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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /drawinglayer/source/processor3d
parentInitial commit. (diff)
downloadlibreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz
libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drawinglayer/source/processor3d')
-rw-r--r--drawinglayer/source/processor3d/baseprocessor3d.cxx63
-rw-r--r--drawinglayer/source/processor3d/cutfindprocessor3d.cxx192
-rw-r--r--drawinglayer/source/processor3d/defaultprocessor3d.cxx598
-rw-r--r--drawinglayer/source/processor3d/geometry2dextractor.cxx153
-rw-r--r--drawinglayer/source/processor3d/shadow3dextractor.cxx297
-rw-r--r--drawinglayer/source/processor3d/zbufferprocessor3d.cxx638
6 files changed, 1941 insertions, 0 deletions
diff --git a/drawinglayer/source/processor3d/baseprocessor3d.cxx b/drawinglayer/source/processor3d/baseprocessor3d.cxx
new file mode 100644
index 000000000..02d437a1a
--- /dev/null
+++ b/drawinglayer/source/processor3d/baseprocessor3d.cxx
@@ -0,0 +1,63 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/processor3d/baseprocessor3d.hxx>
+
+
+using namespace com::sun::star;
+
+
+namespace drawinglayer::processor3d
+{
+ void BaseProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& /*rCandidate*/)
+ {
+ }
+
+ BaseProcessor3D::BaseProcessor3D(const geometry::ViewInformation3D& rViewInformation)
+ : maViewInformation3D(rViewInformation)
+ {
+ }
+
+ BaseProcessor3D::~BaseProcessor3D()
+ {
+ }
+
+ void BaseProcessor3D::process(const primitive3d::Primitive3DContainer& rSource)
+ {
+ if(rSource.empty())
+ return;
+
+ const size_t nCount(rSource.size());
+
+ for(size_t a(0); a < nCount; a++)
+ {
+ // get reference
+ const primitive3d::Primitive3DReference xReference(rSource[a]);
+
+ if(xReference.is())
+ {
+ const primitive3d::BasePrimitive3D* pBasePrimitive = static_cast< const primitive3d::BasePrimitive3D* >(xReference.get());
+ processBasePrimitive3D(*pBasePrimitive);
+ }
+ }
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
new file mode 100644
index 000000000..cb1f737f5
--- /dev/null
+++ b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
@@ -0,0 +1,192 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/processor3d/cutfindprocessor3d.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <primitive3d/hatchtextureprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <basegfx/polygon/b3dpolygontools.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <primitive3d/hiddengeometryprimitive3d.hxx>
+
+
+namespace drawinglayer::processor3d
+{
+ CutFindProcessor::CutFindProcessor(const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B3DPoint& rFront,
+ const basegfx::B3DPoint& rBack,
+ bool bAnyHit)
+ : BaseProcessor3D(rViewInformation),
+ maFront(rFront),
+ maBack(rBack),
+ mbAnyHit(bAnyHit)
+ {
+ }
+
+ void CutFindProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
+ {
+ if(mbAnyHit && !maResult.empty())
+ {
+ // stop processing as soon as a hit was recognized
+ return;
+ }
+
+ // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
+ switch(rCandidate.getPrimitive3DID())
+ {
+ case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
+ {
+ // transform group.
+ const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
+
+ // remember old and transform front, back to object coordinates
+ const basegfx::B3DPoint aLastFront(maFront);
+ const basegfx::B3DPoint aLastBack(maBack);
+ basegfx::B3DHomMatrix aInverseTrans(rPrimitive.getTransformation());
+ aInverseTrans.invert();
+ maFront *= aInverseTrans;
+ maBack *= aInverseTrans;
+
+ // remember current and create new transformation; add new object transform from right side
+ const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
+ aLastViewInformation3D.getOrientation(),
+ aLastViewInformation3D.getProjection(),
+ aLastViewInformation3D.getDeviceToView(),
+ aLastViewInformation3D.getViewTime(),
+ aLastViewInformation3D.getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // #i102956# remember needed back-transform for found cuts (combine from right side)
+ const basegfx::B3DHomMatrix aLastCombinedTransform(maCombinedTransform);
+ maCombinedTransform = maCombinedTransform * rPrimitive.getTransformation();
+
+ // let break down
+ process(rPrimitive.getChildren());
+
+ // restore transformations and front, back
+ maCombinedTransform = aLastCombinedTransform;
+ updateViewInformation(aLastViewInformation3D);
+ maFront = aLastFront;
+ maBack = aLastBack;
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
+ {
+ // PolygonHairlinePrimitive3D, not used for hit test with planes, ignore. This
+ // means that also thick line expansion will not be hit-tested as
+ // PolyPolygonMaterialPrimitive3D
+ break;
+ }
+ case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
+ {
+ // #i97321#
+ // For HatchTexturePrimitive3D, do not use the decomposition since it will produce
+ // clipped hatch lines in 3D. It can be used when the hatch also has a filling, but for
+ // simplicity, just use the children which are the PolyPolygonMaterialPrimitive3D
+ // which define the hatched areas anyways; for HitTest this is more than adequate
+ const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rCandidate);
+ process(rPrimitive.getChildren());
+ break;
+ }
+ case PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D :
+ {
+ // HiddenGeometryPrimitive3D; the default decomposition would return an empty sequence,
+ // so force this primitive to process its children directly if the switch is set
+ // (which is the default). Else, ignore invisible content
+ const primitive3d::HiddenGeometryPrimitive3D& rHiddenGeometry(static_cast< const primitive3d::HiddenGeometryPrimitive3D& >(rCandidate));
+ const primitive3d::Primitive3DContainer& rChildren = rHiddenGeometry.getChildren();
+
+ if(!rChildren.empty())
+ {
+ process(rChildren);
+ }
+
+ break;
+ }
+ case PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D :
+ {
+ const primitive3d::UnifiedTransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::UnifiedTransparenceTexturePrimitive3D& >(rCandidate);
+ const primitive3d::Primitive3DContainer& rChildren = rPrimitive.getChildren();
+
+ if(!rChildren.empty())
+ {
+ process(rChildren);
+ }
+
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
+ {
+ // PolyPolygonMaterialPrimitive3D
+ const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
+
+ if(!maFront.equal(maBack))
+ {
+ const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon();
+ const sal_uInt32 nPolyCount(rPolyPolygon.count());
+
+ if(nPolyCount)
+ {
+ const basegfx::B3DPolygon& aPolygon(rPolyPolygon.getB3DPolygon(0));
+ const sal_uInt32 nPointCount(aPolygon.count());
+
+ if(nPointCount > 2)
+ {
+ const basegfx::B3DVector aPlaneNormal(aPolygon.getNormal());
+
+ if(!aPlaneNormal.equalZero())
+ {
+ const basegfx::B3DPoint aPointOnPlane(aPolygon.getB3DPoint(0));
+ double fCut(0.0);
+
+ if(basegfx::utils::getCutBetweenLineAndPlane(aPlaneNormal, aPointOnPlane, maFront, maBack, fCut))
+ {
+ const basegfx::B3DPoint aCutPoint(basegfx::interpolate(maFront, maBack, fCut));
+
+ if(basegfx::utils::isInside(rPolyPolygon, aCutPoint))
+ {
+ // #i102956# add result. Do not forget to do this in the coordinate
+ // system the processor get started with, so use the collected
+ // combined transformation from processed TransformPrimitive3D's
+ maResult.push_back(maCombinedTransform * aCutPoint);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ break;
+ }
+ default :
+ {
+ // process recursively
+ process(rCandidate.get3DDecomposition(getViewInformation3D()));
+ break;
+ }
+ }
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/source/processor3d/defaultprocessor3d.cxx b/drawinglayer/source/processor3d/defaultprocessor3d.cxx
new file mode 100644
index 000000000..b9159c46c
--- /dev/null
+++ b/drawinglayer/source/processor3d/defaultprocessor3d.cxx
@@ -0,0 +1,598 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <processor3d/defaultprocessor3d.hxx>
+#include <primitive3d/textureprimitive3d.hxx>
+#include <texture/texture.hxx>
+#include <texture/texture3d.hxx>
+#include <primitive3d/hatchtextureprimitive3d.hxx>
+#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolygontools.hxx>
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <com/sun/star/drawing/ShadeMode.hpp>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <vcl/bitmapex.hxx>
+#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
+#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
+#include <vcl/graph.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+
+
+using namespace com::sun::star;
+
+
+namespace drawinglayer::processor3d
+{
+ void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence)
+ {
+ const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren();
+
+ if(rSubSequence.empty())
+ return;
+
+ // rescue values
+ const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
+ const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
+ const bool bOldSimpleTextureActive(getSimpleTextureActive());
+ std::shared_ptr< texture::GeoTexSvx > pOldTex = bTransparence ? mpTransparenceGeoTexSvx : mpGeoTexSvx;
+
+ // create texture
+ const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getGradient();
+ const basegfx::B2DRange aOutlineRange(0.0, 0.0, rPrimitive.getTextureSize().getX(), rPrimitive.getTextureSize().getY());
+ const attribute::GradientStyle aGradientStyle(rFillGradient.getStyle());
+ sal_uInt32 nSteps(rFillGradient.getSteps());
+ const basegfx::BColor& aStart(rFillGradient.getStartColor());
+ const basegfx::BColor& aEnd(rFillGradient.getEndColor());
+ const sal_uInt32 nMaxSteps(sal_uInt32((aStart.getMaximumDistance(aEnd) * 127.5) + 0.5));
+ std::shared_ptr< texture::GeoTexSvx > pNewTex;
+
+ if(nMaxSteps)
+ {
+ // there IS a color distance
+ if(nSteps == 0)
+ {
+ nSteps = nMaxSteps;
+ }
+
+ if(nSteps < 2)
+ {
+ nSteps = 2;
+ }
+
+ if(nSteps > nMaxSteps)
+ {
+ nSteps = nMaxSteps;
+ }
+
+ switch(aGradientStyle)
+ {
+ case attribute::GradientStyle::Linear:
+ {
+ pNewTex = std::make_shared<texture::GeoTexSvxGradientLinear>(
+ aOutlineRange,
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getAngle());
+ break;
+ }
+ case attribute::GradientStyle::Axial:
+ {
+ pNewTex = std::make_shared<texture::GeoTexSvxGradientAxial>(
+ aOutlineRange,
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getAngle());
+ break;
+ }
+ case attribute::GradientStyle::Radial:
+ {
+ pNewTex =
+ std::make_shared<texture::GeoTexSvxGradientRadial>(
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getOffsetX(),
+ rFillGradient.getOffsetY());
+ break;
+ }
+ case attribute::GradientStyle::Elliptical:
+ {
+ pNewTex =
+ std::make_shared<texture::GeoTexSvxGradientElliptical>(
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getOffsetX(),
+ rFillGradient.getOffsetY(),
+ rFillGradient.getAngle());
+ break;
+ }
+ case attribute::GradientStyle::Square:
+ {
+ pNewTex =
+ std::make_shared<texture::GeoTexSvxGradientSquare>(
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getOffsetX(),
+ rFillGradient.getOffsetY(),
+ rFillGradient.getAngle());
+ break;
+ }
+ case attribute::GradientStyle::Rect:
+ {
+ pNewTex =
+ std::make_shared<texture::GeoTexSvxGradientRect>(
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getOffsetX(),
+ rFillGradient.getOffsetY(),
+ rFillGradient.getAngle());
+ break;
+ }
+ }
+
+ mbSimpleTextureActive = false;
+ }
+ else
+ {
+ // no color distance -> same color, use simple texture
+ pNewTex = std::make_shared<texture::GeoTexSvxMono>(aStart, 1.0 - aStart.luminance());
+ mbSimpleTextureActive = true;
+ }
+
+ // set created texture
+ if(bTransparence)
+ {
+ mpTransparenceGeoTexSvx = pNewTex;
+ }
+ else
+ {
+ mpGeoTexSvx = pNewTex;
+ }
+
+ // process sub-list
+ process(rSubSequence);
+
+ // restore values
+ mbModulate = bOldModulate;
+ mbFilter = bOldFilter;
+ mbSimpleTextureActive = bOldSimpleTextureActive;
+
+ if(bTransparence)
+ {
+ mpTransparenceGeoTexSvx = pOldTex;
+ }
+ else
+ {
+ mpGeoTexSvx = pOldTex;
+ }
+ }
+
+ void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive)
+ {
+ const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren();
+
+ if(rSubSequence.empty())
+ return;
+
+ // rescue values
+ const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
+ const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
+ std::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
+
+ // calculate logic pixel size in object coordinates. Create transformation view
+ // to object by inverting ObjectToView
+ basegfx::B3DHomMatrix aInvObjectToView(getViewInformation3D().getObjectToView());
+ aInvObjectToView.invert();
+
+ // back-project discrete coordinates to object coordinates and extract
+ // maximum distance
+ const basegfx::B3DPoint aZero(aInvObjectToView * basegfx::B3DPoint(0.0, 0.0, 0.0));
+ const basegfx::B3DPoint aOne(aInvObjectToView * basegfx::B3DPoint(1.0, 1.0, 1.0));
+ const basegfx::B3DVector aLogicPixel(aOne - aZero);
+ double fLogicPixelSizeWorld(std::max(std::max(fabs(aLogicPixel.getX()), fabs(aLogicPixel.getY())), fabs(aLogicPixel.getZ())));
+
+ // calculate logic pixel size in texture coordinates
+ const double fLogicTexSizeX(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getX());
+ const double fLogicTexSizeY(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getY());
+ const double fLogicTexSize(std::max(fLogicTexSizeX, fLogicTexSizeY));
+
+ // create texture and set
+ mpGeoTexSvx = std::make_shared<texture::GeoTexSvxMultiHatch>(rPrimitive, fLogicTexSize);
+
+ // process sub-list
+ process(rSubSequence);
+
+ // restore values
+ mbModulate = bOldModulate;
+ mbFilter = bOldFilter;
+ mpGeoTexSvx = pOldTex;
+ }
+
+ void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive)
+ {
+ const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren();
+
+ if(rSubSequence.empty())
+ return;
+
+ // rescue values
+ const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
+ const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
+ std::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
+
+ // create texture
+ const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPrimitive.getFillGraphicAttribute();
+
+ // #121194# For 3D texture we will use the BitmapRex representation
+ const BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
+
+ // create range scaled by texture size
+ basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
+
+ aGraphicRange.transform(
+ basegfx::utils::createScaleB2DHomMatrix(
+ rPrimitive.getTextureSize()));
+
+ if(rFillGraphicAttribute.getTiling())
+ {
+ mpGeoTexSvx =
+ std::make_shared<texture::GeoTexSvxBitmapExTiled>(
+ aBitmapEx,
+ aGraphicRange,
+ rFillGraphicAttribute.getOffsetX(),
+ rFillGraphicAttribute.getOffsetY());
+ }
+ else
+ {
+ mpGeoTexSvx =
+ std::make_shared<texture::GeoTexSvxBitmapEx>(
+ aBitmapEx,
+ aGraphicRange);
+ }
+
+ // process sub-list
+ process(rSubSequence);
+
+ // restore values
+ mbModulate = bOldModulate;
+ mbFilter = bOldFilter;
+ mpGeoTexSvx = pOldTex;
+ }
+
+ void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate)
+ {
+ const primitive3d::Primitive3DContainer& rSubSequence = rModifiedCandidate.getChildren();
+
+ if(!rSubSequence.empty())
+ {
+ // put modifier on stack
+ maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
+
+ // process sub-list
+ process(rModifiedCandidate.getChildren());
+
+ // remove modifier from stack
+ maBColorModifierStack.pop();
+ }
+ }
+
+ void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive) const
+ {
+ basegfx::B3DPolygon aHairline(rPrimitive.getB3DPolygon());
+
+ if(!aHairline.count())
+ return;
+
+ // hairlines need no extra data, clear it
+ aHairline.clearTextureCoordinates();
+ aHairline.clearNormals();
+ aHairline.clearBColors();
+
+ // transform to device coordinates (-1.0 .. 1.0) and check for visibility
+ aHairline.transform(getViewInformation3D().getObjectToView());
+ const basegfx::B3DRange a3DRange(basegfx::utils::getRange(aHairline));
+ const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
+
+ if(a2DRange.overlaps(maRasterRange))
+ {
+ const attribute::MaterialAttribute3D aMaterial(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
+
+ rasterconvertB3DPolygon(aMaterial, aHairline);
+ }
+ }
+
+ void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive) const
+ {
+ basegfx::B3DPolyPolygon aFill(rPrimitive.getB3DPolyPolygon());
+ basegfx::BColor aObjectColor(rPrimitive.getMaterial().getColor());
+ bool bPaintIt(aFill.count());
+
+ // #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals
+ const css::drawing::ShadeMode aShadeMode(
+ aFill.areNormalsUsed() ?
+ getSdrSceneAttribute().getShadeMode() : css::drawing::ShadeMode_FLAT);
+
+ if(bPaintIt)
+ {
+ // get rid of texture coordinates if there is no texture
+ if(aFill.areTextureCoordinatesUsed() && !getGeoTexSvx() && !getTransparenceGeoTexSvx())
+ {
+ aFill.clearTextureCoordinates();
+ }
+
+ // #i98295# get rid of normals and color early when not needed
+ if(css::drawing::ShadeMode_FLAT == aShadeMode)
+ {
+ aFill.clearNormals();
+ aFill.clearBColors();
+ }
+
+ // transform to device coordinates (-1.0 .. 1.0) and check for visibility
+ aFill.transform(getViewInformation3D().getObjectToView());
+ const basegfx::B3DRange a3DRange(basegfx::utils::getRange(aFill));
+ const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
+
+ bPaintIt = a2DRange.overlaps(maRasterRange);
+ }
+
+ // check if it shall be painted regarding hiding of normals (backface culling)
+ if(bPaintIt && !rPrimitive.getDoubleSided())
+ {
+ // get plane normal of polygon in view coordinates (with ZBuffer values),
+ // left-handed coordinate system
+ const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0).getNormal());
+
+ if(aPlaneNormal.getZ() > 0.0)
+ {
+ bPaintIt = false;
+ }
+ }
+
+ if(!bPaintIt)
+ return;
+
+ // prepare ObjectToEye in NormalTransform
+ basegfx::B3DHomMatrix aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation());
+
+ if(getSdrSceneAttribute().getTwoSidedLighting())
+ {
+ // get plane normal of polygon in view coordinates (with ZBuffer values),
+ // left-handed coordinate system
+ const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0).getNormal());
+
+ if(aPlaneNormal.getZ() > 0.0)
+ {
+ // mirror normals
+ aNormalTransform.scale(-1.0, -1.0, -1.0);
+ }
+ }
+
+ switch(aShadeMode)
+ {
+ case css::drawing::ShadeMode_PHONG:
+ {
+ // phong shading. Transform normals to eye coor
+ aFill.transformNormals(aNormalTransform);
+ break;
+ }
+ case css::drawing::ShadeMode_SMOOTH:
+ {
+ // gouraud shading. Transform normals to eye coor
+ aFill.transformNormals(aNormalTransform);
+
+ // prepare color model parameters, evtl. use blend color
+ const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
+ const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
+ const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
+ const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
+
+ // solve color model for each normal vector, set colors at points. Clear normals.
+ for(sal_uInt32 a(0); a < aFill.count(); a++)
+ {
+ basegfx::B3DPolygon aPartFill(aFill.getB3DPolygon(a));
+
+ for(sal_uInt32 b(0); b < aPartFill.count(); b++)
+ {
+ // solve color model. Transform normal to eye coor
+ const basegfx::B3DVector aNormal(aPartFill.getNormal(b));
+ const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity));
+ aPartFill.setBColor(b, aSolvedColor);
+ }
+
+ // clear normals on this part polygon and write it back
+ aPartFill.clearNormals();
+ aFill.setB3DPolygon(a, aPartFill);
+ }
+ break;
+ }
+ case css::drawing::ShadeMode_FLAT:
+ {
+ // flat shading. Get plane vector in eye coordinates
+ const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0).getNormal());
+
+ // prepare color model parameters, evtl. use blend color
+ const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
+ const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
+ const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
+ const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
+
+ // solve color model for plane vector and use that color for whole plane
+ aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity);
+ break;
+ }
+ default: // case css::drawing::ShadeMode_DRAFT:
+ {
+ // draft, just use object color which is already set. Delete all other infos
+ aFill.clearNormals();
+ aFill.clearBColors();
+ break;
+ }
+ }
+
+ // draw it to ZBuffer
+ const attribute::MaterialAttribute3D aMaterial(
+ maBColorModifierStack.getModifiedColor(aObjectColor),
+ rPrimitive.getMaterial().getSpecular(),
+ rPrimitive.getMaterial().getEmission(),
+ rPrimitive.getMaterial().getSpecularIntensity());
+
+ rasterconvertB3DPolyPolygon(aMaterial, aFill);
+ }
+
+ void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate)
+ {
+ // transform group. Remember current transformations
+ const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
+
+ // create new transformation; add new object transform from right side
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ aLastViewInformation3D.getObjectTransformation() * rTransformCandidate.getTransformation(),
+ aLastViewInformation3D.getOrientation(),
+ aLastViewInformation3D.getProjection(),
+ aLastViewInformation3D.getDeviceToView(),
+ aLastViewInformation3D.getViewTime(),
+ aLastViewInformation3D.getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // let break down recursively
+ process(rTransformCandidate.getChildren());
+
+ // restore transformations
+ updateViewInformation(aLastViewInformation3D);
+ }
+
+ void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive)
+ {
+ // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
+ switch(rBasePrimitive.getPrimitive3DID())
+ {
+ case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D :
+ {
+ // GradientTexturePrimitive3D
+ const primitive3d::GradientTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::GradientTexturePrimitive3D& >(rBasePrimitive);
+ impRenderGradientTexturePrimitive3D(rPrimitive, false);
+ break;
+ }
+ case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
+ {
+ // hatchTexturePrimitive3D
+ const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rBasePrimitive);
+ impRenderHatchTexturePrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D :
+ {
+ // BitmapTexturePrimitive3D
+ const primitive3d::BitmapTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::BitmapTexturePrimitive3D& >(rBasePrimitive);
+ impRenderBitmapTexturePrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D :
+ {
+ // TransparenceTexturePrimitive3D
+ const primitive3d::TransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::TransparenceTexturePrimitive3D& >(rBasePrimitive);
+ mnTransparenceCounter++;
+ impRenderGradientTexturePrimitive3D(rPrimitive, true);
+ mnTransparenceCounter--;
+ break;
+ }
+ case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D :
+ {
+ // ModifiedColorPrimitive3D
+ // Force output to unified color.
+ const primitive3d::ModifiedColorPrimitive3D& rPrimitive = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rBasePrimitive);
+ impRenderModifiedColorPrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
+ {
+ // directdraw of PolygonHairlinePrimitive3D
+ const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive);
+ impRenderPolygonHairlinePrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
+ {
+ // directdraw of PolyPolygonMaterialPrimitive3D
+ const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive);
+ impRenderPolyPolygonMaterialPrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
+ {
+ // transform group (TransformPrimitive3D)
+ impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D& >(rBasePrimitive));
+ break;
+ }
+ default:
+ {
+ // process recursively
+ process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
+ break;
+ }
+ }
+ }
+
+ DefaultProcessor3D::DefaultProcessor3D(
+ const geometry::ViewInformation3D& rViewInformation,
+ const attribute::SdrSceneAttribute& rSdrSceneAttribute,
+ const attribute::SdrLightingAttribute& rSdrLightingAttribute)
+ : BaseProcessor3D(rViewInformation),
+ mrSdrSceneAttribute(rSdrSceneAttribute),
+ mrSdrLightingAttribute(rSdrLightingAttribute),
+ maBColorModifierStack(),
+ mnTransparenceCounter(0),
+ mbModulate(false),
+ mbFilter(false),
+ mbSimpleTextureActive(false)
+ {
+ // a derivation has to set maRasterRange which is used in the basic render methods.
+ // Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems
+ maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0));
+ maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0));
+ }
+
+ DefaultProcessor3D::~DefaultProcessor3D()
+ {
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/source/processor3d/geometry2dextractor.cxx b/drawinglayer/source/processor3d/geometry2dextractor.cxx
new file mode 100644
index 000000000..568496bb9
--- /dev/null
+++ b/drawinglayer/source/processor3d/geometry2dextractor.cxx
@@ -0,0 +1,153 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <processor3d/geometry2dextractor.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx>
+#include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx>
+#include <primitive3d/textureprimitive3d.hxx>
+
+
+using namespace com::sun::star;
+
+
+namespace drawinglayer::processor3d
+{
+ // as tooling, the process() implementation takes over API handling and calls this
+ // virtual render method when the primitive implementation is BasePrimitive3D-based.
+ void Geometry2DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
+ {
+ // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
+ switch(rCandidate.getPrimitive3DID())
+ {
+ case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
+ {
+ // transform group. Remember current transformations
+ const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
+ const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
+
+ // create new transformation; add new object transform from right side
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
+ aLastViewInformation3D.getOrientation(),
+ aLastViewInformation3D.getProjection(),
+ aLastViewInformation3D.getDeviceToView(),
+ aLastViewInformation3D.getViewTime(),
+ aLastViewInformation3D.getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // let break down recursively
+ process(rPrimitive.getChildren());
+
+ // restore transformations
+ updateViewInformation(aLastViewInformation3D);
+ break;
+ }
+ case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D :
+ {
+ // ModifiedColorPrimitive3D; push, process and pop
+ const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rCandidate);
+ const primitive3d::Primitive3DContainer& rSubSequence = rModifiedCandidate.getChildren();
+
+ if(!rSubSequence.empty())
+ {
+ maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
+ process(rModifiedCandidate.getChildren());
+ maBColorModifierStack.pop();
+ }
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
+ {
+ // PolygonHairlinePrimitive3D
+ const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate);
+ basegfx::B2DPolygon a2DHairline(basegfx::utils::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView()));
+
+ if(a2DHairline.count())
+ {
+ a2DHairline.transform(getObjectTransformation());
+ const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
+ const primitive2d::Primitive2DReference xRef(new primitive2d::PolygonHairlinePrimitive2D(a2DHairline, aModifiedColor));
+ maPrimitive2DSequence.push_back(xRef);
+ }
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
+ {
+ // PolyPolygonMaterialPrimitive3D
+ const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
+ basegfx::B2DPolyPolygon a2DFill(basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView()));
+
+ if(a2DFill.count())
+ {
+ a2DFill.transform(getObjectTransformation());
+ const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(rPrimitive.getMaterial().getColor()));
+ const primitive2d::Primitive2DReference xRef(new primitive2d::PolyPolygonColorPrimitive2D(a2DFill, aModifiedColor));
+ maPrimitive2DSequence.push_back(xRef);
+ }
+ break;
+ }
+ case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D :
+ case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
+ case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D :
+ case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D :
+ case PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D :
+ {
+ // TexturePrimitive3D: Process children, do not try to decompose
+ const primitive3d::TexturePrimitive3D& rTexturePrimitive = static_cast< const primitive3d::TexturePrimitive3D& >(rCandidate);
+ const primitive3d::Primitive3DContainer& aChildren(rTexturePrimitive.getChildren());
+
+ if(!aChildren.empty())
+ {
+ process(aChildren);
+ }
+ break;
+ }
+ case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D :
+ {
+ // accept but ignore labels and shadow; these should be extracted separately
+ break;
+ }
+ default :
+ {
+ // process recursively
+ process(rCandidate.get3DDecomposition(getViewInformation3D()));
+ break;
+ }
+ }
+ }
+
+ Geometry2DExtractingProcessor::Geometry2DExtractingProcessor(
+ const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B2DHomMatrix& rObjectTransformation)
+ : BaseProcessor3D(rViewInformation),
+ maObjectTransformation(rObjectTransformation),
+ maBColorModifierStack()
+ {
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/source/processor3d/shadow3dextractor.cxx b/drawinglayer/source/processor3d/shadow3dextractor.cxx
new file mode 100644
index 000000000..91fc57aae
--- /dev/null
+++ b/drawinglayer/source/processor3d/shadow3dextractor.cxx
@@ -0,0 +1,297 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <processor3d/shadow3dextractor.hxx>
+#include <primitive3d/shadowprimitive3d.hxx>
+#include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
+#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx>
+#include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <rtl/ref.hxx>
+
+
+using namespace com::sun::star;
+
+
+namespace drawinglayer::processor3d
+{
+ // as tooling, the process() implementation takes over API handling and calls this
+ // virtual render method when the primitive implementation is BasePrimitive3D-based.
+ void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
+ {
+ // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
+ switch(rCandidate.getPrimitive3DID())
+ {
+ case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D :
+ {
+ // shadow3d object. Call recursive with content and start conversion
+ const primitive3d::ShadowPrimitive3D& rPrimitive = static_cast< const primitive3d::ShadowPrimitive3D& >(rCandidate);
+
+ // set new target
+ primitive2d::Primitive2DContainer aNewSubList;
+ primitive2d::Primitive2DContainer* pLastTargetSequence = mpPrimitive2DSequence;
+ mpPrimitive2DSequence = &aNewSubList;
+
+ // activate convert
+ const bool bLastConvert(mbConvert);
+ mbConvert = true;
+
+ // set projection flag
+ const bool bLastUseProjection(mbUseProjection);
+ mbUseProjection = rPrimitive.getShadow3D();
+
+ // process content
+ process(rPrimitive.getChildren());
+
+ // restore values
+ mbUseProjection = bLastUseProjection;
+ mbConvert = bLastConvert;
+ mpPrimitive2DSequence = pLastTargetSequence;
+
+ // create 2d shadow primitive with result. This also fetches all entries
+ // from aNewSubList, so there is no need to delete them
+ rtl::Reference<primitive2d::BasePrimitive2D> pNew = new primitive2d::ShadowPrimitive2D(
+ rPrimitive.getShadowTransform(),
+ rPrimitive.getShadowColor(),
+ 0, // shadow3d doesn't have rPrimitive.getShadowBlur() yet.
+ std::move(aNewSubList));
+
+ if(basegfx::fTools::more(rPrimitive.getShadowTransparence(), 0.0))
+ {
+ // create simpleTransparencePrimitive, add created primitives
+ primitive2d::Primitive2DContainer aNewTransPrimitiveVector { pNew };
+
+ pNew = new primitive2d::UnifiedTransparencePrimitive2D(
+ std::move(aNewTransPrimitiveVector),
+ rPrimitive.getShadowTransparence());
+ }
+
+ mpPrimitive2DSequence->push_back(pNew);
+
+ break;
+ }
+ case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
+ {
+ // transform group. Remember current transformations
+ const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
+ const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
+
+ // create new transformation; add new object transform from right side
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
+ aLastViewInformation3D.getOrientation(),
+ aLastViewInformation3D.getProjection(),
+ aLastViewInformation3D.getDeviceToView(),
+ aLastViewInformation3D.getViewTime(),
+ aLastViewInformation3D.getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ if(mbShadowProjectionIsValid)
+ {
+ // update buffered WorldToEye and EyeToView
+ maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
+ maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
+ }
+
+ // let break down
+ process(rPrimitive.getChildren());
+
+ // restore transformations
+ updateViewInformation(aLastViewInformation3D);
+
+ if(mbShadowProjectionIsValid)
+ {
+ // update buffered WorldToEye and EyeToView
+ maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
+ maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
+ }
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
+ {
+ // PolygonHairlinePrimitive3D
+ if(mbConvert)
+ {
+ const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate);
+ basegfx::B2DPolygon a2DHairline;
+
+ if(mbUseProjection)
+ {
+ if(mbShadowProjectionIsValid)
+ {
+ a2DHairline = impDoShadowProjection(rPrimitive.getB3DPolygon());
+ }
+ }
+ else
+ {
+ a2DHairline = basegfx::utils::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView());
+ }
+
+ if(a2DHairline.count())
+ {
+ a2DHairline.transform(getObjectTransformation());
+ mpPrimitive2DSequence->push_back(
+ new primitive2d::PolygonHairlinePrimitive2D(
+ a2DHairline,
+ basegfx::BColor()));
+ }
+ }
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
+ {
+ // PolyPolygonMaterialPrimitive3D
+ if(mbConvert)
+ {
+ const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
+ basegfx::B2DPolyPolygon a2DFill;
+
+ if(mbUseProjection)
+ {
+ if(mbShadowProjectionIsValid)
+ {
+ a2DFill = impDoShadowProjection(rPrimitive.getB3DPolyPolygon());
+ }
+ }
+ else
+ {
+ a2DFill = basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView());
+ }
+
+ if(a2DFill.count())
+ {
+ a2DFill.transform(getObjectTransformation());
+ mpPrimitive2DSequence->push_back(
+ new primitive2d::PolyPolygonColorPrimitive2D(
+ a2DFill,
+ basegfx::BColor()));
+ }
+ }
+ break;
+ }
+ default :
+ {
+ // process recursively
+ process(rCandidate.get3DDecomposition(getViewInformation3D()));
+ break;
+ }
+ }
+ }
+
+ Shadow3DExtractingProcessor::Shadow3DExtractingProcessor(
+ const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B2DHomMatrix& rObjectTransformation,
+ const basegfx::B3DVector& rLightNormal,
+ double fShadowSlant,
+ const basegfx::B3DRange& rContained3DRange)
+ : BaseProcessor3D(rViewInformation),
+ mpPrimitive2DSequence(&maPrimitive2DSequence),
+ maObjectTransformation(rObjectTransformation),
+ maLightNormal(rLightNormal),
+ mfLightPlaneScalar(0.0),
+ mbShadowProjectionIsValid(false),
+ mbConvert(false),
+ mbUseProjection(false)
+ {
+ // normalize light normal, get and normalize shadow plane normal and calculate scalar from it
+ maLightNormal.normalize();
+ maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant));
+ maShadowPlaneNormal.normalize();
+ mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal);
+
+ // use only when scalar is > 0.0, so the light is in front of the object
+ if(!basegfx::fTools::more(mfLightPlaneScalar, 0.0))
+ return;
+
+ // prepare buffered WorldToEye and EyeToView
+ maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
+ maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
+
+ // calculate range to get front edge around which to rotate the shadow's projection
+ basegfx::B3DRange aContained3DRange(rContained3DRange);
+ aContained3DRange.transform(getWorldToEye());
+ maPlanePoint.setX(maShadowPlaneNormal.getX() < 0.0 ? aContained3DRange.getMinX() : aContained3DRange.getMaxX());
+ maPlanePoint.setY(maShadowPlaneNormal.getY() > 0.0 ? aContained3DRange.getMinY() : aContained3DRange.getMaxY());
+ maPlanePoint.setZ(aContained3DRange.getMinZ() - (aContained3DRange.getDepth() / 8.0));
+
+ // set flag that shadow projection is prepared and allowed
+ mbShadowProjectionIsValid = true;
+ }
+
+ Shadow3DExtractingProcessor::~Shadow3DExtractingProcessor()
+ {
+ OSL_ENSURE(maPrimitive2DSequence.empty(),
+ "OOps, someone used Shadow3DExtractingProcessor, but did not fetch the results (!)");
+ }
+
+ basegfx::B2DPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolygon& rSource)
+ {
+ basegfx::B2DPolygon aRetval;
+
+ for(sal_uInt32 a(0); a < rSource.count(); a++)
+ {
+ // get point, transform to eye coordinate system
+ basegfx::B3DPoint aCandidate(rSource.getB3DPoint(a));
+ aCandidate *= getWorldToEye();
+
+ // we are in eye coordinates
+ // ray is (aCandidate + fCut * maLightNormal)
+ // plane is (maPlanePoint, maShadowPlaneNormal)
+ // maLightNormal.scalar(maShadowPlaneNormal) is already in mfLightPlaneScalar and > 0.0
+ // get cut point of ray with shadow plane
+ const double fCut(basegfx::B3DVector(maPlanePoint - aCandidate).scalar(maShadowPlaneNormal) / mfLightPlaneScalar);
+ aCandidate += maLightNormal * fCut;
+
+ // transform to view, use 2d coordinates
+ aCandidate *= maEyeToView;
+ aRetval.append(basegfx::B2DPoint(aCandidate.getX(), aCandidate.getY()));
+ }
+
+ // copy closed flag
+ aRetval.setClosed(rSource.isClosed());
+
+ return aRetval;
+ }
+
+ basegfx::B2DPolyPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource)
+ {
+ basegfx::B2DPolyPolygon aRetval;
+
+ for(sal_uInt32 a(0); a < rSource.count(); a++)
+ {
+ aRetval.append(impDoShadowProjection(rSource.getB3DPolygon(a)));
+ }
+
+ return aRetval;
+ }
+
+ const primitive2d::Primitive2DContainer& Shadow3DExtractingProcessor::getPrimitive2DSequence() const
+ {
+ return maPrimitive2DSequence;
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/source/processor3d/zbufferprocessor3d.cxx b/drawinglayer/source/processor3d/zbufferprocessor3d.cxx
new file mode 100644
index 000000000..aa319161b
--- /dev/null
+++ b/drawinglayer/source/processor3d/zbufferprocessor3d.cxx
@@ -0,0 +1,638 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <processor3d/zbufferprocessor3d.hxx>
+#include <basegfx/raster/bzpixelraster.hxx>
+#include <basegfx/raster/rasterconvert3d.hxx>
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+#include <texture/texture.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <basegfx/polygon/b3dpolygontools.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
+#include <o3tl/safeint.hxx>
+#include <svtools/optionsdrawinglayer.hxx>
+
+using namespace com::sun::star;
+
+class ZBufferRasterConverter3D : public basegfx::RasterConverter3D
+{
+private:
+ const drawinglayer::processor3d::DefaultProcessor3D& mrProcessor;
+ basegfx::BZPixelRaster& mrBuffer;
+
+ // interpolators for a single line span
+ basegfx::ip_single maIntZ;
+ basegfx::ip_triple maIntColor;
+ basegfx::ip_triple maIntNormal;
+ basegfx::ip_double maIntTexture;
+ basegfx::ip_triple maIntInvTexture;
+
+ // current material to use for rasterconversion
+ const drawinglayer::attribute::MaterialAttribute3D* mpCurrentMaterial;
+
+ // some boolean flags for line span interpolator usages
+ bool mbModifyColor : 1;
+ bool mbUseTex : 1;
+ bool mbHasTexCoor : 1;
+ bool mbHasInvTexCoor : 1;
+ bool mbUseNrm : 1;
+ bool mbUseCol : 1;
+
+ void getTextureCoor(basegfx::B2DPoint& rTarget) const
+ {
+ if(mbHasTexCoor)
+ {
+ rTarget.setX(maIntTexture.getX().getVal());
+ rTarget.setY(maIntTexture.getY().getVal());
+ }
+ else if(mbHasInvTexCoor)
+ {
+ const double fZFactor(maIntInvTexture.getZ().getVal());
+ const double fInvZFactor(basegfx::fTools::equalZero(fZFactor) ? 1.0 : 1.0 / fZFactor);
+ rTarget.setX(maIntInvTexture.getX().getVal() * fInvZFactor);
+ rTarget.setY(maIntInvTexture.getY().getVal() * fInvZFactor);
+ }
+ }
+
+ void incrementLineSpanInterpolators(double fStep)
+ {
+ maIntZ.increment(fStep);
+
+ if(mbUseTex)
+ {
+ if(mbHasTexCoor)
+ {
+ maIntTexture.increment(fStep);
+ }
+ else if(mbHasInvTexCoor)
+ {
+ maIntInvTexture.increment(fStep);
+ }
+ }
+
+ if(mbUseNrm)
+ {
+ maIntNormal.increment(fStep);
+ }
+
+ if(mbUseCol)
+ {
+ maIntColor.increment(fStep);
+ }
+ }
+
+ double decideColorAndOpacity(basegfx::BColor& rColor) const
+ {
+ // init values with full opacity and material color
+ OSL_ENSURE(nullptr != mpCurrentMaterial, "CurrentMaterial not set (!)");
+ double fOpacity(1.0);
+ rColor = mpCurrentMaterial->getColor();
+
+ if(mbUseTex)
+ {
+ basegfx::B2DPoint aTexCoor(0.0, 0.0);
+ getTextureCoor(aTexCoor);
+
+ if(mrProcessor.getGeoTexSvx())
+ {
+ // calc color in spot. This may also set to invisible already when
+ // e.g. bitmap textures have transparent parts
+ mrProcessor.getGeoTexSvx()->modifyBColor(aTexCoor, rColor, fOpacity);
+ }
+
+ if(basegfx::fTools::more(fOpacity, 0.0) && mrProcessor.getTransparenceGeoTexSvx())
+ {
+ // calc opacity. Object has a 2nd texture, a transparence texture
+ mrProcessor.getTransparenceGeoTexSvx()->modifyOpacity(aTexCoor, fOpacity);
+ }
+ }
+
+ if(basegfx::fTools::more(fOpacity, 0.0))
+ {
+ if(mrProcessor.getGeoTexSvx())
+ {
+ if(mbUseNrm)
+ {
+ // blend texture with phong
+ rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
+ basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
+ rColor,
+ mpCurrentMaterial->getSpecular(),
+ mpCurrentMaterial->getEmission(),
+ mpCurrentMaterial->getSpecularIntensity());
+ }
+ else if(mbUseCol)
+ {
+ // blend texture with gouraud
+ basegfx::BColor aBlendColor(maIntColor.getX().getVal(), maIntColor.getY().getVal(), maIntColor.getZ().getVal());
+ rColor *= aBlendColor;
+ }
+ else if(mrProcessor.getModulate())
+ {
+ // blend texture with single material color
+ rColor *= mpCurrentMaterial->getColor();
+ }
+ }
+ else
+ {
+ if(mbUseNrm)
+ {
+ // modify color with phong
+ rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
+ basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
+ rColor,
+ mpCurrentMaterial->getSpecular(),
+ mpCurrentMaterial->getEmission(),
+ mpCurrentMaterial->getSpecularIntensity());
+ }
+ else if(mbUseCol)
+ {
+ // modify color with gouraud
+ rColor.setRed(maIntColor.getX().getVal());
+ rColor.setGreen(maIntColor.getY().getVal());
+ rColor.setBlue(maIntColor.getZ().getVal());
+ }
+ }
+
+ if(mbModifyColor)
+ {
+ rColor = mrProcessor.getBColorModifierStack().getModifiedColor(rColor);
+ }
+ }
+
+ return fOpacity;
+ }
+
+ void setupLineSpanInterpolators(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB)
+ {
+ // get inverse XDelta
+ const double xInvDelta(1.0 / (rB.getX().getVal() - rA.getX().getVal()));
+
+ // prepare Z-interpolator
+ const double fZA(rA.getZ().getVal());
+ const double fZB(rB.getZ().getVal());
+ maIntZ = basegfx::ip_single(fZA, (fZB - fZA) * xInvDelta);
+
+ // get bools and init other interpolators on demand accordingly
+ mbModifyColor = mrProcessor.getBColorModifierStack().count();
+ mbHasTexCoor = SCANLINE_EMPTY_INDEX != rA.getTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getTextureIndex();
+ mbHasInvTexCoor = SCANLINE_EMPTY_INDEX != rA.getInverseTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getInverseTextureIndex();
+ const bool bTextureActive(mrProcessor.getGeoTexSvx() || mrProcessor.getTransparenceGeoTexSvx());
+ mbUseTex = bTextureActive && (mbHasTexCoor || mbHasInvTexCoor || mrProcessor.getSimpleTextureActive());
+ const bool bUseColorTex(mbUseTex && mrProcessor.getGeoTexSvx());
+ const bool bNeedNrmOrCol(!bUseColorTex || mrProcessor.getModulate());
+ mbUseNrm = bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getNormalIndex() && SCANLINE_EMPTY_INDEX != rB.getNormalIndex();
+ mbUseCol = !mbUseNrm && bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getColorIndex() && SCANLINE_EMPTY_INDEX != rB.getColorIndex();
+
+ if(mbUseTex)
+ {
+ if(mbHasTexCoor)
+ {
+ const basegfx::ip_double& rTA(getTextureInterpolators()[rA.getTextureIndex()]);
+ const basegfx::ip_double& rTB(getTextureInterpolators()[rB.getTextureIndex()]);
+ maIntTexture = basegfx::ip_double(
+ rTA.getX().getVal(), (rTB.getX().getVal() - rTA.getX().getVal()) * xInvDelta,
+ rTA.getY().getVal(), (rTB.getY().getVal() - rTA.getY().getVal()) * xInvDelta);
+ }
+ else if(mbHasInvTexCoor)
+ {
+ const basegfx::ip_triple& rITA(getInverseTextureInterpolators()[rA.getInverseTextureIndex()]);
+ const basegfx::ip_triple& rITB(getInverseTextureInterpolators()[rB.getInverseTextureIndex()]);
+ maIntInvTexture = basegfx::ip_triple(
+ rITA.getX().getVal(), (rITB.getX().getVal() - rITA.getX().getVal()) * xInvDelta,
+ rITA.getY().getVal(), (rITB.getY().getVal() - rITA.getY().getVal()) * xInvDelta,
+ rITA.getZ().getVal(), (rITB.getZ().getVal() - rITA.getZ().getVal()) * xInvDelta);
+ }
+ }
+
+ if(mbUseNrm)
+ {
+ const basegfx::ip_triple& rNA(getNormalInterpolators()[rA.getNormalIndex()]);
+ const basegfx::ip_triple& rNB(getNormalInterpolators()[rB.getNormalIndex()]);
+ maIntNormal = basegfx::ip_triple(
+ rNA.getX().getVal(), (rNB.getX().getVal() - rNA.getX().getVal()) * xInvDelta,
+ rNA.getY().getVal(), (rNB.getY().getVal() - rNA.getY().getVal()) * xInvDelta,
+ rNA.getZ().getVal(), (rNB.getZ().getVal() - rNA.getZ().getVal()) * xInvDelta);
+ }
+
+ if(mbUseCol)
+ {
+ const basegfx::ip_triple& rCA(getColorInterpolators()[rA.getColorIndex()]);
+ const basegfx::ip_triple& rCB(getColorInterpolators()[rB.getColorIndex()]);
+ maIntColor = basegfx::ip_triple(
+ rCA.getX().getVal(), (rCB.getX().getVal() - rCA.getX().getVal()) * xInvDelta,
+ rCA.getY().getVal(), (rCB.getY().getVal() - rCA.getY().getVal()) * xInvDelta,
+ rCA.getZ().getVal(), (rCB.getZ().getVal() - rCA.getZ().getVal()) * xInvDelta);
+ }
+ }
+
+ virtual void processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount) override;
+
+public:
+ ZBufferRasterConverter3D(basegfx::BZPixelRaster& rBuffer, const drawinglayer::processor3d::ZBufferProcessor3D& rProcessor)
+ : mrProcessor(rProcessor),
+ mrBuffer(rBuffer),
+ mpCurrentMaterial(nullptr),
+ mbModifyColor(false),
+ mbUseTex(false),
+ mbHasTexCoor(false),
+ mbHasInvTexCoor(false),
+ mbUseNrm(false),
+ mbUseCol(false)
+ {}
+
+ void setCurrentMaterial(const drawinglayer::attribute::MaterialAttribute3D& rMaterial)
+ {
+ mpCurrentMaterial = &rMaterial;
+ }
+};
+
+void ZBufferRasterConverter3D::processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount)
+{
+ if(nSpanCount & 0x0001)
+ return;
+
+ if(nLine < 0 || o3tl::make_unsigned(nLine) >= mrBuffer.getHeight())
+ return;
+
+ sal_uInt32 nXA(std::min(mrBuffer.getWidth(), static_cast<sal_uInt32>(std::max(sal_Int32(0), basegfx::fround(rA.getX().getVal())))));
+ const sal_uInt32 nXB(std::min(mrBuffer.getWidth(), static_cast<sal_uInt32>(std::max(sal_Int32(0), basegfx::fround(rB.getX().getVal())))));
+
+ if(nXA >= nXB)
+ return;
+
+ // prepare the span interpolators
+ setupLineSpanInterpolators(rA, rB);
+
+ // bring span interpolators to start condition by incrementing with the possible difference of
+ // clamped and non-clamped XStart. Interpolators are setup relying on double precision
+ // X-values, so that difference is the correct value to compensate for possible clampings
+ incrementLineSpanInterpolators(static_cast<double>(nXA) - rA.getX().getVal());
+
+ // prepare scanline index
+ sal_uInt32 nScanlineIndex(mrBuffer.getIndexFromXY(nXA, static_cast<sal_uInt32>(nLine)));
+ basegfx::BColor aNewColor;
+
+ while(nXA < nXB)
+ {
+ // early-test Z values if we need to do anything at all
+ const double fNewZ(std::clamp(maIntZ.getVal(), 0.0, 65535.0));
+ const sal_uInt16 nNewZ(static_cast< sal_uInt16 >(fNewZ));
+ sal_uInt16& rOldZ(mrBuffer.getZ(nScanlineIndex));
+
+ if(nNewZ > rOldZ)
+ {
+ // detect color and opacity for this pixel
+ const sal_uInt16 nOpacity(std::max(sal_Int16(0), static_cast< sal_Int16 >(decideColorAndOpacity(aNewColor) * 255.0)));
+
+ if(nOpacity > 0)
+ {
+ // avoid color overrun
+ aNewColor.clamp();
+
+ if(nOpacity >= 0x00ff)
+ {
+ // full opacity (not transparent), set z and color
+ rOldZ = nNewZ;
+ mrBuffer.getBPixel(nScanlineIndex) = basegfx::BPixel(aNewColor, 0xff);
+ }
+ else
+ {
+ basegfx::BPixel& rDest = mrBuffer.getBPixel(nScanlineIndex);
+
+ if(rDest.getAlpha())
+ {
+ // mix new color by using
+ // color' = color * (1 - opacity) + newcolor * opacity
+ const sal_uInt16 nTransparence(255 - nOpacity);
+ rDest.setRed(static_cast<sal_uInt8>(((rDest.getRed() * nTransparence) + (static_cast<sal_uInt16>(255.0 * aNewColor.getRed()) * nOpacity)) >> 8));
+ rDest.setGreen(static_cast<sal_uInt8>(((rDest.getGreen() * nTransparence) + (static_cast<sal_uInt16>(255.0 * aNewColor.getGreen()) * nOpacity)) >> 8));
+ rDest.setBlue(static_cast<sal_uInt8>(((rDest.getBlue() * nTransparence) + (static_cast<sal_uInt16>(255.0 * aNewColor.getBlue()) * nOpacity)) >> 8));
+
+ if(255 != rDest.getAlpha())
+ {
+ // both are transparent, mix new opacity by using
+ // opacity = newopacity * (1 - oldopacity) + oldopacity
+ rDest.setAlpha(static_cast<sal_uInt8>((nOpacity * (255 - rDest.getAlpha())) >> 8) + rDest.getAlpha());
+ }
+ }
+ else
+ {
+ // dest is unused, set color
+ rDest = basegfx::BPixel(aNewColor, static_cast<sal_uInt8>(nOpacity));
+ }
+ }
+ }
+ }
+
+ // increments
+ nScanlineIndex++;
+ nXA++;
+ incrementLineSpanInterpolators(1.0);
+ }
+}
+
+// helper class to buffer output for transparent rasterprimitives (filled areas
+// and lines) until the end of processing. To ensure correct transparent
+// visualisation, ZBuffers require to not set Z and to mix with the transparent
+// color. If transparent rasterprimitives overlap, it gets necessary to
+// paint transparent rasterprimitives from back to front to ensure that the
+// mixing happens from back to front. For that purpose, transparent
+// rasterprimitives are held in this class during the processing run, remember
+// all data and will be rendered
+
+class RasterPrimitive3D
+{
+private:
+ std::shared_ptr< drawinglayer::texture::GeoTexSvx > mpGeoTexSvx;
+ std::shared_ptr< drawinglayer::texture::GeoTexSvx > mpTransparenceGeoTexSvx;
+ drawinglayer::attribute::MaterialAttribute3D maMaterial;
+ basegfx::B3DPolyPolygon maPolyPolygon;
+ double mfCenterZ;
+
+ bool mbModulate : 1;
+ bool mbFilter : 1;
+ bool mbSimpleTextureActive : 1;
+ bool mbIsLine : 1;
+
+public:
+ RasterPrimitive3D(
+ const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& pGeoTexSvx,
+ const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& pTransparenceGeoTexSvx,
+ const drawinglayer::attribute::MaterialAttribute3D& rMaterial,
+ const basegfx::B3DPolyPolygon& rPolyPolygon,
+ bool bModulate,
+ bool bFilter,
+ bool bSimpleTextureActive,
+ bool bIsLine)
+ : mpGeoTexSvx(pGeoTexSvx),
+ mpTransparenceGeoTexSvx(pTransparenceGeoTexSvx),
+ maMaterial(rMaterial),
+ maPolyPolygon(rPolyPolygon),
+ mfCenterZ(basegfx::utils::getRange(rPolyPolygon).getCenter().getZ()),
+ mbModulate(bModulate),
+ mbFilter(bFilter),
+ mbSimpleTextureActive(bSimpleTextureActive),
+ mbIsLine(bIsLine)
+ {
+ }
+
+ bool operator<(const RasterPrimitive3D& rComp) const
+ {
+ return mfCenterZ < rComp.mfCenterZ;
+ }
+
+ const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
+ const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
+ const drawinglayer::attribute::MaterialAttribute3D& getMaterial() const { return maMaterial; }
+ const basegfx::B3DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
+ bool getModulate() const { return mbModulate; }
+ bool getFilter() const { return mbFilter; }
+ bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
+ bool getIsLine() const { return mbIsLine; }
+};
+
+namespace drawinglayer::processor3d
+{
+ void ZBufferProcessor3D::rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const
+ {
+ if(getTransparenceCounter())
+ {
+ // transparent output; record for later sorting and painting from
+ // back to front
+
+ maRasterPrimitive3Ds.push_back(RasterPrimitive3D(
+ getGeoTexSvx(),
+ getTransparenceGeoTexSvx(),
+ rMaterial,
+ basegfx::B3DPolyPolygon(rHairline),
+ getModulate(),
+ getFilter(),
+ getSimpleTextureActive(),
+ true));
+ }
+ else
+ {
+ // do rasterconversion
+ mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
+
+ if(mnAntiAlialize > 1)
+ {
+ const bool bForceLineSnap(SvtOptionsDrawinglayer::IsAntiAliasing() && SvtOptionsDrawinglayer::IsSnapHorVerLinesToDiscrete());
+
+ if(bForceLineSnap)
+ {
+ basegfx::B3DHomMatrix aTransform;
+ basegfx::B3DPolygon aSnappedHairline(rHairline);
+ const double fScaleDown(1.0 / mnAntiAlialize);
+ const double fScaleUp(mnAntiAlialize);
+
+ // take oversampling out
+ aTransform.scale(fScaleDown, fScaleDown, 1.0);
+ aSnappedHairline.transform(aTransform);
+
+ // snap to integer
+ aSnappedHairline = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aSnappedHairline);
+
+ // add oversampling again
+ aTransform.identity();
+ aTransform.scale(fScaleUp, fScaleUp, 1.0);
+
+ aSnappedHairline.transform(aTransform);
+
+ mpZBufferRasterConverter3D->rasterconvertB3DPolygon(aSnappedHairline, mnStartLine, mnStopLine, mnAntiAlialize);
+ }
+ else
+ {
+ mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, mnStartLine, mnStopLine, mnAntiAlialize);
+ }
+ }
+ else
+ {
+ mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, mnStartLine, mnStopLine, 1);
+ }
+ }
+ }
+
+ void ZBufferProcessor3D::rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const
+ {
+ if(getTransparenceCounter())
+ {
+ // transparent output; record for later sorting and painting from
+ // back to front
+ maRasterPrimitive3Ds.push_back(RasterPrimitive3D(
+ getGeoTexSvx(),
+ getTransparenceGeoTexSvx(),
+ rMaterial,
+ rFill,
+ getModulate(),
+ getFilter(),
+ getSimpleTextureActive(),
+ false));
+ }
+ else
+ {
+ mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
+ mpZBufferRasterConverter3D->rasterconvertB3DPolyPolygon(rFill, &maInvEyeToView, mnStartLine, mnStopLine);
+ }
+ }
+
+ ZBufferProcessor3D::ZBufferProcessor3D(
+ const geometry::ViewInformation3D& rViewInformation3D,
+ const attribute::SdrSceneAttribute& rSdrSceneAttribute,
+ const attribute::SdrLightingAttribute& rSdrLightingAttribute,
+ const basegfx::B2DRange& rVisiblePart,
+ sal_uInt16 nAntiAlialize,
+ double fFullViewSizeX,
+ double fFullViewSizeY,
+ basegfx::BZPixelRaster& rBZPixelRaster,
+ sal_uInt32 nStartLine,
+ sal_uInt32 nStopLine)
+ : DefaultProcessor3D(rViewInformation3D, rSdrSceneAttribute, rSdrLightingAttribute),
+ mnAntiAlialize(nAntiAlialize),
+ mnStartLine(nStartLine),
+ mnStopLine(nStopLine)
+ {
+ // create DeviceToView for Z-Buffer renderer since Z is handled
+ // different from standard 3D transformations (Z is mirrored). Also
+ // the transformation includes the step from unit device coordinates
+ // to discrete units ([-1.0 .. 1.0] -> [minDiscrete .. maxDiscrete]
+ basegfx::B3DHomMatrix aDeviceToView;
+
+ {
+ // step one:
+ //
+ // bring from [-1.0 .. 1.0] in X,Y and Z to [0.0 .. 1.0]. Also
+ // necessary to
+ // - flip Y due to screen orientation
+ // - flip Z due to Z-Buffer orientation from back to front
+
+ aDeviceToView.scale(0.5, -0.5, -0.5);
+ aDeviceToView.translate(0.5, 0.5, 0.5);
+ }
+
+ {
+ // step two:
+ //
+ // bring from [0.0 .. 1.0] in X,Y and Z to view coordinates
+ //
+ // #i102611#
+ // also: scale Z to [1.5 .. 65534.5]. Normally, a range of [0.0 .. 65535.0]
+ // could be used, but a 'unused' value is needed, so '0' is used what reduces
+ // the range to [1.0 .. 65535.0]. It has also shown that small numerical errors
+ // (smaller as basegfx::fTools::mfSmallValue, which is 0.000000001) happen.
+ // Instead of checking those by basegfx::fTools methods which would cost
+ // runtime, just add another 0.5 tolerance to the start and end of the Z-Buffer
+ // range, thus resulting in [1.5 .. 65534.5]
+ const double fMaxZDepth(65533.0);
+ aDeviceToView.translate(-rVisiblePart.getMinX(), -rVisiblePart.getMinY(), 0.0);
+
+ if(mnAntiAlialize)
+ aDeviceToView.scale(fFullViewSizeX * mnAntiAlialize, fFullViewSizeY * mnAntiAlialize, fMaxZDepth);
+ else
+ aDeviceToView.scale(fFullViewSizeX, fFullViewSizeY, fMaxZDepth);
+
+ aDeviceToView.translate(0.0, 0.0, 1.5);
+ }
+
+ // update local ViewInformation3D with own DeviceToView
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ getViewInformation3D().getObjectTransformation(),
+ getViewInformation3D().getOrientation(),
+ getViewInformation3D().getProjection(),
+ aDeviceToView,
+ getViewInformation3D().getViewTime(),
+ getViewInformation3D().getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // prepare inverse EyeToView transformation. This can be done in constructor
+ // since changes in object transformations when processing TransformPrimitive3Ds
+ // do not influence this prepared partial transformation
+ maInvEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
+ maInvEyeToView.invert();
+
+ // prepare maRasterRange
+ maRasterRange.reset();
+ maRasterRange.expand(basegfx::B2DPoint(0.0, nStartLine));
+ maRasterRange.expand(basegfx::B2DPoint(rBZPixelRaster.getWidth(), nStopLine));
+
+ // create the raster converter
+ mpZBufferRasterConverter3D.reset( new ZBufferRasterConverter3D(rBZPixelRaster, *this) );
+ }
+
+ ZBufferProcessor3D::~ZBufferProcessor3D()
+ {
+ mpZBufferRasterConverter3D.reset();
+
+ if(!maRasterPrimitive3Ds.empty())
+ {
+ OSL_FAIL("ZBufferProcessor3D: destructed, but there are unrendered transparent geometries. Use ZBufferProcessor3D::finish() to render these (!)");
+ }
+ }
+
+ void ZBufferProcessor3D::finish()
+ {
+ if(maRasterPrimitive3Ds.empty())
+ return;
+
+ // there are transparent rasterprimitives
+ const sal_uInt32 nSize(maRasterPrimitive3Ds.size());
+
+ if(nSize > 1)
+ {
+ // sort them from back to front
+ std::sort(maRasterPrimitive3Ds.begin(), maRasterPrimitive3Ds.end());
+ }
+
+ for(sal_uInt32 a(0); a < nSize; a++)
+ {
+ // paint each one by setting the remembered data and calling
+ // the render method
+ const RasterPrimitive3D& rCandidate = maRasterPrimitive3Ds[a];
+
+ mpGeoTexSvx = rCandidate.getGeoTexSvx();
+ mpTransparenceGeoTexSvx = rCandidate.getTransparenceGeoTexSvx();
+ mbModulate = rCandidate.getModulate();
+ mbFilter = rCandidate.getFilter();
+ mbSimpleTextureActive = rCandidate.getSimpleTextureActive();
+
+ if(rCandidate.getIsLine())
+ {
+ rasterconvertB3DPolygon(
+ rCandidate.getMaterial(),
+ rCandidate.getPolyPolygon().getB3DPolygon(0));
+ }
+ else
+ {
+ rasterconvertB3DPolyPolygon(
+ rCandidate.getMaterial(),
+ rCandidate.getPolyPolygon());
+ }
+ }
+
+ // delete them to signal the destructor that all is done and
+ // to allow asserting there
+ maRasterPrimitive3Ds.clear();
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */