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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /svx/inc/sdr/contact/viewcontactofe3d.hxx
parentInitial commit. (diff)
downloadlibreoffice-upstream.tar.xz
libreoffice-upstream.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <svx/obj3d.hxx>
+#include <svx/sdr/contact/viewcontactofsdrobj.hxx>
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+
+namespace drawinglayer::attribute
+{
+class SdrLineAttribute;
+}
+namespace basegfx
+{
+class BColor;
+class B3DHomMatrix;
+}
+
+namespace sdr::contact
+{
+class ViewContactOfE3dScene;
+
+class ViewContactOfE3d : public ViewContactOfSdrObj
+{
+protected:
+ // Create an Object-Specific ViewObjectContact, set ViewContact and
+ // ObjectContact. Always needs to return something.
+ virtual ViewObjectContact&
+ CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) override;
+
+public:
+ // basic constructor, used from E3dObject.
+ explicit ViewContactOfE3d(E3dObject& rObj);
+ virtual ~ViewContactOfE3d() override;
+
+ // access to E3dObject
+ const E3dObject& GetE3dObject() const { return static_cast<const E3dObject&>(GetSdrObject()); }
+
+ // public helpers
+ drawinglayer::primitive2d::Primitive2DContainer impCreateWithGivenPrimitive3DContainer(
+ const drawinglayer::primitive3d::Primitive3DContainer& rxContent3D) const;
+
+ // primitive stuff
+
+ // Primitive3DContainer of the ViewContact. This contains all necessary information
+ // for the graphical visualisation and needs to be supported by all 3D VCs which
+ // can be visualized. It does NOT contain the object transformation to be able to
+ // buffer for all possible usages
+ drawinglayer::primitive3d::Primitive3DContainer mxViewIndependentPrimitive3DContainer;
+
+protected:
+ // This method is responsible for creating the graphical visualisation data which is
+ // stored in mxViewIndependentPrimitive3DContainer, but without object transformation
+ virtual drawinglayer::primitive3d::Primitive3DContainer
+ createViewIndependentPrimitive3DContainer() const = 0;
+
+ // This method is responsible for creating the graphical visualisation data derived ONLY from
+ // the model data. The default implementation will try to create a 3D to 2D embedding (will work
+ // when scene is known) which can then be used for 2D processing concerning ranges
+ virtual void createViewIndependentPrimitive2DSequence(
+ drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override;
+
+public:
+ // access to the local primitive without the object's local 3D transform. This is e.g. needed
+ // to get the not-yet transformed BoundVolume for e.g. interactions
+ drawinglayer::primitive3d::Primitive3DContainer const& getVIP3DSWithoutObjectTransform() const;
+
+ // access to the local primitive. This will ensure that the list is
+ // current in comparing the local list content with a fresh created incarnation. It will
+ // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's
+ // local 3d transform is used
+ drawinglayer::primitive3d::Primitive3DContainer getViewIndependentPrimitive3DContainer() const;
+};
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */