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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /wizards/source/sfwidgets | |
parent | Initial commit. (diff) | |
download | libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'wizards/source/sfwidgets')
-rw-r--r-- | wizards/source/sfwidgets/SF_Menu.xba | 590 | ||||
-rw-r--r-- | wizards/source/sfwidgets/SF_MenuListener.xba | 129 | ||||
-rw-r--r-- | wizards/source/sfwidgets/SF_PopupMenu.xba | 801 | ||||
-rw-r--r-- | wizards/source/sfwidgets/SF_Register.xba | 184 | ||||
-rw-r--r-- | wizards/source/sfwidgets/__License.xba | 26 | ||||
-rw-r--r-- | wizards/source/sfwidgets/dialog.xlb | 3 | ||||
-rw-r--r-- | wizards/source/sfwidgets/script.xlb | 9 |
7 files changed, 1742 insertions, 0 deletions
diff --git a/wizards/source/sfwidgets/SF_Menu.xba b/wizards/source/sfwidgets/SF_Menu.xba new file mode 100644 index 000000000..e21168536 --- /dev/null +++ b/wizards/source/sfwidgets/SF_Menu.xba @@ -0,0 +1,590 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE script:module PUBLIC "-//OpenOffice.org//DTD OfficeDocument 1.0//EN" "module.dtd"> +<script:module xmlns:script="http://openoffice.org/2000/script" script:name="SF_Menu" script:language="StarBasic" script:moduleType="normal">REM ======================================================================================================================= +REM === The ScriptForge library and its associated libraries are part of the LibreOffice project. === +REM === The SFWidgets library is one of the associated libraries. === +REM === Full documentation is available on https://help.libreoffice.org/ === +REM ======================================================================================================================= + +Option Compatible +Option ClassModule + +Option Explicit + +''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' +''' SF_Menu +''' ============ +''' Display a menu in the menubar of a document or a form document. +''' After use, the menu will not be saved neither in the application settings, nor in the document. +''' +''' The menu will be displayed, as usual, when its header in the menubar is clicked. +''' When one of its items is selected, there are 3 alternative options: +''' - a UNO command (like ".uno:About") is triggered +''' - a user script is run receiving a standard argument defined in this service +''' - one of above combined with a toggle of the status of the item +''' +''' The menu is described from top to bottom. Each menu item receives a numeric and a string identifier. +''' +''' Menu items are either: +''' - usual items +''' - checkboxes +''' - radio buttons +''' - a menu separator +''' Menu items can be decorated with icons and tooltips. +''' +''' Definitions: +''' SubmenuCharacter: the character or the character string that identifies how menus are cascading +''' Default = ">" +''' Can be set when invoking the Menu service +''' ShortcutCharacter: the underline access key character +''' Default = "~" +''' +''' Menus and submenus +''' To create a menu with submenus, use the character defined in the +''' SubmenuCharacter property while creating the menu entry to define where it will be +''' placed. For instance, consider the following menu/submenu hierarchy. +''' Item A +''' Item B > Item B.1 +''' Item B.2 +''' ------ (line separator) +''' Item C > Item C.1 > Item C.1.1 +''' Item C.1.2 +''' Item C > Item C.2 > Item C.2.1 +''' Item C.2.2 +''' Next code will create the menu/submenu hierarchy +''' With myMenu +''' .AddItem("Item A") +''' .AddItem("Item B>Item B.1") +''' .AddItem("Item B>Item B.2") +''' .AddItem("---") +''' .AddItem("Item C>Item C.1>Item C.1.1") +''' .AddItem("Item C>Item C.1>Item C.1.2") +''' .AddItem("Item C>Item C.2>Item C.2.1") +''' .AddItem("Item C>Item C.2>Item C.2.2") +''' End With +''' +''' Service invocation: +''' Dim ui As Object, oDoc As Object, myMenu As Object +''' Set ui = CreateScriptService("UI") +''' Set oDoc = ui.GetDocument(ThisComponent) +''' Set myMenu = oDoc.CreateMenu("My own menu") +''' +''' Detailed user documentation: +''' https://help.libreoffice.org/latest/en-US/text/sbasic/shared/03/SF_Menu.html?DbPAR=BASIC +''' +''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' + +REM ================================================================== EXCEPTIONS + +REM ============================================================= PRIVATE MEMBERS + +Private [Me] As Object +Private ObjectType As String ' Must be MENU +Private ServiceName As String + + +' Menu descriptors +Private Component As Object ' the com.sun.star.lang.XComponent hosting the menu in its menubar +Private MenuBar As Object ' com.sun.star.awt.XMenuBar or stardiv.Toolkit.VCLXMenuBar +Private SubmenuChar As String ' Delimiter in menu trees +Private MenuHeader As String ' Header of the menu +Private MenuId As Integer ' Menu numeric identifier in the menubar +Private MenuPosition As Integer ' Position of the menu on the menubar >= 1 +Private PopupMenu As Object ' The underlying popup menu as a SF_PopupMenu object + +REM ============================================================ MODULE CONSTANTS + +Private Const _UnderlineAccessKeyChar = "~" +Private Const _DefaultSubmenuChar = ">" +Private Const cstUnoPrefix = ".uno:" +Private Const cstScriptArg = ":::" +Private Const cstNormal = "N" +Private Const cstCheck = "C" +Private Const cstRadio = "R" + +REM ====================================================== CONSTRUCTOR/DESTRUCTOR + +REM ----------------------------------------------------------------------------- +Private Sub Class_Initialize() + Set [Me] = Nothing + ObjectType = "MENU" + ServiceName = "SFWidgets.Menu" + Set Component = Nothing + Set MenuBar = Nothing + SubmenuChar = _DefaultSubmenuChar + MenuHeader = "" + MenuId = -1 + MenuPosition = 0 + Set PopupMenu = Nothing +End Sub ' SFWidgets.SF_Menu Constructor + +REM ----------------------------------------------------------------------------- +Private Sub Class_Terminate() + Call Class_Initialize() +End Sub ' SFWidgets.SF_Menu Destructor + +REM ----------------------------------------------------------------------------- +Public Function Dispose() As Variant + PopupMenu.Dispose() + Call Class_Terminate() + Set Dispose = Nothing +End Function ' SFWidgets.SF_Menu Explicit Destructor + +REM ================================================================== PROPERTIES + +REM ----------------------------------------------------------------------------- +Property Get ShortcutCharacter() As Variant +''' The ShortcutCharacter property specifies character preceding the underline access key + ShortcutCharacter = _PropertyGet("ShortcutCharacter") +End Property ' SFWidgets.SF_Menu.ShortcutCharacter (get) + +REM ----------------------------------------------------------------------------- +Property Get SubmenuCharacter() As Variant +''' The SubmenuCharacter property specifies the character string indicating +''' a sub-menu in a popup menu item + SubmenuCharacter = _PropertyGet("SubmenuCharacter") +End Property ' SFWidgets.SF_Menu.SubmenuCharacter (get) + +REM ===================================================================== METHODS + +REM ----------------------------------------------------------------------------- +Public Function AddCheckBox(Optional ByVal MenuItem As Variant _ + , Optional ByVal Name As Variant _ + , Optional ByVal Status As Variant _ + , Optional ByVal Icon As Variant _ + , Optional ByVal Tooltip As Variant _ + , Optional ByVal Command As Variant _ + , Optional ByVal Script As Variant _ + ) As Integer +''' Insert in the popup menu a new entry as a checkbox +''' Args: +''' MenuItem: The text to be displayed in the menu entry. +''' It determines also the hierarchy of the popup menu +''' It is made up of all the components (separated by the "SubmenuCharacter") of the menu branch +''' Example: A>B>C means "C" is a new entry in submenu "A => B =>" +''' If the last component is equal to the "SeparatorCharacter", a line separator is inserted +''' Name: The name identifying the item. Default = the last component of MenuItem. +''' Status: when True the item is selected. Default = False +''' Icon: The path name of the icon to be displayed, without leading path separator +''' The icons are stored in one of the <install folder>/share/config/images_*.zip files +''' The exact file depends on the user options about the current icon set +''' Use the (normal) slash "/" as path separator +''' Example: "cmd/sc_cut.png" +''' Tooltip: The help text to be displayed as a tooltip +''' Command: A menu command like ".uno:About". The validity of the command is not checked. +''' Script: a Basic or Python script (determined by its URI notation) to be run when the item is clicked +''' Read https://wiki.documentfoundation.org/Documentation/DevGuide/Scripting_Framework#Scripting_Framework_URI_Specification +''' Next string argument will be passed to the called script : a comma-separated string of 4 components: +''' - the menu header +''' - the name of the clicked menu item +''' - the numeric identifier of the clicked menu item +''' - "1" when the status is "checked", otherwise "0" +''' Arguments Command and Script are mutually exclusive. +''' Returns: +''' The numeric identification of the newly inserted item +''' Examples: +''' Dim iId As Integer +''' iId = myMenu.AddCheckBox("Menu top>Checkbox item", Status := True, Command := "Bold") + +Dim iId As Integer ' Return value +Dim sCommand As String ' Alias of either Command or Script + + +Const cstThisSub = "SFWidgets.Menu.AddCheckBox" +Const cstSubArgs = "MenuItem, [Name=""""], [Status=False], [Icon=""""], [Tooltip=""""], [Command=""""], [Script=""""]" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + iId = 0 + +Check: + If IsMissing(Name) Or IsEmpty(Name) Then Name = "" + If IsMissing(Status) Or IsEmpty(Status) Then Status = False + If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = "" + If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = "" + If IsMissing(Command) Or IsEmpty(Command) Then Command = "" + If IsMissing(Script) Or IsEmpty(Script) Then Script = "" + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(MenuItem, "MenuItem", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Name, "Name", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Status, "Status", ScriptForge.V_BOOLEAN) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Icon, "Icon", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Tooltip, "Tooltip", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Command, "Command", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Script, "Script", V_STRING) Then GoTo Catch + End If + + If Len(Command) > 0 Then + If Left(Command, Len(cstUnoPrefix)) = cstUnoPrefix Then sCommand = Command Else sCommand = cstUnoPrefix & Command + Else + sCommand = Script & cstScriptArg & MenuHeader + End If + +Try: + iId = PopupMenu._AddItem(MenuItem, Name, cstCheck, Status, Icon, Tooltip, sCommand) + +Finally: + AddCheckBox = iId + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_Menu.AddCheckBox + +REM ----------------------------------------------------------------------------- +Public Function AddItem(Optional ByVal MenuItem As Variant _ + , Optional ByVal Name As Variant _ + , Optional ByVal Icon As Variant _ + , Optional ByVal Tooltip As Variant _ + , Optional ByVal Command As Variant _ + , Optional ByVal Script As Variant _ + ) As Integer +''' Insert in the popup menu a new entry +''' Args: +''' MenuItem: The text to be displayed in the menu entry. +''' It determines also the hierarchy of the popup menu +''' It is made up of all the components (separated by the "SubmenuCharacter") of the menu branch +''' Example: A>B>C means "C" is a new entry in submenu "A => B =>" +''' If the last component is equal to "---", a line separator is inserted and all other arguments are ignored +''' Name: The name identifying the item. Default = the last component of MenuItem. +''' Icon: The path name of the icon to be displayed, without leading path separator +''' The icons are stored in one of the <install folder>/share/config/images_*.zip files +''' The exact file depends on the user options about the current icon set +''' Use the (normal) slash "/" as path separator +''' Example: "cmd/sc_cut.png" +''' Tooltip: The help text to be displayed as a tooltip +''' Command: A menu command like ".uno:About". The validity of the command is not checked. +''' Script: a Basic or Python script (determined by its URI notation) to be run when the item is clicked +''' Read https://wiki.documentfoundation.org/Documentation/DevGuide/Scripting_Framework#Scripting_Framework_URI_Specification +''' Next string argument will be passed to the called script : a comma-separated string of 4 components: +''' - the menu header +''' - the name of the clicked menu item +''' - the numeric identifier of the clicked menu item +''' - "0" +''' Arguments Command and Script are mutually exclusive. +''' Returns: +''' The numeric identification of the newly inserted item +''' Examples: +''' Dim iId1 As Integer, iId2 As Integer +''' iId1 = myMenu.AddItem("Menu top>Normal item 1", Icon := "cmd.sc_cut.png", Command := "About") +''' iId2 = myMenu.AddItem("Menu top>Normal item 2", Script := "vnd.sun.star.script:myLib.Module1.ThisSub?language=Basic&location=document") + +Dim iId As Integer ' Return value +Dim sCommand As String ' Alias of either Command or Script + +Const cstThisSub = "SFWidgets.Menu.AddItem" +Const cstSubArgs = "MenuItem, [Name=""""], [Icon=""""], [Tooltip=""""], [Command=""""], [Script=""""]" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + iId = 0 + +Check: + If IsMissing(Name) Or IsEmpty(Name) Then Name = "" + If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = "" + If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = "" + If IsMissing(Command) Or IsEmpty(Command) Then Command = "" + If IsMissing(Script) Or IsEmpty(Script) Then Script = "" + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(MenuItem, "MenuItem", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Name, "Name", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Icon, "Icon", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Tooltip, "Tooltip", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Command, "Command", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Script, "Script", V_STRING) Then GoTo Catch + End If + + If Len(Command) > 0 Then + If Left(Command, Len(cstUnoPrefix)) = cstUnoPrefix Then sCommand = Command Else sCommand = cstUnoPrefix & Command + Else + sCommand = Script & cstScriptArg & MenuHeader + End If + +Try: + iId = PopupMenu._AddItem(MenuItem, Name, cstNormal, False, Icon, Tooltip, sCommand) + +Finally: + AddItem = iId + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_Menu.AddItem + +REM ----------------------------------------------------------------------------- +Public Function AddRadioButton(Optional ByVal MenuItem As Variant _ + , Optional ByVal Name As Variant _ + , Optional ByVal Status As Variant _ + , Optional ByVal Icon As Variant _ + , Optional ByVal Tooltip As Variant _ + , Optional ByVal Command As Variant _ + , Optional ByVal Script As Variant _ + ) As Integer +''' Insert in the popup menu a new entry as a radio button +''' Args: +''' MenuItem: The text to be displayed in the menu entry. +''' It determines also the hieAddCheckBoxrarchy of the popup menu +''' It is made up of all the components (separated by the "SubmenuCharacter") of the menu branch +''' Example: A>B>C means "C" is a new entry in submenu "A => B =>" +''' If the last component is equal to the "SeparatorCharacter", a line separator is inserted +''' Name: The name identifying the item. Default = the last component of MenuItem. +''' Status: when True the item is selected. Default = False +''' Icon: The path name of the icon to be displayed, without leading path separator +''' The icons are stored in one of the <install folder>/share/config/images_*.zip files +''' The exact file depends on the user options about the current icon set +''' Use the (normal) slash "/" as path separator +''' Example: "cmd/sc_cut.png" +''' Tooltip: The help text to be displayed as a tooltip +''' Command: A menu command like ".uno:About". The validity of the command is not checked. +''' Script: a Basic or Python script (determined by its URI notation) to be run when the item is clicked +''' Read https://wiki.documentfoundation.org/Documentation/DevGuide/Scripting_Framework#Scripting_Framework_URI_Specification +''' Next string argument will be passed to the called script : a comma-separated string of 4 components: +''' - the menu header +''' - the name of the clicked menu item +''' - the numeric identifier of theclicked menu item +''' - "1" when the status is "checked", otherwise "0" +''' Arguments Command and Script are mutually exclusive. +''' Returns: +''' The numeric identification of the newly inserted item +''' Examples: +''' Dim iId As Integer +''' iId = myMenu.AddRadioButton("Menu top>Radio item", Status := True, Command := "Bold") + +Dim iId As Integer ' Return value +Dim sCommand As String ' Alias of either Command or Script + +Const cstThisSub = "SFWidgets.Menu.AddRadioButton" +Const cstSubArgs = "MenuItem, [Name=""""], [Status=False], [Icon=""""], [Tooltip=""""], [Command=""""], [Script=""""]" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + iId = 0 + +Check: + If IsMissing(Name) Or IsEmpty(Name) Then Name = "" + If IsMissing(Status) Or IsEmpty(Status) Then Status = False + If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = "" + If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = "" + If IsMissing(Command) Or IsEmpty(Command) Then Command = "" + If IsMissing(Script) Or IsEmpty(Script) Then Script = "" + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(MenuItem, "MenuItem", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Name, "Name", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Status, "Status", ScriptForge.V_BOOLEAN) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Icon, "Icon", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Tooltip, "Tooltip", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Command, "Command", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Script, "Script", V_STRING) Then GoTo Catch + End If + + If Len(Command) > 0 Then + If Left(Command, Len(cstUnoPrefix)) = cstUnoPrefix Then sCommand = Command Else sCommand = cstUnoPrefix & Command + Else + sCommand = Script & cstScriptArg & MenuHeader + End If + +Try: + iId = PopupMenu._AddItem(MenuItem, Name, cstRadio, Status, Icon, Tooltip, sCommand) + +Finally: + AddRadioButton = iId + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_Menu.AddRadioButton + +REM ----------------------------------------------------------------------------- +Public Function GetProperty(Optional ByVal PropertyName As Variant) As Variant +''' Return the actual value of the given property +''' Args: +''' PropertyName: the name of the property as a string +''' Returns: +''' The actual value of the property +''' If the property does not exist, returns Null +''' Exceptions: +''' see the exceptions of the individual properties +''' Examples: +''' myModel.GetProperty("MyProperty") + +Const cstThisSub = "SFWidgets.Menu.GetProperty" +Const cstSubArgs = "" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + GetProperty = Null + +Check: + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(PropertyName, "PropertyName", V_STRING, Properties()) Then GoTo Catch + End If + +Try: + GetProperty = _PropertyGet(PropertyName) + +Finally: + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_Menu.GetProperty + +REM ----------------------------------------------------------------------------- +Public Function Methods() As Variant +''' Return the list of public methods of the Model service as an array + + Methods = Array( _ + "AddCheckBox" _ + , "AddItem" _ + , "AddRadioButton" _ + ) + +End Function ' SFWidgets.SF_Menu.Methods + +REM ----------------------------------------------------------------------------- +Public Function Properties() As Variant +''' Return the list or properties of the Timer a.AddItem("B>B1")class as an array + + Properties = Array( _ + "ShortcutCharacter" _ + , "SubmenuCharacter" _ + ) + +End Function ' SFWidgets.SF_Menu.Properties + +REM ----------------------------------------------------------------------------- +Public Function SetProperty(Optional ByVal PropertyName As Variant _ + , Optional ByRef Value As Variant _ + ) As Boolean +''' Set a new value to the given property +''' Args: +''' PropertyName: the name of the property as a string +''' Value: its new value +''' Exceptions +''' ARGUMENTERROR The property does not exist + +Const cstThisSub = "SFWidgets.Menu.SetProperty" +Const cstSubArgs = "PropertyName, Value" + + If SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + SetProperty = False + +Check: + If SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not SF_Utils._Validate(PropertyName, "PropertyName", V_STRING, Properties()) Then GoTo Catch + End If + +Try: + SetProperty = _PropertySet(PropertyName, Value) + +Finally: + SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_Menu.SetProperty + +REM =========================================================== PRIVATE FUNCTIONS + +REM ----------------------------------------------------------------------------- +Public Sub _Initialize(ByRef poComponent As Object _ + , psMenuHeader As String _ + , psBefore As String _ + , piBefore As Integer _ + , psSubmenuChar As String _ + ) +''' Complete the object creation process: +''' - Initialize the internal properties +''' - Initialize the menubar +''' - Determine the position and the internal id of the new menu +''' - Create the menu and its attached popup menu +''' Args: +''' poComponent: the parent component where the menubar is to be searched for +''' psMenuHeader: the header of the new menu. May or not contain a tilde "~" +''' psBefore, piBefore: the menu before which to create the new menu, as a string or as a number +''' psSubmenuChar: the submenus separator + +Dim oLayout As Object ' com.sun.star.comp.framework.LayoutManager +Dim sName As String ' Menu name +Dim iMenuId As Integer ' Menu identifier +Dim i As Integer +Const cstTilde = "~" + +Try: + ' Initialize the menubar + Set oLayout = poComponent.CurrentController.Frame.LayoutManager + Set MenuBar = oLayout.getElement("private:resource/menubar/menubar").XMenuBar + + ' Determine the new menu identifier and its position + ' Identifier = largest current identifier + 1 + MenuHeader = psMenuHeader + With MenuBar + For i = 0 To .ItemCount - 1 + iMenuId = .getItemId(i) + If iMenuId >= MenuId Then MenuId = iMenuId + 1 + If piBefore > 0 And piBefore = i + 1 Then + MenuPosition = piBefore + Else + sName = .getItemText(iMenuId) + If sName = psBefore Or Replace(sName, cstTilde, "") = psBefore Then MenuPosition = i + 1 + End If + Next i + If MenuPosition = 0 Then MenuPosition = .ItemCount + 1 + End With + + ' Store the submenu character + If Len(psSubmenuChar) > 0 Then SubmenuChar = psSubmenuChar + + ' Create the menu and the attached top popup menu + MenuBar.insertItem(MenuId, MenuHeader, 0, MenuPosition - 1) + PopupMenu = SFWidgets.SF_Register._NewPopupMenu(Array(Nothing, 0, 0, SubmenuChar)) + PopupMenu.MenubarMenu = True ' Special indicator for menus depending on menubar + MenuBar.setPopupMenu(MenuId, PopupMenu.MenuRoot) + + ' Initialize the listener on the top branch + SFWidgets.SF_MenuListener.SetMenuListener(PopupMenu.MenuRoot) + +Finally: + Exit Sub +End Sub ' SFWidgets.SF_Menu._Initialize + +REM ----------------------------------------------------------------------------- +Private Function _PropertyGet(Optional ByVal psProperty As String) As Variant +''' Return the value of the named property +''' Args: +''' psProperty: the name of the property + +Dim vGet As Variant ' Return value +Dim cstThisSub As String +Const cstSubArgs = "" + + cstThisSub = "SFWidgets.Menu.get" & psProperty + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + + ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) + _PropertyGet = Null + + Select Case UCase(psProperty) + Case UCase("ShortcutCharacter") + _PropertyGet = _UnderlineAccessKeyChar + Case UCase("SubmenuCharacter") + _PropertyGet = SubmenuChar + Case Else + _PropertyGet = Null + End Select + +Finally: + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_Menu._PropertyGet + +REM ----------------------------------------------------------------------------- +Private Function _Repr() As String +''' Convert the SF_Menu instance to a readable string, typically for debugging purposes (DebugPrint ...) +''' Args: +''' Return: +''' "[Menu]: Name, Type (dialogname) + _Repr = "[Menu]: " & SF_String.Represent(PopupMenu.MenuTree.Keys()) & ", " & SF_String.Represent(PopupMenu.MenuIdentification.Items()) + +End Function ' SFWidgets.SF_Menu._Repr + +REM ============================================ END OF SFWIDGETS.SF_MENU +</script:module>
\ No newline at end of file diff --git a/wizards/source/sfwidgets/SF_MenuListener.xba b/wizards/source/sfwidgets/SF_MenuListener.xba new file mode 100644 index 000000000..6045f2dd8 --- /dev/null +++ b/wizards/source/sfwidgets/SF_MenuListener.xba @@ -0,0 +1,129 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE script:module PUBLIC "-//OpenOffice.org//DTD OfficeDocument 1.0//EN" "module.dtd"> +<script:module xmlns:script="http://openoffice.org/2000/script" script:name="SF_MenuListener" script:language="StarBasic" script:moduleType="normal">REM ======================================================================================================================= +REM === The ScriptForge library and its associated libraries are part of the LibreOffice project. === +REM === The SFWidgets library is one of the associated libraries. === +REM === Full documentation is available on https://help.libreoffice.org/ === +REM ======================================================================================================================= + +Option Compatible +Option Explicit + +''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' +''' SF_MenuListener +''' =============== +''' The current module is dedicated to the management of menu events + listeners, triggered by user actions, +''' which cannot be defined with the Basic IDE +''' +''' Concerned listeners: +''' com.sun.star.awt.XMenuListener +''' allowing a user to select a menu command in user menus preset in the menubar +''' +''' The described events/listeners are processed by UNO listeners +''' +''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' + +REM ============================================================= PRIVATE MEMBERS + +Dim MenuListener As Object ' com.sun.star.awt.XMenuListener + +REM =========================================================== PRIVATE CONSTANTS + +Private Const _MenuListenerPrefix = "_SFMENU_" +Private Const _MenuListener = "com.sun.star.awt.XMenuListener" +Private Const cstUnoPrefix = ".uno:" +Private Const cstScriptArg = ":::" + +REM ================================================================== EXCEPTIONS + +REM ============================================================== PUBLIC METHODS + +REM ----------------------------------------------------------------------------- +Public Sub SetMenuListener(poSubmenu As Object) +''' Arm a menu listener on a submenu +''' Args: +''' poSubmenu: the targeted submenu + +Try: + If IsNull(MenuListener) Then Set MenuListener = CreateUnoListener(_MenuListenerPrefix, _MenuListener) + poSubmenu.addMenuListener(MenuListener) + +Finally: + Exit Sub +End Sub ' SFWidgets.SF_MenuListener.SetMenuListener + +REM ============================================================= PRIVATE METHODS + +REM ----------------------------------------------------------------------------- +Sub _SFMENU_itemSelected(Optional poEvent As Object) ' com.sun.star.awt.MenuEvent +''' Execute the command or the script associated with the actually selected item +''' When a script, next argument is provided: +''' a comma-separated string with 4 components +''' - the menu header +''' - the name of the selected menu entry (without tilde "~") +''' - the numeric identifier of the selected menu entry +''' - the new status of the selected menu entry ("0" or "1"). Always "0" for usual items. + +Dim iMenuId As Integer +Dim oMenu As Object ' stardiv.Toolkit.VCLXPopupMenu +Dim sCommand As String ' Command associated with menu entry +Dim bType As Boolean ' True when status is meaningful: item is radio button or checkbox +Dim bStatus As Boolean ' Status of the menu item, always False for normal items +Dim oFrame As Object ' com.sun.star.comp.framework.Frame +Dim oDispatcher As Object ' com.sun.star.frame.DispatchHelper +Dim oSession As Object ' SF_Session service +Dim vScript As Variant ' Split command in script/argument +Dim oArgs() As new com.sun.star.beans.PropertyValue + + On Local Error GoTo Catch ' Avoid stopping event scripts + +Try: + iMenuId = poEvent.MenuId + oMenu = poEvent.Source + + With oMenu + ' Collect command (script or menu command) and status radiobuttons and checkboxes + sCommand = .getCommand(iMenuId) + bStatus = .isItemChecked(iMenuId) + End With + + If Len(sCommand) > 0 Then + If Left(sCommand, Len(cstUnoPrefix)) = cstUnoPrefix Then + ' Execute uno command + Set oFrame = StarDesktop.CurrentComponent.CurrentController.Frame ' A menu has been clicked necessarily in the current window + Set oDispatcher = ScriptForge.SF_Utils._GetUNOService("DispatchHelper") + oDispatcher.executeDispatch(oFrame, sCommand, "", 0, oArgs()) + oFrame.activate() + Else + ' Execute script + Set oSession = ScriptForge.SF_Services.CreateScriptService("Session") + vScript = Split(sCommand, cstScriptArg) + oSession._ExecuteScript(vScript(0), vScript(1) & "," & Iif(bStatus, "1", "0")) ' Return value is ignored + End If + End If + +Finally: + Exit Sub +Catch: + GoTo Finally +End Sub ' SFWidgets.SF_MenuListener._SFMENU_itemSelected + +REM ----------------------------------------------------------------------------- +Sub _SFMENU_itemHighlighted(Optional poEvent As Object) ' com.sun.star.awt.MenuEvent + Exit Sub +End Sub ' SFWidgets.SF_MenuListener._SFMENU_itemHighlighted + +Sub _SFMENU_itemActivated(Optional poEvent As Object) ' com.sun.star.awt.MenuEvent + Exit Sub +End Sub ' SFWidgets.SF_MenuListener._SFMENU_itemActivated + +Sub _SFMENU_itemDeactivated(Optional poEvent As Object) ' com.sun.star.awt.MenuEvent + Exit Sub +End Sub ' SFWidgets.SF_MenuListener._SFMENU_itemDeactivated + +Sub _SFMENU_disposing(Optional poEvent As Object) ' com.sun.star.awt.MenuEvent + Exit Sub +End Sub ' SFWidgets.SF_MenuListener._SFMENU_disposing + +REM ============================================ END OF SFDIALOGS.SF_DIALOGLISTENER +</script:module>
\ No newline at end of file diff --git a/wizards/source/sfwidgets/SF_PopupMenu.xba b/wizards/source/sfwidgets/SF_PopupMenu.xba new file mode 100644 index 000000000..3d5ba65a8 --- /dev/null +++ b/wizards/source/sfwidgets/SF_PopupMenu.xba @@ -0,0 +1,801 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE script:module PUBLIC "-//OpenOffice.org//DTD OfficeDocument 1.0//EN" "module.dtd"> +<script:module xmlns:script="http://openoffice.org/2000/script" script:name="SF_PopupMenu" script:language="StarBasic" script:moduleType="normal">REM ======================================================================================================================= +REM === The ScriptForge library and its associated libraries are part of the LibreOffice project. === +REM === The SFWidgets library is one of the associated libraries. === +REM === Full documentation is available on https://help.libreoffice.org/ === +REM ======================================================================================================================= + +Option Compatible +Option ClassModule + +Option Explicit + +''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' +''' SF_PopupMenu +''' ============ +''' Display a popup menu anywhere and any time +''' +''' A popup menu is usually triggered by a mouse action (typically a right-click) on a dialog, a form +''' or one of their controls. In this case the menu will be displayed below the clicked area. +''' When triggered by other events, including in the normal flow of a user script, the script should +''' provide the coordinates of the topleft edge of the menu versus the actual component. +''' +''' The menu is described from top to bottom. Each menu item receives a numeric and a string identifier. +''' The Execute() method returns the item selected by the user. +''' +''' Menu items are either: +''' - usual items +''' - checkboxes +''' - radio buttons +''' - a menu separator +''' Menu items can be decorated with icons and tooltips. +''' +''' Definitions: +''' SubmenuCharacter: the character or the character string that identifies how menus are cascading +''' Default = ">" +''' Can be set when invoking the PopupMenu service +''' ShortcutCharacter: the underline access key character +''' Default = "~" +''' +''' Service invocation: +''' Sub OpenMenu(Optional poMouseEvent As Object) +''' Dim myMenu As Object +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poMouseEvent, , , ">>") ' Usual case +''' ' or +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", , X, Y, " | ") ' Use X and Y coordinates to place the menu +''' +''' Menus and submenus +''' To create a popup menu with submenus, use the character defined in the +''' SubmenuCharacter property while creating the menu entry to define where it will be +''' placed. For instance, consider the following menu/submenu hierarchy. +''' Item A +''' Item B > Item B.1 +''' Item B.2 +''' ------ (line separator) +''' Item C > Item C.1 > Item C.1.1 +''' Item C.1.2 +''' Item C > Item C.2 > Item C.2.1 +''' Item C.2.2 +''' Next code will create the menu/submenu hierarchy +''' With myMenu +''' .AddItem("Item A") +''' .AddItem("Item B>Item B.1") +''' .AddItem("Item B>Item B.2") +''' .AddItem("---") +''' .AddItem("Item C>Item C.1>Item C.1.1") +''' .AddItem("Item C>Item C.1>Item C.1.2") +''' .AddItem("Item C>Item C.2>Item C.2.1") +''' .AddItem("Item C>Item C.2>Item C.2.2") +''' End With +''' +''' Example 1: simulate a subset of the View menu in the menubar of the Basic IDE +''' Sub OpenMenu(Optional poMouseEvent As Object) +''' Dim myMenu As Object, vChoice As Variant +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poMouseEvent) +''' With myMenu +''' .AddCheckBox("View>Toolbars>Dialog") +''' .AddCheckBox("View>Toolbars>Find", Status := True) +''' .AddCheckBox("View>Status Bar", Status := True) +''' .AddItem("View>Full Screen", Name := "FULLSCREEN") +''' vChoice = .Execute(False) ' When 1st checkbox is clicked, return "Dialog" +''' ' When last item is clicked, return "FULLSCREEN" +''' .Dispose() +''' End With +''' +''' Example 2: jump to another sheet of a Calc document +''' ' Link next Sub to the "Mouse button released" event of a form control of a Calc sheet +''' Sub JumpToSheet(Optional poEvent As Object) +''' Dim myMenu As Object, sChoice As String, myDoc As Object, vSheets As Variant, sSheet As String +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poEvent) +''' Set myDoc = CreateScriptService("Calc", ThisComponent) +''' vSheets = myDoc.Sheets +''' For Each sSheet In vSheets +''' myMenu.AddItem(sSheet) +''' Next sSheet +''' sChoice = myMenu.Execute(False) ' Return sheet name, not sheet index +''' If sChoice <> "" Then myDoc.Activate(sChoice) +''' myDoc.Dispose() +''' myMenu.Dispose() +''' End Sub +''' +''' +''' Detailed user documentation: +''' https://help.libreoffice.org/latest/en-US/text/sbasic/shared/03/sf_popupmenu.html?DbPAR=BASIC +''' +''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' + +REM ================================================================== EXCEPTIONS + +REM ============================================================= PRIVATE MEMBERS + +Private [Me] As Object +Private ObjectType As String ' Must be POPUPMENU +Private ServiceName As String + + +' Menu descriptors +Private MenuTree As Variant ' Dictionary treename - XPopupMenu pair +Private MenuIdentification As Variant ' Dictionary item ID - item name +Private SubmenuChar As String ' Delimiter in menu trees +Private MenuRoot As Object ' stardiv.vcl.PopupMenu or com.sun.star.awt.XPopupMenu +Private LastItem As Integer ' Every item has its entry number. This is the last one +Private Rectangle As Object ' com.sun.star.awt.Rectangle +Private PeerWindow As Object ' com.sun.star.awt.XWindowPeer +Private MenubarMenu As Boolean ' When True, the actual popup menu depends on a menubar item + +REM ============================================================ MODULE CONSTANTS + +Private Const _UnderlineAccessKeyChar = "~" +Private Const _DefaultSubmenuChar = ">" +Private Const _SeparatorChar = "---" +Private Const _IconsDirectory = "private:graphicrepository/" ' Refers to <install folder>/share/config/images_*.zip. +Private Const cstUnoPrefix = ".uno:" +Private Const cstNormal = "N" +Private Const cstCheck = "C" +Private Const cstRadio = "R" + +REM ====================================================== CONSTRUCTOR/DESTRUCTOR + +REM ----------------------------------------------------------------------------- +Private Sub Class_Initialize() + Set [Me] = Nothing + ObjectType = "POPUPMENU" + ServiceName = "SFWidgets.PopupMenu" + Set MenuTree = Nothing + Set MenuIdentification = Nothing + SubmenuChar = _DefaultSubmenuChar + Set MenuRoot = Nothing + LastItem = 0 + Set Rectangle = Nothing + Set PeerWindow = Nothing + MenubarMenu = False +End Sub ' SFWidgets.SF_PopupMenu Constructor + +REM ----------------------------------------------------------------------------- +Private Sub Class_Terminate() + Call Class_Initialize() +End Sub ' SFWidgets.SF_PopupMenu Destructor + +REM ----------------------------------------------------------------------------- +Public Function Dispose() As Variant + If Not IsNull(MenuTree) Then Set MenuTree = MenuTree.Dispose() + If Not IsNull(MenuIdentification) Then Set MenuIdentification = MenuIdentification.Dispose() + Call Class_Terminate() + Set Dispose = Nothing +End Function ' SFWidgets.SF_PopupMenu Explicit Destructor + +REM ================================================================== PROPERTIES + +REM ----------------------------------------------------------------------------- +Property Get ShortcutCharacter() As Variant +''' The ShortcutCharacter property specifies character preceding the underline access key + ShortcutCharacter = _PropertyGet("ShortcutCharacter") +End Property ' SFWidgets.SF_PopupMenu.ShortcutCharacter (get) + +REM ----------------------------------------------------------------------------- +Property Get SubmenuCharacter() As Variant +''' The SubmenuCharacter property specifies the character string indicating +''' a sub-menu in a popup menu item + SubmenuCharacter = _PropertyGet("SubmenuCharacter") +End Property ' SFWidgets.SF_PopupMenu.SubmenuCharacter (get) + +REM ===================================================================== METHODS + +REM ----------------------------------------------------------------------------- +Public Function AddCheckBox(Optional ByVal MenuItem As Variant _ + , Optional ByVal Name As Variant _ + , Optional ByVal Status As Variant _ + , Optional ByVal Icon As Variant _ + , Optional ByVal Tooltip As Variant _ + ) As Integer +''' Insert in the popup menu a new entry +''' Args: +''' MenuItem: The text to be displayed in the menu entry. +''' It determines also the hierarchy of the popup menu +''' It is made up of all the components (separated by the "SubmenuCharacter") of the menu branch +''' Example: A>B>C means "C" is a new entry in submenu "A => B =>" +''' If the last component is equal to the "SeparatorCharacter", a line separator is inserted +''' Name: The name to be returned by the Execute() method if this item is clicked +''' Default = the last component of MenuItem +''' Status: when True the item is selected. Default = False +''' Icon: The path name of the icon to be displayed, without leading path separator +''' The icons are stored in one of the <install folder>/share/config/images_*.zip files +''' The exact file depends on the user options about the current icon set +''' Use the (normal) slash "/" as path separator +''' Example: "cmd/sc_cut.png" +''' Tooltip: The help text to be displayed as a tooltip +''' Returns: +''' The numeric identification of the newly inserted item +''' Examples: +''' Dim myMenu As Object, iId As Integer +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poEvent) +''' iId = myMenu.AddCheckBox("Menu top>Checkbox item", Status := True) + +Dim iId As Integer ' Return value + +Const cstThisSub = "SFWidgets.PopupMenu.AddCheckBox" +Const cstSubArgs = "MenuItem, [Name=""""], [Status=False], [Icon=""""], [Tooltip=""""]" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + iId = 0 + +Check: + If IsMissing(Name) Or IsEmpty(Name) Then Name = "" + If IsMissing(Status) Or IsEmpty(Status) Then Status = False + If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = "" + If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = "" + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(MenuItem, "MenuItem", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Name, "Name", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Status, "Status", ScriptForge.V_BOOLEAN) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Icon, "Icon", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Tooltip, "Tooltip", V_STRING) Then GoTo Catch + End If + +Try: + iId = _AddItem(MenuItem, Name, cstCheck, Status, Icon, Tooltip) + +Finally: + AddCheckBox = iId + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.AddCheckBox + +REM ----------------------------------------------------------------------------- +Public Function AddItem(Optional ByVal MenuItem As Variant _ + , Optional ByVal Name As Variant _ + , Optional ByVal Icon As Variant _ + , Optional ByVal Tooltip As Variant _ + ) As Integer +''' Insert in the popup menu a new entry +''' Args: +''' MenuItem: The text to be displayed in the menu entry. +''' It determines also the hierarchy of the popup menu +''' It is made up of all the components (separated by the "SubmenuCharacter") of the menu branch +''' Example: A>B>C means "C" is a new entry in submenu "A => B =>" +''' If the last component is equal to "---", a line separator is inserted and all other arguments are ignored +''' Name: The name to be returned by the Execute() method if this item is clicked +''' Default = the last component of MenuItem +''' Icon: The path name of the icon to be displayed, without leading path separator +''' The icons are stored in one of the <install folder>/share/config/images_*.zip files +''' The exact file depends on the user options about the current icon set +''' Use the (normal) slash "/" as path separator +''' Example: "cmd/sc_cut.png" +''' Tooltip: The help text to be displayed as a tooltip +''' Returns: +''' The numeric identification of the newly inserted item +''' Examples: +''' Dim myMenu As Object, iId As Integer +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poEvent) +''' iId = myMenu.AddItem("Menu top>Normal item", Icon := "cmd.sc_cut.png") + +Dim iId As Integer ' Return value + +Const cstThisSub = "SFWidgets.PopupMenu.AddItem" +Const cstSubArgs = "MenuItem, [Name=""""], [Icon=""""], [Tooltip=""""]" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + iId = 0 + +Check: + If IsMissing(Name) Or IsEmpty(Name) Then Name = "" + If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = "" + If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = "" + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(MenuItem, "MenuItem", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Name, "Name", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Icon, "Icon", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Tooltip, "Tooltip", V_STRING) Then GoTo Catch + End If + +Try: + iId = _AddItem(MenuItem, Name, cstNormal, False, Icon, Tooltip) + +Finally: + AddItem = iId + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.AddItem + +REM ----------------------------------------------------------------------------- +Public Function AddRadioButton(Optional ByVal MenuItem As Variant _ + , Optional ByVal Name As Variant _ + , Optional ByVal Status As Variant _ + , Optional ByVal Icon As Variant _ + , Optional ByVal Tooltip As Variant _ + ) As Integer +''' Insert in the popup menu a new entry as a radio button +''' Args: +''' MenuItem: The text to be displayed in the menu entry. +''' It determines also the hieAddCheckBoxrarchy of the popup menu +''' It is made up of all the components (separated by the "SubmenuCharacter") of the menu branch +''' Example: A>B>C means "C" is a new entry in submenu "A => B =>" +''' If the last component is equal to the "SeparatorCharacter", a line separator is inserted +''' Name: The name to be returned by the Execute() method if this item is clicked +''' Default = the last component of MenuItem +''' Status: when True the item is selected. Default = False +''' Icon: The path name of the icon to be displayed, without leading path separator +''' The icons are stored in one of the <install folder>/share/config/images_*.zip files +''' The exact file depends on the user options about the current icon set +''' Use the (normal) slash "/" as path separator +''' Example: "cmd/sc_cut.png" +''' Tooltip: The help text to be displayed as a tooltip +''' Returns: +''' The numeric identification of the newly inserted item +''' Examples: +''' Dim myMenu As Object, iId As Integer +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poEvent) +''' iId = myMenu.AddRadioButton("Menu top>Radio item", Status := True) + +Dim iId As Integer ' Return value + +Const cstThisSub = "SFWidgets.PopupMenu.AddRadioButton" +Const cstSubArgs = "MenuItem, [Name=""""], [Status=False], [Icon=""""], [Tooltip=""""]" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + iId = 0 + +Check: + If IsMissing(Name) Or IsEmpty(Name) Then Name = "" + If IsMissing(Status) Or IsEmpty(Status) Then Status = False + If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = "" + If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = "" + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(MenuItem, "MenuItem", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Name, "Name", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Status, "Status", ScriptForge.V_BOOLEAN) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Icon, "Icon", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Tooltip, "Tooltip", V_STRING) Then GoTo Catch + End If + +Try: + iId = _AddItem(MenuItem, Name, cstRadio, Status, Icon, Tooltip) + +Finally: + AddRadioButton = iId + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.AddRadioButton + +REM ----------------------------------------------------------------------------- +Public Function Execute(Optional ByVal ReturnId As Variant) As Variant +''' Display the popup menu and return the menu item clicked by the user +''' Args: +''' ReturnId: When True (default), return the unique ID of the clicked item, otherwise return its name +''' Returns: +''' The numeric identification of clicked item or its name +''' The returned value is 0 or "" (depending on ReturnId) when the menu is cancelled +''' Examples: +''' Sub OpenMenu(Optional poMouseEvent As Object) +''' Dim myMenu As Object, vChoice As Variant +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poMouseEvent) +''' With myMenu +''' .AddCheckBox("View>Toolbars>Dialog") +''' .AddCheckBox("View>Toolbars>Find", STatus := True) +''' .AddCheckBox("View>Status Bar", STatus := True) +''' .AddItem("View>Full Screen", Name := "FULLSCREEN") +''' vChoice = .Execute(False) ' When 1st checkbox is clicked, return "Dialog" +''' ' When last item is clicked, return "FULLSCREEN" +''' End With + +Dim vMenuItem As Variant ' Return value + +Const cstThisSub = "SFWidgets.PopupMenu.Execute" +Const cstSubArgs = "[ReturnId=True]" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + vMenuItem = 0 + +Check: + If IsMissing(ReturnId) Or IsEmpty(ReturnId) Then ReturnId = True + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(ReturnId, "ReturnId", ScriptForge.V_BOOLEAN) Then GoTo Catch + End If + If Not ReturnId Then vMenuItem = "" + +Try: + vMenuItem = MenuRoot.Execute(PeerWindow, Rectangle, com.sun.star.awt.PopupMenuDirection.EXECUTE_DEFAULT) + If Not ReturnId Then vMenuItem = MenuIdentification.Item(CStr(vMenuItem)) + +Finally: + Execute = vMenuItem + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.Execute + +REM ----------------------------------------------------------------------------- +Public Function GetProperty(Optional ByVal PropertyName As Variant) As Variant +''' Return the actual value of the given property +''' Args: +''' PropertyName: the name of the property as a string +''' Returns: +''' The actual value of the property +''' If the property does not exist, returns Null +''' Exceptions: +''' see the exceptions of the individual properties +''' Examples: +''' myModel.GetProperty("MyProperty") + +Const cstThisSub = "SFWidgets.PopupMenu.GetProperty" +Const cstSubArgs = "" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + GetProperty = Null + +Check: + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(PropertyName, "PropertyName", V_STRING, Properties()) Then GoTo Catch + End If + +Try: + GetProperty = _PropertyGet(PropertyName) + +Finally: + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.GetProperty + +REM ----------------------------------------------------------------------------- +Public Function Methods() As Variant +''' Return the list of public methods of the Model service as an array + + Methods = Array( _ + "AddCheckBox" _ + , "AddItem" _ + , "AddRadioButton" _ + , "Execute" _ + ) + +End Function ' SFWidgets.SF_PopupMenu.Methods + +REM ----------------------------------------------------------------------------- +Public Function Properties() As Variant +''' Return the list or properties of the Timer a.AddItem("B>B1")class as an array + + Properties = Array( _ + "ShortcutCharacter" _ + , "SubmenuCharacter" _ + ) + +End Function ' SFWidgets.SF_PopupMenu.Properties + +REM ----------------------------------------------------------------------------- +Public Function SetProperty(Optional ByVal PropertyName As Variant _ + , Optional ByRef Value As Variant _ + ) As Boolean +''' Set a new value to the given property +''' Args: +''' PropertyName: the name of the property as a string +''' Value: its new value +''' Exceptions +''' ARGUMENTERROR The property does not exist + +Const cstThisSub = "SFWidgets.PopupMenu.SetProperty" +Const cstSubArgs = "PropertyName, Value" + + If SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + SetProperty = False + +Check: + If SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not SF_Utils._Validate(PropertyName, "PropertyName", V_STRING, Properties()) Then GoTo Catch + End If + +Try: + SetProperty = _PropertySet(PropertyName, Value) + +Finally: + SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.SetProperty + +REM =========================================================== PRIVATE FUNCTIONS + +REM ----------------------------------------------------------------------------- +Public Function _AddItem(ByVal MenuItem As String _ + , ByVal Name As String _ + , ByVal ItemType As String _ + , ByVal Status As Boolean _ + , ByVal Icon As String _ + , ByVal Tooltip As String _ + , Optional ByVal Command As String _ + ) As Integer +''' Insert in the popup menu a new entry +''' Args: +''' MenuItem: The text to be displayed in the menu entry. +''' It determines also the hierarchy of the popup menu +''' It is made up of all the components (separated by the "SubmenuCharacter") of the menu branch +''' Example: A>B>C means "C" is a new entry in submenu "A => B =>" +''' If the last component is equal to the "SeparatorCharacter", a line separator is inserted +''' Name: The name to be returned by the Execute() method if this item is clicked +''' Default = the last component of MenuItem +''' ItemType: "N"(ormal, "C"(heck) or "R"(adio) +''' Status: when True the item is selected +''' Icon: The path name of the icon to be displayed, without leading path separator +''' The icons are stored in one of the <install folder>/share/config/images_*.zip files +''' The exact file depends on the user options about the current icon set +''' Use the (normal) slash "/" as path separator +''' Example: "cmd/sc_cut.png" +''' Tooltip: The help text to be displayed as a tooltip +''' Command: only for menubar menus +''' Either a uo command like ".uno:About" +''' or a script to be run: script URI ::: string argument to be passed to the script +''' Returns: +''' The numeric identification of the newly inserted item + +Dim iId As Integer ' Return value +Dim vSplit As Variant ' Split menu item +Dim sMenu As String ' Submenu where to attach the new item, as a string +Dim oMenu As Object ' Submenu where to attach the new item, as an object +Dim sName As String ' The text displayed in the menu box +Dim oImage As Object ' com.sun.star.graphic.XGraphic +Dim sCommand As String ' Alias of Command completed with arguments +Const cstCommandSep = "," + + On Local Error GoTo Catch + iId = 0 + If IsMissing(Command) Then Command = "" + +Try: + ' Run through the upper menu tree + vSplit = _SplitMenuItem(MenuItem) + + ' Create and determine the menu to which to attach the new item + sMenu = vSplit(0) + Set oMenu = _GetPopupMenu(sMenu) ' Run through the upper menu tree and retain the last branch + + ' Insert the new item + LastItem = LastItem + 1 + sName = vSplit(1) + + With oMenu + If sName = _SeparatorChar Then + .insertSeparator(-1) + Else + Select Case ItemType + Case cstNormal + .insertItem(LastItem, sName, 0, -1) + Case cstCheck + .insertItem(LastItem, sName, com.sun.star.awt.MenuItemStyle.CHECKABLE + com.sun.star.awt.MenuItemStyle.AUTOCHECK, -1) + .checkItem(LastItem, Status) + Case cstRadio + .insertItem(LastItem, sName, com.sun.star.awt.MenuItemStyle.RADIOCHECK + com.sun.star.awt.MenuItemStyle.AUTOCHECK, -1) + .checkItem(LastItem, Status) + End Select + + ' Store the ID - Name relation + If Len(Name) = 0 Then Name = Replace(sName, _UnderlineAccessKeyChar, "") + MenuIdentification.Add(CStr(LastItem), Name) + + ' Add the icon when relevant + If Len(Icon) > 0 Then + Set oImage = _GetImageFromUrl(_IconsDirectory & Icon) + If Not IsNull(oImage) Then .setItemImage(LastItem, oImage, False) + End If + + ' Add the tooltip when relevant + If Len(Tooltip) > 0 Then .setTipHelpText(LastItem, Tooltip) + + ' Add the command: UNO command or script to run - menubar menus only + If Len(Command) > 0 Then + If Left(Command, Len(cstUnoPrefix)) = cstUnoPrefix Then + sCommand = Command + Else + sCommand = Command & cstCommandSep & Name & cstCommandSep & CStr(LastItem) + End If + .setCommand(LastItem, sCommand) + End If + End If + End With + + iId = LastItem + +Finally: + _AddItem = iId + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu._AddItem + +REM ----------------------------------------------------------------------------- +Private Function _GetImageFromURL(ByVal psUrl as String) As Object +''' Returns a com.sun.star.graphic.XGraphic instance based on the given URL +''' The returned object is intended to be inserted as an icon in the popup menu +''' Derived from "Useful Macro Information For OpenOffice" By Andrew Pitonyak + +Dim vMediaProperties As Variant ' Array of com.sun.star.beans.PropertyValue +Dim oGraphicProvider As Object ' com.sun.star.graphic.GraphicProvider +Dim oImage As Object ' Return value + + On Local Error GoTo Catch ' Ignore errors + Set oImage = Nothing + +Try: + ' Create graphic provider instance to load images from files. + Set oGraphicProvider = CreateUnoService("com.sun.star.graphic.GraphicProvider") + + ' Set the URL property so graphic provider is able to load the image + Set vMediaProperties = Array(ScriptForge.SF_Utils._MakePropertyValue("URL", psURL)) + + ' Retrieve the com.sun.star.graphic.XGraphic instance + Set oImage = oGraphicProvider.queryGraphic(vMediaProperties) + +Finally: + Set _GetImageFromUrl = oImage + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu._GetImageFromUrl + +REM ----------------------------------------------------------------------------- +Private Function _GetPopupMenu(ByVal psSubmenu As String) As Object +''' Get the com.sun.star.awt.XPopupMenu object corresponding with the string in argument +''' If the menu exists, it is found in the MenuTree dictionary +''' If it does not exist, it is created recursively. +''' Args: +''' psSubmenu: a string like "A>B" +''' Returns +''' A com.sun.star.awt.XpopupMenu object +''' Example +''' If psSubmenu = "A>B>C>D", and only the root menu exists, +''' - "A", "A>B", "A>B>C", "A>B>C>D" should be created +''' - the popup menu corresponding with "A>B>C>D" should be returned + +Dim oPopup As Object ' Return value +Dim vSplit As Variant ' An array as returned by _SplitMenuItem() +Dim sMenu As String ' The left part of psSubmenu +Dim oMenu As Object ' com.sun.star.awt.XpopupMenu +Dim oLastMenu As Object ' com.sun.star.awt.XpopupMenu +Dim i As Long + + Set oPopup = Nothing + Set oLastMenu = MenuRoot +Try: + If Len(psSubmenu) = 0 Then ' Menu starts at the root + Set oPopup = MenuRoot + ElseIf MenuTree.Exists(psSubmenu) Then ' Shortcut: if the submenu exists, get it directly + Set oPopup = MenuTree.Item(psSubmenu) + Else ' Build the tree + vSplit = Split(psSubmenu, SubmenuChar) + ' Search the successive submenus in the MenuTree dictionary, If not found, create a new entry + For i = 0 To UBound(vSplit) + sMenu = Join(ScriptForge.SF_Array.Slice(vSplit, 0, i), SubmenuChar) + If MenuTree.Exists(sMenu) Then + Set oLastMenu = MenuTree.Item(sMenu) + Else + ' Insert the new menu tree item + LastItem = LastItem + 1 + oLastMenu.insertItem(LastItem, vSplit(i), 0, -1) + Set oMenu = CreateUnoService("stardiv.vcl.PopupMenu") + If MenubarMenu Then SFWidgets.SF_MenuListener.SetMenuListener(oMenu) + MenuTree.Add(sMenu, oMenu) + oLastMenu.setPopupMenu(LastItem, oMenu) + Set oLastMenu = oMenu + End If + Next i + Set oPopup = oLastMenu + End If + +Finally: + Set _GetPopupMenu = oPopup + Exit Function +End Function ' SFWidgets.SF_PopupMenu._GetPopupMenu + +REM ----------------------------------------------------------------------------- +Public Sub _Initialize(ByRef poPeer As Object _ + , plXPos As Long _ + , plYPos As Long _ + , psSubmenuChar As String _ + ) +''' Complete the object creation process: +''' - Initialize the dictionaries +''' - initialize the root popup menu +''' - initialize the display area +''' - store the arguments for later use +''' Args: +''' poPeer: a peer window +''' plXPos, plYPos: the coordinates + +Try: + ' Initialize the dictionaries + With ScriptForge.SF_Services + Set MenuTree = .CreateScriptService("Dictionary") + Set MenuIdentification = .CreateScriptService("Dictionary") + End With + + ' Initialize the root of the menu tree + Set MenuRoot = CreateUnoService("stardiv.vcl.PopupMenu") + + ' Setup the display area + Set Rectangle = New com.sun.star.awt.Rectangle + Rectangle.X = plXPos + Rectangle.Y = plYPos + + ' Keep the targeted window + Set PeerWindow = poPeer + + ' Store the submenu character + If Len(psSubmenuChar) > 0 Then SubmenuChar = psSubmenuChar + +Finally: + Exit Sub +End Sub ' SFWidgets.SF_PopupMenu._Initialize + +REM ----------------------------------------------------------------------------- +Private Function _PropertyGet(Optional ByVal psProperty As String) As Variant +''' Return the value of the named property +''' Args: +''' psProperty: the name of the property + +Dim vGet As Variant ' Return value +Dim cstThisSub As String +Const cstSubArgs = "" + + cstThisSub = "SFWidgets.PopupMenu.get" & psProperty + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + + ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) + _PropertyGet = Null + + Select Case UCase(psProperty) + Case UCase("ShortcutCharacter") + _PropertyGet = _UnderlineAccessKeyChar + Case UCase("SubmenuCharacter") + _PropertyGet = SubmenuChar + Case Else + _PropertyGet = Null + End Select + +Finally: + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu._PropertyGet + +REM ----------------------------------------------------------------------------- +Private Function _Repr() As String +''' Convert the SF_PopupMenu instance to a readable string, typically for debugging purposes (DebugPrint ...) +''' Args: +''' Return: +''' "[PopupMenu]: Name, Type (dialogname) + _Repr = "[PopupMenu]: " & SF_String.Represent(MenuTree.Keys()) & ", " & SF_String.Represent(MenuIdentification.Items()) + +End Function ' SFWidgets.SF_PopupMenu._Repr + +REM ----------------------------------------------------------------------------- +Private Function _SplitMenuItem(ByVal psMenuItem As String ) As Variant +''' Split a menu item given as a string and delimited by the submenu character +''' Args: +''' psMenuItem: a string like "A>B>C" +''' Returns: +''' An array: [0] = "A>B" +''' [1] = "C" + +Dim vReturn(0 To 1) As String ' Return value +Dim vMenus() As Variant ' Array of menus + +Try: + vMenus = Split(psMenuItem, SubmenuChar) + vReturn(1) = vMenus(UBound(vMenus)) + vReturn(0) = Left(psMenuItem, Len(psMenuItem) - Iif(UBound(vMenus) > 0, Len(SubmenuChar), 0) - Len(vReturn(1))) + +Finally: + _SplitMenuItem = vReturn +End Function ' SFWidgets.SF_PopupMenu._SplitMenuItem + +REM ============================================ END OF SFWIDGETS.SF_POPUPMENU +</script:module>
\ No newline at end of file diff --git a/wizards/source/sfwidgets/SF_Register.xba b/wizards/source/sfwidgets/SF_Register.xba new file mode 100644 index 000000000..2c58b858d --- /dev/null +++ b/wizards/source/sfwidgets/SF_Register.xba @@ -0,0 +1,184 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE script:module PUBLIC "-//OpenOffice.org//DTD OfficeDocument 1.0//EN" "module.dtd"> +<script:module xmlns:script="http://openoffice.org/2000/script" script:name="SF_Register" script:language="StarBasic" script:moduleType="normal">REM ======================================================================================================================= +REM === The ScriptForge library and its associated libraries are part of the LibreOffice project. === +REM === The SFWidgets library is one of the associated libraries. === +REM === Full documentation is available on https://help.libreoffice.org/ === +REM ======================================================================================================================= + +Option Compatible +Option Explicit + +''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' +''' SF_Register +''' =========== +''' The ScriptForge framework includes +''' the master ScriptForge library +''' a number of "associated" libraries SF* +''' any user/contributor extension wanting to fit into the framework +''' +''' The main methods in this module allow the current library to cling to ScriptForge +''' - RegisterScriptServices +''' Register the list of services implemented by the current library +''' - _NewMenu +''' Create a new menu service instance. +''' Called from SFDocuments services with CreateMenu() +''' - _NewPopupMenu +''' Create a new popup menu service instance. +''' Called from CreateScriptService() +''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' + +REM ================================================================== EXCEPTIONS + +REM ================================================================= DEFINITIONS + +REM ============================================================== PUBLIC METHODS + +REM ----------------------------------------------------------------------------- +Public Sub RegisterScriptServices() As Variant +''' Register into ScriptForge the list of the services implemented by the current library +''' Each library pertaining to the framework must implement its own version of this method +''' +''' It consists in successive calls to the RegisterService() and RegisterEventManager() methods +''' with 2 arguments: +''' ServiceName: the name of the service as a case-insensitive string +''' ServiceReference: the reference as an object +''' If the reference refers to a module, then return the module as an object: +''' GlobalScope.Library.Module +''' If the reference is a class instance, then return a string referring to the method +''' containing the New statement creating the instance +''' "libraryname.modulename.function" + + With GlobalScope.ScriptForge.SF_Services + .RegisterService("Menu", "SFWidgets.SF_Register._NewMenu") ' Reference to the function initializing the service + .RegisterService("PopupMenu", "SFWidgets.SF_Register._NewPopupMenu") ' id. + End With + +End Sub ' SFWidgets.SF_Register.RegisterScriptServices + +REM =========================================================== PRIVATE FUNCTIONS + +REM ----------------------------------------------------------------------------- +Public Function _NewMenu(Optional ByVal pvArgs As Variant) As Object +''' Create a new instance of the SF_Menu class +''' [called internally from SFDocuments.Document.CreateMenu() ONLY] +''' Args: +''' Component: the com.sun.star.lang.XComponent where to find the menubar to plug the new menu in +''' Header: the name/header of the menu +''' Before: the place where to put the new menu on the menubar (string or number >= 1) +''' When not found => last position +''' SubmenuChar: the delimiter used in menu trees. Default = ">" +''' Returns: the instance or Nothing + +Dim oMenu As Object ' Return value +Dim oComponent As Object ' The document or formdocument's component - com.sun.star.lang.XComponent +Dim sHeader As String ' Menu header +Dim sBefore As String ' Position of menu as a string +Dim iBefore As Integer ' as a number +Dim sSubmenuChar As String ' Delimiter in menu trees + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + Set oMenu = Nothing + +Check: + ' Types and number of arguments are not checked because internal call only + Set oComponent = pvArgs(0) + sHeader = pvArgs(1) + Select Case VarType(pvArgs(2)) + Case V_STRING : sBefore = pvArgs(2) + iBefore = 0 + Case Else : sBefore = "" + iBefore = pvArgs(2) + End Select + sSubmenuChar = pvArgs(3) + +Try: + If Not IsNull(oComponent) Then + Set oMenu = New SF_Menu + With oMenu + Set .[Me] = oMenu + ._Initialize(oComponent, sHeader, sBefore, iBefore, sSubmenuChar) + End With + End If + +Finally: + Set _NewMenu = oMenu + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_Register._NewMenu + +REM ----------------------------------------------------------------------------- +Public Function _NewPopupMenu(Optional ByVal pvArgs As Variant) As Object +''' Create a new instance of the SF_PopupMenu class +''' Args: +''' Event: a mouse event +''' If the event has no source or is not a mouse event, the menu is displayed above ThisComponent +''' X, Y: forced coordinates +''' SubmenuChar: Delimiter used in menu trees +''' Returns: the instance or Nothing + +Dim oMenu As Object ' Return value +Dim Event As Variant ' Mouse event +Dim X As Long ' Mouse click coordinates +Dim Y As Long +Dim SubmenuChar As String ' Delimiter in menu trees +Dim oSession As Object ' ScriptForge.SF_Session +Dim vUno As Variant ' UNO type split into an array +Dim sEventType As String ' Event type, must be "MouseEvent" +Dim oControl As Object ' The dialog or form control view which triggered the event + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + +Check: + If IsMissing(pvArgs) Or IsEmpty(pvArgs) Then pvArgs = Array() + If Not IsArray(pvArgs) Then pvArgs = Array(pvArgs) + If UBound(pvArgs) >= 0 Then Event = pvArgs(0) Else Event = Nothing + If IsEmpty(Event) Then Event = Nothing + If UBound(pvArgs) >= 1 Then X = pvArgs(1) Else X = 0 + If UBound(pvArgs) >= 2 Then Y = pvArgs(2) Else Y = 0 + If UBound(pvArgs) >= 3 Then SubmenuChar = pvArgs(3) Else SubmenuChar = "" + If Not ScriptForge.SF_Utils._Validate(Event, "Event", ScriptForge.V_OBJECT) Then GoTo Finally + If Not ScriptForge.SF_Utils._Validate(X, "X", ScriptForge.V_NUMERIC) Then GoTo Finally + If Not ScriptForge.SF_Utils._Validate(Y, "Y", ScriptForge.V_NUMERIC) Then GoTo Finally + If Not ScriptForge.SF_Utils._Validate(SubmenuChar, "SubmenuChar", V_STRING) Then GoTo Finally + Set oMenu = Nothing + +Try: + Set oSession = ScriptForge.SF_Services.CreateScriptService("Session") + Set oControl = Nothing + If Not IsNull(Event) Then + ' Determine the X, Y coordinates + vUno = Split(oSession.UnoObjectType(Event), ".") + sEventType = vUno(UBound(vUno)) + If UCase(sEventType) = "MOUSEEVENT" Then + X = Event.X + Y = Event.Y + ' Determine the window peer target + If oSession.HasUnoProperty(Event, "Source") Then Set oControl = Event.Source.Peer + End If + End If + ' If not a mouse event, if no control, ... + If IsNull(oControl) Then + If Not IsNull(ThisComponent) Then Set oControl = ThisComponent.CurrentController.Frame.getContainerWindow() + End If + + If Not IsNull(oControl) Then + Set oMenu = New SF_PopupMenu + With oMenu + Set .[Me] = oMenu + ._Initialize(oControl, X, Y, SubmenuChar) + End With + Else + Set oMenu = Nothing + End If + +Finally: + Set _NewPopupMenu = oMenu + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_Register._NewPopupMenu + +REM ============================================== END OF SFWidgets.SF_REGISTER +</script:module>
\ No newline at end of file diff --git a/wizards/source/sfwidgets/__License.xba b/wizards/source/sfwidgets/__License.xba new file mode 100644 index 000000000..0d0990e37 --- /dev/null +++ b/wizards/source/sfwidgets/__License.xba @@ -0,0 +1,26 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE script:module PUBLIC "-//OpenOffice.org//DTD OfficeDocument 1.0//EN" "module.dtd"> +<script:module xmlns:script="http://openoffice.org/2000/script" script:name="__License" script:language="StarBasic" script:moduleType="normal"> +''' Copyright 2019-2022 Jean-Pierre LEDURE, Rafael LIMA, Alain ROMEDENNE + +REM ======================================================================================================================= +REM === The ScriptForge library and its associated libraries are part of the LibreOffice project. === +REM === The SFWidgets library is one of the associated libraries. === +REM === Full documentation is available on https://help.libreoffice.org/ === +REM ======================================================================================================================= + +''' ScriptForge is distributed in the hope that it will be useful, +''' but WITHOUT ANY WARRANTY; without even the implied warranty of +''' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +''' ScriptForge is free software; you can redistribute it and/or modify it under the terms of either (at your option): + +''' 1) The Mozilla Public License, v. 2.0. If a copy of the MPL was not +''' distributed with this file, you can obtain one at http://mozilla.org/MPL/2.0/ . + +''' 2) The GNU Lesser General Public License as published by +''' the Free Software Foundation, either version 3 of the License, or +''' (at your option) any later version. If a copy of the LGPL was not +''' distributed with this file, see http://www.gnu.org/licenses/ . + +</script:module>
\ No newline at end of file diff --git a/wizards/source/sfwidgets/dialog.xlb b/wizards/source/sfwidgets/dialog.xlb new file mode 100644 index 000000000..5d45468be --- /dev/null +++ b/wizards/source/sfwidgets/dialog.xlb @@ -0,0 +1,3 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE library:library PUBLIC "-//OpenOffice.org//DTD OfficeDocument 1.0//EN" "library.dtd"> +<library:library xmlns:library="http://openoffice.org/2000/library" library:name="SFWidgets" library:readonly="false" library:passwordprotected="false"/>
\ No newline at end of file diff --git a/wizards/source/sfwidgets/script.xlb b/wizards/source/sfwidgets/script.xlb new file mode 100644 index 000000000..40e9f4c23 --- /dev/null +++ b/wizards/source/sfwidgets/script.xlb @@ -0,0 +1,9 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE library:library PUBLIC "-//OpenOffice.org//DTD OfficeDocument 1.0//EN" "library.dtd"> +<library:library xmlns:library="http://openoffice.org/2000/library" library:name="SFWidgets" library:readonly="false" library:passwordprotected="false"> + <library:element library:name="__License"/> + <library:element library:name="SF_Register"/> + <library:element library:name="SF_PopupMenu"/> + <library:element library:name="SF_Menu"/> + <library:element library:name="SF_MenuListener"/> +</library:library>
\ No newline at end of file |