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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /svtools/source/table/tablegeometry.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-cb75148ebd0135178ff46f89a30139c44f8d2040.tar.xz libreoffice-cb75148ebd0135178ff46f89a30139c44f8d2040.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svtools/source/table/tablegeometry.cxx')
-rw-r--r-- | svtools/source/table/tablegeometry.cxx | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/svtools/source/table/tablegeometry.cxx b/svtools/source/table/tablegeometry.cxx new file mode 100644 index 000000000..5b18826c5 --- /dev/null +++ b/svtools/source/table/tablegeometry.cxx @@ -0,0 +1,154 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + + +#include "tablegeometry.hxx" +#include "tablecontrol_impl.hxx" + + +namespace svt::table +{ + + + //= TableRowGeometry + + + TableRowGeometry::TableRowGeometry( TableControl_Impl const & _rControl, tools::Rectangle const & _rBoundaries, + RowPos const _nRow, bool const i_allowVirtualRows ) + :TableGeometry( _rControl, _rBoundaries ) + ,m_nRowPos( _nRow ) + ,m_bAllowVirtualRows( i_allowVirtualRows ) + { + if ( m_nRowPos == ROW_COL_HEADERS ) + { + m_aRect.SetTop( 0 ); + m_aRect.SetBottom( m_rControl.m_nColHeaderHeightPixel - 1 ); + } + else + { + impl_initRect(); + } + } + + + void TableRowGeometry::impl_initRect() + { + if ( ( m_nRowPos >= m_rControl.m_nTopRow ) && impl_isValidRow( m_nRowPos ) ) + { + m_aRect.SetTop( m_rControl.m_nColHeaderHeightPixel + ( m_nRowPos - m_rControl.m_nTopRow ) * m_rControl.m_nRowHeightPixel ); + m_aRect.SetBottom( m_aRect.Top() + m_rControl.m_nRowHeightPixel - 1 ); + } + else + m_aRect.SetEmpty(); + } + + + bool TableRowGeometry::impl_isValidRow( RowPos const i_row ) const + { + return m_bAllowVirtualRows || ( i_row < m_rControl.m_pModel->getRowCount() ); + } + + + bool TableRowGeometry::moveDown() + { + if ( m_nRowPos == ROW_COL_HEADERS ) + { + m_nRowPos = m_rControl.m_nTopRow; + impl_initRect(); + } + else + { + if ( impl_isValidRow( ++m_nRowPos ) ) + m_aRect.Move( 0, m_rControl.m_nRowHeightPixel ); + else + m_aRect.SetEmpty(); + } + return isValid(); + } + + + //= TableColumnGeometry + + + TableColumnGeometry::TableColumnGeometry( TableControl_Impl const & _rControl, tools::Rectangle const & _rBoundaries, + ColPos const _nCol ) + :TableGeometry( _rControl, _rBoundaries ) + ,m_nColPos( _nCol ) + { + if ( m_nColPos == COL_ROW_HEADERS ) + { + m_aRect.SetLeft( 0 ); + m_aRect.SetRight( m_rControl.m_nRowHeaderWidthPixel - 1 ); + } + else + { + impl_initRect(); + } + } + + + void TableColumnGeometry::impl_initRect() + { + ColPos nLeftColumn = m_rControl.m_nLeftColumn; + if ( ( m_nColPos >= nLeftColumn ) && impl_isValidColumn( m_nColPos ) ) + { + m_aRect.SetLeft( m_rControl.m_nRowHeaderWidthPixel ); + // TODO: take into account any possibly frozen columns + + for ( ColPos col = nLeftColumn; col < m_nColPos; ++col ) + m_aRect.AdjustLeft(m_rControl.m_aColumnWidths[ col ].getWidth() ); + m_aRect.SetRight( m_aRect.Left() + m_rControl.m_aColumnWidths[ m_nColPos ].getWidth() - 1 ); + } + else + m_aRect.SetEmpty(); + } + + + bool TableColumnGeometry::impl_isValidColumn( ColPos const i_column ) const + { + return i_column < ColPos( m_rControl.m_aColumnWidths.size() ); + } + + + bool TableColumnGeometry::moveRight() + { + if ( m_nColPos == COL_ROW_HEADERS ) + { + m_nColPos = m_rControl.m_nLeftColumn; + impl_initRect(); + } + else + { + if ( impl_isValidColumn( ++m_nColPos ) ) + { + m_aRect.SetLeft( m_aRect.Right() + 1 ); + m_aRect.AdjustRight(m_rControl.m_aColumnWidths[ m_nColPos ].getWidth() ); + } + else + m_aRect.SetEmpty(); + } + + return isValid(); + } + + +} // namespace svt::table + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |