_class->set_property = st_icon_set_property; + object_class->dispose = st_icon_dispose; + + actor_class->paint = st_icon_paint; + + widget_class->style_changed = st_icon_style_changed; + actor_class->resource_scale_changed = st_icon_resource_scale_changed; + + /** + * StIcon:gicon: + * + * The #GIcon being displayed by this #StIcon. + */ + props[PROP_GICON] = + g_param_spec_object ("gicon", + "GIcon", + "The GIcon shown by this icon actor", + G_TYPE_ICON, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StIcon:fallback-gicon: + * + * The fallback #GIcon to display if #StIcon:gicon fails to load. + */ + props[PROP_FALLBACK_GICON] = + g_param_spec_object ("fallback-gicon", + "Fallback GIcon", + "The fallback GIcon shown if the normal icon fails to load", + G_TYPE_ICON, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StIcon:icon-name: + * + * The name of the icon if the icon being displayed is a #GThemedIcon. + */ + props[PROP_ICON_NAME] = + g_param_spec_string ("icon-name", + "Icon name", + "An icon name", + NULL, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StIcon:icon-size: + * + * The size of the icon, if greater than `0`. Other the icon size is derived + * from the current style. + */ + props[PROP_ICON_SIZE] = + g_param_spec_int ("icon-size", + "Icon size", + "The size if the icon, if positive. Otherwise the size will be derived from the current style", + -1, G_MAXINT, -1, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /** + * StIcon:fallback-icon-name: + * + * The fallback icon name of the #StIcon. See st_icon_set_fallback_icon_name() + * for details. + */ + props[PROP_FALLBACK_ICON_NAME] = + g_param_spec_string ("fallback-icon-name", + "Fallback icon name", + "A fallback icon name", + NULL, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + g_object_class_install_properties (object_class, N_PROPS, props); +} + +static void +st_icon_init (StIcon *self) +{ + ClutterLayoutManager *layout_manager; + + if (G_UNLIKELY (default_gicon == NULL)) + default_gicon = g_themed_icon_new (IMAGE_MISSING_ICON_NAME); + + self->priv = st_icon_get_instance_private (self); + + layout_manager = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FILL, + CLUTTER_BIN_ALIGNMENT_FILL); + clutter_actor_set_layout_manager (CLUTTER_ACTOR (self), layout_manager); + + /* Set the icon size to -1 here to make sure we apply the scale to the + * default size on the first "style-changed" signal. */ + self->priv->icon_size = -1; + self->priv->prop_icon_size = -1; + + self->priv->shadow_pipeline = NULL; +} + +static void +st_icon_clear_shadow_pipeline (StIcon *icon) +{ + StIconPrivate *priv = icon->priv; + + g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref); + graphene_size_init (&priv->shadow_size, 0, 0); +} + +static void +st_icon_update_shadow_pipeline (StIcon *icon) +{ + StIconPrivate *priv = icon->priv; + + if (priv->icon_texture && priv->shadow_spec) + { + ClutterActorBox box; + float width, height; + + clutter_actor_get_allocation_box (CLUTTER_ACTOR (priv->icon_texture), + &box); + clutter_actor_box_get_size (&box, &width, &height); + + if (priv->shadow_pipeline == NULL || + priv->shadow_size.width != width || + priv->shadow_size.height != height) + { + st_icon_clear_shadow_pipeline (icon); + + priv->shadow_pipeline = + _st_create_shadow_pipeline_from_actor (priv->shadow_spec, + priv->icon_texture); + + if (priv->shadow_pipeline) + graphene_size_init (&priv->shadow_size, width, height); + } + } +} + +static void +on_content_changed (ClutterActor *actor, + GParamSpec *pspec, + StIcon *icon) +{ + st_icon_clear_shadow_pipeline (icon); +} + +static void +st_icon_finish_update (StIcon *icon) +{ + StIconPrivate *priv = icon->priv; + + if (priv->icon_texture) + { + clutter_actor_destroy (priv->icon_texture); + priv->icon_texture = NULL; + } + + if (priv->pending_texture) + { + priv->icon_texture = priv->pending_texture; + priv->pending_texture = NULL; + clutter_actor_set_x_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER); + clutter_actor_set_y_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER); + clutter_actor_add_child (CLUTTER_ACTOR (icon), priv->icon_texture); + + /* Remove the temporary ref we added */ + g_object_unref (priv->icon_texture); + + st_icon_clear_shadow_pipeline (icon); + + g_signal_connect_object (priv->icon_texture, "notify::content", + G_CALLBACK (on_content_changed), icon, 0); + } + + clutter_actor_queue_relayout (CLUTTER_ACTOR (icon)); +} + +static void +opacity_changed_cb (GObject *object, + GParamSpec *pspec, + gpointer user_data) +{ + StIcon *icon = user_data; + StIconPrivate *priv = icon->priv; + + g_clear_signal_handler (&priv->opacity_handler_id, priv->pending_texture); + + st_icon_finish_update (icon); +} + +static void +st_icon_update (StIcon *icon) +{ + StIconPrivate *priv = icon->priv; + StThemeNode *theme_node; + StTextureCache *cache; + gint paint_scale; + ClutterActor *stage; + StThemeContext *context; + float resource_scale; + + if (priv->pending_texture) + { + clutter_actor_destroy (priv->pending_texture); + g_object_unref (priv->pending_texture); + priv->pending_texture = NULL; + priv->opacity_handler_id = 0; + } + + if (priv->gicon == NULL && priv->fallback_gicon == NULL) + { + g_clear_pointer (&priv->icon_texture, clutter_actor_destroy); + return; + } + + priv->needs_update = TRUE; + + theme_node = st_widget_peek_theme_node (ST_WIDGET (icon)); + if (theme_node == NULL) + return; + + if (priv->icon_size <= 0) + return; + + resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (icon)); + + stage = clutter_actor_get_stage (CLUTTER_ACTOR (icon)); + context = st_theme_context_get_for_stage (CLUTTER_STAGE (stage)); + g_object_get (context, "scale-factor", &paint_scale, NULL); + + cache = st_texture_cache_get_default (); + + if (priv->gicon != NULL) + priv->pending_texture = st_texture_cache_load_gicon (cache, + theme_node, + priv->gicon, + priv->icon_size / paint_scale, + paint_scale, + resource_scale); + + if (priv->pending_texture == NULL && priv->fallback_gicon != NULL) + priv->pending_texture = st_texture_cache_load_gicon (cache, + theme_node, + priv->fallback_gicon, + priv->icon_size / paint_scale, + paint_scale, + resource_scale); + + if (priv->pending_texture == NULL) + priv->pending_texture = st_texture_cache_load_gicon (cache, + theme_node, + default_gicon, + priv->icon_size / paint_scale, + paint_scale, + resource_scale); + priv->needs_update = FALSE; + + if (priv->pending_texture) + { + g_object_ref_sink (priv->pending_texture); + + if (clutter_actor_get_opacity (priv->pending_texture) != 0 || priv->icon_texture == NULL) + { + /* This icon is ready for showing, or nothing else is already showing */ + st_icon_finish_update (icon); + } + else + { + /* Will be shown when fully loaded */ + priv->opacity_handler_id = g_signal_connect_object (priv->pending_texture, "notify::opacity", G_CALLBACK (opacity_changed_cb), icon, 0); + } + } + else if (priv->icon_texture) + { + clutter_actor_destroy (priv->icon_texture); + priv->icon_texture = NULL; + } +} + +static gboolean +st_icon_update_icon_size (StIcon *icon) +{ + StIconPrivate *priv = icon->priv; + int new_size; + gint scale = 1; + ClutterActor *stage; + StThemeContext *context; + + stage = clutter_actor_get_stage (CLUTTER_ACTOR (icon)); + if (stage != NULL) + { + context = st_theme_context_get_for_stage (CLUTTER_STAGE (stage)); + g_object_get (context, "scale-factor", &scale, NULL); + } + + if (priv->prop_icon_size > 0) + new_size = priv->prop_icon_size * scale; + else if (priv->theme_icon_size > 0) + new_size = priv->theme_icon_size; + else + new_size = DEFAULT_ICON_SIZE * scale; + + if (new_size != priv->icon_size) + { + priv->icon_size = new_size; + return TRUE; + } + + return FALSE; +} + +/** + * st_icon_new: + * + * Create a newly allocated #StIcon. + * + * Returns: A newly allocated #StIcon + */ +ClutterActor * +st_icon_new (void) +{ + return g_object_new (ST_TYPE_ICON, NULL); +} + +/** + * st_icon_get_icon_name: + * @icon: an #StIcon + * + * This is a convenience method to get the icon name of the current icon, if it + * is currenyly a #GThemedIcon, or %NULL otherwise. + * + * Returns: (transfer none) (nullable): The name of the icon or %NULL + */ +const gchar * +st_icon_get_icon_name (StIcon *icon) +{ + StIconPrivate *priv; + + g_return_val_if_fail (ST_IS_ICON (icon), NULL); + + priv = icon->priv; + + if (priv->gicon && G_IS_THEMED_ICON (priv->gicon)) + return g_themed_icon_get_names (G_THEMED_ICON (priv->gicon)) [0]; + else + return NULL; +} + +/** + * st_icon_set_icon_name: + * @icon: an #StIcon + * @icon_name: (nullable): the name of the icon + * + * This is a convenience method to set the #GIcon to a #GThemedIcon created + * using the given icon name. If @icon_name is an empty string, %NULL or + * fails to load, the fallback icon will be shown. + */ +void +st_icon_set_icon_name (StIcon *icon, + const gchar *icon_name) +{ + g_autoptr(GIcon) gicon = NULL; + + g_return_if_fail (ST_IS_ICON (icon)); + + if (g_strcmp0 (icon_name, st_icon_get_icon_name (icon)) == 0) + return; + + if (icon_name && *icon_name) + gicon = g_themed_icon_new_with_default_fallbacks (icon_name); + + g_object_freeze_notify (G_OBJECT (icon)); + + st_icon_set_gicon (icon, gicon); + g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_ICON_NAME]); + + g_object_thaw_notify (G_OBJECT (icon)); +} + +/** + * st_icon_get_gicon: + * @icon: an #StIcon + * + * Gets the current #GIcon in use. + * + * Returns: (nullable) (transfer none): The current #GIcon, if set, otherwise %NULL + */ +GIcon * +st_icon_get_gicon (StIcon *icon) +{ + g_return_val_if_fail (ST_IS_ICON (icon), NULL); + + return icon->priv->gicon; +} + +/** + * st_icon_set_gicon: + * @icon: an #StIcon + * @gicon: (nullable): a #GIcon + * + * Sets a #GIcon to show for the icon. If @gicon is %NULL or fails to load, + * the fallback icon set using st_icon_set_fallback_icon() will be shown. + */ +void +st_icon_set_gicon (StIcon *icon, GIcon *gicon) +{ + g_return_if_fail (ST_IS_ICON (icon)); + g_return_if_fail (gicon == NULL || G_IS_ICON (gicon)); + + if (g_icon_equal (icon->priv->gicon, gicon)) /* do nothing */ + return; + + g_set_object (&icon->priv->gicon, gicon); + g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_GICON]); + + st_icon_update (icon); +} + +/** + * st_icon_get_fallback_gicon: + * @icon: a #StIcon + * + * Gets the currently set fallback #GIcon. + * + * Returns: (transfer none): The fallback #GIcon, if set, otherwise %NULL + */ +GIcon * +st_icon_get_fallback_gicon (StIcon *icon) +{ + g_return_val_if_fail (ST_IS_ICON (icon), NULL); + + return icon->priv->fallback_gicon; +} + +/** + * st_icon_set_fallback_gicon: + * @icon: a #StIcon + * @fallback_gicon: (nullable): the fallback #GIcon + * + * Sets a fallback #GIcon to show if the normal icon fails to load. + * If @fallback_gicon is %NULL or fails to load, the icon is unset and no + * texture will be visible for the fallback icon. + */ +void +st_icon_set_fallback_gicon (StIcon *icon, + GIcon *fallback_gicon) +{ + g_return_if_fail (ST_IS_ICON (icon)); + g_return_if_fail (fallback_gicon == NULL || G_IS_ICON (fallback_gicon)); + + if (g_icon_equal (icon->priv->fallback_gicon, fallback_gicon)) + return; + + g_set_object (&icon->priv->fallback_gicon, fallback_gicon); + g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_FALLBACK_GICON]); + + st_icon_update (icon); +} + +/** + * st_icon_get_icon_size: + * @icon: an #StIcon + * + * Gets the explicit size set using st_icon_set_icon_size() for the icon. + * This is not necessarily the size that the icon will be displayed at. + * + * Returns: The explicitly set size, or -1 if no size has been set + */ +gint +st_icon_get_icon_size (StIcon *icon) +{ + g_return_val_if_fail (ST_IS_ICON (icon), -1); + + return icon->priv->prop_icon_size; +} + +/** + * st_icon_set_icon_size: + * @icon: an #StIcon + * @size: if positive, the new size, otherwise the size will be + * derived from the current style + * + * Sets an explicit size for the icon. Setting @size to -1 will use the size + * defined by the current style or the default icon size. + */ +void +st_icon_set_icon_size (StIcon *icon, + gint size) +{ + StIconPrivate *priv; + + g_return_if_fail (ST_IS_ICON (icon)); + + priv = icon->priv; + if (priv->prop_icon_size != size) + { + priv->prop_icon_size = size; + if (st_icon_update_icon_size (icon)) + st_icon_update (icon); + g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_ICON_SIZE]); + } +} + +/** + * st_icon_get_fallback_icon_name: + * @icon: an #StIcon + * + * This is a convenience method to get the icon name of the fallback + * #GThemedIcon that is currently set. + * + * Returns: (transfer none): The name of the icon or %NULL if no icon is set + */ +const gchar * +st_icon_get_fallback_icon_name (StIcon *icon) +{ + StIconPrivate *priv; + + g_return_val_if_fail (ST_IS_ICON (icon), NULL); + + priv = icon->priv; + + if (priv->fallback_gicon && G_IS_THEMED_ICON (priv->fallback_gicon)) + return g_themed_icon_get_names (G_THEMED_ICON (priv->fallback_gicon)) [0]; + else + return NULL; +} + +/** + * st_icon_set_fallback_icon_name: + * @icon: an #StIcon + * @fallback_icon_name: (nullable): the name of the fallback icon + * + * This is a convenience method to set the fallback #GIcon to a #GThemedIcon + * created using the given icon name. If @fallback_icon_name is an empty + * string, %NULL or fails to load, the icon is unset and no texture will + * be visible for the fallback icon. + */ +void +st_icon_set_fallback_icon_name (StIcon *icon, + const gchar *fallback_icon_name) +{ + g_autoptr(GIcon) gicon = NULL; + + g_return_if_fail (ST_IS_ICON (icon)); + + if (g_strcmp0 (fallback_icon_name, st_icon_get_fallback_icon_name (icon)) == 0) + return; + + if (fallback_icon_name && *fallback_icon_name) + gicon = g_themed_icon_new_with_default_fallbacks (fallback_icon_name); + + g_object_freeze_notify (G_OBJECT (icon)); + + st_icon_set_fallback_gicon (icon, gicon); + g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_FALLBACK_ICON_NAME]); + + g_object_thaw_notify (G_OBJECT (icon)); +} -- cgit v1.2.3