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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/color/bcolor.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** ShadowPrimitive3D class
+
+ This 3D grouping primitive is used to define a shadow for
+ 3d geometry by embedding it. The shadow of 3D objects are
+ 2D polygons, so the shadow transformation is a 2D transformation.
+
+ If the Shadow3D flag is set, the shadow definition has to be
+ combined with the scene and camera definition to create the correct
+ projected shadow 2D-Polygons.
+ */
+ class ShadowPrimitive3D final : public GroupPrimitive3D
+ {
+ /// 2D shadow definition
+ basegfx::B2DHomMatrix maShadowTransform;
+ basegfx::BColor maShadowColor;
+ double mfShadowTransparence;
+
+ bool mbShadow3D : 1;
+
+ public:
+ /// constructor
+ ShadowPrimitive3D(
+ const basegfx::B2DHomMatrix& rShadowTransform,
+ const basegfx::BColor& rShadowColor,
+ double fShadowTransparence,
+ bool bShadow3D,
+ const Primitive3DContainer& rChildren);
+
+ /// data read access
+ const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
+ const basegfx::BColor& getShadowColor() const { return maShadowColor; }
+ double getShadowTransparence() const { return mfShadowTransparence; }
+ bool getShadow3D() const { return mbShadow3D; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */