diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /drawinglayer/source/processor3d | |
parent | Initial commit. (diff) | |
download | libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drawinglayer/source/processor3d')
-rw-r--r-- | drawinglayer/source/processor3d/baseprocessor3d.cxx | 63 | ||||
-rw-r--r-- | drawinglayer/source/processor3d/cutfindprocessor3d.cxx | 192 | ||||
-rw-r--r-- | drawinglayer/source/processor3d/defaultprocessor3d.cxx | 598 | ||||
-rw-r--r-- | drawinglayer/source/processor3d/geometry2dextractor.cxx | 153 | ||||
-rw-r--r-- | drawinglayer/source/processor3d/shadow3dextractor.cxx | 297 | ||||
-rw-r--r-- | drawinglayer/source/processor3d/zbufferprocessor3d.cxx | 638 |
6 files changed, 1941 insertions, 0 deletions
diff --git a/drawinglayer/source/processor3d/baseprocessor3d.cxx b/drawinglayer/source/processor3d/baseprocessor3d.cxx new file mode 100644 index 000000000..02d437a1a --- /dev/null +++ b/drawinglayer/source/processor3d/baseprocessor3d.cxx @@ -0,0 +1,63 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <drawinglayer/processor3d/baseprocessor3d.hxx> + + +using namespace com::sun::star; + + +namespace drawinglayer::processor3d +{ + void BaseProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& /*rCandidate*/) + { + } + + BaseProcessor3D::BaseProcessor3D(const geometry::ViewInformation3D& rViewInformation) + : maViewInformation3D(rViewInformation) + { + } + + BaseProcessor3D::~BaseProcessor3D() + { + } + + void BaseProcessor3D::process(const primitive3d::Primitive3DContainer& rSource) + { + if(rSource.empty()) + return; + + const size_t nCount(rSource.size()); + + for(size_t a(0); a < nCount; a++) + { + // get reference + const primitive3d::Primitive3DReference xReference(rSource[a]); + + if(xReference.is()) + { + const primitive3d::BasePrimitive3D* pBasePrimitive = static_cast< const primitive3d::BasePrimitive3D* >(xReference.get()); + processBasePrimitive3D(*pBasePrimitive); + } + } + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx new file mode 100644 index 000000000..cb1f737f5 --- /dev/null +++ b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx @@ -0,0 +1,192 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <drawinglayer/processor3d/cutfindprocessor3d.hxx> +#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> +#include <drawinglayer/primitive3d/transformprimitive3d.hxx> +#include <primitive3d/hatchtextureprimitive3d.hxx> +#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> +#include <basegfx/polygon/b3dpolygon.hxx> +#include <basegfx/polygon/b3dpolygontools.hxx> +#include <basegfx/polygon/b3dpolypolygontools.hxx> +#include <primitive3d/hiddengeometryprimitive3d.hxx> + + +namespace drawinglayer::processor3d +{ + CutFindProcessor::CutFindProcessor(const geometry::ViewInformation3D& rViewInformation, + const basegfx::B3DPoint& rFront, + const basegfx::B3DPoint& rBack, + bool bAnyHit) + : BaseProcessor3D(rViewInformation), + maFront(rFront), + maBack(rBack), + mbAnyHit(bAnyHit) + { + } + + void CutFindProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) + { + if(mbAnyHit && !maResult.empty()) + { + // stop processing as soon as a hit was recognized + return; + } + + // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rCandidate.getPrimitive3DID()) + { + case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : + { + // transform group. + const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate); + + // remember old and transform front, back to object coordinates + const basegfx::B3DPoint aLastFront(maFront); + const basegfx::B3DPoint aLastBack(maBack); + basegfx::B3DHomMatrix aInverseTrans(rPrimitive.getTransformation()); + aInverseTrans.invert(); + maFront *= aInverseTrans; + maBack *= aInverseTrans; + + // remember current and create new transformation; add new object transform from right side + const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); + const geometry::ViewInformation3D aNewViewInformation3D( + aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(), + aLastViewInformation3D.getOrientation(), + aLastViewInformation3D.getProjection(), + aLastViewInformation3D.getDeviceToView(), + aLastViewInformation3D.getViewTime(), + aLastViewInformation3D.getExtendedInformationSequence()); + updateViewInformation(aNewViewInformation3D); + + // #i102956# remember needed back-transform for found cuts (combine from right side) + const basegfx::B3DHomMatrix aLastCombinedTransform(maCombinedTransform); + maCombinedTransform = maCombinedTransform * rPrimitive.getTransformation(); + + // let break down + process(rPrimitive.getChildren()); + + // restore transformations and front, back + maCombinedTransform = aLastCombinedTransform; + updateViewInformation(aLastViewInformation3D); + maFront = aLastFront; + maBack = aLastBack; + break; + } + case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : + { + // PolygonHairlinePrimitive3D, not used for hit test with planes, ignore. This + // means that also thick line expansion will not be hit-tested as + // PolyPolygonMaterialPrimitive3D + break; + } + case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D : + { + // #i97321# + // For HatchTexturePrimitive3D, do not use the decomposition since it will produce + // clipped hatch lines in 3D. It can be used when the hatch also has a filling, but for + // simplicity, just use the children which are the PolyPolygonMaterialPrimitive3D + // which define the hatched areas anyways; for HitTest this is more than adequate + const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rCandidate); + process(rPrimitive.getChildren()); + break; + } + case PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D : + { + // HiddenGeometryPrimitive3D; the default decomposition would return an empty sequence, + // so force this primitive to process its children directly if the switch is set + // (which is the default). Else, ignore invisible content + const primitive3d::HiddenGeometryPrimitive3D& rHiddenGeometry(static_cast< const primitive3d::HiddenGeometryPrimitive3D& >(rCandidate)); + const primitive3d::Primitive3DContainer& rChildren = rHiddenGeometry.getChildren(); + + if(!rChildren.empty()) + { + process(rChildren); + } + + break; + } + case PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D : + { + const primitive3d::UnifiedTransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::UnifiedTransparenceTexturePrimitive3D& >(rCandidate); + const primitive3d::Primitive3DContainer& rChildren = rPrimitive.getChildren(); + + if(!rChildren.empty()) + { + process(rChildren); + } + + break; + } + case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : + { + // PolyPolygonMaterialPrimitive3D + const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate); + + if(!maFront.equal(maBack)) + { + const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon(); + const sal_uInt32 nPolyCount(rPolyPolygon.count()); + + if(nPolyCount) + { + const basegfx::B3DPolygon& aPolygon(rPolyPolygon.getB3DPolygon(0)); + const sal_uInt32 nPointCount(aPolygon.count()); + + if(nPointCount > 2) + { + const basegfx::B3DVector aPlaneNormal(aPolygon.getNormal()); + + if(!aPlaneNormal.equalZero()) + { + const basegfx::B3DPoint aPointOnPlane(aPolygon.getB3DPoint(0)); + double fCut(0.0); + + if(basegfx::utils::getCutBetweenLineAndPlane(aPlaneNormal, aPointOnPlane, maFront, maBack, fCut)) + { + const basegfx::B3DPoint aCutPoint(basegfx::interpolate(maFront, maBack, fCut)); + + if(basegfx::utils::isInside(rPolyPolygon, aCutPoint)) + { + // #i102956# add result. Do not forget to do this in the coordinate + // system the processor get started with, so use the collected + // combined transformation from processed TransformPrimitive3D's + maResult.push_back(maCombinedTransform * aCutPoint); + } + } + } + } + } + } + + break; + } + default : + { + // process recursively + process(rCandidate.get3DDecomposition(getViewInformation3D())); + break; + } + } + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/drawinglayer/source/processor3d/defaultprocessor3d.cxx b/drawinglayer/source/processor3d/defaultprocessor3d.cxx new file mode 100644 index 000000000..b9159c46c --- /dev/null +++ b/drawinglayer/source/processor3d/defaultprocessor3d.cxx @@ -0,0 +1,598 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <processor3d/defaultprocessor3d.hxx> +#include <primitive3d/textureprimitive3d.hxx> +#include <texture/texture.hxx> +#include <texture/texture3d.hxx> +#include <primitive3d/hatchtextureprimitive3d.hxx> +#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx> +#include <drawinglayer/primitive3d/polygonprimitive3d.hxx> +#include <basegfx/polygon/b3dpolygontools.hxx> +#include <drawinglayer/attribute/materialattribute3d.hxx> +#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> +#include <basegfx/polygon/b3dpolypolygontools.hxx> +#include <com/sun/star/drawing/ShadeMode.hpp> +#include <drawinglayer/primitive3d/transformprimitive3d.hxx> +#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> +#include <vcl/bitmapex.hxx> +#include <drawinglayer/attribute/sdrsceneattribute3d.hxx> +#include <drawinglayer/attribute/sdrlightingattribute3d.hxx> +#include <vcl/graph.hxx> +#include <basegfx/matrix/b2dhommatrixtools.hxx> + + +using namespace com::sun::star; + + +namespace drawinglayer::processor3d +{ + void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence) + { + const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren(); + + if(rSubSequence.empty()) + return; + + // rescue values + const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate(); + const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter(); + const bool bOldSimpleTextureActive(getSimpleTextureActive()); + std::shared_ptr< texture::GeoTexSvx > pOldTex = bTransparence ? mpTransparenceGeoTexSvx : mpGeoTexSvx; + + // create texture + const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getGradient(); + const basegfx::B2DRange aOutlineRange(0.0, 0.0, rPrimitive.getTextureSize().getX(), rPrimitive.getTextureSize().getY()); + const attribute::GradientStyle aGradientStyle(rFillGradient.getStyle()); + sal_uInt32 nSteps(rFillGradient.getSteps()); + const basegfx::BColor& aStart(rFillGradient.getStartColor()); + const basegfx::BColor& aEnd(rFillGradient.getEndColor()); + const sal_uInt32 nMaxSteps(sal_uInt32((aStart.getMaximumDistance(aEnd) * 127.5) + 0.5)); + std::shared_ptr< texture::GeoTexSvx > pNewTex; + + if(nMaxSteps) + { + // there IS a color distance + if(nSteps == 0) + { + nSteps = nMaxSteps; + } + + if(nSteps < 2) + { + nSteps = 2; + } + + if(nSteps > nMaxSteps) + { + nSteps = nMaxSteps; + } + + switch(aGradientStyle) + { + case attribute::GradientStyle::Linear: + { + pNewTex = std::make_shared<texture::GeoTexSvxGradientLinear>( + aOutlineRange, + aOutlineRange, + aStart, + aEnd, + nSteps, + rFillGradient.getBorder(), + rFillGradient.getAngle()); + break; + } + case attribute::GradientStyle::Axial: + { + pNewTex = std::make_shared<texture::GeoTexSvxGradientAxial>( + aOutlineRange, + aOutlineRange, + aStart, + aEnd, + nSteps, + rFillGradient.getBorder(), + rFillGradient.getAngle()); + break; + } + case attribute::GradientStyle::Radial: + { + pNewTex = + std::make_shared<texture::GeoTexSvxGradientRadial>( + aOutlineRange, + aStart, + aEnd, + nSteps, + rFillGradient.getBorder(), + rFillGradient.getOffsetX(), + rFillGradient.getOffsetY()); + break; + } + case attribute::GradientStyle::Elliptical: + { + pNewTex = + std::make_shared<texture::GeoTexSvxGradientElliptical>( + aOutlineRange, + aStart, + aEnd, + nSteps, + rFillGradient.getBorder(), + rFillGradient.getOffsetX(), + rFillGradient.getOffsetY(), + rFillGradient.getAngle()); + break; + } + case attribute::GradientStyle::Square: + { + pNewTex = + std::make_shared<texture::GeoTexSvxGradientSquare>( + aOutlineRange, + aStart, + aEnd, + nSteps, + rFillGradient.getBorder(), + rFillGradient.getOffsetX(), + rFillGradient.getOffsetY(), + rFillGradient.getAngle()); + break; + } + case attribute::GradientStyle::Rect: + { + pNewTex = + std::make_shared<texture::GeoTexSvxGradientRect>( + aOutlineRange, + aStart, + aEnd, + nSteps, + rFillGradient.getBorder(), + rFillGradient.getOffsetX(), + rFillGradient.getOffsetY(), + rFillGradient.getAngle()); + break; + } + } + + mbSimpleTextureActive = false; + } + else + { + // no color distance -> same color, use simple texture + pNewTex = std::make_shared<texture::GeoTexSvxMono>(aStart, 1.0 - aStart.luminance()); + mbSimpleTextureActive = true; + } + + // set created texture + if(bTransparence) + { + mpTransparenceGeoTexSvx = pNewTex; + } + else + { + mpGeoTexSvx = pNewTex; + } + + // process sub-list + process(rSubSequence); + + // restore values + mbModulate = bOldModulate; + mbFilter = bOldFilter; + mbSimpleTextureActive = bOldSimpleTextureActive; + + if(bTransparence) + { + mpTransparenceGeoTexSvx = pOldTex; + } + else + { + mpGeoTexSvx = pOldTex; + } + } + + void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive) + { + const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren(); + + if(rSubSequence.empty()) + return; + + // rescue values + const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate(); + const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter(); + std::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx; + + // calculate logic pixel size in object coordinates. Create transformation view + // to object by inverting ObjectToView + basegfx::B3DHomMatrix aInvObjectToView(getViewInformation3D().getObjectToView()); + aInvObjectToView.invert(); + + // back-project discrete coordinates to object coordinates and extract + // maximum distance + const basegfx::B3DPoint aZero(aInvObjectToView * basegfx::B3DPoint(0.0, 0.0, 0.0)); + const basegfx::B3DPoint aOne(aInvObjectToView * basegfx::B3DPoint(1.0, 1.0, 1.0)); + const basegfx::B3DVector aLogicPixel(aOne - aZero); + double fLogicPixelSizeWorld(std::max(std::max(fabs(aLogicPixel.getX()), fabs(aLogicPixel.getY())), fabs(aLogicPixel.getZ()))); + + // calculate logic pixel size in texture coordinates + const double fLogicTexSizeX(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getX()); + const double fLogicTexSizeY(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getY()); + const double fLogicTexSize(std::max(fLogicTexSizeX, fLogicTexSizeY)); + + // create texture and set + mpGeoTexSvx = std::make_shared<texture::GeoTexSvxMultiHatch>(rPrimitive, fLogicTexSize); + + // process sub-list + process(rSubSequence); + + // restore values + mbModulate = bOldModulate; + mbFilter = bOldFilter; + mpGeoTexSvx = pOldTex; + } + + void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive) + { + const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren(); + + if(rSubSequence.empty()) + return; + + // rescue values + const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate(); + const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter(); + std::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx; + + // create texture + const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPrimitive.getFillGraphicAttribute(); + + // #121194# For 3D texture we will use the BitmapRex representation + const BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx()); + + // create range scaled by texture size + basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange()); + + aGraphicRange.transform( + basegfx::utils::createScaleB2DHomMatrix( + rPrimitive.getTextureSize())); + + if(rFillGraphicAttribute.getTiling()) + { + mpGeoTexSvx = + std::make_shared<texture::GeoTexSvxBitmapExTiled>( + aBitmapEx, + aGraphicRange, + rFillGraphicAttribute.getOffsetX(), + rFillGraphicAttribute.getOffsetY()); + } + else + { + mpGeoTexSvx = + std::make_shared<texture::GeoTexSvxBitmapEx>( + aBitmapEx, + aGraphicRange); + } + + // process sub-list + process(rSubSequence); + + // restore values + mbModulate = bOldModulate; + mbFilter = bOldFilter; + mpGeoTexSvx = pOldTex; + } + + void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate) + { + const primitive3d::Primitive3DContainer& rSubSequence = rModifiedCandidate.getChildren(); + + if(!rSubSequence.empty()) + { + // put modifier on stack + maBColorModifierStack.push(rModifiedCandidate.getColorModifier()); + + // process sub-list + process(rModifiedCandidate.getChildren()); + + // remove modifier from stack + maBColorModifierStack.pop(); + } + } + + void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive) const + { + basegfx::B3DPolygon aHairline(rPrimitive.getB3DPolygon()); + + if(!aHairline.count()) + return; + + // hairlines need no extra data, clear it + aHairline.clearTextureCoordinates(); + aHairline.clearNormals(); + aHairline.clearBColors(); + + // transform to device coordinates (-1.0 .. 1.0) and check for visibility + aHairline.transform(getViewInformation3D().getObjectToView()); + const basegfx::B3DRange a3DRange(basegfx::utils::getRange(aHairline)); + const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY()); + + if(a2DRange.overlaps(maRasterRange)) + { + const attribute::MaterialAttribute3D aMaterial(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor())); + + rasterconvertB3DPolygon(aMaterial, aHairline); + } + } + + void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive) const + { + basegfx::B3DPolyPolygon aFill(rPrimitive.getB3DPolyPolygon()); + basegfx::BColor aObjectColor(rPrimitive.getMaterial().getColor()); + bool bPaintIt(aFill.count()); + + // #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals + const css::drawing::ShadeMode aShadeMode( + aFill.areNormalsUsed() ? + getSdrSceneAttribute().getShadeMode() : css::drawing::ShadeMode_FLAT); + + if(bPaintIt) + { + // get rid of texture coordinates if there is no texture + if(aFill.areTextureCoordinatesUsed() && !getGeoTexSvx() && !getTransparenceGeoTexSvx()) + { + aFill.clearTextureCoordinates(); + } + + // #i98295# get rid of normals and color early when not needed + if(css::drawing::ShadeMode_FLAT == aShadeMode) + { + aFill.clearNormals(); + aFill.clearBColors(); + } + + // transform to device coordinates (-1.0 .. 1.0) and check for visibility + aFill.transform(getViewInformation3D().getObjectToView()); + const basegfx::B3DRange a3DRange(basegfx::utils::getRange(aFill)); + const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY()); + + bPaintIt = a2DRange.overlaps(maRasterRange); + } + + // check if it shall be painted regarding hiding of normals (backface culling) + if(bPaintIt && !rPrimitive.getDoubleSided()) + { + // get plane normal of polygon in view coordinates (with ZBuffer values), + // left-handed coordinate system + const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0).getNormal()); + + if(aPlaneNormal.getZ() > 0.0) + { + bPaintIt = false; + } + } + + if(!bPaintIt) + return; + + // prepare ObjectToEye in NormalTransform + basegfx::B3DHomMatrix aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation()); + + if(getSdrSceneAttribute().getTwoSidedLighting()) + { + // get plane normal of polygon in view coordinates (with ZBuffer values), + // left-handed coordinate system + const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0).getNormal()); + + if(aPlaneNormal.getZ() > 0.0) + { + // mirror normals + aNormalTransform.scale(-1.0, -1.0, -1.0); + } + } + + switch(aShadeMode) + { + case css::drawing::ShadeMode_PHONG: + { + // phong shading. Transform normals to eye coor + aFill.transformNormals(aNormalTransform); + break; + } + case css::drawing::ShadeMode_SMOOTH: + { + // gouraud shading. Transform normals to eye coor + aFill.transformNormals(aNormalTransform); + + // prepare color model parameters, evtl. use blend color + const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor()); + const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular()); + const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission()); + const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity()); + + // solve color model for each normal vector, set colors at points. Clear normals. + for(sal_uInt32 a(0); a < aFill.count(); a++) + { + basegfx::B3DPolygon aPartFill(aFill.getB3DPolygon(a)); + + for(sal_uInt32 b(0); b < aPartFill.count(); b++) + { + // solve color model. Transform normal to eye coor + const basegfx::B3DVector aNormal(aPartFill.getNormal(b)); + const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity)); + aPartFill.setBColor(b, aSolvedColor); + } + + // clear normals on this part polygon and write it back + aPartFill.clearNormals(); + aFill.setB3DPolygon(a, aPartFill); + } + break; + } + case css::drawing::ShadeMode_FLAT: + { + // flat shading. Get plane vector in eye coordinates + const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0).getNormal()); + + // prepare color model parameters, evtl. use blend color + const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor()); + const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular()); + const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission()); + const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity()); + + // solve color model for plane vector and use that color for whole plane + aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity); + break; + } + default: // case css::drawing::ShadeMode_DRAFT: + { + // draft, just use object color which is already set. Delete all other infos + aFill.clearNormals(); + aFill.clearBColors(); + break; + } + } + + // draw it to ZBuffer + const attribute::MaterialAttribute3D aMaterial( + maBColorModifierStack.getModifiedColor(aObjectColor), + rPrimitive.getMaterial().getSpecular(), + rPrimitive.getMaterial().getEmission(), + rPrimitive.getMaterial().getSpecularIntensity()); + + rasterconvertB3DPolyPolygon(aMaterial, aFill); + } + + void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate) + { + // transform group. Remember current transformations + const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); + + // create new transformation; add new object transform from right side + const geometry::ViewInformation3D aNewViewInformation3D( + aLastViewInformation3D.getObjectTransformation() * rTransformCandidate.getTransformation(), + aLastViewInformation3D.getOrientation(), + aLastViewInformation3D.getProjection(), + aLastViewInformation3D.getDeviceToView(), + aLastViewInformation3D.getViewTime(), + aLastViewInformation3D.getExtendedInformationSequence()); + updateViewInformation(aNewViewInformation3D); + + // let break down recursively + process(rTransformCandidate.getChildren()); + + // restore transformations + updateViewInformation(aLastViewInformation3D); + } + + void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) + { + // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rBasePrimitive.getPrimitive3DID()) + { + case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D : + { + // GradientTexturePrimitive3D + const primitive3d::GradientTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::GradientTexturePrimitive3D& >(rBasePrimitive); + impRenderGradientTexturePrimitive3D(rPrimitive, false); + break; + } + case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D : + { + // hatchTexturePrimitive3D + const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rBasePrimitive); + impRenderHatchTexturePrimitive3D(rPrimitive); + break; + } + case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D : + { + // BitmapTexturePrimitive3D + const primitive3d::BitmapTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::BitmapTexturePrimitive3D& >(rBasePrimitive); + impRenderBitmapTexturePrimitive3D(rPrimitive); + break; + } + case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D : + { + // TransparenceTexturePrimitive3D + const primitive3d::TransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::TransparenceTexturePrimitive3D& >(rBasePrimitive); + mnTransparenceCounter++; + impRenderGradientTexturePrimitive3D(rPrimitive, true); + mnTransparenceCounter--; + break; + } + case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D : + { + // ModifiedColorPrimitive3D + // Force output to unified color. + const primitive3d::ModifiedColorPrimitive3D& rPrimitive = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rBasePrimitive); + impRenderModifiedColorPrimitive3D(rPrimitive); + break; + } + case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : + { + // directdraw of PolygonHairlinePrimitive3D + const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive); + impRenderPolygonHairlinePrimitive3D(rPrimitive); + break; + } + case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : + { + // directdraw of PolyPolygonMaterialPrimitive3D + const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive); + impRenderPolyPolygonMaterialPrimitive3D(rPrimitive); + break; + } + case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : + { + // transform group (TransformPrimitive3D) + impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D& >(rBasePrimitive)); + break; + } + default: + { + // process recursively + process(rBasePrimitive.get3DDecomposition(getViewInformation3D())); + break; + } + } + } + + DefaultProcessor3D::DefaultProcessor3D( + const geometry::ViewInformation3D& rViewInformation, + const attribute::SdrSceneAttribute& rSdrSceneAttribute, + const attribute::SdrLightingAttribute& rSdrLightingAttribute) + : BaseProcessor3D(rViewInformation), + mrSdrSceneAttribute(rSdrSceneAttribute), + mrSdrLightingAttribute(rSdrLightingAttribute), + maBColorModifierStack(), + mnTransparenceCounter(0), + mbModulate(false), + mbFilter(false), + mbSimpleTextureActive(false) + { + // a derivation has to set maRasterRange which is used in the basic render methods. + // Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems + maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0)); + maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0)); + } + + DefaultProcessor3D::~DefaultProcessor3D() + { + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/drawinglayer/source/processor3d/geometry2dextractor.cxx b/drawinglayer/source/processor3d/geometry2dextractor.cxx new file mode 100644 index 000000000..568496bb9 --- /dev/null +++ b/drawinglayer/source/processor3d/geometry2dextractor.cxx @@ -0,0 +1,153 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <processor3d/geometry2dextractor.hxx> +#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> +#include <drawinglayer/primitive3d/transformprimitive3d.hxx> +#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx> +#include <drawinglayer/primitive3d/polygonprimitive3d.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> +#include <basegfx/polygon/b2dpolypolygontools.hxx> +#include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx> +#include <primitive3d/textureprimitive3d.hxx> + + +using namespace com::sun::star; + + +namespace drawinglayer::processor3d +{ + // as tooling, the process() implementation takes over API handling and calls this + // virtual render method when the primitive implementation is BasePrimitive3D-based. + void Geometry2DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) + { + // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rCandidate.getPrimitive3DID()) + { + case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : + { + // transform group. Remember current transformations + const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate); + const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); + + // create new transformation; add new object transform from right side + const geometry::ViewInformation3D aNewViewInformation3D( + aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(), + aLastViewInformation3D.getOrientation(), + aLastViewInformation3D.getProjection(), + aLastViewInformation3D.getDeviceToView(), + aLastViewInformation3D.getViewTime(), + aLastViewInformation3D.getExtendedInformationSequence()); + updateViewInformation(aNewViewInformation3D); + + // let break down recursively + process(rPrimitive.getChildren()); + + // restore transformations + updateViewInformation(aLastViewInformation3D); + break; + } + case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D : + { + // ModifiedColorPrimitive3D; push, process and pop + const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rCandidate); + const primitive3d::Primitive3DContainer& rSubSequence = rModifiedCandidate.getChildren(); + + if(!rSubSequence.empty()) + { + maBColorModifierStack.push(rModifiedCandidate.getColorModifier()); + process(rModifiedCandidate.getChildren()); + maBColorModifierStack.pop(); + } + break; + } + case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : + { + // PolygonHairlinePrimitive3D + const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate); + basegfx::B2DPolygon a2DHairline(basegfx::utils::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView())); + + if(a2DHairline.count()) + { + a2DHairline.transform(getObjectTransformation()); + const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor())); + const primitive2d::Primitive2DReference xRef(new primitive2d::PolygonHairlinePrimitive2D(a2DHairline, aModifiedColor)); + maPrimitive2DSequence.push_back(xRef); + } + break; + } + case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : + { + // PolyPolygonMaterialPrimitive3D + const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate); + basegfx::B2DPolyPolygon a2DFill(basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView())); + + if(a2DFill.count()) + { + a2DFill.transform(getObjectTransformation()); + const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(rPrimitive.getMaterial().getColor())); + const primitive2d::Primitive2DReference xRef(new primitive2d::PolyPolygonColorPrimitive2D(a2DFill, aModifiedColor)); + maPrimitive2DSequence.push_back(xRef); + } + break; + } + case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D : + case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D : + case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D : + case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D : + case PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D : + { + // TexturePrimitive3D: Process children, do not try to decompose + const primitive3d::TexturePrimitive3D& rTexturePrimitive = static_cast< const primitive3d::TexturePrimitive3D& >(rCandidate); + const primitive3d::Primitive3DContainer& aChildren(rTexturePrimitive.getChildren()); + + if(!aChildren.empty()) + { + process(aChildren); + } + break; + } + case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D : + { + // accept but ignore labels and shadow; these should be extracted separately + break; + } + default : + { + // process recursively + process(rCandidate.get3DDecomposition(getViewInformation3D())); + break; + } + } + } + + Geometry2DExtractingProcessor::Geometry2DExtractingProcessor( + const geometry::ViewInformation3D& rViewInformation, + const basegfx::B2DHomMatrix& rObjectTransformation) + : BaseProcessor3D(rViewInformation), + maObjectTransformation(rObjectTransformation), + maBColorModifierStack() + { + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/drawinglayer/source/processor3d/shadow3dextractor.cxx b/drawinglayer/source/processor3d/shadow3dextractor.cxx new file mode 100644 index 000000000..91fc57aae --- /dev/null +++ b/drawinglayer/source/processor3d/shadow3dextractor.cxx @@ -0,0 +1,297 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <processor3d/shadow3dextractor.hxx> +#include <primitive3d/shadowprimitive3d.hxx> +#include <drawinglayer/primitive2d/shadowprimitive2d.hxx> +#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> +#include <drawinglayer/primitive3d/transformprimitive3d.hxx> +#include <drawinglayer/primitive3d/polygonprimitive3d.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> +#include <basegfx/polygon/b2dpolypolygontools.hxx> +#include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx> +#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> +#include <rtl/ref.hxx> + + +using namespace com::sun::star; + + +namespace drawinglayer::processor3d +{ + // as tooling, the process() implementation takes over API handling and calls this + // virtual render method when the primitive implementation is BasePrimitive3D-based. + void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) + { + // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rCandidate.getPrimitive3DID()) + { + case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D : + { + // shadow3d object. Call recursive with content and start conversion + const primitive3d::ShadowPrimitive3D& rPrimitive = static_cast< const primitive3d::ShadowPrimitive3D& >(rCandidate); + + // set new target + primitive2d::Primitive2DContainer aNewSubList; + primitive2d::Primitive2DContainer* pLastTargetSequence = mpPrimitive2DSequence; + mpPrimitive2DSequence = &aNewSubList; + + // activate convert + const bool bLastConvert(mbConvert); + mbConvert = true; + + // set projection flag + const bool bLastUseProjection(mbUseProjection); + mbUseProjection = rPrimitive.getShadow3D(); + + // process content + process(rPrimitive.getChildren()); + + // restore values + mbUseProjection = bLastUseProjection; + mbConvert = bLastConvert; + mpPrimitive2DSequence = pLastTargetSequence; + + // create 2d shadow primitive with result. This also fetches all entries + // from aNewSubList, so there is no need to delete them + rtl::Reference<primitive2d::BasePrimitive2D> pNew = new primitive2d::ShadowPrimitive2D( + rPrimitive.getShadowTransform(), + rPrimitive.getShadowColor(), + 0, // shadow3d doesn't have rPrimitive.getShadowBlur() yet. + std::move(aNewSubList)); + + if(basegfx::fTools::more(rPrimitive.getShadowTransparence(), 0.0)) + { + // create simpleTransparencePrimitive, add created primitives + primitive2d::Primitive2DContainer aNewTransPrimitiveVector { pNew }; + + pNew = new primitive2d::UnifiedTransparencePrimitive2D( + std::move(aNewTransPrimitiveVector), + rPrimitive.getShadowTransparence()); + } + + mpPrimitive2DSequence->push_back(pNew); + + break; + } + case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : + { + // transform group. Remember current transformations + const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate); + const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); + + // create new transformation; add new object transform from right side + const geometry::ViewInformation3D aNewViewInformation3D( + aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(), + aLastViewInformation3D.getOrientation(), + aLastViewInformation3D.getProjection(), + aLastViewInformation3D.getDeviceToView(), + aLastViewInformation3D.getViewTime(), + aLastViewInformation3D.getExtendedInformationSequence()); + updateViewInformation(aNewViewInformation3D); + + if(mbShadowProjectionIsValid) + { + // update buffered WorldToEye and EyeToView + maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation(); + maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection(); + } + + // let break down + process(rPrimitive.getChildren()); + + // restore transformations + updateViewInformation(aLastViewInformation3D); + + if(mbShadowProjectionIsValid) + { + // update buffered WorldToEye and EyeToView + maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation(); + maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection(); + } + break; + } + case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : + { + // PolygonHairlinePrimitive3D + if(mbConvert) + { + const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate); + basegfx::B2DPolygon a2DHairline; + + if(mbUseProjection) + { + if(mbShadowProjectionIsValid) + { + a2DHairline = impDoShadowProjection(rPrimitive.getB3DPolygon()); + } + } + else + { + a2DHairline = basegfx::utils::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView()); + } + + if(a2DHairline.count()) + { + a2DHairline.transform(getObjectTransformation()); + mpPrimitive2DSequence->push_back( + new primitive2d::PolygonHairlinePrimitive2D( + a2DHairline, + basegfx::BColor())); + } + } + break; + } + case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : + { + // PolyPolygonMaterialPrimitive3D + if(mbConvert) + { + const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate); + basegfx::B2DPolyPolygon a2DFill; + + if(mbUseProjection) + { + if(mbShadowProjectionIsValid) + { + a2DFill = impDoShadowProjection(rPrimitive.getB3DPolyPolygon()); + } + } + else + { + a2DFill = basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView()); + } + + if(a2DFill.count()) + { + a2DFill.transform(getObjectTransformation()); + mpPrimitive2DSequence->push_back( + new primitive2d::PolyPolygonColorPrimitive2D( + a2DFill, + basegfx::BColor())); + } + } + break; + } + default : + { + // process recursively + process(rCandidate.get3DDecomposition(getViewInformation3D())); + break; + } + } + } + + Shadow3DExtractingProcessor::Shadow3DExtractingProcessor( + const geometry::ViewInformation3D& rViewInformation, + const basegfx::B2DHomMatrix& rObjectTransformation, + const basegfx::B3DVector& rLightNormal, + double fShadowSlant, + const basegfx::B3DRange& rContained3DRange) + : BaseProcessor3D(rViewInformation), + mpPrimitive2DSequence(&maPrimitive2DSequence), + maObjectTransformation(rObjectTransformation), + maLightNormal(rLightNormal), + mfLightPlaneScalar(0.0), + mbShadowProjectionIsValid(false), + mbConvert(false), + mbUseProjection(false) + { + // normalize light normal, get and normalize shadow plane normal and calculate scalar from it + maLightNormal.normalize(); + maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant)); + maShadowPlaneNormal.normalize(); + mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal); + + // use only when scalar is > 0.0, so the light is in front of the object + if(!basegfx::fTools::more(mfLightPlaneScalar, 0.0)) + return; + + // prepare buffered WorldToEye and EyeToView + maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation(); + maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection(); + + // calculate range to get front edge around which to rotate the shadow's projection + basegfx::B3DRange aContained3DRange(rContained3DRange); + aContained3DRange.transform(getWorldToEye()); + maPlanePoint.setX(maShadowPlaneNormal.getX() < 0.0 ? aContained3DRange.getMinX() : aContained3DRange.getMaxX()); + maPlanePoint.setY(maShadowPlaneNormal.getY() > 0.0 ? aContained3DRange.getMinY() : aContained3DRange.getMaxY()); + maPlanePoint.setZ(aContained3DRange.getMinZ() - (aContained3DRange.getDepth() / 8.0)); + + // set flag that shadow projection is prepared and allowed + mbShadowProjectionIsValid = true; + } + + Shadow3DExtractingProcessor::~Shadow3DExtractingProcessor() + { + OSL_ENSURE(maPrimitive2DSequence.empty(), + "OOps, someone used Shadow3DExtractingProcessor, but did not fetch the results (!)"); + } + + basegfx::B2DPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolygon& rSource) + { + basegfx::B2DPolygon aRetval; + + for(sal_uInt32 a(0); a < rSource.count(); a++) + { + // get point, transform to eye coordinate system + basegfx::B3DPoint aCandidate(rSource.getB3DPoint(a)); + aCandidate *= getWorldToEye(); + + // we are in eye coordinates + // ray is (aCandidate + fCut * maLightNormal) + // plane is (maPlanePoint, maShadowPlaneNormal) + // maLightNormal.scalar(maShadowPlaneNormal) is already in mfLightPlaneScalar and > 0.0 + // get cut point of ray with shadow plane + const double fCut(basegfx::B3DVector(maPlanePoint - aCandidate).scalar(maShadowPlaneNormal) / mfLightPlaneScalar); + aCandidate += maLightNormal * fCut; + + // transform to view, use 2d coordinates + aCandidate *= maEyeToView; + aRetval.append(basegfx::B2DPoint(aCandidate.getX(), aCandidate.getY())); + } + + // copy closed flag + aRetval.setClosed(rSource.isClosed()); + + return aRetval; + } + + basegfx::B2DPolyPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource) + { + basegfx::B2DPolyPolygon aRetval; + + for(sal_uInt32 a(0); a < rSource.count(); a++) + { + aRetval.append(impDoShadowProjection(rSource.getB3DPolygon(a))); + } + + return aRetval; + } + + const primitive2d::Primitive2DContainer& Shadow3DExtractingProcessor::getPrimitive2DSequence() const + { + return maPrimitive2DSequence; + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/drawinglayer/source/processor3d/zbufferprocessor3d.cxx b/drawinglayer/source/processor3d/zbufferprocessor3d.cxx new file mode 100644 index 000000000..aa319161b --- /dev/null +++ b/drawinglayer/source/processor3d/zbufferprocessor3d.cxx @@ -0,0 +1,638 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <processor3d/zbufferprocessor3d.hxx> +#include <basegfx/raster/bzpixelraster.hxx> +#include <basegfx/raster/rasterconvert3d.hxx> +#include <drawinglayer/attribute/materialattribute3d.hxx> +#include <texture/texture.hxx> +#include <basegfx/polygon/b3dpolygon.hxx> +#include <basegfx/polygon/b3dpolypolygon.hxx> +#include <basegfx/polygon/b3dpolygontools.hxx> +#include <basegfx/polygon/b3dpolypolygontools.hxx> +#include <drawinglayer/attribute/sdrlightingattribute3d.hxx> +#include <o3tl/safeint.hxx> +#include <svtools/optionsdrawinglayer.hxx> + +using namespace com::sun::star; + +class ZBufferRasterConverter3D : public basegfx::RasterConverter3D +{ +private: + const drawinglayer::processor3d::DefaultProcessor3D& mrProcessor; + basegfx::BZPixelRaster& mrBuffer; + + // interpolators for a single line span + basegfx::ip_single maIntZ; + basegfx::ip_triple maIntColor; + basegfx::ip_triple maIntNormal; + basegfx::ip_double maIntTexture; + basegfx::ip_triple maIntInvTexture; + + // current material to use for rasterconversion + const drawinglayer::attribute::MaterialAttribute3D* mpCurrentMaterial; + + // some boolean flags for line span interpolator usages + bool mbModifyColor : 1; + bool mbUseTex : 1; + bool mbHasTexCoor : 1; + bool mbHasInvTexCoor : 1; + bool mbUseNrm : 1; + bool mbUseCol : 1; + + void getTextureCoor(basegfx::B2DPoint& rTarget) const + { + if(mbHasTexCoor) + { + rTarget.setX(maIntTexture.getX().getVal()); + rTarget.setY(maIntTexture.getY().getVal()); + } + else if(mbHasInvTexCoor) + { + const double fZFactor(maIntInvTexture.getZ().getVal()); + const double fInvZFactor(basegfx::fTools::equalZero(fZFactor) ? 1.0 : 1.0 / fZFactor); + rTarget.setX(maIntInvTexture.getX().getVal() * fInvZFactor); + rTarget.setY(maIntInvTexture.getY().getVal() * fInvZFactor); + } + } + + void incrementLineSpanInterpolators(double fStep) + { + maIntZ.increment(fStep); + + if(mbUseTex) + { + if(mbHasTexCoor) + { + maIntTexture.increment(fStep); + } + else if(mbHasInvTexCoor) + { + maIntInvTexture.increment(fStep); + } + } + + if(mbUseNrm) + { + maIntNormal.increment(fStep); + } + + if(mbUseCol) + { + maIntColor.increment(fStep); + } + } + + double decideColorAndOpacity(basegfx::BColor& rColor) const + { + // init values with full opacity and material color + OSL_ENSURE(nullptr != mpCurrentMaterial, "CurrentMaterial not set (!)"); + double fOpacity(1.0); + rColor = mpCurrentMaterial->getColor(); + + if(mbUseTex) + { + basegfx::B2DPoint aTexCoor(0.0, 0.0); + getTextureCoor(aTexCoor); + + if(mrProcessor.getGeoTexSvx()) + { + // calc color in spot. This may also set to invisible already when + // e.g. bitmap textures have transparent parts + mrProcessor.getGeoTexSvx()->modifyBColor(aTexCoor, rColor, fOpacity); + } + + if(basegfx::fTools::more(fOpacity, 0.0) && mrProcessor.getTransparenceGeoTexSvx()) + { + // calc opacity. Object has a 2nd texture, a transparence texture + mrProcessor.getTransparenceGeoTexSvx()->modifyOpacity(aTexCoor, fOpacity); + } + } + + if(basegfx::fTools::more(fOpacity, 0.0)) + { + if(mrProcessor.getGeoTexSvx()) + { + if(mbUseNrm) + { + // blend texture with phong + rColor = mrProcessor.getSdrLightingAttribute().solveColorModel( + basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()), + rColor, + mpCurrentMaterial->getSpecular(), + mpCurrentMaterial->getEmission(), + mpCurrentMaterial->getSpecularIntensity()); + } + else if(mbUseCol) + { + // blend texture with gouraud + basegfx::BColor aBlendColor(maIntColor.getX().getVal(), maIntColor.getY().getVal(), maIntColor.getZ().getVal()); + rColor *= aBlendColor; + } + else if(mrProcessor.getModulate()) + { + // blend texture with single material color + rColor *= mpCurrentMaterial->getColor(); + } + } + else + { + if(mbUseNrm) + { + // modify color with phong + rColor = mrProcessor.getSdrLightingAttribute().solveColorModel( + basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()), + rColor, + mpCurrentMaterial->getSpecular(), + mpCurrentMaterial->getEmission(), + mpCurrentMaterial->getSpecularIntensity()); + } + else if(mbUseCol) + { + // modify color with gouraud + rColor.setRed(maIntColor.getX().getVal()); + rColor.setGreen(maIntColor.getY().getVal()); + rColor.setBlue(maIntColor.getZ().getVal()); + } + } + + if(mbModifyColor) + { + rColor = mrProcessor.getBColorModifierStack().getModifiedColor(rColor); + } + } + + return fOpacity; + } + + void setupLineSpanInterpolators(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB) + { + // get inverse XDelta + const double xInvDelta(1.0 / (rB.getX().getVal() - rA.getX().getVal())); + + // prepare Z-interpolator + const double fZA(rA.getZ().getVal()); + const double fZB(rB.getZ().getVal()); + maIntZ = basegfx::ip_single(fZA, (fZB - fZA) * xInvDelta); + + // get bools and init other interpolators on demand accordingly + mbModifyColor = mrProcessor.getBColorModifierStack().count(); + mbHasTexCoor = SCANLINE_EMPTY_INDEX != rA.getTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getTextureIndex(); + mbHasInvTexCoor = SCANLINE_EMPTY_INDEX != rA.getInverseTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getInverseTextureIndex(); + const bool bTextureActive(mrProcessor.getGeoTexSvx() || mrProcessor.getTransparenceGeoTexSvx()); + mbUseTex = bTextureActive && (mbHasTexCoor || mbHasInvTexCoor || mrProcessor.getSimpleTextureActive()); + const bool bUseColorTex(mbUseTex && mrProcessor.getGeoTexSvx()); + const bool bNeedNrmOrCol(!bUseColorTex || mrProcessor.getModulate()); + mbUseNrm = bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getNormalIndex() && SCANLINE_EMPTY_INDEX != rB.getNormalIndex(); + mbUseCol = !mbUseNrm && bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getColorIndex() && SCANLINE_EMPTY_INDEX != rB.getColorIndex(); + + if(mbUseTex) + { + if(mbHasTexCoor) + { + const basegfx::ip_double& rTA(getTextureInterpolators()[rA.getTextureIndex()]); + const basegfx::ip_double& rTB(getTextureInterpolators()[rB.getTextureIndex()]); + maIntTexture = basegfx::ip_double( + rTA.getX().getVal(), (rTB.getX().getVal() - rTA.getX().getVal()) * xInvDelta, + rTA.getY().getVal(), (rTB.getY().getVal() - rTA.getY().getVal()) * xInvDelta); + } + else if(mbHasInvTexCoor) + { + const basegfx::ip_triple& rITA(getInverseTextureInterpolators()[rA.getInverseTextureIndex()]); + const basegfx::ip_triple& rITB(getInverseTextureInterpolators()[rB.getInverseTextureIndex()]); + maIntInvTexture = basegfx::ip_triple( + rITA.getX().getVal(), (rITB.getX().getVal() - rITA.getX().getVal()) * xInvDelta, + rITA.getY().getVal(), (rITB.getY().getVal() - rITA.getY().getVal()) * xInvDelta, + rITA.getZ().getVal(), (rITB.getZ().getVal() - rITA.getZ().getVal()) * xInvDelta); + } + } + + if(mbUseNrm) + { + const basegfx::ip_triple& rNA(getNormalInterpolators()[rA.getNormalIndex()]); + const basegfx::ip_triple& rNB(getNormalInterpolators()[rB.getNormalIndex()]); + maIntNormal = basegfx::ip_triple( + rNA.getX().getVal(), (rNB.getX().getVal() - rNA.getX().getVal()) * xInvDelta, + rNA.getY().getVal(), (rNB.getY().getVal() - rNA.getY().getVal()) * xInvDelta, + rNA.getZ().getVal(), (rNB.getZ().getVal() - rNA.getZ().getVal()) * xInvDelta); + } + + if(mbUseCol) + { + const basegfx::ip_triple& rCA(getColorInterpolators()[rA.getColorIndex()]); + const basegfx::ip_triple& rCB(getColorInterpolators()[rB.getColorIndex()]); + maIntColor = basegfx::ip_triple( + rCA.getX().getVal(), (rCB.getX().getVal() - rCA.getX().getVal()) * xInvDelta, + rCA.getY().getVal(), (rCB.getY().getVal() - rCA.getY().getVal()) * xInvDelta, + rCA.getZ().getVal(), (rCB.getZ().getVal() - rCA.getZ().getVal()) * xInvDelta); + } + } + + virtual void processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount) override; + +public: + ZBufferRasterConverter3D(basegfx::BZPixelRaster& rBuffer, const drawinglayer::processor3d::ZBufferProcessor3D& rProcessor) + : mrProcessor(rProcessor), + mrBuffer(rBuffer), + mpCurrentMaterial(nullptr), + mbModifyColor(false), + mbUseTex(false), + mbHasTexCoor(false), + mbHasInvTexCoor(false), + mbUseNrm(false), + mbUseCol(false) + {} + + void setCurrentMaterial(const drawinglayer::attribute::MaterialAttribute3D& rMaterial) + { + mpCurrentMaterial = &rMaterial; + } +}; + +void ZBufferRasterConverter3D::processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount) +{ + if(nSpanCount & 0x0001) + return; + + if(nLine < 0 || o3tl::make_unsigned(nLine) >= mrBuffer.getHeight()) + return; + + sal_uInt32 nXA(std::min(mrBuffer.getWidth(), static_cast<sal_uInt32>(std::max(sal_Int32(0), basegfx::fround(rA.getX().getVal()))))); + const sal_uInt32 nXB(std::min(mrBuffer.getWidth(), static_cast<sal_uInt32>(std::max(sal_Int32(0), basegfx::fround(rB.getX().getVal()))))); + + if(nXA >= nXB) + return; + + // prepare the span interpolators + setupLineSpanInterpolators(rA, rB); + + // bring span interpolators to start condition by incrementing with the possible difference of + // clamped and non-clamped XStart. Interpolators are setup relying on double precision + // X-values, so that difference is the correct value to compensate for possible clampings + incrementLineSpanInterpolators(static_cast<double>(nXA) - rA.getX().getVal()); + + // prepare scanline index + sal_uInt32 nScanlineIndex(mrBuffer.getIndexFromXY(nXA, static_cast<sal_uInt32>(nLine))); + basegfx::BColor aNewColor; + + while(nXA < nXB) + { + // early-test Z values if we need to do anything at all + const double fNewZ(std::clamp(maIntZ.getVal(), 0.0, 65535.0)); + const sal_uInt16 nNewZ(static_cast< sal_uInt16 >(fNewZ)); + sal_uInt16& rOldZ(mrBuffer.getZ(nScanlineIndex)); + + if(nNewZ > rOldZ) + { + // detect color and opacity for this pixel + const sal_uInt16 nOpacity(std::max(sal_Int16(0), static_cast< sal_Int16 >(decideColorAndOpacity(aNewColor) * 255.0))); + + if(nOpacity > 0) + { + // avoid color overrun + aNewColor.clamp(); + + if(nOpacity >= 0x00ff) + { + // full opacity (not transparent), set z and color + rOldZ = nNewZ; + mrBuffer.getBPixel(nScanlineIndex) = basegfx::BPixel(aNewColor, 0xff); + } + else + { + basegfx::BPixel& rDest = mrBuffer.getBPixel(nScanlineIndex); + + if(rDest.getAlpha()) + { + // mix new color by using + // color' = color * (1 - opacity) + newcolor * opacity + const sal_uInt16 nTransparence(255 - nOpacity); + rDest.setRed(static_cast<sal_uInt8>(((rDest.getRed() * nTransparence) + (static_cast<sal_uInt16>(255.0 * aNewColor.getRed()) * nOpacity)) >> 8)); + rDest.setGreen(static_cast<sal_uInt8>(((rDest.getGreen() * nTransparence) + (static_cast<sal_uInt16>(255.0 * aNewColor.getGreen()) * nOpacity)) >> 8)); + rDest.setBlue(static_cast<sal_uInt8>(((rDest.getBlue() * nTransparence) + (static_cast<sal_uInt16>(255.0 * aNewColor.getBlue()) * nOpacity)) >> 8)); + + if(255 != rDest.getAlpha()) + { + // both are transparent, mix new opacity by using + // opacity = newopacity * (1 - oldopacity) + oldopacity + rDest.setAlpha(static_cast<sal_uInt8>((nOpacity * (255 - rDest.getAlpha())) >> 8) + rDest.getAlpha()); + } + } + else + { + // dest is unused, set color + rDest = basegfx::BPixel(aNewColor, static_cast<sal_uInt8>(nOpacity)); + } + } + } + } + + // increments + nScanlineIndex++; + nXA++; + incrementLineSpanInterpolators(1.0); + } +} + +// helper class to buffer output for transparent rasterprimitives (filled areas +// and lines) until the end of processing. To ensure correct transparent +// visualisation, ZBuffers require to not set Z and to mix with the transparent +// color. If transparent rasterprimitives overlap, it gets necessary to +// paint transparent rasterprimitives from back to front to ensure that the +// mixing happens from back to front. For that purpose, transparent +// rasterprimitives are held in this class during the processing run, remember +// all data and will be rendered + +class RasterPrimitive3D +{ +private: + std::shared_ptr< drawinglayer::texture::GeoTexSvx > mpGeoTexSvx; + std::shared_ptr< drawinglayer::texture::GeoTexSvx > mpTransparenceGeoTexSvx; + drawinglayer::attribute::MaterialAttribute3D maMaterial; + basegfx::B3DPolyPolygon maPolyPolygon; + double mfCenterZ; + + bool mbModulate : 1; + bool mbFilter : 1; + bool mbSimpleTextureActive : 1; + bool mbIsLine : 1; + +public: + RasterPrimitive3D( + const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& pGeoTexSvx, + const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& pTransparenceGeoTexSvx, + const drawinglayer::attribute::MaterialAttribute3D& rMaterial, + const basegfx::B3DPolyPolygon& rPolyPolygon, + bool bModulate, + bool bFilter, + bool bSimpleTextureActive, + bool bIsLine) + : mpGeoTexSvx(pGeoTexSvx), + mpTransparenceGeoTexSvx(pTransparenceGeoTexSvx), + maMaterial(rMaterial), + maPolyPolygon(rPolyPolygon), + mfCenterZ(basegfx::utils::getRange(rPolyPolygon).getCenter().getZ()), + mbModulate(bModulate), + mbFilter(bFilter), + mbSimpleTextureActive(bSimpleTextureActive), + mbIsLine(bIsLine) + { + } + + bool operator<(const RasterPrimitive3D& rComp) const + { + return mfCenterZ < rComp.mfCenterZ; + } + + const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; } + const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; } + const drawinglayer::attribute::MaterialAttribute3D& getMaterial() const { return maMaterial; } + const basegfx::B3DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; } + bool getModulate() const { return mbModulate; } + bool getFilter() const { return mbFilter; } + bool getSimpleTextureActive() const { return mbSimpleTextureActive; } + bool getIsLine() const { return mbIsLine; } +}; + +namespace drawinglayer::processor3d +{ + void ZBufferProcessor3D::rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const + { + if(getTransparenceCounter()) + { + // transparent output; record for later sorting and painting from + // back to front + + maRasterPrimitive3Ds.push_back(RasterPrimitive3D( + getGeoTexSvx(), + getTransparenceGeoTexSvx(), + rMaterial, + basegfx::B3DPolyPolygon(rHairline), + getModulate(), + getFilter(), + getSimpleTextureActive(), + true)); + } + else + { + // do rasterconversion + mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial); + + if(mnAntiAlialize > 1) + { + const bool bForceLineSnap(SvtOptionsDrawinglayer::IsAntiAliasing() && SvtOptionsDrawinglayer::IsSnapHorVerLinesToDiscrete()); + + if(bForceLineSnap) + { + basegfx::B3DHomMatrix aTransform; + basegfx::B3DPolygon aSnappedHairline(rHairline); + const double fScaleDown(1.0 / mnAntiAlialize); + const double fScaleUp(mnAntiAlialize); + + // take oversampling out + aTransform.scale(fScaleDown, fScaleDown, 1.0); + aSnappedHairline.transform(aTransform); + + // snap to integer + aSnappedHairline = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aSnappedHairline); + + // add oversampling again + aTransform.identity(); + aTransform.scale(fScaleUp, fScaleUp, 1.0); + + aSnappedHairline.transform(aTransform); + + mpZBufferRasterConverter3D->rasterconvertB3DPolygon(aSnappedHairline, mnStartLine, mnStopLine, mnAntiAlialize); + } + else + { + mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, mnStartLine, mnStopLine, mnAntiAlialize); + } + } + else + { + mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, mnStartLine, mnStopLine, 1); + } + } + } + + void ZBufferProcessor3D::rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const + { + if(getTransparenceCounter()) + { + // transparent output; record for later sorting and painting from + // back to front + maRasterPrimitive3Ds.push_back(RasterPrimitive3D( + getGeoTexSvx(), + getTransparenceGeoTexSvx(), + rMaterial, + rFill, + getModulate(), + getFilter(), + getSimpleTextureActive(), + false)); + } + else + { + mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial); + mpZBufferRasterConverter3D->rasterconvertB3DPolyPolygon(rFill, &maInvEyeToView, mnStartLine, mnStopLine); + } + } + + ZBufferProcessor3D::ZBufferProcessor3D( + const geometry::ViewInformation3D& rViewInformation3D, + const attribute::SdrSceneAttribute& rSdrSceneAttribute, + const attribute::SdrLightingAttribute& rSdrLightingAttribute, + const basegfx::B2DRange& rVisiblePart, + sal_uInt16 nAntiAlialize, + double fFullViewSizeX, + double fFullViewSizeY, + basegfx::BZPixelRaster& rBZPixelRaster, + sal_uInt32 nStartLine, + sal_uInt32 nStopLine) + : DefaultProcessor3D(rViewInformation3D, rSdrSceneAttribute, rSdrLightingAttribute), + mnAntiAlialize(nAntiAlialize), + mnStartLine(nStartLine), + mnStopLine(nStopLine) + { + // create DeviceToView for Z-Buffer renderer since Z is handled + // different from standard 3D transformations (Z is mirrored). Also + // the transformation includes the step from unit device coordinates + // to discrete units ([-1.0 .. 1.0] -> [minDiscrete .. maxDiscrete] + basegfx::B3DHomMatrix aDeviceToView; + + { + // step one: + // + // bring from [-1.0 .. 1.0] in X,Y and Z to [0.0 .. 1.0]. Also + // necessary to + // - flip Y due to screen orientation + // - flip Z due to Z-Buffer orientation from back to front + + aDeviceToView.scale(0.5, -0.5, -0.5); + aDeviceToView.translate(0.5, 0.5, 0.5); + } + + { + // step two: + // + // bring from [0.0 .. 1.0] in X,Y and Z to view coordinates + // + // #i102611# + // also: scale Z to [1.5 .. 65534.5]. Normally, a range of [0.0 .. 65535.0] + // could be used, but a 'unused' value is needed, so '0' is used what reduces + // the range to [1.0 .. 65535.0]. It has also shown that small numerical errors + // (smaller as basegfx::fTools::mfSmallValue, which is 0.000000001) happen. + // Instead of checking those by basegfx::fTools methods which would cost + // runtime, just add another 0.5 tolerance to the start and end of the Z-Buffer + // range, thus resulting in [1.5 .. 65534.5] + const double fMaxZDepth(65533.0); + aDeviceToView.translate(-rVisiblePart.getMinX(), -rVisiblePart.getMinY(), 0.0); + + if(mnAntiAlialize) + aDeviceToView.scale(fFullViewSizeX * mnAntiAlialize, fFullViewSizeY * mnAntiAlialize, fMaxZDepth); + else + aDeviceToView.scale(fFullViewSizeX, fFullViewSizeY, fMaxZDepth); + + aDeviceToView.translate(0.0, 0.0, 1.5); + } + + // update local ViewInformation3D with own DeviceToView + const geometry::ViewInformation3D aNewViewInformation3D( + getViewInformation3D().getObjectTransformation(), + getViewInformation3D().getOrientation(), + getViewInformation3D().getProjection(), + aDeviceToView, + getViewInformation3D().getViewTime(), + getViewInformation3D().getExtendedInformationSequence()); + updateViewInformation(aNewViewInformation3D); + + // prepare inverse EyeToView transformation. This can be done in constructor + // since changes in object transformations when processing TransformPrimitive3Ds + // do not influence this prepared partial transformation + maInvEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection(); + maInvEyeToView.invert(); + + // prepare maRasterRange + maRasterRange.reset(); + maRasterRange.expand(basegfx::B2DPoint(0.0, nStartLine)); + maRasterRange.expand(basegfx::B2DPoint(rBZPixelRaster.getWidth(), nStopLine)); + + // create the raster converter + mpZBufferRasterConverter3D.reset( new ZBufferRasterConverter3D(rBZPixelRaster, *this) ); + } + + ZBufferProcessor3D::~ZBufferProcessor3D() + { + mpZBufferRasterConverter3D.reset(); + + if(!maRasterPrimitive3Ds.empty()) + { + OSL_FAIL("ZBufferProcessor3D: destructed, but there are unrendered transparent geometries. Use ZBufferProcessor3D::finish() to render these (!)"); + } + } + + void ZBufferProcessor3D::finish() + { + if(maRasterPrimitive3Ds.empty()) + return; + + // there are transparent rasterprimitives + const sal_uInt32 nSize(maRasterPrimitive3Ds.size()); + + if(nSize > 1) + { + // sort them from back to front + std::sort(maRasterPrimitive3Ds.begin(), maRasterPrimitive3Ds.end()); + } + + for(sal_uInt32 a(0); a < nSize; a++) + { + // paint each one by setting the remembered data and calling + // the render method + const RasterPrimitive3D& rCandidate = maRasterPrimitive3Ds[a]; + + mpGeoTexSvx = rCandidate.getGeoTexSvx(); + mpTransparenceGeoTexSvx = rCandidate.getTransparenceGeoTexSvx(); + mbModulate = rCandidate.getModulate(); + mbFilter = rCandidate.getFilter(); + mbSimpleTextureActive = rCandidate.getSimpleTextureActive(); + + if(rCandidate.getIsLine()) + { + rasterconvertB3DPolygon( + rCandidate.getMaterial(), + rCandidate.getPolyPolygon().getB3DPolygon(0)); + } + else + { + rasterconvertB3DPolyPolygon( + rCandidate.getMaterial(), + rCandidate.getPolyPolygon()); + } + } + + // delete them to signal the destructor that all is done and + // to allow asserting there + maRasterPrimitive3Ds.clear(); + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |