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-rw-r--r-- | drawinglayer/inc/primitive3d/hiddengeometryprimitive3d.hxx | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/drawinglayer/inc/primitive3d/hiddengeometryprimitive3d.hxx b/drawinglayer/inc/primitive3d/hiddengeometryprimitive3d.hxx new file mode 100644 index 000000000..45de83380 --- /dev/null +++ b/drawinglayer/inc/primitive3d/hiddengeometryprimitive3d.hxx @@ -0,0 +1,57 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/primitive3d/groupprimitive3d.hxx> + + +namespace drawinglayer::primitive3d + { + // This primitive is used to represent geometry for non-visible objects, + // e.g. a 3D cube without fill attributes. To still be able to use + // primitives for HitTest functionality, the 3d decompositions produce + // an as much as possible simplified fill geometry encapsulated in this + // primitive when there is no fill geometry. Currently, the 3d hit test + // uses only areas, so maybe in a further enhanced version this will change + // to 'if neither filled nor lines' creation criteria. The whole primitive + // decomposes to nothing, so no one not knowing it will be influenced. Only + // helper processors for hit test (and maybe BoundRect extractors) will + // use it and its children subcontent. + class HiddenGeometryPrimitive3D final : public GroupPrimitive3D + { + public: + explicit HiddenGeometryPrimitive3D(const Primitive3DContainer& rChildren); + + // despite returning an empty decomposition since it's no visualisation data, + // range calculation is intended to use hidden geometry, so + // the local implementation will return the children's range + virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override; + + /// The default implementation returns an empty sequence + virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; + + // provide unique ID + DeclPrimitive3DIDBlock() + }; + +} // end of namespace drawinglayer::primitive3d + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |