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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <BaseGFXHelper.hxx>
+#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
+#include <com/sun/star/awt/Rectangle.hpp>
+
+using namespace ::com::sun::star;
+using namespace ::com::sun::star::drawing;
+using namespace ::basegfx;
+
+namespace chart::BaseGFXHelper
+{
+
+::basegfx::B3DRange getBoundVolume( const drawing::PolyPolygonShape3D& rPolyPoly )
+{
+ ::basegfx::B3DRange aRet;
+
+ bool bInited = false;
+ sal_Int32 nPolyCount = rPolyPoly.SequenceX.getLength();
+ for(sal_Int32 nPoly = 0; nPoly < nPolyCount; nPoly++)
+ {
+ sal_Int32 nPointCount = rPolyPoly.SequenceX[nPoly].getLength();
+ for( sal_Int32 nPoint = 0; nPoint < nPointCount; nPoint++)
+ {
+ if(!bInited)
+ {
+ aRet = ::basegfx::B3DRange(::basegfx::B3DTuple(
+ rPolyPoly.SequenceX[nPoly][nPoint]
+ , rPolyPoly.SequenceY[nPoly][nPoint]
+ , rPolyPoly.SequenceZ[nPoly][nPoint]));
+ bInited = true;
+ }
+ else
+ {
+ aRet.expand( ::basegfx::B3DTuple(
+ rPolyPoly.SequenceX[nPoly][nPoint]
+ , rPolyPoly.SequenceY[nPoly][nPoint]
+ , rPolyPoly.SequenceZ[nPoly][nPoint]));
+ }
+ }
+ }
+
+ return aRet;
+}
+
+::basegfx::B3DRange getBoundVolume( const std::vector<std::vector<css::drawing::Position3D>>& rPolyPoly )
+{
+ ::basegfx::B3DRange aRet;
+
+ bool bInited = false;
+ sal_Int32 nPolyCount = rPolyPoly.size();
+ for(sal_Int32 nPoly = 0; nPoly < nPolyCount; nPoly++)
+ {
+ sal_Int32 nPointCount = rPolyPoly[nPoly].size();
+ for( sal_Int32 nPoint = 0; nPoint < nPointCount; nPoint++)
+ {
+ if(!bInited)
+ {
+ aRet = ::basegfx::B3DRange(::basegfx::B3DTuple(
+ rPolyPoly[nPoly][nPoint].PositionX
+ , rPolyPoly[nPoly][nPoint].PositionY
+ , rPolyPoly[nPoly][nPoint].PositionZ));
+ bInited = true;
+ }
+ else
+ {
+ aRet.expand( ::basegfx::B3DTuple(
+ rPolyPoly[nPoly][nPoint].PositionX
+ , rPolyPoly[nPoly][nPoint].PositionY
+ , rPolyPoly[nPoly][nPoint].PositionZ));
+ }
+ }
+ }
+
+ return aRet;
+}
+
+B2IRectangle makeRectangle( const awt::Point& rPos, const awt::Size& rSize )
+{
+ return B2IRectangle(rPos.X,rPos.Y,rPos.X+rSize.Width,rPos.Y+rSize.Height);
+}
+
+B2IRectangle makeRectangle( const awt::Rectangle& rRect )
+{
+ return B2IRectangle(rRect.X, rRect.Y, rRect.X+rRect.Width, rRect.Y+rRect.Height);
+}
+
+awt::Point B2IRectangleToAWTPoint( const ::basegfx::B2IRectangle& rB2IRectangle )
+{
+ return awt::Point( rB2IRectangle.getMinX(), rB2IRectangle.getMinY() );
+}
+
+awt::Size B2IRectangleToAWTSize( const ::basegfx::B2IRectangle& rB2IRectangle )
+{
+ return awt::Size( static_cast< sal_Int32 >( rB2IRectangle.getWidth()),
+ static_cast< sal_Int32 >( rB2IRectangle.getHeight()));
+}
+
+awt::Rectangle toAwtRectangle(const basegfx::B2IRectangle& rRectangle)
+{
+ return awt::Rectangle(rRectangle.getMinX(), rRectangle.getMinY(),
+ rRectangle.getWidth(), rRectangle.getHeight());
+}
+
+B3DVector Direction3DToB3DVector( const Direction3D& rDirection )
+{
+ return B3DVector(
+ rDirection.DirectionX
+ , rDirection.DirectionY
+ , rDirection.DirectionZ
+ );
+}
+
+Direction3D B3DVectorToDirection3D( const B3DVector& rB3DVector )
+{
+ return Direction3D(
+ rB3DVector.getX()
+ , rB3DVector.getY()
+ , rB3DVector.getZ()
+ );
+}
+
+B3DVector Position3DToB3DVector( const Position3D& rPosition )
+{
+ return B3DVector(
+ rPosition.PositionX
+ , rPosition.PositionY
+ , rPosition.PositionZ
+ );
+}
+
+Position3D B3DVectorToPosition3D( const B3DVector& rB3DVector )
+{
+ return Position3D(
+ rB3DVector.getX()
+ , rB3DVector.getY()
+ , rB3DVector.getZ()
+ );
+}
+
+B3DHomMatrix HomogenMatrixToB3DHomMatrix( const HomogenMatrix & rHomogenMatrix )
+{
+ B3DHomMatrix aResult;
+
+ aResult.set( 0, 0, rHomogenMatrix.Line1.Column1 );
+ aResult.set( 0, 1, rHomogenMatrix.Line1.Column2 );
+ aResult.set( 0, 2, rHomogenMatrix.Line1.Column3 );
+ aResult.set( 0, 3, rHomogenMatrix.Line1.Column4 );
+
+ aResult.set( 1, 0, rHomogenMatrix.Line2.Column1 );
+ aResult.set( 1, 1, rHomogenMatrix.Line2.Column2 );
+ aResult.set( 1, 2, rHomogenMatrix.Line2.Column3 );
+ aResult.set( 1, 3, rHomogenMatrix.Line2.Column4 );
+
+ aResult.set( 2, 0, rHomogenMatrix.Line3.Column1 );
+ aResult.set( 2, 1, rHomogenMatrix.Line3.Column2 );
+ aResult.set( 2, 2, rHomogenMatrix.Line3.Column3 );
+ aResult.set( 2, 3, rHomogenMatrix.Line3.Column4 );
+
+ aResult.set( 3, 0, rHomogenMatrix.Line4.Column1 );
+ aResult.set( 3, 1, rHomogenMatrix.Line4.Column2 );
+ aResult.set( 3, 2, rHomogenMatrix.Line4.Column3 );
+ aResult.set( 3, 3, rHomogenMatrix.Line4.Column4 );
+
+ return aResult;
+}
+
+HomogenMatrix B3DHomMatrixToHomogenMatrix( const B3DHomMatrix & rB3DMatrix )
+{
+ HomogenMatrix aResult;
+
+ aResult.Line1.Column1 = rB3DMatrix.get( 0, 0 );
+ aResult.Line1.Column2 = rB3DMatrix.get( 0, 1 );
+ aResult.Line1.Column3 = rB3DMatrix.get( 0, 2 );
+ aResult.Line1.Column4 = rB3DMatrix.get( 0, 3 );
+
+ aResult.Line2.Column1 = rB3DMatrix.get( 1, 0 );
+ aResult.Line2.Column2 = rB3DMatrix.get( 1, 1 );
+ aResult.Line2.Column3 = rB3DMatrix.get( 1, 2 );
+ aResult.Line2.Column4 = rB3DMatrix.get( 1, 3 );
+
+ aResult.Line3.Column1 = rB3DMatrix.get( 2, 0 );
+ aResult.Line3.Column2 = rB3DMatrix.get( 2, 1 );
+ aResult.Line3.Column3 = rB3DMatrix.get( 2, 2 );
+ aResult.Line3.Column4 = rB3DMatrix.get( 2, 3 );
+
+ aResult.Line4.Column1 = rB3DMatrix.get( 3, 0 );
+ aResult.Line4.Column2 = rB3DMatrix.get( 3, 1 );
+ aResult.Line4.Column3 = rB3DMatrix.get( 3, 2 );
+ aResult.Line4.Column4 = rB3DMatrix.get( 3, 3 );
+
+ return aResult;
+}
+
+B3DTuple GetRotationFromMatrix( const B3DHomMatrix & rB3DMatrix )
+{
+ B3DTuple aScale, aTranslation, aRotation, aShearing;
+ rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing );
+ return aRotation;
+}
+
+B3DTuple GetScaleFromMatrix( const B3DHomMatrix & rB3DMatrix )
+{
+ B3DTuple aScale, aTranslation, aRotation, aShearing;
+ rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing );
+ return aScale;
+}
+
+void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix )
+{
+ B3DTuple aR( GetRotationFromMatrix( rB3DMatrix ) );
+ ::basegfx::B3DHomMatrix aRotationMatrix;
+ aRotationMatrix.rotate(aR.getX(),aR.getY(),aR.getZ());
+ rB3DMatrix = aRotationMatrix;
+}
+
+} // namespace chart::BaseGFXHelper
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */