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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /vcl/workben/svptest.cxx
parentInitial commit. (diff)
downloadlibreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz
libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/workben/svptest.cxx')
-rw-r--r--vcl/workben/svptest.cxx327
1 files changed, 327 insertions, 0 deletions
diff --git a/vcl/workben/svptest.cxx b/vcl/workben/svptest.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sal/config.h>
+
+#include <sal/main.h>
+#include <sal/log.hxx>
+#include <tools/diagnose_ex.h>
+#include <tools/extendapplicationenvironment.hxx>
+
+#include <cppuhelper/bootstrap.hxx>
+#include <comphelper/processfactory.hxx>
+
+#include <com/sun/star/lang/XMultiServiceFactory.hpp>
+#include <com/sun/star/uno/XComponentContext.hpp>
+
+#include <vcl/event.hxx>
+#include <vcl/svapp.hxx>
+#include <vcl/wrkwin.hxx>
+#include <vcl/gradient.hxx>
+#include <vcl/lineinfo.hxx>
+#include <vcl/bitmap.hxx>
+#include <vcl/metric.hxx>
+#include <vcl/vclptr.hxx>
+#include <bitmap/BitmapWriteAccess.hxx>
+
+#include <rtl/ustrbuf.hxx>
+
+#include <math.h>
+
+using namespace ::com::sun::star::uno;
+using namespace ::com::sun::star::lang;
+using namespace cppu;
+
+// Forward declaration
+static void Main();
+
+SAL_IMPLEMENT_MAIN()
+{
+ try
+ {
+ tools::extendApplicationEnvironment();
+
+ Reference< XComponentContext > xContext = defaultBootstrap_InitialComponentContext();
+ Reference< XMultiServiceFactory > xServiceManager( xContext->getServiceManager(), UNO_QUERY );
+
+ if( !xServiceManager.is() )
+ Application::Abort( "Failed to bootstrap" );
+
+ comphelper::setProcessServiceFactory( xServiceManager );
+
+ InitVCL();
+ ::Main();
+ DeInitVCL();
+ }
+ catch (const Exception&)
+ {
+ TOOLS_WARN_EXCEPTION("vcl.app", "Fatal");
+ return 1;
+ }
+ catch (const std::exception &e)
+ {
+ fprintf(stderr, "fatal error: %s\n", e.what());
+ return 1;
+ }
+
+ return 0;
+}
+
+namespace {
+
+class MyWin : public WorkWindow
+{
+ Bitmap m_aBitmap;
+public:
+ MyWin( vcl::Window* pParent, WinBits nWinStyle );
+
+ virtual void Paint( vcl::RenderContext& /*rRenderContext*/, const tools::Rectangle& rRect ) override;
+};
+
+}
+
+void Main()
+{
+ ScopedVclPtrInstance< MyWin > aMainWin( nullptr, WB_APP | WB_STDWORK );
+ aMainWin->SetText( "VCL - Workbench" );
+ aMainWin->Show();
+
+ Application::Execute();
+}
+
+MyWin::MyWin( vcl::Window* pParent, WinBits nWinStyle ) :
+ WorkWindow( pParent, nWinStyle ),
+ m_aBitmap(Size(256, 256), vcl::PixelFormat::N32_BPP)
+{
+ // prepare an alpha mask
+ BitmapWriteAccess* pAcc = m_aBitmap.AcquireWriteAccess();
+ for( int nX = 0; nX < 256; nX++ )
+ {
+ for( int nY = 0; nY < 256; nY++ )
+ {
+ double fRed = 255.0-1.5*std::hypot(nX, nY);
+ if( fRed < 0.0 )
+ fRed = 0.0;
+ double fGreen = 255.0-1.5*std::hypot(255-nX, nY);
+ if( fGreen < 0.0 )
+ fGreen = 0.0;
+ double fBlue = 255.0-1.5*std::hypot(128-nX, 255-nY);
+ if( fBlue < 0.0 )
+ fBlue = 0.0;
+ pAcc->SetPixel( nY, nX, BitmapColor( sal_uInt8(fRed), sal_uInt8(fGreen), sal_uInt8(fBlue) ) );
+ }
+ }
+ Bitmap::ReleaseAccess( pAcc );
+}
+
+static Point project( const Point& rPoint )
+{
+ const double angle_x = M_PI / 6.0;
+ const double angle_z = M_PI / 6.0;
+
+ // transform planar coordinates to 3d
+ double x = rPoint.X();
+ double y = rPoint.Y();
+
+ // rotate around X axis
+ double x1 = x;
+ double y1 = y * cos( angle_x );
+ double z1 = y * sin( angle_x );
+
+ // rotate around Z axis
+ double x2 = x1 * cos( angle_z ) + y1 * sin( angle_z );
+ //double y2 = y1 * cos( angle_z ) - x1 * sin( angle_z );
+ double z2 = z1;
+
+ return Point( static_cast<sal_Int32>(x2), static_cast<sal_Int32>(z2) );
+}
+
+static Color approachColor( const Color& rFrom, const Color& rTo )
+{
+ Color aColor;
+ sal_uInt8 nDiff;
+ // approach red
+ if( rFrom.GetRed() < rTo.GetRed() )
+ {
+ nDiff = rTo.GetRed() - rFrom.GetRed();
+ aColor.SetRed( rFrom.GetRed() + std::min<sal_uInt8>( nDiff, 10 ) );
+ }
+ else if( rFrom.GetRed() > rTo.GetRed() )
+ {
+ nDiff = rFrom.GetRed() - rTo.GetRed();
+ aColor.SetRed( rFrom.GetRed() - std::min<sal_uInt8>( nDiff, 10 ) );
+ }
+ else
+ aColor.SetRed( rFrom.GetRed() );
+
+ // approach Green
+ if( rFrom.GetGreen() < rTo.GetGreen() )
+ {
+ nDiff = rTo.GetGreen() - rFrom.GetGreen();
+ aColor.SetGreen( rFrom.GetGreen() + std::min<sal_uInt8>( nDiff, 10 ) );
+ }
+ else if( rFrom.GetGreen() > rTo.GetGreen() )
+ {
+ nDiff = rFrom.GetGreen() - rTo.GetGreen();
+ aColor.SetGreen( rFrom.GetGreen() - std::min<sal_uInt8>( nDiff, 10 ) );
+ }
+ else
+ aColor.SetGreen( rFrom.GetGreen() );
+
+ // approach blue
+ if( rFrom.GetBlue() < rTo.GetBlue() )
+ {
+ nDiff = rTo.GetBlue() - rFrom.GetBlue();
+ aColor.SetBlue( rFrom.GetBlue() + std::min<sal_uInt8>( nDiff, 10 ) );
+ }
+ else if( rFrom.GetBlue() > rTo.GetBlue() )
+ {
+ nDiff = rFrom.GetBlue() - rTo.GetBlue();
+ aColor.SetBlue( rFrom.GetBlue() - std::min<sal_uInt8>( nDiff, 10 ) );
+ }
+ else
+ aColor.SetBlue( rFrom.GetBlue() );
+
+ return aColor;
+}
+
+#define DELTA 5.0
+void MyWin::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect)
+{
+ WorkWindow::Paint(rRenderContext, rRect);
+
+ rRenderContext.Push();
+ MapMode aMapMode(MapUnit::Map100thMM);
+
+ rRenderContext.SetMapMode(aMapMode);
+
+ Size aPaperSize = rRenderContext.GetOutputSize();
+ Point aCenter(aPaperSize.Width() / 2 - 300,
+ (aPaperSize.Height() - 8400) / 2 + 8400);
+ Point aP1(aPaperSize.Width() / 48, 0), aP2(aPaperSize.Width() / 40, 0);
+ Point aPoint;
+
+ rRenderContext.DrawRect(tools::Rectangle(Point(0, 0), aPaperSize));
+ rRenderContext.DrawRect(tools::Rectangle(Point(100, 100),
+ Size(aPaperSize.Width() - 200,
+ aPaperSize.Height() - 200)));
+ rRenderContext.DrawRect(tools::Rectangle(Point(200, 200),
+ Size(aPaperSize.Width() - 400,
+ aPaperSize.Height() - 400)));
+ rRenderContext.DrawRect(tools::Rectangle(Point(300, 300),
+ Size(aPaperSize.Width() - 600,
+ aPaperSize.Height() - 600)));
+
+ const int nFontCount = rRenderContext.GetFontFaceCollectionCount();
+ const int nFontSamples = (nFontCount < 15) ? nFontCount : 15;
+ for (int i = 0; i < nFontSamples; ++i)
+ {
+
+ FontMetric aFont(rRenderContext.GetFontMetricFromCollection((i * nFontCount) / nFontSamples));
+ aFont.SetFontHeight(400 + (i % 7) * 100);
+ aFont.SetOrientation(Degree10(i * (3600 / nFontSamples)));
+ rRenderContext.SetFont(aFont);
+
+ sal_uInt8 nRed = (i << 6) & 0xC0;
+ sal_uInt8 nGreen = (i << 4) & 0xC0;
+ sal_uInt8 nBlue = (i << 2) & 0xC0;
+ rRenderContext.SetTextColor(Color(nRed, nGreen, nBlue));
+
+ rRenderContext.DrawText(tools::Rectangle(Point((aPaperSize.Width() - 4000) / 2, 2000),
+ Size(aPaperSize.Width() - 2100, aPaperSize.Height() - 4000)),
+ "SVP test program",
+ DrawTextFlags::MultiLine);
+ }
+
+ rRenderContext.SetFillColor();
+ rRenderContext.DrawRect(tools::Rectangle(Point(aPaperSize.Width() - 4000, 1000),
+ Size(3000, 3000)));
+ rRenderContext.DrawBitmap(Point(aPaperSize.Width() - 4000, 1000),
+ Size( 3000,3000 ),
+ m_aBitmap);
+
+ Color const aWhite(0xff, 0xff, 0xff);
+ Color const aBlack(0, 0, 0);
+ Color const aLightRed(0xff, 0, 0);
+ Color const aDarkRed(0x40, 0, 0);
+ Color const aLightBlue(0, 0, 0xff);
+ Color const aDarkBlue(0,0,0x40);
+ Color const aLightGreen(0, 0xff, 0);
+ Color const aDarkGreen(0, 0x40, 0);
+
+ Gradient aGradient(GradientStyle::Linear, aBlack, aWhite);
+ aGradient.SetAngle(900_deg10);
+ rRenderContext.DrawGradient(tools::Rectangle(Point(1000, 4500),
+ Size(aPaperSize.Width() - 2000, 500)),
+ aGradient);
+ aGradient.SetStartColor(aDarkRed);
+ aGradient.SetEndColor(aLightBlue);
+ rRenderContext.DrawGradient(tools::Rectangle(Point(1000, 5300),
+ Size(aPaperSize.Width() - 2000, 500)),
+ aGradient);
+ aGradient.SetStartColor(aDarkBlue);
+ aGradient.SetEndColor(aLightGreen);
+ rRenderContext.DrawGradient(tools::Rectangle(Point(1000, 6100),
+ Size(aPaperSize.Width() - 2000, 500)),
+ aGradient);
+ aGradient.SetStartColor(aDarkGreen);
+ aGradient.SetEndColor(aLightRed);
+ rRenderContext.DrawGradient(tools::Rectangle(Point(1000, 6900),
+ Size(aPaperSize.Width() - 2000, 500)),
+ aGradient);
+
+ LineInfo aLineInfo(LineStyle::Solid, 200);
+ const double sind = sin(basegfx::deg2rad(DELTA));
+ const double cosd = cos(basegfx::deg2rad(DELTA));
+ const double factor = 1 + (DELTA / 1000.0);
+ int n = 0;
+ Color aLineColor(0, 0, 0);
+ Color aApproachColor(0, 0, 200);
+
+ while (aP2.X() < aCenter.X() && n++ < 680)
+ {
+ aLineInfo.SetWidth(n / 3);
+ aLineColor = approachColor(aLineColor, aApproachColor);
+ rRenderContext.SetLineColor(aLineColor);
+
+ // switch approach color
+ if (aApproachColor.IsRGBEqual(aLineColor))
+ {
+ if (aApproachColor.GetRed())
+ aApproachColor = Color(0, 0, 200);
+ else if (aApproachColor.GetGreen())
+ aApproachColor = Color(200, 0, 0);
+ else
+ aApproachColor = Color(0, 200, 0);
+ }
+
+ rRenderContext.DrawLine(project(aP1) + aCenter,
+ project(aP2) + aCenter,
+ aLineInfo);
+ aPoint.setX( static_cast<int>((static_cast<double>(aP1.X())*cosd - static_cast<double>(aP1.Y())*sind)*factor) );
+ aPoint.setY( static_cast<int>((static_cast<double>(aP1.Y())*cosd + static_cast<double>(aP1.X())*sind)*factor) );
+ aP1 = aPoint;
+ aPoint.setX( static_cast<int>((static_cast<double>(aP2.X())*cosd - static_cast<double>(aP2.Y())*sind)*factor) );
+ aPoint.setY( static_cast<int>((static_cast<double>(aP2.Y())*cosd + static_cast<double>(aP2.X())*sind)*factor) );
+ aP2 = aPoint;
+ }
+ rRenderContext.Pop();
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */