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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /xmloff/source/draw/ximp3dscene.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-cb75148ebd0135178ff46f89a30139c44f8d2040.tar.xz libreoffice-cb75148ebd0135178ff46f89a30139c44f8d2040.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xmloff/source/draw/ximp3dscene.cxx')
-rw-r--r-- | xmloff/source/draw/ximp3dscene.cxx | 441 |
1 files changed, 441 insertions, 0 deletions
diff --git a/xmloff/source/draw/ximp3dscene.cxx b/xmloff/source/draw/ximp3dscene.cxx new file mode 100644 index 000000000..31da3652e --- /dev/null +++ b/xmloff/source/draw/ximp3dscene.cxx @@ -0,0 +1,441 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <sax/tools/converter.hxx> +#include <rtl/math.hxx> +#include <sal/log.hxx> + +#include "ximp3dscene.hxx" +#include <xmloff/xmluconv.hxx> +#include <xexptran.hxx> +#include <xmloff/xmltoken.hxx> +#include <xmloff/xmlnamespace.hxx> +#include <com/sun/star/beans/XPropertySet.hpp> +#include <com/sun/star/drawing/Direction3D.hpp> +#include <com/sun/star/drawing/CameraGeometry.hpp> +#include "eventimp.hxx" +#include "descriptionimp.hxx" + +using namespace ::com::sun::star; +using namespace ::xmloff::token; + +// dr3d:3dlight context + +SdXML3DLightContext::SdXML3DLightContext( + SvXMLImport& rImport, + const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList) +: SvXMLImportContext( rImport ), + maDiffuseColor(0x00000000), + maDirection(0.0, 0.0, 1.0), + mbEnabled(false), + mbSpecular(false) +{ + // read attributes for the 3DScene + for( auto& aIter : sax_fastparser::castToFastAttributeList(xAttrList) ) + { + switch(aIter.getToken()) + { + case XML_ELEMENT(DR3D, XML_DIFFUSE_COLOR): + { + ::sax::Converter::convertColor(maDiffuseColor, aIter.toView()); + break; + } + case XML_ELEMENT(DR3D, XML_DIRECTION): + { + ::basegfx::B3DVector aVal; + SvXMLUnitConverter::convertB3DVector(aVal, aIter.toView()); + if (!std::isnan(aVal.getX()) && !std::isnan(aVal.getY()) && !std::isnan(aVal.getZ())) + { + maDirection = aVal; + } + else + { + SAL_WARN("xmloff", "NaNs found in light direction: " << aIter.toString()); + } + break; + } + case XML_ELEMENT(DR3D, XML_ENABLED): + { + (void)::sax::Converter::convertBool(mbEnabled, aIter.toView()); + break; + } + case XML_ELEMENT(DR3D, XML_SPECULAR): + { + (void)::sax::Converter::convertBool(mbSpecular, aIter.toView()); + break; + } + default: + XMLOFF_WARN_UNKNOWN("xmloff", aIter); + } + } +} + +SdXML3DLightContext::~SdXML3DLightContext() +{ +} + + +SdXML3DSceneShapeContext::SdXML3DSceneShapeContext( + SvXMLImport& rImport, + const css::uno::Reference< css::xml::sax::XFastAttributeList>& xAttrList, + uno::Reference< drawing::XShapes > const & rShapes, + bool bTemporaryShapes) +: SdXMLShapeContext( rImport, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport ) +{ +} + +SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext() +{ +} + +void SdXML3DSceneShapeContext::startFastElement( + sal_Int32 nElement, + const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList ) +{ + // create new 3DScene shape and add it to rShapes, use it + // as base for the new 3DScene import + AddShape( "com.sun.star.drawing.Shape3DSceneObject" ); + if( mxShape.is() ) + { + SetStyle(); + + mxChildren.set( mxShape, uno::UNO_QUERY ); + if( mxChildren.is() ) + GetImport().GetShapeImport()->pushGroupForPostProcessing( mxChildren ); + + SetLayer(); + + // set pos, size, shear and rotate + SetTransformation(); + } + + // read attributes for the 3DScene + for( auto& aIter : sax_fastparser::castToFastAttributeList(xAttrList) ) + processSceneAttribute( aIter ); + + // #91047# call parent function is missing here, added it + if(mxShape.is()) + { + // call parent + SdXMLShapeContext::startFastElement(nElement, xAttrList); + } +} + +void SdXML3DSceneShapeContext::endFastElement(sal_Int32 nElement) +{ + if(!mxShape.is()) + return; + + uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY); + if(xPropSet.is()) + { + setSceneAttributes( xPropSet ); + } + + if( mxChildren.is() ) + GetImport().GetShapeImport()->popGroupAndPostProcess(); + + // call parent + SdXMLShapeContext::endFastElement(nElement); +} + +css::uno::Reference< css::xml::sax::XFastContextHandler > SdXML3DSceneShapeContext::createFastChildContext( + sal_Int32 nElement, + const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList ) +{ + SvXMLImportContextRef xContext; + switch (nElement) + { + // #i68101# + case XML_ELEMENT(SVG, XML_TITLE): + case XML_ELEMENT(SVG_COMPAT, XML_TITLE): + case XML_ELEMENT(SVG, XML_DESC): + case XML_ELEMENT(SVG_COMPAT, XML_DESC): + xContext = new SdXMLDescriptionContext( GetImport(), nElement, mxShape ); + break; + case XML_ELEMENT(OFFICE, XML_EVENT_LISTENERS): + xContext = new SdXMLEventsContext( GetImport(), mxShape ); + break; + // look for local light context first + case XML_ELEMENT(DR3D, XML_LIGHT): + // dr3d:light inside dr3d:scene context + xContext = create3DLightContext( xAttrList ); + break; + default: + // call GroupChildContext function at common ShapeImport + return XMLShapeImportHelper::Create3DSceneChildContext( + GetImport(), nElement, xAttrList, mxChildren); + } + return xContext; +} + +SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter ) +: mrImport( rImporter ), + mbSetTransform( false ), + mxPrjMode(drawing::ProjectionMode_PERSPECTIVE), + mnDistance(1000), + mnFocalLength(1000), + mnShadowSlant(0), + mxShadeMode(drawing::ShadeMode_SMOOTH), + maAmbientColor(0x00666666), + mbLightingMode(false), + maVRP(0.0, 0.0, 1.0), + maVPN(0.0, 0.0, 1.0), + maVUP(0.0, 1.0, 0.0), + mbVRPUsed(false) +{ +} + +/** creates a 3d light context and adds it to the internal list for later processing */ +SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList) +{ + const rtl::Reference<SdXML3DLightContext> xContext{new SdXML3DLightContext(mrImport, xAttrList)}; + + // remember SdXML3DLightContext for later evaluation + maList.push_back(xContext); + + return xContext.get(); +} + +/** this should be called for each scene attribute */ +void SdXML3DSceneAttributesHelper::processSceneAttribute( const sax_fastparser::FastAttributeList::FastAttributeIter & aIter ) +{ + auto nAttributeToken = aIter.getToken(); + if( !IsTokenInNamespace(nAttributeToken, XML_NAMESPACE_DR3D) ) + return; + + switch(nAttributeToken & TOKEN_MASK) + { + case XML_TRANSFORM: + { + SdXMLImExTransform3D aTransform(aIter.toString(), mrImport.GetMM100UnitConverter()); + if(aTransform.NeedsAction()) + mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat); + return; + } + case XML_VRP: + { + ::basegfx::B3DVector aNewVec; + SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView()); + + if(aNewVec != maVRP) + { + maVRP = aNewVec; + mbVRPUsed = true; + } + return; + } + case XML_VPN: + { + ::basegfx::B3DVector aNewVec; + SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView()); + + if(aNewVec != maVPN) + { + maVPN = aNewVec; + } + return; + } + case XML_VUP: + { + ::basegfx::B3DVector aNewVec; + SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView()); + + if(aNewVec != maVUP) + { + maVUP = aNewVec; + } + return; + } + case XML_PROJECTION: + { + if( IsXMLToken( aIter, XML_PARALLEL ) ) + mxPrjMode = drawing::ProjectionMode_PARALLEL; + else + mxPrjMode = drawing::ProjectionMode_PERSPECTIVE; + return; + } + case XML_DISTANCE: + { + mrImport.GetMM100UnitConverter().convertMeasureToCore(mnDistance, + aIter.toView()); + return; + } + case XML_FOCAL_LENGTH: + { + mrImport.GetMM100UnitConverter().convertMeasureToCore(mnFocalLength, + aIter.toView()); + return; + } + case XML_SHADOW_SLANT: + { + ::sax::Converter::convertNumber(mnShadowSlant, aIter.toView()); + return; + } + case XML_SHADE_MODE: + { + if( IsXMLToken( aIter, XML_FLAT ) ) + mxShadeMode = drawing::ShadeMode_FLAT; + else if( IsXMLToken( aIter, XML_PHONG ) ) + mxShadeMode = drawing::ShadeMode_PHONG; + else if( IsXMLToken( aIter, XML_GOURAUD ) ) + mxShadeMode = drawing::ShadeMode_SMOOTH; + else + mxShadeMode = drawing::ShadeMode_DRAFT; + return; + } + case XML_AMBIENT_COLOR: + { + ::sax::Converter::convertColor(maAmbientColor, aIter.toView()); + return; + } + case XML_LIGHTING_MODE: + { + (void)::sax::Converter::convertBool(mbLightingMode, aIter.toView()); + return; + } + default: + XMLOFF_WARN_UNKNOWN("xmloff", aIter); + } +} + +/** this sets the scene attributes at this propertyset */ +void SdXML3DSceneAttributesHelper::setSceneAttributes( const css::uno::Reference< css::beans::XPropertySet >& xPropSet ) +{ + uno::Any aAny; + + // world transformation + if(mbSetTransform) + { + xPropSet->setPropertyValue("D3DTransformMatrix", uno::Any(mxHomMat)); + } + + // distance + xPropSet->setPropertyValue("D3DSceneDistance", uno::Any(mnDistance)); + // focalLength + xPropSet->setPropertyValue("D3DSceneFocalLength", uno::Any(mnFocalLength)); + // shadowSlant + xPropSet->setPropertyValue("D3DSceneShadowSlant", uno::Any(static_cast<sal_Int16>(mnShadowSlant))); + // shadeMode + xPropSet->setPropertyValue("D3DSceneShadeMode", uno::Any(mxShadeMode)); + // ambientColor + xPropSet->setPropertyValue("D3DSceneAmbientColor", uno::Any(maAmbientColor)); + // lightingMode + xPropSet->setPropertyValue("D3DSceneTwoSidedLighting", uno::Any(mbLightingMode)); + + if( !maList.empty() ) + { + uno::Any aAny2; + uno::Any aAny3; + + // set lights + for( size_t a = 0; a < maList.size(); a++) + { + SdXML3DLightContext* pCtx = maList[ a ].get(); + + // set anys + aAny <<= pCtx->GetDiffuseColor(); + drawing::Direction3D aLightDir; + aLightDir.DirectionX = pCtx->GetDirection().getX(); + aLightDir.DirectionY = pCtx->GetDirection().getY(); + aLightDir.DirectionZ = pCtx->GetDirection().getZ(); + aAny2 <<= aLightDir; + aAny3 <<= pCtx->GetEnabled(); + + switch(a) + { + case 0: + { + xPropSet->setPropertyValue("D3DSceneLightColor1", aAny); + xPropSet->setPropertyValue("D3DSceneLightDirection1", aAny2); + xPropSet->setPropertyValue("D3DSceneLightOn1", aAny3); + break; + } + case 1: + { + xPropSet->setPropertyValue("D3DSceneLightColor2", aAny); + xPropSet->setPropertyValue("D3DSceneLightDirection2", aAny2); + xPropSet->setPropertyValue("D3DSceneLightOn2", aAny3); + break; + } + case 2: + { + xPropSet->setPropertyValue("D3DSceneLightColor3", aAny); + xPropSet->setPropertyValue("D3DSceneLightDirection3", aAny2); + xPropSet->setPropertyValue("D3DSceneLightOn3", aAny3); + break; + } + case 3: + { + xPropSet->setPropertyValue("D3DSceneLightColor4", aAny); + xPropSet->setPropertyValue("D3DSceneLightDirection4", aAny2); + xPropSet->setPropertyValue("D3DSceneLightOn4", aAny3); + break; + } + case 4: + { + xPropSet->setPropertyValue("D3DSceneLightColor5", aAny); + xPropSet->setPropertyValue("D3DSceneLightDirection5", aAny2); + xPropSet->setPropertyValue("D3DSceneLightOn5", aAny3); + break; + } + case 5: + { + xPropSet->setPropertyValue("D3DSceneLightColor6", aAny); + xPropSet->setPropertyValue("D3DSceneLightDirection6", aAny2); + xPropSet->setPropertyValue("D3DSceneLightOn6", aAny3); + break; + } + case 6: + { + xPropSet->setPropertyValue("D3DSceneLightColor7", aAny); + xPropSet->setPropertyValue("D3DSceneLightDirection7", aAny2); + xPropSet->setPropertyValue("D3DSceneLightOn7", aAny3); + break; + } + case 7: + { + xPropSet->setPropertyValue("D3DSceneLightColor8", aAny); + xPropSet->setPropertyValue("D3DSceneLightDirection8", aAny2); + xPropSet->setPropertyValue("D3DSceneLightOn8", aAny3); + break; + } + } + } + } + + // CameraGeometry and camera settings + drawing::CameraGeometry aCamGeo; + aCamGeo.vrp.PositionX = maVRP.getX(); + aCamGeo.vrp.PositionY = maVRP.getY(); + aCamGeo.vrp.PositionZ = maVRP.getZ(); + aCamGeo.vpn.DirectionX = maVPN.getX(); + aCamGeo.vpn.DirectionY = maVPN.getY(); + aCamGeo.vpn.DirectionZ = maVPN.getZ(); + aCamGeo.vup.DirectionX = maVUP.getX(); + aCamGeo.vup.DirectionY = maVUP.getY(); + aCamGeo.vup.DirectionZ = maVUP.getZ(); + xPropSet->setPropertyValue("D3DCameraGeometry", uno::Any(aCamGeo)); + + // #91047# set drawing::ProjectionMode AFTER camera geometry is set + // projection "D3DScenePerspective" drawing::ProjectionMode + xPropSet->setPropertyValue("D3DScenePerspective", uno::Any(mxPrjMode)); +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |