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Diffstat (limited to 'canvas/source/directx/dx_9rm.cxx')
-rw-r--r-- | canvas/source/directx/dx_9rm.cxx | 1213 |
1 files changed, 1213 insertions, 0 deletions
diff --git a/canvas/source/directx/dx_9rm.cxx b/canvas/source/directx/dx_9rm.cxx new file mode 100644 index 000000000..98c4c14b9 --- /dev/null +++ b/canvas/source/directx/dx_9rm.cxx @@ -0,0 +1,1213 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <sal/config.h> +#include <sal/log.hxx> + +#include <memory> +#include <string.h> + +#include <basegfx/numeric/ftools.hxx> +#include <basegfx/point/b2ipoint.hxx> +#include <basegfx/range/b2irectangle.hxx> +#include <basegfx/vector/b2dsize.hxx> +#include <basegfx/vector/b2isize.hxx> +#include <com/sun/star/lang/NoSupportException.hpp> +#include <osl/thread.hxx> +#include <osl/time.h> +#include <tools/diagnose_ex.h> +#include <vcl/syschild.hxx> +#include <vcl/sysdata.hxx> +#include <vcl/window.hxx> + +#include <canvas/elapsedtime.hxx> +#include <canvas/canvastools.hxx> +#include <rendering/icolorbuffer.hxx> +#include <rendering/irendermodule.hxx> +#include <rendering/isurface.hxx> + +#include "dx_config.hxx" +#include "dx_impltools.hxx" +#include "dx_rendermodule.hxx" + +#define MIN_TEXTURE_SIZE (32) +//#define FAKE_MAX_NUMBER_TEXTURES (2) +//#define FAKE_MAX_TEXTURE_SIZE (4096) + +#define VERTEX_BUFFER_SIZE (341*3) // 1023, the size of the internal + // vertex buffer (must be divisible + // by 3, as each triangle primitive + // has 3 vertices) + + +using namespace ::com::sun::star; + + +// 'dxcanvas' namespace + + +namespace dxcanvas +{ + namespace + { + class DXRenderModule; + + + // DXSurface + + + /** ISurface implementation. + + @attention holds the DXRenderModule via non-refcounted + reference! This is safe with current state of affairs, since + the canvas::PageManager holds surface and render module via + shared_ptr (and makes sure all surfaces are deleted before its + render module member goes out of scope). + */ + class DXSurface : public canvas::ISurface + { + public: + DXSurface( DXRenderModule& rRenderModule, + const ::basegfx::B2ISize& rSize ); + ~DXSurface() override; + + virtual bool selectTexture() override; + virtual bool isValid() override; + virtual bool update( const ::basegfx::B2IPoint& rDestPos, + const ::basegfx::B2IRange& rSourceRect, + ::canvas::IColorBuffer& rSource ) override; + virtual ::basegfx::B2IVector getSize(); + + private: + /// Guard local methods against concurrent access to RenderModule + class ImplRenderModuleGuard + { + public: + /// make noncopyable + ImplRenderModuleGuard(const ImplRenderModuleGuard&) = delete; + const ImplRenderModuleGuard& operator=(const ImplRenderModuleGuard&) = delete; + + explicit ImplRenderModuleGuard( DXRenderModule& rRenderModule ); + ~ImplRenderModuleGuard(); + + private: + DXRenderModule& mrRenderModule; + }; + + DXRenderModule& mrRenderModule; + sal::systools::COMReference<IDirect3DTexture9> mpTexture; + + ::basegfx::B2IVector maSize; + }; + + + // DXRenderModule + + + /// Default implementation of IDXRenderModule + class DXRenderModule final: public IDXRenderModule + { + public: + explicit DXRenderModule( const vcl::Window& rWindow ); + ~DXRenderModule() override; + + virtual void lock() const override { maMutex.acquire(); } + virtual void unlock() const override { maMutex.release(); } + + virtual sal::systools::COMReference<IDirect3DSurface9> + createSystemMemorySurface( const ::basegfx::B2IVector& rSize ) override; + virtual void disposing() override; + virtual HWND getHWND() const override { return mhWnd; } + virtual void screenShot() override; + + virtual bool flip( const ::basegfx::B2IRectangle& rUpdateArea, + const ::basegfx::B2IRectangle& rCurrWindowArea ) override; + + virtual void resize( const ::basegfx::B2IRange& rect ) override; + virtual ::basegfx::B2IVector getPageSize() override; + virtual std::shared_ptr<canvas::ISurface> createSurface( const ::basegfx::B2IVector& surfaceSize ) override; + virtual void beginPrimitive( PrimitiveType eType ) override; + virtual void endPrimitive() override; + virtual void pushVertex( const ::canvas::Vertex& vertex ) override; + virtual bool isError() override; + + sal::systools::COMReference<IDirect3DDevice9> getDevice() { return mpDevice; } + + void flushVertexCache(); + void commitVertexCache(); + + private: + + bool create( const vcl::Window& rWindow ); + bool createDevice(); + bool verifyDevice( const UINT nAdapter ); + UINT getAdapterFromWindow(); + + /** This object represents the DirectX state machine. In order + to serialize access to DirectX's global state, a global + mutex is required. + */ + static ::osl::Mutex maMutex; + + HWND mhWnd; + sal::systools::COMReference<IDirect3DDevice9> mpDevice; + sal::systools::COMReference<IDirect3D9> mpDirect3D9; + sal::systools::COMReference<IDirect3DSwapChain9> mpSwapChain; + sal::systools::COMReference<IDirect3DVertexBuffer9> mpVertexBuffer; + std::shared_ptr<canvas::ISurface> mpTexture; + VclPtr<SystemChildWindow> mpWindow; + ::basegfx::B2IVector maSize; + typedef std::vector<canvas::Vertex> vertexCache_t; + vertexCache_t maVertexCache; + std::size_t mnCount; + int mnBeginSceneCount; + bool mbCanUseDynamicTextures; + bool mbError; + PrimitiveType meType; + ::basegfx::B2IVector maPageSize; + D3DPRESENT_PARAMETERS mad3dpp; + + bool isDisposed() const { return (mhWnd==nullptr); } + + struct dxvertex + { + float x,y,z,rhw; + DWORD diffuse; + float u,v; + }; + + std::size_t maNumVertices; + std::size_t maWriteIndex; + std::size_t maReadIndex; + }; + + ::osl::Mutex DXRenderModule::maMutex; + + + // DXSurface::ImplRenderModuleGuard + + + DXSurface::ImplRenderModuleGuard::ImplRenderModuleGuard( + DXRenderModule& rRenderModule ) : + mrRenderModule( rRenderModule ) + { + mrRenderModule.lock(); + } + + DXSurface::ImplRenderModuleGuard::~ImplRenderModuleGuard() + { + mrRenderModule.unlock(); + } + +#ifdef FAKE_MAX_NUMBER_TEXTURES + static sal_uInt32 gNumSurfaces = 0; +#endif + + // DXSurface::DXSurface + + + DXSurface::DXSurface( DXRenderModule& rRenderModule, + const ::basegfx::B2ISize& rSize ) : + mrRenderModule(rRenderModule), + mpTexture(nullptr), + maSize() + { + ImplRenderModuleGuard aGuard( mrRenderModule ); + +#ifdef FAKE_MAX_NUMBER_TEXTURES + ++gNumSurfaces; + if(gNumSurfaces >= FAKE_MAX_NUMBER_TEXTURES) + return; +#endif + +#ifdef FAKE_MAX_TEXTURE_SIZE + if(rSize.getX() > FAKE_MAX_TEXTURE_SIZE) + return; + if(rSize.getY() > FAKE_MAX_TEXTURE_SIZE) + return; +#endif + + ENSURE_ARG_OR_THROW(rSize.getX() > 0 && rSize.getY() > 0, + "DXSurface::DXSurface(): request for zero-sized surface"); + + sal::systools::COMReference<IDirect3DDevice9> pDevice(rRenderModule.getDevice()); + + IDirect3DTexture9 *pTexture(nullptr); + if(FAILED(pDevice->CreateTexture( + rSize.getX(), + rSize.getY(), + 1,0,D3DFMT_A8R8G8B8, + D3DPOOL_MANAGED, + &pTexture,nullptr))) + return; + + mpTexture = sal::systools::COMReference<IDirect3DTexture9>(pTexture, false); + maSize = rSize; + } + + + // DXSurface::~DXSurface + + + DXSurface::~DXSurface() + { + ImplRenderModuleGuard aGuard( mrRenderModule ); + +#ifdef FAKE_MAX_NUMBER_TEXTURES + gNumSurfaces--; +#endif + } + + + // DXSurface::selectTexture + + + bool DXSurface::selectTexture() + { + ImplRenderModuleGuard aGuard( mrRenderModule ); + mrRenderModule.flushVertexCache(); + sal::systools::COMReference<IDirect3DDevice9> pDevice(mrRenderModule.getDevice()); + + if( FAILED(pDevice->SetTexture(0,mpTexture.get())) ) + return false; + + return true; + } + + + // DXSurface::isValid + + + bool DXSurface::isValid() + { + ImplRenderModuleGuard aGuard( mrRenderModule ); + + if(!(mpTexture.is())) + return false; + return true; + } + + + // DXSurface::update + + + bool DXSurface::update( const ::basegfx::B2IPoint& rDestPos, + const ::basegfx::B2IRange& rSourceRect, + ::canvas::IColorBuffer& rSource ) + { + ImplRenderModuleGuard aGuard( mrRenderModule ); + + // can't update if surface is not valid, that means + // either not existent nor restored... + if(!(isValid())) + return false; + + D3DLOCKED_RECT aLockedRect; + RECT rect; + rect.left = std::max(sal_Int32(0),rDestPos.getX()); + rect.top = std::max(sal_Int32(0),rDestPos.getY()); + // to avoid interpolation artifacts from other textures, + // the surface manager allocates one pixel gap between + // them. Clear that to transparent. + rect.right = std::min(maSize.getX(), + rect.left + sal_Int32(rSourceRect.getWidth()+1)); + rect.bottom = std::min(maSize.getY(), + rect.top + sal_Int32(rSourceRect.getHeight()+1)); + const bool bClearRightColumn( rect.right < maSize.getX() ); + const bool bClearBottomRow( rect.bottom < maSize.getY() ); + + if(SUCCEEDED(mpTexture->LockRect(0,&aLockedRect,&rect,D3DLOCK_NOSYSLOCK))) + { + if(sal_uInt8* pImage = rSource.lock()) + { + switch( rSource.getFormat() ) + { + case ::canvas::IColorBuffer::Format::A8R8G8B8: + { + const std::size_t nSourceBytesPerPixel(4); + const std::size_t nSourcePitchInBytes(rSource.getStride()); + pImage += rSourceRect.getMinY()*nSourcePitchInBytes; + pImage += rSourceRect.getMinX()*nSourceBytesPerPixel; + + // calculate the destination memory address + sal_uInt8 *pDst = static_cast<sal_uInt8*>(aLockedRect.pBits); + + const sal_uInt32 nNumBytesToCopy( + static_cast<sal_uInt32>( + rSourceRect.getWidth())* + nSourceBytesPerPixel); + const sal_uInt64 nNumLines(rSourceRect.getHeight()); + + for(sal_uInt64 i=0; i<nNumLines; ++i) + { + memcpy(pDst,pImage,nNumBytesToCopy); + + if( bClearRightColumn ) + { + // to avoid interpolation artifacts + // from other textures, the surface + // manager allocates one pixel gap + // between them. Clear that to + // transparent. + pDst[nNumBytesToCopy] = + pDst[nNumBytesToCopy+1] = + pDst[nNumBytesToCopy+2] = + pDst[nNumBytesToCopy+3] = 0x00; + } + pDst += aLockedRect.Pitch; + pImage += nSourcePitchInBytes; + } + + if( bClearBottomRow ) + memset(pDst, 0, nNumBytesToCopy+4); + } + break; + + case ::canvas::IColorBuffer::Format::X8R8G8B8: + { + const std::size_t nSourceBytesPerPixel(4); + const std::size_t nSourcePitchInBytes(rSource.getStride()); + pImage += rSourceRect.getMinY()*nSourcePitchInBytes; + pImage += rSourceRect.getMinX()*nSourceBytesPerPixel; + + // calculate the destination memory address + sal_uInt8 *pDst = static_cast<sal_uInt8*>(aLockedRect.pBits); + + const sal_Int32 nNumLines( + sal::static_int_cast<sal_Int32>(rSourceRect.getHeight())); + const sal_Int32 nNumColumns( + sal::static_int_cast<sal_Int32>(rSourceRect.getWidth())); + for(sal_Int32 i=0; i<nNumLines; ++i) + { + sal_uInt32 *pSrc32 = reinterpret_cast<sal_uInt32 *>(pImage); + sal_uInt32 *pDst32 = reinterpret_cast<sal_uInt32 *>(pDst); + for(sal_Int32 j=0; j<nNumColumns; ++j) + pDst32[j] = 0xFF000000 | pSrc32[j]; + + if( bClearRightColumn ) + pDst32[nNumColumns] = 0xFF000000; + + pDst += aLockedRect.Pitch; + pImage += nSourcePitchInBytes; + } + + if( bClearBottomRow ) + memset(pDst, 0, 4*(nNumColumns+1)); + } + break; + + default: + ENSURE_OR_RETURN_FALSE(false, + "DXSurface::update(): Unknown/unimplemented buffer format" ); + break; + } + + rSource.unlock(); + } + + return SUCCEEDED(mpTexture->UnlockRect(0)); + } + + return true; + } + + + // DXSurface::getSize + + + ::basegfx::B2IVector DXSurface::getSize() + { + return maSize; + } + + // DXRenderModule::DXRenderModule + + + DXRenderModule::DXRenderModule( const vcl::Window& rWindow ) : + mhWnd(nullptr), + mpDevice(), + mpDirect3D9(), + mpSwapChain(), + mpVertexBuffer(), + mpTexture(), + maSize(), + maVertexCache(), + mnCount(0), + mnBeginSceneCount(0), + mbCanUseDynamicTextures(false), + mbError( false ), + meType( PrimitiveType::Unknown ), + maPageSize(), + mad3dpp(), + maNumVertices( VERTEX_BUFFER_SIZE ), + maWriteIndex(0), + maReadIndex(0) + { + // TODO(P2): get rid of those fine-grained locking + ::osl::MutexGuard aGuard( maMutex ); + + if(!(create(rWindow))) + { + throw lang::NoSupportException( "Could not create DirectX device!" ); + } + + // allocate a single texture surface which can be used later. + // we also use this to calibrate the page size. + ::basegfx::B2IVector aPageSize(maPageSize); + while(true) + { + mpTexture = std::make_shared<DXSurface>(*this,aPageSize); + if(mpTexture->isValid()) + break; + + aPageSize.setX(aPageSize.getX()>>1); + aPageSize.setY(aPageSize.getY()>>1); + if((aPageSize.getX() < MIN_TEXTURE_SIZE) || + (aPageSize.getY() < MIN_TEXTURE_SIZE)) + { + throw lang::NoSupportException( + "Could not create DirectX device - insufficient texture space!" ); + } + } + maPageSize=aPageSize; + + IDirect3DVertexBuffer9 *pVB(nullptr); + if( FAILED(mpDevice->CreateVertexBuffer(sizeof(dxvertex)*maNumVertices, + D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, + D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1, + D3DPOOL_DEFAULT, + &pVB, + nullptr)) ) + { + throw lang::NoSupportException( + "Could not create DirectX device - out of memory!" ); + } + + mpVertexBuffer = sal::systools::COMReference<IDirect3DVertexBuffer9>(pVB, false); + } + + + // DXRenderModule::~DXRenderModule + + + DXRenderModule::~DXRenderModule() + { + disposing(); + } + + + // DXRenderModule::disposing + + + void DXRenderModule::disposing() + { + if(!mhWnd) + return; + + mpTexture.reset(); + mpWindow.disposeAndClear(); + mhWnd=nullptr; + + // refrain from releasing the DX9 objects. We're the only + // ones holding references to them, and it might be + // dangerous to destroy the DX9 device, before all other + // objects are dead. + } + + + // DXRenderModule::create + + + bool DXRenderModule::create( const vcl::Window& rWindow ) + { + // TODO(P2): get rid of those fine-grained locking + ::osl::MutexGuard aGuard( maMutex ); + + // TODO(F2): since we would like to share precious hardware + // resources, the direct3d9 object should be global. each new + // request for a canvas should only create a new swapchain. + mpDirect3D9 = sal::systools::COMReference<IDirect3D9>( + Direct3DCreate9(D3D_SDK_VERSION), false); + if(!mpDirect3D9.is()) + return false; + + maVertexCache.reserve( 1024 ); + + mpWindow.disposeAndClear(); + mpWindow.reset( VclPtr<SystemChildWindow>::Create( + const_cast<vcl::Window *>(&rWindow), 0) ); + + // system child window must not receive mouse events + mpWindow->SetMouseTransparent( true ); + + // parent should receive paint messages as well + mpWindow->SetParentClipMode(ParentClipMode::NoClip); + + // the system child window must not clear its background + mpWindow->EnableEraseBackground( false ); + + mpWindow->SetControlForeground(); + mpWindow->SetControlBackground(); + + const SystemEnvData *pData = mpWindow->GetSystemData(); + const HWND hwnd(reinterpret_cast<HWND>(pData->hWnd)); + mhWnd = hwnd; + + ENSURE_OR_THROW( IsWindow( mhWnd ), + "DXRenderModule::create() No valid HWND given." ); + + // retrieve position and size of the parent window + const ::Size &rSizePixel(rWindow.GetSizePixel()); + + // remember the size of the parent window, since we + // need to use this for our child window. + maSize.setX(static_cast<sal_Int32>(rSizePixel.Width())); + maSize.setY(static_cast<sal_Int32>(rSizePixel.Height())); + + // let the child window cover the same size as the parent window. + mpWindow->setPosSizePixel(0,0,maSize.getX(),maSize.getY()); + + // create a device from the direct3d9 object. + if(!(createDevice())) + { + mpWindow.disposeAndClear(); + return false; + } + + mpWindow->Show(); + + return true; + } + + + // DXRenderModule::verifyDevice + + + bool DXRenderModule::verifyDevice( const UINT nAdapter ) + { + ENSURE_OR_THROW( mpDirect3D9.is(), + "DXRenderModule::verifyDevice() No valid device." ); + + // ask direct3d9 about the capabilities of hardware devices on a specific adapter. + // here we decide if the underlying hardware of the machine 'is good enough'. + // since we only need a tiny little fraction of what could be used, this + // is basically a no-op. + D3DCAPS9 aCaps; + if(FAILED(mpDirect3D9->GetDeviceCaps(nAdapter,D3DDEVTYPE_HAL,&aCaps))) + return false; + if(!(aCaps.MaxTextureWidth)) + return false; + if(!(aCaps.MaxTextureHeight)) + return false; + maPageSize = ::basegfx::B2IVector(aCaps.MaxTextureWidth,aCaps.MaxTextureHeight); + + // check device against allow & denylist entries + D3DADAPTER_IDENTIFIER9 aIdent; + if(FAILED(mpDirect3D9->GetAdapterIdentifier(nAdapter,0,&aIdent))) + return false; + + DXCanvasItem aConfigItem; + DXCanvasItem::DeviceInfo aInfo; + aInfo.nVendorId = aIdent.VendorId; + aInfo.nDeviceId = aIdent.DeviceId; + aInfo.nDeviceSubSysId = aIdent.SubSysId; + aInfo.nDeviceRevision = aIdent.Revision; + + aInfo.nDriverId = HIWORD(aIdent.DriverVersion.HighPart); + aInfo.nDriverVersion = LOWORD(aIdent.DriverVersion.HighPart); + aInfo.nDriverSubVersion = HIWORD(aIdent.DriverVersion.LowPart); + aInfo.nDriverBuildId = LOWORD(aIdent.DriverVersion.LowPart); + + if( !aConfigItem.isDeviceUsable(aInfo) ) + return false; + + if( aConfigItem.isDenylistCurrentDevice() ) + { + aConfigItem.denylistDevice(aInfo); + return false; + } + + aConfigItem.adaptMaxTextureSize(maPageSize); + + mbCanUseDynamicTextures = (aCaps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) != 0; + + return true; + } + + + // DXRenderModule::createDevice + + + bool DXRenderModule::createDevice() + { + // we expect that the caller provides us with a valid HWND + ENSURE_OR_THROW( IsWindow(mhWnd), + "DXRenderModule::createDevice() No valid HWND given." ); + + // we expect that the caller already created the direct3d9 object. + ENSURE_OR_THROW( mpDirect3D9.is(), + "DXRenderModule::createDevice() no direct3d?." ); + + // find the adapter identifier from the window. + const UINT aAdapter(getAdapterFromWindow()); + if(aAdapter == static_cast<UINT>(-1)) + return false; + + // verify that device possibly works + if( !verifyDevice(aAdapter) ) + return false; + + // query the display mode from the selected adapter. + // we'll later request the backbuffer format to be same + // same as the display format. + D3DDISPLAYMODE d3ddm; + mpDirect3D9->GetAdapterDisplayMode(aAdapter,&d3ddm); + + // we need to use D3DSWAPEFFECT_COPY here since the canvas-api has + // basically nothing to do with efficient resource handling. it tries + // to avoid drawing whenever possible, which is simply not the most + // efficient way we could leverage the hardware in this case. it would + // be far better to redraw the backbuffer each time we would like to + // display the content of the backbuffer, but we need to face reality + // here and follow how the canvas was designed. + + // Strictly speaking, we don't need a full screen worth of + // backbuffer here. We could also scale dynamically with + // the current window size, but this will make it + // necessary to temporarily have two buffers while copying + // from the old to the new one. What's more, at the time + // we need a larger buffer, DX might not have sufficient + // resources available, and we're then left with too small + // a back buffer, and no way of falling back to a + // different canvas implementation. + ZeroMemory( &mad3dpp, sizeof(mad3dpp) ); + mad3dpp.BackBufferWidth = std::max(maSize.getX(), + sal_Int32(d3ddm.Width)); + mad3dpp.BackBufferHeight = std::max(maSize.getY(), + sal_Int32(d3ddm.Height)); + mad3dpp.BackBufferCount = 1; + mad3dpp.Windowed = TRUE; + mad3dpp.SwapEffect = D3DSWAPEFFECT_COPY; + mad3dpp.BackBufferFormat = d3ddm.Format; + mad3dpp.EnableAutoDepthStencil = FALSE; + mad3dpp.hDeviceWindow = mhWnd; + mad3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; + + // now create the device, first try hardware vertex processing, + // then software vertex processing. if both queries fail, we give up + // and indicate failure. + IDirect3DDevice9 *pDevice(nullptr); + if(FAILED(mpDirect3D9->CreateDevice(aAdapter, + D3DDEVTYPE_HAL, + mhWnd, + D3DCREATE_HARDWARE_VERTEXPROCESSING| + D3DCREATE_MULTITHREADED|D3DCREATE_FPU_PRESERVE, + &mad3dpp, + &pDevice))) + if(FAILED(mpDirect3D9->CreateDevice(aAdapter, + D3DDEVTYPE_HAL, + mhWnd, + D3DCREATE_SOFTWARE_VERTEXPROCESSING| + D3DCREATE_MULTITHREADED|D3DCREATE_FPU_PRESERVE, + &mad3dpp, + &pDevice))) + return false; + + // got it, store it in a safe place... + mpDevice = sal::systools::COMReference<IDirect3DDevice9>(pDevice, false); + + // After CreateDevice, the first swap chain already exists, so just get it... + IDirect3DSwapChain9 *pSwapChain(nullptr); + pDevice->GetSwapChain(0,&pSwapChain); + mpSwapChain = sal::systools::COMReference<IDirect3DSwapChain9>(pSwapChain, false); + if( !mpSwapChain.is() ) + return false; + + // clear the render target [which is the backbuffer in this case]. + // we are forced to do this once, and furthermore right now. + // please note that this is only possible since we created the + // backbuffer with copy semantics [the content is preserved after + // calls to Present()], which is an unnecessarily expensive operation. + LPDIRECT3DSURFACE9 pBackBuffer = nullptr; + mpSwapChain->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&pBackBuffer); + mpDevice->SetRenderTarget( 0, pBackBuffer ); + mpDevice->Clear(0,nullptr,D3DCLEAR_TARGET,0,1.0f,0); + pBackBuffer->Release(); + + return true; + } + + + // DXRenderModule::createSystemMemorySurface + + + sal::systools::COMReference<IDirect3DSurface9> DXRenderModule::createSystemMemorySurface( const ::basegfx::B2IVector& rSize ) + { + if(isDisposed()) + return sal::systools::COMReference<IDirect3DSurface9>(nullptr); + + // please note that D3DFMT_X8R8G8B8 is the only format we're + // able to choose here, since GetDC() doesn't support any + // other 32bit-format. + IDirect3DSurface9 *pSurface(nullptr); + if( FAILED(mpDevice->CreateOffscreenPlainSurface( + rSize.getX(), + rSize.getY(), + D3DFMT_X8R8G8B8, + D3DPOOL_SYSTEMMEM, + &pSurface, + nullptr)) ) + { + throw lang::NoSupportException( + "Could not create offscreen surface - out of mem!" ); + } + + return sal::systools::COMReference<IDirect3DSurface9>(pSurface, false); + } + + + // DXRenderModule::flip + + + bool DXRenderModule::flip( const ::basegfx::B2IRectangle& rUpdateArea, + const ::basegfx::B2IRectangle& /*rCurrWindowArea*/ ) + { + // TODO(P2): get rid of those fine-grained locking + ::osl::MutexGuard aGuard( maMutex ); + + if(isDisposed() || !mpSwapChain.is()) + return false; + + flushVertexCache(); + + // TODO(P2): Might be faster to actually pass update area here + RECT aRect = + { + rUpdateArea.getMinX(), + rUpdateArea.getMinY(), + rUpdateArea.getMaxX(), + rUpdateArea.getMaxY() + }; + HRESULT hr(mpSwapChain->Present(&aRect,&aRect,nullptr,nullptr,0)); + if(FAILED(hr)) + { + if(hr != D3DERR_DEVICELOST) + return false; + + // interestingly enough, sometimes the Reset() below + // *still* causes DeviceLost errors. So, cycle until + // DX was kind enough to really reset the device... + do + { + mpVertexBuffer.clear(); + hr = mpDevice->Reset(&mad3dpp); + if(SUCCEEDED(hr)) + { + IDirect3DVertexBuffer9 *pVB(nullptr); + if( FAILED(mpDevice->CreateVertexBuffer(sizeof(dxvertex)*maNumVertices, + D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, + D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1, + D3DPOOL_DEFAULT, + &pVB, + nullptr)) ) + { + throw lang::NoSupportException( + "Could not create DirectX device - out of memory!" ); + } + mpVertexBuffer = sal::systools::COMReference<IDirect3DVertexBuffer9>(pVB, false); + + // retry after the restore + if(SUCCEEDED(mpSwapChain->Present(&aRect,&aRect,nullptr,nullptr,0))) + return true; + } + + osl::Thread::wait(std::chrono::seconds(1)); + } + while(hr == D3DERR_DEVICELOST); + + return false; + } + + return true; + } + + + // DXRenderModule::screenShot + + + void DXRenderModule::screenShot() + { + } + + + // DXRenderModule::resize + + + void DXRenderModule::resize( const ::basegfx::B2IRange& rect ) + { + // TODO(P2): get rid of those fine-grained locking + ::osl::MutexGuard aGuard( maMutex ); + + if(isDisposed()) + return; + + // don't do anything if the size didn't change. + if(maSize.getX() == static_cast<sal_Int32>(rect.getWidth()) && + maSize.getY() == static_cast<sal_Int32>(rect.getHeight())) + return; + + // TODO(Q2): use numeric cast to prevent overflow + maSize.setX(static_cast<sal_Int32>(rect.getWidth())); + maSize.setY(static_cast<sal_Int32>(rect.getHeight())); + + mpWindow->setPosSizePixel(0,0,maSize.getX(),maSize.getY()); + + // resize back buffer, if necessary + + + // don't attempt to create anything if the + // requested size is NULL. + if(!(maSize.getX())) + return; + if(!(maSize.getY())) + return; + + // backbuffer too small (might happen, if window is + // maximized across multiple monitors) + if( sal_Int32(mad3dpp.BackBufferWidth) < maSize.getX() || + sal_Int32(mad3dpp.BackBufferHeight) < maSize.getY() ) + { + mad3dpp.BackBufferWidth = maSize.getX(); + mad3dpp.BackBufferHeight = maSize.getY(); + + // clear before, save resources + mpSwapChain.clear(); + + IDirect3DSwapChain9 *pSwapChain(nullptr); + if(FAILED(mpDevice->CreateAdditionalSwapChain(&mad3dpp,&pSwapChain))) + return; + mpSwapChain = sal::systools::COMReference<IDirect3DSwapChain9>(pSwapChain, false); + + // clear the render target [which is the backbuffer in this case]. + // we are forced to do this once, and furthermore right now. + // please note that this is only possible since we created the + // backbuffer with copy semantics [the content is preserved after + // calls to Present()], which is an unnecessarily expensive operation. + LPDIRECT3DSURFACE9 pBackBuffer = nullptr; + mpSwapChain->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&pBackBuffer); + mpDevice->SetRenderTarget( 0, pBackBuffer ); + mpDevice->Clear(0,nullptr,D3DCLEAR_TARGET,0,1.0f,0); + pBackBuffer->Release(); + } + } + + + // DXRenderModule::getPageSize + + + ::basegfx::B2IVector DXRenderModule::getPageSize() + { + // TODO(P2): get rid of those fine-grained locking + ::osl::MutexGuard aGuard( maMutex ); + return maPageSize; + } + + + // DXRenderModule::createSurface + + + std::shared_ptr<canvas::ISurface> DXRenderModule::createSurface( const ::basegfx::B2IVector& surfaceSize ) + { + // TODO(P2): get rid of those fine-grained locking + ::osl::MutexGuard aGuard( maMutex ); + + if(isDisposed()) + return std::shared_ptr<canvas::ISurface>(); + + const ::basegfx::B2IVector& rPageSize( getPageSize() ); + ::basegfx::B2ISize aSize(surfaceSize); + if(!(aSize.getX())) + aSize.setX(rPageSize.getX()); + if(!(aSize.getY())) + aSize.setY(rPageSize.getY()); + + if(mpTexture.use_count() == 1) + return mpTexture; + + return std::make_shared<DXSurface>(*this,aSize); + } + + + // DXRenderModule::beginPrimitive + + + void DXRenderModule::beginPrimitive( PrimitiveType eType ) + { + // TODO(P2): get rid of those fine-grained locking + ::osl::MutexGuard aGuard( maMutex ); + + if(isDisposed()) + return; + + ENSURE_OR_THROW( !mnBeginSceneCount, + "DXRenderModule::beginPrimitive(): nested call" ); + + ++mnBeginSceneCount; + meType=eType; + mnCount=0; + } + + + // DXRenderModule::endPrimitive + + + void DXRenderModule::endPrimitive() + { + // TODO(P2): get rid of those fine-grained locking + ::osl::MutexGuard aGuard( maMutex ); + + if(isDisposed()) + return; + + --mnBeginSceneCount; + meType = PrimitiveType::Unknown; + mnCount = 0; + } + + + // DXRenderModule::pushVertex + + + void DXRenderModule::pushVertex( const ::canvas::Vertex& vertex ) + { + // TODO(P2): get rid of those fine-grained locking + ::osl::MutexGuard aGuard( maMutex ); + + if(isDisposed()) + return; + + switch(meType) + { + case PrimitiveType::Triangle: + { + maVertexCache.push_back(vertex); + ++mnCount; + mnCount &= 3; + break; + } + + case PrimitiveType::Quad: + { + if(mnCount == 3) + { + const std::size_t size(maVertexCache.size()); + ::canvas::Vertex v0(maVertexCache[size-1]); + ::canvas::Vertex v2(maVertexCache[size-3]); + maVertexCache.push_back(v0); + maVertexCache.push_back(vertex); + maVertexCache.push_back(v2); + mnCount=0; + } + else + { + maVertexCache.push_back(vertex); + ++mnCount; + } + break; + } + + default: + SAL_WARN("canvas.directx", "DXRenderModule::pushVertex(): unexpected primitive type"); + break; + } + } + + + // DXRenderModule::isError + + + bool DXRenderModule::isError() + { + // TODO(P2): get rid of those fine-grained locking + ::osl::MutexGuard aGuard( maMutex ); + + return mbError; + } + + + // DXRenderModule::getAdapterFromWindow + + + UINT DXRenderModule::getAdapterFromWindow() + { + HMONITOR hMonitor(MonitorFromWindow(mhWnd, MONITOR_DEFAULTTONEAREST)); + UINT aAdapterCount(mpDirect3D9->GetAdapterCount()); + for(UINT i=0; i<aAdapterCount; ++i) + if(hMonitor == mpDirect3D9->GetAdapterMonitor(i)) + return i; + return static_cast<UINT>(-1); + } + + + // DXRenderModule::commitVertexCache + + + void DXRenderModule::commitVertexCache() + { + if(maReadIndex != maWriteIndex) + { + const std::size_t nVertexStride = sizeof(dxvertex); + const unsigned int nNumVertices = maWriteIndex-maReadIndex; + const unsigned int nNumPrimitives = nNumVertices / 3; + + if(FAILED(mpDevice->SetStreamSource(0,mpVertexBuffer.get(),0,nVertexStride))) + return; + + if(FAILED(mpDevice->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1))) + return; + + if(FAILED(mpDevice->BeginScene())) + return; + + mbError |= FAILED(mpDevice->DrawPrimitive(D3DPT_TRIANGLELIST,maReadIndex,nNumPrimitives)); + mbError |= FAILED(mpDevice->EndScene()); + + maReadIndex += nNumVertices; + } + } + + + // DXRenderModule::flushVertexCache + + + void DXRenderModule::flushVertexCache() + { + if(maVertexCache.empty()) + return; + + mbError=true; + + if( FAILED(mpDevice->SetRenderState(D3DRS_LIGHTING,FALSE))) + return; + + // enable texture alpha blending + if( FAILED(mpDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,TRUE))) + return; + + mpDevice->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR); + mpDevice->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR); + mpDevice->SetSamplerState(0,D3DSAMP_ADDRESSU ,D3DTADDRESS_CLAMP ); + mpDevice->SetSamplerState(0,D3DSAMP_ADDRESSV ,D3DTADDRESS_CLAMP ); + + // configure the fixed-function pipeline. + // the only 'feature' we need here is to modulate the alpha-channels + // from the texture and the interpolated diffuse color. the result + // will then be blended with the backbuffer. + // fragment color = texture color * diffuse.alpha. + mpDevice->SetTextureStageState(0,D3DTSS_ALPHAOP,D3DTOP_MODULATE); + mpDevice->SetTextureStageState(0,D3DTSS_ALPHAARG1,D3DTA_TEXTURE); + mpDevice->SetTextureStageState(0,D3DTSS_ALPHAARG2,D3DTA_DIFFUSE); + + // normal combination of object... + if( FAILED(mpDevice->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_SRCALPHA)) ) + return; + + // ..and background color + if( FAILED(mpDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA)) ) + return; + + // disable backface culling; this enables us to mirror sprites + // by simply reverting the triangles, which, with enabled + // culling, would be invisible otherwise + if( FAILED(mpDevice->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE)) ) + return; + + mbError=false; + + std::size_t nSize(maVertexCache.size()); + const std::size_t nVertexStride = sizeof(dxvertex); + + const ::basegfx::B2IVector aPageSize(getPageSize()); + const float nHalfPixelSizeX(0.5f/aPageSize.getX()); + const float nHalfPixelSizeY(0.5f/aPageSize.getY()); + vertexCache_t::const_iterator it(maVertexCache.begin()); + + while( nSize ) + { + DWORD dwLockFlags(D3DLOCK_NOOVERWRITE); + + // Check to see if there's space for the current set of + // vertices in the buffer. + if( maNumVertices - maWriteIndex < nSize ) + { + commitVertexCache(); + dwLockFlags = D3DLOCK_DISCARD; + maWriteIndex = 0; + maReadIndex = 0; + } + + dxvertex *vertices(nullptr); + const std::size_t nNumVertices( + std::min(maNumVertices - maWriteIndex, + nSize)); + if(FAILED(mpVertexBuffer->Lock(maWriteIndex*nVertexStride, + nNumVertices*nVertexStride, + reinterpret_cast<void **>(&vertices), + dwLockFlags))) + return; + + std::size_t nIndex(0); + while( nIndex < nNumVertices ) + { + dxvertex &dest = vertices[nIndex++]; + dest.x=it->x; + dest.y=it->y; + dest.z=it->z; + dest.rhw=1; + const sal_uInt32 alpha(static_cast<sal_uInt32>(it->a*255.0f)); + dest.diffuse=D3DCOLOR_ARGB(alpha,255,255,255); + dest.u=static_cast<float>(it->u + nHalfPixelSizeX); + dest.v=static_cast<float>(it->v + nHalfPixelSizeY); + ++it; + } + + mpVertexBuffer->Unlock(); + + // Advance to the next position in the vertex buffer. + maWriteIndex += nNumVertices; + nSize -= nNumVertices; + + commitVertexCache(); + } + + maVertexCache.clear(); + } + } + + + // createRenderModule + + + IDXRenderModuleSharedPtr createRenderModule( const vcl::Window& rParent ) + { + return std::make_shared<DXRenderModule>(rParent); + } +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |