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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx | 697 |
1 files changed, 697 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx b/drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx new file mode 100644 index 000000000..c79af14dd --- /dev/null +++ b/drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx @@ -0,0 +1,697 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <sal/config.h> + +#include <algorithm> + +#include <primitive2d/graphicprimitivehelper2d.hxx> +#include <drawinglayer/animation/animationtiming.hxx> +#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> +#include <drawinglayer/primitive2d/animatedprimitive2d.hxx> +#include <drawinglayer/primitive2d/metafileprimitive2d.hxx> +#include <drawinglayer/primitive2d/transformprimitive2d.hxx> +#include <drawinglayer/primitive2d/maskprimitive2d.hxx> +#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> +#include <drawinglayer/geometry/viewinformation2d.hxx> +#include <basegfx/polygon/b2dpolygon.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <basegfx/numeric/ftools.hxx> + +// helper class for animated graphics + +#include <vcl/animate/Animation.hxx> +#include <vcl/graph.hxx> +#include <vcl/virdev.hxx> +#include <vcl/svapp.hxx> +#include <toolkit/helper/vclunohelper.hxx> +#include <vcl/skia/SkiaHelper.hxx> + +namespace drawinglayer::primitive2d +{ + namespace { + + class AnimatedGraphicPrimitive2D : public AnimatedSwitchPrimitive2D + { + private: + /// the geometric definition + basegfx::B2DHomMatrix maTransform; + + /** the Graphic with all its content possibilities, here only + animated is allowed and gets checked by isValidData(). + an instance of Graphic is used here since it's ref-counted + and thus a safe copy for now + */ + const Graphic maGraphic; + + /// local animation processing data, excerpt from maGraphic + ::Animation maAnimation; + + /// the on-demand created VirtualDevices for frame creation + ScopedVclPtrInstance< VirtualDevice > maVirtualDevice; + ScopedVclPtrInstance< VirtualDevice > maVirtualDeviceMask; + + // index of the next frame that would be regularly prepared + sal_uInt32 mnNextFrameToPrepare; + + /// buffering of 1st frame (always active) + Primitive2DReference maBufferedFirstFrame; + + /// buffering of all frames + std::vector<Primitive2DReference> maBufferedPrimitives; + bool mbBufferingAllowed; + + /// set if the animation is huge so that just always the next frame + /// is used instead of using timing + bool mbHugeSize; + + /// helper methods + bool isValidData() const + { + return (GraphicType::Bitmap == maGraphic.GetType() + && maGraphic.IsAnimated() + && maAnimation.Count()); + } + + void ensureVirtualDeviceSizeAndState() + { + if (!isValidData()) + return; + + const Size aCurrent(maVirtualDevice->GetOutputSizePixel()); + const Size aTarget(maAnimation.GetDisplaySizePixel()); + + if (aCurrent != aTarget) + { + maVirtualDevice->EnableMapMode(false); + maVirtualDeviceMask->EnableMapMode(false); + maVirtualDevice->SetOutputSizePixel(aTarget); + maVirtualDeviceMask->SetOutputSizePixel(aTarget); + } + + maVirtualDevice->Erase(); + maVirtualDeviceMask->Erase(); + const ::tools::Rectangle aRect(Point(0, 0), aTarget); + maVirtualDeviceMask->SetFillColor(COL_BLACK); + maVirtualDeviceMask->SetLineColor(); + maVirtualDeviceMask->DrawRect(aRect); + } + + sal_uInt32 generateStepTime(sal_uInt32 nIndex) const + { + const AnimationBitmap& rAnimationBitmap = maAnimation.Get(sal_uInt16(nIndex)); + sal_uInt32 nWaitTime(rAnimationBitmap.mnWait * 10); + + // Take care of special value for MultiPage TIFFs. ATM these shall just + // show their first page. Later we will offer some switching when object + // is selected. + if (ANIMATION_TIMEOUT_ON_CLICK == rAnimationBitmap.mnWait) + { + // ATM the huge value would block the timer, so + // use a long time to show first page (whole day) + nWaitTime = 100 * 60 * 60 * 24; + } + + // Bad trap: There are animated gifs with no set WaitTime (!). + // In that case use a default value. + if (0 == nWaitTime) + { + nWaitTime = 100; + } + + return nWaitTime; + } + + void createAndSetAnimationTiming() + { + if (!isValidData()) + return; + + animation::AnimationEntryLoop aAnimationLoop(maAnimation.GetLoopCount() ? maAnimation.GetLoopCount() : 0xffff); + const sal_uInt32 nCount(maAnimation.Count()); + + for (sal_uInt32 a(0); a < nCount; a++) + { + const sal_uInt32 aStepTime(generateStepTime(a)); + const animation::AnimationEntryFixed aTime(static_cast<double>(aStepTime), static_cast<double>(a) / static_cast<double>(nCount)); + + aAnimationLoop.append(aTime); + } + + animation::AnimationEntryList aAnimationEntryList; + aAnimationEntryList.append(aAnimationLoop); + + setAnimationEntry(aAnimationEntryList); + } + + Primitive2DReference createFromBuffer() const + { + // create BitmapEx by extracting from VirtualDevices + const Bitmap aMainBitmap(maVirtualDevice->GetBitmap(Point(), maVirtualDevice->GetOutputSizePixel())); + bool useAlphaMask = false; +#if defined(MACOSX) || defined(IOS) + useAlphaMask = true; +#else + // GetBitmap()-> AlphaMask is optimized with SkiaSalBitmap::InterpretAs8Bit(), 1bpp mask is not. + if( SkiaHelper::isVCLSkiaEnabled()) + useAlphaMask = true; +#endif + BitmapEx bitmap; + if( useAlphaMask ) + { + const AlphaMask aMaskBitmap(maVirtualDeviceMask->GetBitmap(Point(), maVirtualDeviceMask->GetOutputSizePixel())); + bitmap = BitmapEx(aMainBitmap, aMaskBitmap); + } + else + { + const Bitmap aMaskBitmap(maVirtualDeviceMask->GetBitmap(Point(), maVirtualDeviceMask->GetOutputSizePixel())); + bitmap = BitmapEx(aMainBitmap, aMaskBitmap); + } + + return Primitive2DReference( + new BitmapPrimitive2D( + VCLUnoHelper::CreateVCLXBitmap(bitmap), + getTransform())); + } + + void checkSafeToBuffer(sal_uInt32 nIndex) + { + if (mbBufferingAllowed) + { + // all frames buffered + if (!maBufferedPrimitives.empty() && nIndex < maBufferedPrimitives.size()) + { + if (!maBufferedPrimitives[nIndex].is()) + { + maBufferedPrimitives[nIndex] = createFromBuffer(); + + // check if buffering is complete + bool bBufferingComplete(true); + + for (auto const & a: maBufferedPrimitives) + { + if (!a.is()) + { + bBufferingComplete = false; + break; + } + } + + if (bBufferingComplete) + { + maVirtualDevice.disposeAndClear(); + maVirtualDeviceMask.disposeAndClear(); + } + } + } + } + else + { + // always buffer first frame + if (0 == nIndex && !maBufferedFirstFrame.is()) + { + maBufferedFirstFrame = createFromBuffer(); + } + } + } + + void createFrame(sal_uInt32 nTarget) + { + // mnNextFrameToPrepare is the target frame to create next (which implies that + // mnNextFrameToPrepare-1 *is* currently in the VirtualDevice when + // 0 != mnNextFrameToPrepare. nTarget is the target frame. + if (!isValidData()) + return; + + if (mnNextFrameToPrepare > nTarget) + { + // we are ahead request, reset mechanism to start at frame zero + ensureVirtualDeviceSizeAndState(); + mnNextFrameToPrepare = 0; + } + + while (mnNextFrameToPrepare <= nTarget) + { + // prepare step + const AnimationBitmap& rAnimationBitmap = maAnimation.Get(sal_uInt16(mnNextFrameToPrepare)); + + switch (rAnimationBitmap.meDisposal) + { + case Disposal::Not: + { + maVirtualDevice->DrawBitmapEx(rAnimationBitmap.maPositionPixel, rAnimationBitmap.maBitmapEx); + Bitmap aAlphaMask = rAnimationBitmap.maBitmapEx.GetAlpha(); + + if (aAlphaMask.IsEmpty()) + { + const Point aEmpty; + const ::tools::Rectangle aRect(aEmpty, maVirtualDeviceMask->GetOutputSizePixel()); + const Wallpaper aWallpaper(COL_BLACK); + maVirtualDeviceMask->DrawWallpaper(aRect, aWallpaper); + } + else + { + BitmapEx aExpandVisibilityMask(aAlphaMask, aAlphaMask); + maVirtualDeviceMask->DrawBitmapEx(rAnimationBitmap.maPositionPixel, aExpandVisibilityMask); + } + + break; + } + case Disposal::Back: + { + // #i70772# react on no mask, for primitives, too. + const Bitmap & rMask(rAnimationBitmap.maBitmapEx.GetAlpha()); + const Bitmap & rContent(rAnimationBitmap.maBitmapEx.GetBitmap()); + + maVirtualDeviceMask->Erase(); + maVirtualDevice->DrawBitmap(rAnimationBitmap.maPositionPixel, rContent); + + if (rMask.IsEmpty()) + { + const ::tools::Rectangle aRect(rAnimationBitmap.maPositionPixel, rContent.GetSizePixel()); + maVirtualDeviceMask->SetFillColor(COL_BLACK); + maVirtualDeviceMask->SetLineColor(); + maVirtualDeviceMask->DrawRect(aRect); + } + else + { + BitmapEx aExpandVisibilityMask(rMask, rMask); + maVirtualDeviceMask->DrawBitmapEx(rAnimationBitmap.maPositionPixel, aExpandVisibilityMask); + } + + break; + } + case Disposal::Previous: + { + maVirtualDevice->DrawBitmapEx(rAnimationBitmap.maPositionPixel, rAnimationBitmap.maBitmapEx); + BitmapEx aExpandVisibilityMask(rAnimationBitmap.maBitmapEx.GetAlpha(), rAnimationBitmap.maBitmapEx.GetAlpha()); + maVirtualDeviceMask->DrawBitmapEx(rAnimationBitmap.maPositionPixel, aExpandVisibilityMask); + break; + } + } + + // to not waste created data, check adding to buffers + checkSafeToBuffer(mnNextFrameToPrepare); + + mnNextFrameToPrepare++; + } + } + + Primitive2DReference tryTogetFromBuffer(sal_uInt32 nIndex) const + { + if (mbBufferingAllowed) + { + // all frames buffered, check if available + if (!maBufferedPrimitives.empty() && nIndex < maBufferedPrimitives.size()) + { + if (maBufferedPrimitives[nIndex].is()) + { + return maBufferedPrimitives[nIndex]; + } + } + } + else + { + // always buffer first frame, it's sometimes requested out-of-order + if (0 == nIndex && maBufferedFirstFrame.is()) + { + return maBufferedFirstFrame; + } + } + + return Primitive2DReference(); + } + + public: + /// constructor + AnimatedGraphicPrimitive2D( + const Graphic& rGraphic, + const basegfx::B2DHomMatrix& rTransform); + + /// data read access + const basegfx::B2DHomMatrix& getTransform() const { return maTransform; } + + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; + + /// override to deliver the correct expected frame dependent of timing + virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override; + }; + + } + + AnimatedGraphicPrimitive2D::AnimatedGraphicPrimitive2D( + const Graphic& rGraphic, + const basegfx::B2DHomMatrix& rTransform) + : AnimatedSwitchPrimitive2D( + animation::AnimationEntryList(), + Primitive2DContainer(), + false), + maTransform(rTransform), + maGraphic(rGraphic), + maAnimation(rGraphic.GetAnimation()), + maVirtualDevice(*Application::GetDefaultDevice()), + maVirtualDeviceMask(*Application::GetDefaultDevice()), + mnNextFrameToPrepare(SAL_MAX_UINT32), + mbBufferingAllowed(false), + mbHugeSize(false) + { + // initialize AnimationTiming, needed to detect which frame is requested + // in get2DDecomposition + createAndSetAnimationTiming(); + + // check if we allow buffering + if (isValidData()) + { + // allow buffering up to a size of: + // - 64 frames + // - sizes of 256x256 pixels + // This may be offered in option values if needed + static const sal_uInt64 nAllowedSize(64 * 256 * 256); + static const sal_uInt64 nHugeSize(10000000); + const Size aTarget(maAnimation.GetDisplaySizePixel()); + const sal_uInt64 nUsedSize(static_cast<sal_uInt64>(maAnimation.Count()) * aTarget.Width() * aTarget.Height()); + + if (nUsedSize < nAllowedSize) + { + mbBufferingAllowed = true; + } + + if (nUsedSize > nHugeSize) + { + mbHugeSize = true; + } + } + + // prepare buffer space + if (mbBufferingAllowed && isValidData()) + { + maBufferedPrimitives.resize(maAnimation.Count()); + } + } + + bool AnimatedGraphicPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const + { + // do not use 'GroupPrimitive2D::operator==' here, that would compare + // the children. Also do not use 'BasePrimitive2D::operator==', that would + // check the ID-Type. Since we are a simple derivation without own ID, + // use the dynamic_cast RTTI directly + const AnimatedGraphicPrimitive2D* pCompare = dynamic_cast<const AnimatedGraphicPrimitive2D*>(&rPrimitive); + + // use operator== of Graphic - if that is equal, the basic definition is equal + return (nullptr != pCompare + && getTransform() == pCompare->getTransform() + && maGraphic == pCompare->maGraphic); + } + + void AnimatedGraphicPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const + { + if (!isValidData()) + return; + + Primitive2DReference aRetval; + const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime())); + const sal_uInt32 nLen(maAnimation.Count()); + sal_uInt32 nIndex(basegfx::fround(fState * static_cast<double>(nLen))); + + // nIndex is the requested frame - it is in range [0..nLen[ + // create frame representation in VirtualDevices + if (nIndex >= nLen) + { + nIndex = nLen - 1; + } + + // check buffering shortcuts, may already be created + aRetval = tryTogetFromBuffer(nIndex); + + if (aRetval.is()) + { + rVisitor.visit(aRetval); + return; + } + + // if huge size (and not the buffered 1st frame) simply + // create next frame + if (mbHugeSize && 0 != nIndex && mnNextFrameToPrepare <= nIndex) + { + nIndex = mnNextFrameToPrepare % nLen; + } + + // frame not (yet) buffered or no buffering allowed, create it + const_cast<AnimatedGraphicPrimitive2D*>(this)->createFrame(nIndex); + + // try to get from buffer again, may have been added from createFrame + aRetval = tryTogetFromBuffer(nIndex); + + if (aRetval.is()) + { + rVisitor.visit(aRetval); + return; + } + + // did not work (not buffered and not 1st frame), create from buffer + aRetval = createFromBuffer(); + + rVisitor.visit(aRetval); + } + +} // end of namespace + +namespace drawinglayer::primitive2d +{ + void create2DDecompositionOfGraphic( + Primitive2DContainer& rContainer, + const Graphic& rGraphic, + const basegfx::B2DHomMatrix& rTransform) + { + Primitive2DContainer aRetval; + + switch(rGraphic.GetType()) + { + case GraphicType::Bitmap : + { + if(rGraphic.IsAnimated()) + { + // prepare specialized AnimatedGraphicPrimitive2D + aRetval.resize(1); + aRetval[0] = new AnimatedGraphicPrimitive2D( + rGraphic, + rTransform); + } + else if(rGraphic.getVectorGraphicData()) + { + // embedded Vector Graphic Data fill, create embed transform + const basegfx::B2DRange& rSvgRange(rGraphic.getVectorGraphicData()->getRange()); + + if(basegfx::fTools::more(rSvgRange.getWidth(), 0.0) && basegfx::fTools::more(rSvgRange.getHeight(), 0.0)) + { + // translate back to origin, scale to unit coordinates + basegfx::B2DHomMatrix aEmbedVectorGraphic( + basegfx::utils::createTranslateB2DHomMatrix( + -rSvgRange.getMinX(), + -rSvgRange.getMinY())); + + aEmbedVectorGraphic.scale( + 1.0 / rSvgRange.getWidth(), + 1.0 / rSvgRange.getHeight()); + + // apply created object transformation + aEmbedVectorGraphic = rTransform * aEmbedVectorGraphic; + + // add Vector Graphic Data primitives embedded + aRetval.resize(1); + aRetval[0] = new TransformPrimitive2D( + aEmbedVectorGraphic, + Primitive2DContainer(rGraphic.getVectorGraphicData()->getPrimitive2DSequence())); + } + } + else + { + aRetval.resize(1); + aRetval[0] = new BitmapPrimitive2D( + VCLUnoHelper::CreateVCLXBitmap(rGraphic.GetBitmapEx()), + rTransform); + } + + break; + } + + case GraphicType::GdiMetafile : + { + // create MetafilePrimitive2D + const GDIMetaFile& rMetafile = rGraphic.GetGDIMetaFile(); + + aRetval.resize(1); + aRetval[0] = new MetafilePrimitive2D( + rTransform, + rMetafile); + + // #i100357# find out if clipping is needed for this primitive. Unfortunately, + // there exist Metafiles who's content is bigger than the proposed PrefSize set + // at them. This is an error, but we need to work around this + const Size aMetaFilePrefSize(rMetafile.GetPrefSize()); + const Size aMetaFileRealSize( + rMetafile.GetBoundRect( + *Application::GetDefaultDevice()).GetSize()); + + if(aMetaFileRealSize.getWidth() > aMetaFilePrefSize.getWidth() + || aMetaFileRealSize.getHeight() > aMetaFilePrefSize.getHeight()) + { + // clipping needed. Embed to MaskPrimitive2D. Create children and mask polygon + basegfx::B2DPolygon aMaskPolygon(basegfx::utils::createUnitPolygon()); + aMaskPolygon.transform(rTransform); + + Primitive2DReference mask = new MaskPrimitive2D( + basegfx::B2DPolyPolygon(aMaskPolygon), + std::move(aRetval)); + aRetval = Primitive2DContainer { mask }; + } + break; + } + + default: + { + // nothing to create + break; + } + } + + rContainer.append(std::move(aRetval)); + } + + Primitive2DContainer create2DColorModifierEmbeddingsAsNeeded( + Primitive2DContainer&& rChildren, + GraphicDrawMode aGraphicDrawMode, + double fLuminance, + double fContrast, + double fRed, + double fGreen, + double fBlue, + double fGamma, + bool bInvert) + { + Primitive2DContainer aRetval; + + if(rChildren.empty()) + { + // no child content, done + return aRetval; + } + + // set child content as retval; that is what will be used as child content in all + // embeddings from here + aRetval = std::move(rChildren); + + if(GraphicDrawMode::Watermark == aGraphicDrawMode) + { + // this is solved by applying fixed values additionally to luminance + // and contrast, do it here and reset DrawMode to GraphicDrawMode::Standard + // original in svtools uses: + // #define WATERMARK_LUM_OFFSET 50 + // #define WATERMARK_CON_OFFSET -70 + fLuminance = std::clamp(fLuminance + 0.5, -1.0, 1.0); + fContrast = std::clamp(fContrast - 0.7, -1.0, 1.0); + aGraphicDrawMode = GraphicDrawMode::Standard; + } + + // DrawMode (GraphicDrawMode::Watermark already handled) + switch(aGraphicDrawMode) + { + case GraphicDrawMode::Greys: + { + // convert to grey + const Primitive2DReference aPrimitiveGrey( + new ModifiedColorPrimitive2D( + std::move(aRetval), + std::make_shared<basegfx::BColorModifier_gray>())); + + aRetval = Primitive2DContainer { aPrimitiveGrey }; + break; + } + case GraphicDrawMode::Mono: + { + // convert to mono (black/white with threshold 0.5) + const Primitive2DReference aPrimitiveBlackAndWhite( + new ModifiedColorPrimitive2D( + std::move(aRetval), + std::make_shared<basegfx::BColorModifier_black_and_white>(0.5))); + + aRetval = Primitive2DContainer { aPrimitiveBlackAndWhite }; + break; + } + default: // case GraphicDrawMode::Standard: + { + assert( + aGraphicDrawMode != GraphicDrawMode::Watermark + && "OOps, GraphicDrawMode::Watermark should already be handled (see above)"); + // nothing to do + break; + } + } + + // mnContPercent, mnLumPercent, mnRPercent, mnGPercent, mnBPercent + // handled in a single call + if(!basegfx::fTools::equalZero(fLuminance) + || !basegfx::fTools::equalZero(fContrast) + || !basegfx::fTools::equalZero(fRed) + || !basegfx::fTools::equalZero(fGreen) + || !basegfx::fTools::equalZero(fBlue)) + { + const Primitive2DReference aPrimitiveRGBLuminannceContrast( + new ModifiedColorPrimitive2D( + std::move(aRetval), + std::make_shared<basegfx::BColorModifier_RGBLuminanceContrast>( + fRed, + fGreen, + fBlue, + fLuminance, + fContrast))); + + aRetval = Primitive2DContainer { aPrimitiveRGBLuminannceContrast }; + } + + // gamma (boolean) + if(!basegfx::fTools::equal(fGamma, 1.0)) + { + const Primitive2DReference aPrimitiveGamma( + new ModifiedColorPrimitive2D( + std::move(aRetval), + std::make_shared<basegfx::BColorModifier_gamma>( + fGamma))); + + aRetval = Primitive2DContainer { aPrimitiveGamma }; + } + + // invert (boolean) + if(bInvert) + { + const Primitive2DReference aPrimitiveInvert( + new ModifiedColorPrimitive2D( + std::move(aRetval), + std::make_shared<basegfx::BColorModifier_invert>())); + + aRetval = Primitive2DContainer { aPrimitiveInvert }; + } + + return aRetval; + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |