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-rw-r--r-- | drawinglayer/source/primitive2d/shadowprimitive2d.cxx | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive2d/shadowprimitive2d.cxx b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx new file mode 100644 index 000000000..758aca3d2 --- /dev/null +++ b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx @@ -0,0 +1,94 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <drawinglayer/primitive2d/shadowprimitive2d.hxx> +#include <basegfx/color/bcolormodifier.hxx> +#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> +#include <drawinglayer/primitive2d/transformprimitive2d.hxx> +#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> + +#include <memory> + +using namespace com::sun::star; + + +namespace drawinglayer::primitive2d +{ + ShadowPrimitive2D::ShadowPrimitive2D( + const basegfx::B2DHomMatrix& rShadowTransform, + const basegfx::BColor& rShadowColor, + double fShadowBlur, + Primitive2DContainer&& aChildren) + : GroupPrimitive2D(std::move(aChildren)), + maShadowTransform(rShadowTransform), + maShadowColor(rShadowColor), + mfShadowBlur(fShadowBlur) + { + } + + bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const + { + if(BasePrimitive2D::operator==(rPrimitive)) + { + const ShadowPrimitive2D& rCompare = static_cast< const ShadowPrimitive2D& >(rPrimitive); + + return (getShadowTransform() == rCompare.getShadowTransform() + && getShadowColor() == rCompare.getShadowColor() + && getShadowBlur() == rCompare.getShadowBlur()); + } + + return false; + } + + basegfx::B2DRange ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const + { + basegfx::B2DRange aRetval(getChildren().getB2DRange(rViewInformation)); + aRetval.grow(getShadowBlur()); + aRetval.transform(getShadowTransform()); + return aRetval; + } + + void ShadowPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& /*rViewInformation*/) const + { + if(getChildren().empty()) + return; + + // create a modifiedColorPrimitive containing the shadow color and the content + const basegfx::BColorModifierSharedPtr aBColorModifier = + std::make_shared<basegfx::BColorModifier_replace>( + getShadowColor()); + const Primitive2DReference xRefA( + new ModifiedColorPrimitive2D( + Primitive2DContainer(getChildren()), + aBColorModifier)); + Primitive2DContainer aSequenceB { xRefA }; + + // build transformed primitiveVector with shadow offset and add to target + rVisitor.visit(new TransformPrimitive2D(getShadowTransform(), std::move(aSequenceB))); + } + + // provide unique ID + sal_uInt32 ShadowPrimitive2D::getPrimitive2DID() const + { + return PRIMITIVE2D_ID_SHADOWPRIMITIVE2D; + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |