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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /svtools/source/table/tablegeometry.cxx
parentInitial commit. (diff)
downloadlibreoffice-cb75148ebd0135178ff46f89a30139c44f8d2040.tar.xz
libreoffice-cb75148ebd0135178ff46f89a30139c44f8d2040.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svtools/source/table/tablegeometry.cxx')
-rw-r--r--svtools/source/table/tablegeometry.cxx154
1 files changed, 154 insertions, 0 deletions
diff --git a/svtools/source/table/tablegeometry.cxx b/svtools/source/table/tablegeometry.cxx
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+++ b/svtools/source/table/tablegeometry.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+
+#include "tablegeometry.hxx"
+#include "tablecontrol_impl.hxx"
+
+
+namespace svt::table
+{
+
+
+ //= TableRowGeometry
+
+
+ TableRowGeometry::TableRowGeometry( TableControl_Impl const & _rControl, tools::Rectangle const & _rBoundaries,
+ RowPos const _nRow, bool const i_allowVirtualRows )
+ :TableGeometry( _rControl, _rBoundaries )
+ ,m_nRowPos( _nRow )
+ ,m_bAllowVirtualRows( i_allowVirtualRows )
+ {
+ if ( m_nRowPos == ROW_COL_HEADERS )
+ {
+ m_aRect.SetTop( 0 );
+ m_aRect.SetBottom( m_rControl.m_nColHeaderHeightPixel - 1 );
+ }
+ else
+ {
+ impl_initRect();
+ }
+ }
+
+
+ void TableRowGeometry::impl_initRect()
+ {
+ if ( ( m_nRowPos >= m_rControl.m_nTopRow ) && impl_isValidRow( m_nRowPos ) )
+ {
+ m_aRect.SetTop( m_rControl.m_nColHeaderHeightPixel + ( m_nRowPos - m_rControl.m_nTopRow ) * m_rControl.m_nRowHeightPixel );
+ m_aRect.SetBottom( m_aRect.Top() + m_rControl.m_nRowHeightPixel - 1 );
+ }
+ else
+ m_aRect.SetEmpty();
+ }
+
+
+ bool TableRowGeometry::impl_isValidRow( RowPos const i_row ) const
+ {
+ return m_bAllowVirtualRows || ( i_row < m_rControl.m_pModel->getRowCount() );
+ }
+
+
+ bool TableRowGeometry::moveDown()
+ {
+ if ( m_nRowPos == ROW_COL_HEADERS )
+ {
+ m_nRowPos = m_rControl.m_nTopRow;
+ impl_initRect();
+ }
+ else
+ {
+ if ( impl_isValidRow( ++m_nRowPos ) )
+ m_aRect.Move( 0, m_rControl.m_nRowHeightPixel );
+ else
+ m_aRect.SetEmpty();
+ }
+ return isValid();
+ }
+
+
+ //= TableColumnGeometry
+
+
+ TableColumnGeometry::TableColumnGeometry( TableControl_Impl const & _rControl, tools::Rectangle const & _rBoundaries,
+ ColPos const _nCol )
+ :TableGeometry( _rControl, _rBoundaries )
+ ,m_nColPos( _nCol )
+ {
+ if ( m_nColPos == COL_ROW_HEADERS )
+ {
+ m_aRect.SetLeft( 0 );
+ m_aRect.SetRight( m_rControl.m_nRowHeaderWidthPixel - 1 );
+ }
+ else
+ {
+ impl_initRect();
+ }
+ }
+
+
+ void TableColumnGeometry::impl_initRect()
+ {
+ ColPos nLeftColumn = m_rControl.m_nLeftColumn;
+ if ( ( m_nColPos >= nLeftColumn ) && impl_isValidColumn( m_nColPos ) )
+ {
+ m_aRect.SetLeft( m_rControl.m_nRowHeaderWidthPixel );
+ // TODO: take into account any possibly frozen columns
+
+ for ( ColPos col = nLeftColumn; col < m_nColPos; ++col )
+ m_aRect.AdjustLeft(m_rControl.m_aColumnWidths[ col ].getWidth() );
+ m_aRect.SetRight( m_aRect.Left() + m_rControl.m_aColumnWidths[ m_nColPos ].getWidth() - 1 );
+ }
+ else
+ m_aRect.SetEmpty();
+ }
+
+
+ bool TableColumnGeometry::impl_isValidColumn( ColPos const i_column ) const
+ {
+ return i_column < ColPos( m_rControl.m_aColumnWidths.size() );
+ }
+
+
+ bool TableColumnGeometry::moveRight()
+ {
+ if ( m_nColPos == COL_ROW_HEADERS )
+ {
+ m_nColPos = m_rControl.m_nLeftColumn;
+ impl_initRect();
+ }
+ else
+ {
+ if ( impl_isValidColumn( ++m_nColPos ) )
+ {
+ m_aRect.SetLeft( m_aRect.Right() + 1 );
+ m_aRect.AdjustRight(m_rControl.m_aColumnWidths[ m_nColPos ].getWidth() );
+ }
+ else
+ m_aRect.SetEmpty();
+ }
+
+ return isValid();
+ }
+
+
+} // namespace svt::table
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */