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diff --git a/drawinglayer/README.md b/drawinglayer/README.md new file mode 100644 index 000000000..9eb7057d2 --- /dev/null +++ b/drawinglayer/README.md @@ -0,0 +1,101 @@ +# Drawing API + +Drawing API that can specify what to draw via a kind of display list. + +Example of the DrawingLayer use is eg. in `svx/source/xoutdev/xtabhtch.cxx:121`. +A stripped down version with extended comments: + + // Create a hatch primitive (here a rectangle that will be filled with + // the appropriate hatching, but has no border). + // This will not draw it yet; it's so far only constructed to add it to a + // display list later. + const drawinglayer::primitive2d::Primitive2DReference aHatchPrimitive( + new drawinglayer::primitive2d::PolyPolygonHatchPrimitive2D(...)); + + // Create a rectangle around the hatch, to give it a border. + const drawinglayer::primitive2d::Primitive2DReference aBlackRectanglePrimitive( + new drawinglayer::primitive2d::PolygonHairlinePrimitive2D(...)); + + // Here we want to render to a virtual device (to later obtain the bitmap + // out of that), so prepare it. + VirtualDevice aVirtualDevice; + + // Create processor and draw primitives, to get it ready for rendering. + std::unique_ptr<drawinglayer::processor2d::BaseProcessor2D> pProcessor2D( + drawinglayer::processor2d::createPixelProcessor2DFromOutputDevice(...)); + + // Fill-in the display list. + drawinglayer::primitive2d::Primitive2DSequence aSequence(2); + + aSequence[0] = aHatchPrimitive; + aSequence[1] = aBlackRectanglePrimitive; + + // Render it to the virtual device. + pProcessor2D->process(aSequence); + pProcessor2D.reset(); + + // Obtain the bitmap that was rendered from the virtual device, to re-use + // it in the widget. + aRetval = aVirtualDevice.GetBitmap(Point(0, 0), aVirtualDevice.GetOutputSizePixel()); + +## DrawingLayer Glossary + +Primitives - classes that represent what should be drawn. It holds the data +what to draw, but does not contain any kind of the rendering. Some of the +primitives are 'Basic primitives', that are primitives that cannot be +decomposed. The rest of the primitives can be decomposed to the basic +primitives. + +Decomposition - a way how to break down the more complicated primitives into +the basic primitives, and represent them via them; this logically makes the +plain `Primitive2DSequence` display list a hierarchy. +Eg. `PolygonMarkerPrimitive2D` can be decomposed to 2 hairlines +`PolyPolygonHairlinePrimitive2D`'s, each with different color. + +Processor - a class that goes through the hierarchy of the Primitives, and +renders it some way. Various processors, like `VclPixelProcessor2D` (renders to +the screen), `VclMetafileProcessor2D` (renders to the VCL metafile, eg. for +printing), etc. + +## How to Implement a New Primitive ("Something New to Draw") + +* Create an ancestor of `BasePrimitive2D` + (or of its ancestor if it fits the purpose better) + + * Assign it an ID [in `drawinglayer_primitivetypes2d.hxx`] + + * Implement its decomposition + [`virtual Primitive2DSequence create2DDecomposition(...)`] + +* Extend the (various) processor(s) + If you need more than relying on just the decomposition + +## Where is DrawingLayer Used + +* `SdrObject`(s) (rectangles, Circles, predefined shapes etc.) + +* Selections + +* Various smaller cases to 'just draw something' + + * Draw to a virtual device, and use the resulting bitmap (like the example + above) + +* Custom widgets (like the Header / Footer indicator button) + +## Dumping DrawingLayer Primitives as XML + +For debugging purposes, it is possible to dump the drawinglayer primitives as +an xml file. The drawinglayer xml dump can show possible problems with the +rendering. + +For example, in `emfio/qa/cppunit/emf/EmfImportTest.cxx`, one can write: + + Primitive2DSequence aSequence = parseEmf(u"emfio/qa/cppunit/wmf/data/stockobject.emf"); + drawinglayer::Primitive2dXmlDump dumper; + Primitive2DContainer aContainer(aSequence); + dumper.dump(aContainer, "/tmp/drawyinglayer.xml"); + +Then, after invoking `make CppunitTest_emfio_emf`, `/tmp/drawyinglayer.xml` will +be the dump of the drawinglayer primitives used to draw the emf file in +LibreOffice. The top level tag will be <primitive2D>. |