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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /svx/inc/sdr/contact/viewcontactofe3d.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | svx/inc/sdr/contact/viewcontactofe3d.hxx | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/svx/inc/sdr/contact/viewcontactofe3d.hxx b/svx/inc/sdr/contact/viewcontactofe3d.hxx new file mode 100644 index 000000000..553407deb --- /dev/null +++ b/svx/inc/sdr/contact/viewcontactofe3d.hxx @@ -0,0 +1,93 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <svx/obj3d.hxx> +#include <svx/sdr/contact/viewcontactofsdrobj.hxx> +#include <drawinglayer/primitive3d/baseprimitive3d.hxx> + +namespace drawinglayer::attribute +{ +class SdrLineAttribute; +} +namespace basegfx +{ +class BColor; +class B3DHomMatrix; +} + +namespace sdr::contact +{ +class ViewContactOfE3dScene; + +class ViewContactOfE3d : public ViewContactOfSdrObj +{ +protected: + // Create an Object-Specific ViewObjectContact, set ViewContact and + // ObjectContact. Always needs to return something. + virtual ViewObjectContact& + CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) override; + +public: + // basic constructor, used from E3dObject. + explicit ViewContactOfE3d(E3dObject& rObj); + virtual ~ViewContactOfE3d() override; + + // access to E3dObject + const E3dObject& GetE3dObject() const { return static_cast<const E3dObject&>(GetSdrObject()); } + + // public helpers + drawinglayer::primitive2d::Primitive2DContainer impCreateWithGivenPrimitive3DContainer( + const drawinglayer::primitive3d::Primitive3DContainer& rxContent3D) const; + + // primitive stuff + + // Primitive3DContainer of the ViewContact. This contains all necessary information + // for the graphical visualisation and needs to be supported by all 3D VCs which + // can be visualized. It does NOT contain the object transformation to be able to + // buffer for all possible usages + drawinglayer::primitive3d::Primitive3DContainer mxViewIndependentPrimitive3DContainer; + +protected: + // This method is responsible for creating the graphical visualisation data which is + // stored in mxViewIndependentPrimitive3DContainer, but without object transformation + virtual drawinglayer::primitive3d::Primitive3DContainer + createViewIndependentPrimitive3DContainer() const = 0; + + // This method is responsible for creating the graphical visualisation data derived ONLY from + // the model data. The default implementation will try to create a 3D to 2D embedding (will work + // when scene is known) which can then be used for 2D processing concerning ranges + virtual void createViewIndependentPrimitive2DSequence( + drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override; + +public: + // access to the local primitive without the object's local 3D transform. This is e.g. needed + // to get the not-yet transformed BoundVolume for e.g. interactions + drawinglayer::primitive3d::Primitive3DContainer const& getVIP3DSWithoutObjectTransform() const; + + // access to the local primitive. This will ensure that the list is + // current in comparing the local list content with a fresh created incarnation. It will + // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's + // local 3d transform is used + drawinglayer::primitive3d::Primitive3DContainer getViewIndependentPrimitive3DContainer() const; +}; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |