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-rw-r--r-- | drawinglayer/inc/primitive3d/shadowprimitive3d.hxx | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/drawinglayer/inc/primitive3d/shadowprimitive3d.hxx b/drawinglayer/inc/primitive3d/shadowprimitive3d.hxx new file mode 100644 index 000000000..627d2b8c1 --- /dev/null +++ b/drawinglayer/inc/primitive3d/shadowprimitive3d.hxx @@ -0,0 +1,73 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/primitive3d/groupprimitive3d.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/color/bcolor.hxx> + + +namespace drawinglayer::primitive3d + { + /** ShadowPrimitive3D class + + This 3D grouping primitive is used to define a shadow for + 3d geometry by embedding it. The shadow of 3D objects are + 2D polygons, so the shadow transformation is a 2D transformation. + + If the Shadow3D flag is set, the shadow definition has to be + combined with the scene and camera definition to create the correct + projected shadow 2D-Polygons. + */ + class ShadowPrimitive3D final : public GroupPrimitive3D + { + /// 2D shadow definition + basegfx::B2DHomMatrix maShadowTransform; + basegfx::BColor maShadowColor; + double mfShadowTransparence; + + bool mbShadow3D : 1; + + public: + /// constructor + ShadowPrimitive3D( + const basegfx::B2DHomMatrix& rShadowTransform, + const basegfx::BColor& rShadowColor, + double fShadowTransparence, + bool bShadow3D, + const Primitive3DContainer& rChildren); + + /// data read access + const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } + const basegfx::BColor& getShadowColor() const { return maShadowColor; } + double getShadowTransparence() const { return mfShadowTransparence; } + bool getShadow3D() const { return mbShadow3D; } + + /// compare operator + virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; + + /// provide unique ID + DeclPrimitive3DIDBlock() + }; + +} // end of namespace drawinglayer::primitive3d + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |