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-rw-r--r-- | drawinglayer/source/processor2d/vclpixelprocessor2d.cxx | 1351 |
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diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx new file mode 100644 index 000000000..9291c1830 --- /dev/null +++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx @@ -0,0 +1,1351 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include "vclpixelprocessor2d.hxx" +#include "vclhelperbufferdevice.hxx" +#include "helperwrongspellrenderer.hxx" +#include <comphelper/lok.hxx> + +#include <sal/log.hxx> +#include <vcl/BitmapBasicMorphologyFilter.hxx> +#include <vcl/BitmapFilterStackBlur.hxx> +#include <vcl/outdev.hxx> +#include <vcl/hatch.hxx> +#include <vcl/canvastools.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <basegfx/polygon/b2dpolypolygontools.hxx> + +#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> +#include <drawinglayer/primitive2d/Tools.hxx> +#include <drawinglayer/primitive2d/textprimitive2d.hxx> +#include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolygonStrokePrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolyPolygonGradientPrimitive2D.hxx> +#include <drawinglayer/primitive2d/PolyPolygonGraphicPrimitive2D.hxx> +#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> +#include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx> +#include <drawinglayer/primitive2d/maskprimitive2d.hxx> +#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> +#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx> +#include <drawinglayer/primitive2d/transformprimitive2d.hxx> +#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx> +#include <drawinglayer/primitive2d/glowprimitive2d.hxx> +#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx> +#include <drawinglayer/primitive2d/controlprimitive2d.hxx> +#include <drawinglayer/primitive2d/borderlineprimitive2d.hxx> +#include <drawinglayer/primitive2d/fillgradientprimitive2d.hxx> +#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> +#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx> +#include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx> +#include <drawinglayer/primitive2d/svggradientprimitive2d.hxx> +#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx> +#include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx> +#include <drawinglayer/primitive2d/epsprimitive2d.hxx> +#include <drawinglayer/primitive2d/softedgeprimitive2d.hxx> +#include <drawinglayer/primitive2d/shadowprimitive2d.hxx> +#include <drawinglayer/primitive2d/patternfillprimitive2d.hxx> + +#include <com/sun/star/awt/XWindow2.hpp> +#include <com/sun/star/awt/XControl.hpp> + +#include <svtools/optionsdrawinglayer.hxx> +#include <vcl/gradient.hxx> + +using namespace com::sun::star; + +namespace drawinglayer::processor2d +{ +struct VclPixelProcessor2D::Impl +{ + AntialiasingFlags m_nOrigAntiAliasing; + + explicit Impl(OutputDevice const& rOutDev) + : m_nOrigAntiAliasing(rOutDev.GetAntialiasing()) + { + } +}; + +VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, + OutputDevice& rOutDev, + const basegfx::BColorModifierStack& rInitStack) + : VclProcessor2D(rViewInformation, rOutDev, rInitStack) + , m_pImpl(new Impl(rOutDev)) +{ + // prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels + maCurrentTransformation = rViewInformation.getObjectToViewTransformation(); + + // prepare output directly to pixels + mpOutputDevice->Push(vcl::PushFlags::MAPMODE); + mpOutputDevice->SetMapMode(); + + // react on AntiAliasing settings + if (SvtOptionsDrawinglayer::IsAntiAliasing()) + { + mpOutputDevice->SetAntialiasing(m_pImpl->m_nOrigAntiAliasing | AntialiasingFlags::Enable); + } + else + { + mpOutputDevice->SetAntialiasing(m_pImpl->m_nOrigAntiAliasing & ~AntialiasingFlags::Enable); + } +} + +VclPixelProcessor2D::~VclPixelProcessor2D() +{ + // restore MapMode + mpOutputDevice->Pop(); + + // restore AntiAliasing + mpOutputDevice->SetAntialiasing(m_pImpl->m_nOrigAntiAliasing); +} + +void VclPixelProcessor2D::tryDrawPolyPolygonColorPrimitive2DDirect( + const drawinglayer::primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency) +{ + if (!rSource.getB2DPolyPolygon().count() || fTransparency < 0.0 || fTransparency >= 1.0) + { + // no geometry, done + return; + } + + const basegfx::BColor aPolygonColor( + maBColorModifierStack.getModifiedColor(rSource.getBColor())); + + mpOutputDevice->SetFillColor(Color(aPolygonColor)); + mpOutputDevice->SetLineColor(); + mpOutputDevice->DrawTransparent(maCurrentTransformation, rSource.getB2DPolyPolygon(), + fTransparency); +} + +bool VclPixelProcessor2D::tryDrawPolygonHairlinePrimitive2DDirect( + const drawinglayer::primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency) +{ + const basegfx::B2DPolygon& rLocalPolygon(rSource.getB2DPolygon()); + + if (!rLocalPolygon.count() || fTransparency < 0.0 || fTransparency >= 1.0) + { + // no geometry, done + return true; + } + + const basegfx::BColor aLineColor(maBColorModifierStack.getModifiedColor(rSource.getBColor())); + + mpOutputDevice->SetFillColor(); + mpOutputDevice->SetLineColor(Color(aLineColor)); + //aLocalPolygon.transform(maCurrentTransformation); + + // try drawing; if it did not work, use standard fallback + return mpOutputDevice->DrawPolyLineDirect(maCurrentTransformation, rLocalPolygon, 0.0, + fTransparency); +} + +bool VclPixelProcessor2D::tryDrawPolygonStrokePrimitive2DDirect( + const drawinglayer::primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency) +{ + const basegfx::B2DPolygon& rLocalPolygon(rSource.getB2DPolygon()); + + if (!rLocalPolygon.count() || fTransparency < 0.0 || fTransparency >= 1.0) + { + // no geometry, done + return true; + } + + if (basegfx::B2DLineJoin::NONE == rSource.getLineAttribute().getLineJoin() + && css::drawing::LineCap_BUTT != rSource.getLineAttribute().getLineCap()) + { + // better use decompose to get that combination done for now, see discussion + // at https://bugs.documentfoundation.org/show_bug.cgi?id=130478#c17 and ff + return false; + } + + // MM01: Radically change here - no dismantle/applyLineDashing, + // let that happen low-level at DrawPolyLineDirect implementations + // to open up for buffering and evtl. direct draw with sys-dep + // graphic systems. Check for stroke is in use + const bool bStrokeAttributeNotUsed(rSource.getStrokeAttribute().isDefault() + || 0.0 == rSource.getStrokeAttribute().getFullDotDashLen()); + + const basegfx::BColor aLineColor( + maBColorModifierStack.getModifiedColor(rSource.getLineAttribute().getColor())); + + mpOutputDevice->SetFillColor(); + mpOutputDevice->SetLineColor(Color(aLineColor)); + + // MM01 draw direct, hand over dash data if available + return mpOutputDevice->DrawPolyLineDirect( + maCurrentTransformation, rLocalPolygon, + // tdf#124848 use LineWidth direct, do not try to solve for zero-case (aka hairline) + rSource.getLineAttribute().getWidth(), fTransparency, + bStrokeAttributeNotUsed ? nullptr : &rSource.getStrokeAttribute().getDotDashArray(), + rSource.getLineAttribute().getLineJoin(), rSource.getLineAttribute().getLineCap(), + rSource.getLineAttribute().getMiterMinimumAngle()); +} + +namespace +{ +GradientStyle convertGradientStyle(drawinglayer::attribute::GradientStyle eGradientStyle) +{ + switch (eGradientStyle) + { + case drawinglayer::attribute::GradientStyle::Axial: + return GradientStyle::Axial; + case drawinglayer::attribute::GradientStyle::Radial: + return GradientStyle::Radial; + case drawinglayer::attribute::GradientStyle::Elliptical: + return GradientStyle::Elliptical; + case drawinglayer::attribute::GradientStyle::Square: + return GradientStyle::Square; + case drawinglayer::attribute::GradientStyle::Rect: + return GradientStyle::Rect; + case drawinglayer::attribute::GradientStyle::Linear: + return GradientStyle::Linear; + default: + assert(false); + return GradientStyle::Linear; + } +} + +} // end anonymous namespace + +void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) +{ + switch (rCandidate.getPrimitive2DID()) + { + case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D: + { + processWrongSpellPrimitive2D( + static_cast<const primitive2d::WrongSpellPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D: + { + processTextSimplePortionPrimitive2D( + static_cast<const primitive2d::TextSimplePortionPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D: + { + processTextDecoratedPortionPrimitive2D( + static_cast<const primitive2d::TextSimplePortionPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D: + { + processPolygonHairlinePrimitive2D( + static_cast<const primitive2d::PolygonHairlinePrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D: + { + // direct draw of transformed BitmapEx primitive + processBitmapPrimitive2D( + static_cast<const primitive2d::BitmapPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_FILLGRAPHICPRIMITIVE2D: + { + // direct draw of fillBitmapPrimitive + RenderFillGraphicPrimitive2D( + static_cast<const primitive2d::FillGraphicPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D: + { + processPolyPolygonGradientPrimitive2D( + static_cast<const primitive2d::PolyPolygonGradientPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_POLYPOLYGONGRAPHICPRIMITIVE2D: + { + // direct draw of bitmap + RenderPolyPolygonGraphicPrimitive2D( + static_cast<const primitive2d::PolyPolygonGraphicPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D: + { + processPolyPolygonColorPrimitive2D( + static_cast<const primitive2d::PolyPolygonColorPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D: + { + processMetaFilePrimitive2D(rCandidate); + break; + } + case PRIMITIVE2D_ID_MASKPRIMITIVE2D: + { + // mask group. + RenderMaskPrimitive2DPixel( + static_cast<const primitive2d::MaskPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D: + { + // modified color group. Force output to unified color. + RenderModifiedColorPrimitive2D( + static_cast<const primitive2d::ModifiedColorPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D: + { + processUnifiedTransparencePrimitive2D( + static_cast<const primitive2d::UnifiedTransparencePrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D: + { + // sub-transparence group. Draw to VDev first. + RenderTransparencePrimitive2D( + static_cast<const primitive2d::TransparencePrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D: + { + // transform group. + RenderTransformPrimitive2D( + static_cast<const primitive2d::TransformPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D: + { + // new XDrawPage for ViewInformation2D + RenderPagePreviewPrimitive2D( + static_cast<const primitive2d::PagePreviewPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D: + { + // marker array + RenderMarkerArrayPrimitive2D( + static_cast<const primitive2d::MarkerArrayPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D: + { + // point array + RenderPointArrayPrimitive2D( + static_cast<const primitive2d::PointArrayPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D: + { + processControlPrimitive2D( + static_cast<const primitive2d::ControlPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D: + { + processPolygonStrokePrimitive2D( + static_cast<const primitive2d::PolygonStrokePrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D: + { + processFillHatchPrimitive2D( + static_cast<const primitive2d::FillHatchPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D: + { + processBackgroundColorPrimitive2D( + static_cast<const primitive2d::BackgroundColorPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D: + { + // #i97628# + // This primitive means that the content is derived from an active text edit, + // not from model data itself. Some renderers need to suppress this content, e.g. + // the pixel renderer used for displaying the edit view (like this one). It's + // not to be suppressed by the MetaFile renderers, so that the edited text is + // part of the MetaFile, e.g. needed for presentation previews. + // Action: Ignore here, do nothing. + break; + } + case PRIMITIVE2D_ID_INVERTPRIMITIVE2D: + { + processInvertPrimitive2D(rCandidate); + break; + } + case PRIMITIVE2D_ID_EPSPRIMITIVE2D: + { + RenderEpsPrimitive2D(static_cast<const primitive2d::EpsPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_SVGLINEARATOMPRIMITIVE2D: + { + RenderSvgLinearAtomPrimitive2D( + static_cast<const primitive2d::SvgLinearAtomPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_SVGRADIALATOMPRIMITIVE2D: + { + RenderSvgRadialAtomPrimitive2D( + static_cast<const primitive2d::SvgRadialAtomPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_BORDERLINEPRIMITIVE2D: + { + processBorderLinePrimitive2D( + static_cast<const drawinglayer::primitive2d::BorderLinePrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_GLOWPRIMITIVE2D: + { + processGlowPrimitive2D( + static_cast<const drawinglayer::primitive2d::GlowPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_SOFTEDGEPRIMITIVE2D: + { + processSoftEdgePrimitive2D( + static_cast<const drawinglayer::primitive2d::SoftEdgePrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_SHADOWPRIMITIVE2D: + { + processShadowPrimitive2D( + static_cast<const drawinglayer::primitive2d::ShadowPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_FILLGRADIENTPRIMITIVE2D: + { + processFillGradientPrimitive2D( + static_cast<const drawinglayer::primitive2d::FillGradientPrimitive2D&>(rCandidate)); + break; + } + case PRIMITIVE2D_ID_PATTERNFILLPRIMITIVE2D: + { + processPatternFillPrimitive2D( + static_cast<const drawinglayer::primitive2d::PatternFillPrimitive2D&>(rCandidate)); + break; + } + default: + { + SAL_INFO("drawinglayer", "default case for " << drawinglayer::primitive2d::idToString( + rCandidate.getPrimitive2DID())); + // process recursively + process(rCandidate); + break; + } + } +} + +void VclPixelProcessor2D::processWrongSpellPrimitive2D( + const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive) +{ + if (!renderWrongSpellPrimitive2D(rWrongSpellPrimitive, *mpOutputDevice, maCurrentTransformation, + maBColorModifierStack)) + { + // fallback to decomposition (MetaFile) + process(rWrongSpellPrimitive); + } +} + +void VclPixelProcessor2D::processTextSimplePortionPrimitive2D( + const primitive2d::TextSimplePortionPrimitive2D& rCandidate) +{ + // Adapt evtl. used special DrawMode + const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode()); + adaptTextToFillDrawMode(); + + if (SvtOptionsDrawinglayer::IsRenderSimpleTextDirect()) + { + RenderTextSimpleOrDecoratedPortionPrimitive2D(rCandidate); + } + else + { + process(rCandidate); + } + + // restore DrawMode + mpOutputDevice->SetDrawMode(nOriginalDrawMode); +} + +void VclPixelProcessor2D::processTextDecoratedPortionPrimitive2D( + const primitive2d::TextSimplePortionPrimitive2D& rCandidate) +{ + // Adapt evtl. used special DrawMode + const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode()); + adaptTextToFillDrawMode(); + + if (SvtOptionsDrawinglayer::IsRenderDecoratedTextDirect()) + { + RenderTextSimpleOrDecoratedPortionPrimitive2D(rCandidate); + } + else + { + process(rCandidate); + } + + // restore DrawMode + mpOutputDevice->SetDrawMode(nOriginalDrawMode); +} + +void VclPixelProcessor2D::processPolygonHairlinePrimitive2D( + const primitive2d::PolygonHairlinePrimitive2D& rPolygonHairlinePrimitive2D) +{ + if (tryDrawPolygonHairlinePrimitive2DDirect(rPolygonHairlinePrimitive2D, 0.0)) + { + return; + } + + // direct draw of hairline + RenderPolygonHairlinePrimitive2D(rPolygonHairlinePrimitive2D, true); +} + +void VclPixelProcessor2D::processBitmapPrimitive2D( + const primitive2d::BitmapPrimitive2D& rBitmapCandidate) +{ + // check if graphic content is inside discrete local ViewPort + const basegfx::B2DRange& rDiscreteViewPort(getViewInformation2D().getDiscreteViewport()); + const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation + * rBitmapCandidate.getTransform()); + + if (!rDiscreteViewPort.isEmpty()) + { + basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0); + + aUnitRange.transform(aLocalTransform); + + if (!aUnitRange.overlaps(rDiscreteViewPort)) + { + // content is outside discrete local ViewPort + return; + } + } + + RenderBitmapPrimitive2D(rBitmapCandidate); +} + +void VclPixelProcessor2D::processPolyPolygonGradientPrimitive2D( + const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate) +{ + // direct draw of gradient + const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient()); + basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor())); + basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor())); + basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon()); + + if (!aLocalPolyPolygon.count()) + return; + + if (aStartColor == aEndColor) + { + // no gradient at all, draw as polygon in AA and non-AA case + aLocalPolyPolygon.transform(maCurrentTransformation); + mpOutputDevice->SetLineColor(); + mpOutputDevice->SetFillColor(Color(aStartColor)); + mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); + } + else + { + // use the primitive decomposition of the metafile + process(rPolygonCandidate); + } +} + +void VclPixelProcessor2D::processPolyPolygonColorPrimitive2D( + const primitive2d::PolyPolygonColorPrimitive2D& rPolyPolygonColorPrimitive2D) +{ + // try to use directly + basegfx::B2DPolyPolygon aLocalPolyPolygon; + + tryDrawPolyPolygonColorPrimitive2DDirect(rPolyPolygonColorPrimitive2D, 0.0); + // okay, done. In this case no gaps should have to be repaired, too + + // when AA is on and this filled polygons are the result of stroked line geometry, + // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons + // Caution: This is needed in both cases (!) + if (!(mnPolygonStrokePrimitive2D && SvtOptionsDrawinglayer::IsAntiAliasing() + && (mpOutputDevice->GetAntialiasing() & AntialiasingFlags::Enable))) + return; + + const basegfx::BColor aPolygonColor( + maBColorModifierStack.getModifiedColor(rPolyPolygonColorPrimitive2D.getBColor())); + sal_uInt32 nCount(aLocalPolyPolygon.count()); + + if (!nCount) + { + aLocalPolyPolygon = rPolyPolygonColorPrimitive2D.getB2DPolyPolygon(); + aLocalPolyPolygon.transform(maCurrentTransformation); + nCount = aLocalPolyPolygon.count(); + } + + mpOutputDevice->SetFillColor(); + mpOutputDevice->SetLineColor(Color(aPolygonColor)); + + for (sal_uInt32 a(0); a < nCount; a++) + { + mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0); + } +} + +void VclPixelProcessor2D::processUnifiedTransparencePrimitive2D( + const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate) +{ + // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case, + // use the faster OutputDevice::DrawTransparent method + const primitive2d::Primitive2DContainer& rContent = rUniTransparenceCandidate.getChildren(); + + if (rContent.empty()) + return; + + if (0.0 == rUniTransparenceCandidate.getTransparence()) + { + // not transparent at all, use content + process(rUniTransparenceCandidate.getChildren()); + } + else if (rUniTransparenceCandidate.getTransparence() > 0.0 + && rUniTransparenceCandidate.getTransparence() < 1.0) + { + bool bDrawTransparentUsed(false); + + if (1 == rContent.size()) + { + const primitive2d::BasePrimitive2D* pBasePrimitive = rContent[0].get(); + + switch (pBasePrimitive->getPrimitive2DID()) + { + case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D: + { + // single transparent tools::PolyPolygon identified, use directly + const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor + = static_cast<const primitive2d::PolyPolygonColorPrimitive2D*>( + pBasePrimitive); + SAL_WARN_IF(!pPoPoColor, "drawinglayer", + "OOps, PrimitiveID and PrimitiveType do not match (!)"); + bDrawTransparentUsed = true; + tryDrawPolyPolygonColorPrimitive2DDirect( + *pPoPoColor, rUniTransparenceCandidate.getTransparence()); + break; + } + case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D: + { + // single transparent PolygonHairlinePrimitive2D identified, use directly + const primitive2d::PolygonHairlinePrimitive2D* pPoHair + = static_cast<const primitive2d::PolygonHairlinePrimitive2D*>( + pBasePrimitive); + SAL_WARN_IF(!pPoHair, "drawinglayer", + "OOps, PrimitiveID and PrimitiveType do not match (!)"); + + // do no tallow by default - problem is that self-overlapping parts of this geometry will + // not be in an all-same transparency but will already alpha-cover themselves with blending. + // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its + // content to be uniformly transparent. + // For hairline the effect is pretty minimal, but still not correct. + bDrawTransparentUsed = false; + break; + } + case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D: + { + // single transparent PolygonStrokePrimitive2D identified, use directly + const primitive2d::PolygonStrokePrimitive2D* pPoStroke + = static_cast<const primitive2d::PolygonStrokePrimitive2D*>(pBasePrimitive); + SAL_WARN_IF(!pPoStroke, "drawinglayer", + "OOps, PrimitiveID and PrimitiveType do not match (!)"); + + // do no tallow by default - problem is that self-overlapping parts of this geometry will + // not be in an all-same transparency but will already alpha-cover themselves with blending. + // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its + // content to be uniformly transparent. + // To check, activate and draw a wide transparent self-crossing line/curve + bDrawTransparentUsed = false; + break; + } + default: + SAL_INFO("drawinglayer", + "default case for " << drawinglayer::primitive2d::idToString( + rUniTransparenceCandidate.getPrimitive2DID())); + break; + } + } + + if (!bDrawTransparentUsed) + { + // unified sub-transparence. Draw to VDev first. + RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate); + } + } +} + +void VclPixelProcessor2D::processControlPrimitive2D( + const primitive2d::ControlPrimitive2D& rControlPrimitive) +{ + // control primitive + const uno::Reference<awt::XControl>& rXControl(rControlPrimitive.getXControl()); + + try + { + // remember old graphics and create new + uno::Reference<awt::XView> xControlView(rXControl, uno::UNO_QUERY_THROW); + const uno::Reference<awt::XGraphics> xOriginalGraphics(xControlView->getGraphics()); + const uno::Reference<awt::XGraphics> xNewGraphics(mpOutputDevice->CreateUnoGraphics()); + + if (xNewGraphics.is()) + { + // find out if the control is already visualized as a VCL-ChildWindow. If yes, + // it does not need to be painted at all. + uno::Reference<awt::XWindow2> xControlWindow(rXControl, uno::UNO_QUERY_THROW); + bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() + && xControlWindow->isVisible()); + + // tdf#131281 The FormControls are not painted when using the Tiled Rendering for a simple + // reason: when e.g. bControlIsVisibleAsChildWindow is true. This is the case because the + // office is in non-layout mode (default for controls at startup). For the common office + // this means that there exists a real VCL-System-Window for the control, so it is *not* + // painted here due to being exactly obscured by that real Window (and creates danger of + // flickering, too). + // Tiled Rendering clients usually do *not* have real VCL-Windows for the controls, but + // exactly that would be needed on each client displaying the tiles (what would be hard + // to do but also would have advantages - the clients would have real controls in the + // shape of their target system which could be interacted with...). It is also what the + // office does. + // For now, fallback to just render these controls when Tiled Rendering is active to just + // have them displayed on all clients. + if (bControlIsVisibleAsChildWindow && comphelper::LibreOfficeKit::isActive()) + { + // Do force paint when we are in Tiled Renderer and FormControl is 'visible' + bControlIsVisibleAsChildWindow = false; + } + + if (!bControlIsVisibleAsChildWindow) + { + // Needs to be drawn. Link new graphics and view + xControlView->setGraphics(xNewGraphics); + + // get position + const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation + * rControlPrimitive.getTransform()); + const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0)); + + // Do not forget to use the evtl. offsetted origin of the target device, + // e.g. when used with mask/transparence buffer device + const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin()); + xControlView->draw(aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()), + aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY())); + + // restore original graphics + xControlView->setGraphics(xOriginalGraphics); + } + } + } + catch (const uno::Exception&) + { + // #i116763# removing since there is a good alternative when the xControlView + // is not found and it is allowed to happen + // DBG_UNHANDLED_EXCEPTION(); + + // process recursively and use the decomposition as Bitmap + process(rControlPrimitive); + } +} + +void VclPixelProcessor2D::processPolygonStrokePrimitive2D( + const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive2D) +{ + // try to use directly + if (tryDrawPolygonStrokePrimitive2DDirect(rPolygonStrokePrimitive2D, 0.0)) + { + return; + } + + // the stroke primitive may be decomposed to filled polygons. To keep + // evtl. set DrawModes aka DrawModeFlags::BlackLine, DrawModeFlags::GrayLine, + // DrawModeFlags::GhostedLine, DrawModeFlags::WhiteLine or DrawModeFlags::SettingsLine + // working, these need to be copied to the corresponding fill modes + const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode()); + adaptLineToFillDrawMode(); + + // polygon stroke primitive + + // Lines with 1 and 2 pixel width without AA need special treatment since their visualization + // as filled polygons is geometrically correct but looks wrong since polygon filling avoids + // the right and bottom pixels. The used method evaluates that and takes the correct action, + // including calling recursively with decomposition if line is wide enough + RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive2D); + + // restore DrawMode + mpOutputDevice->SetDrawMode(nOriginalDrawMode); +} + +void VclPixelProcessor2D::processFillHatchPrimitive2D( + const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive) +{ + if (SvtOptionsDrawinglayer::IsAntiAliasing()) + { + // if AA is used (or ignore smoothing is on), there is no need to smooth + // hatch painting, use decomposition + process(rFillHatchPrimitive); + } + else + { + // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel + // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother. + // This is wrong in principle, but looks nicer. This could also be done here directly + // without VCL usage if needed + const attribute::FillHatchAttribute& rFillHatchAttributes + = rFillHatchPrimitive.getFillHatch(); + + // create hatch polygon in range size and discrete coordinates + basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getOutputRange()); + aHatchRange.transform(maCurrentTransformation); + const basegfx::B2DPolygon aHatchPolygon(basegfx::utils::createPolygonFromRect(aHatchRange)); + + if (rFillHatchAttributes.isFillBackground()) + { + // #i111846# background fill is active; draw fill polygon + const basegfx::BColor aPolygonColor( + maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor())); + + mpOutputDevice->SetFillColor(Color(aPolygonColor)); + mpOutputDevice->SetLineColor(); + mpOutputDevice->DrawPolygon(aHatchPolygon); + } + + // set hatch line color + const basegfx::BColor aHatchColor( + maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor())); + mpOutputDevice->SetFillColor(); + mpOutputDevice->SetLineColor(Color(aHatchColor)); + + // get hatch style + HatchStyle eHatchStyle(HatchStyle::Single); + + switch (rFillHatchAttributes.getStyle()) + { + default: // HatchStyle::Single + { + break; + } + case attribute::HatchStyle::Double: + { + eHatchStyle = HatchStyle::Double; + break; + } + case attribute::HatchStyle::Triple: + { + eHatchStyle = HatchStyle::Triple; + break; + } + } + + // create hatch + const basegfx::B2DVector aDiscreteDistance( + maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0)); + const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength())); + const sal_uInt32 nAngle10( + basegfx::rad2deg<10>(basegfx::fround(rFillHatchAttributes.getAngle()))); + ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, + Degree10(nAngle10)); + + // draw hatch using VCL + mpOutputDevice->DrawHatch(::tools::PolyPolygon(::tools::Polygon(aHatchPolygon)), aVCLHatch); + } +} + +void VclPixelProcessor2D::processBackgroundColorPrimitive2D( + const primitive2d::BackgroundColorPrimitive2D& rPrimitive) +{ + // #i98404# Handle directly, especially when AA is active + const AntialiasingFlags nOriginalAA(mpOutputDevice->GetAntialiasing()); + + // switch AA off in all cases + mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~AntialiasingFlags::Enable); + + // create color for fill + const basegfx::BColor aPolygonColor( + maBColorModifierStack.getModifiedColor(rPrimitive.getBColor())); + Color aFillColor(aPolygonColor); + aFillColor.SetAlpha(255 - sal_uInt8((rPrimitive.getTransparency() * 255.0) + 0.5)); + mpOutputDevice->SetFillColor(aFillColor); + mpOutputDevice->SetLineColor(); + + // create rectangle for fill + const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport()); + const ::tools::Rectangle aRectangle(static_cast<sal_Int32>(floor(aViewport.getMinX())), + static_cast<sal_Int32>(floor(aViewport.getMinY())), + static_cast<sal_Int32>(ceil(aViewport.getMaxX())), + static_cast<sal_Int32>(ceil(aViewport.getMaxY()))); + mpOutputDevice->DrawRect(aRectangle); + + // restore AA setting + mpOutputDevice->SetAntialiasing(nOriginalAA); +} + +void VclPixelProcessor2D::processBorderLinePrimitive2D( + const drawinglayer::primitive2d::BorderLinePrimitive2D& rBorder) +{ + // Process recursively, but switch off AntiAliasing for + // horizontal/vertical lines (*not* diagonal lines). + // Checked using AntialiasingFlags::PixelSnapHairline instead, + // but with AntiAliasing on the display really is too 'ghosty' when + // using fine stroking. Correct, but 'ghosty'. + + // It has shown that there are quite some problems here: + // - vcl OutDev renderer methods still use fallbacks to paint + // multiple single lines between discrete sizes of < 3.5 what + // looks bad and does not match + // - mix of filled Polygons and Lines is bad when AA switched off + // - Alignment of AA with non-AA may be bad in diverse different + // renderers + // + // Due to these reasons I change the strategy: Always draw AAed, but + // allow fallback to test/check and if needed. The normal case + // where BorderLines will be system-dependently snapped to have at + // least a single discrete width per partial line (there may be up to + // three) works well nowadays due to most renderers moving the AA stuff + // by 0.5 pixels (discrete units) to match well with the non-AAed parts. + // + // Env-Switch for steering this, default is off. + // Enable by setting at all (and to something) + static const char* pSwitchOffAntiAliasingForHorVerBorderlines( + getenv("SAL_SWITCH_OFF_ANTIALIASING_FOR_HOR_VER_BORTDERLINES")); + static bool bSwitchOffAntiAliasingForHorVerBorderlines( + nullptr != pSwitchOffAntiAliasingForHorVerBorderlines); + + if (bSwitchOffAntiAliasingForHorVerBorderlines + && rBorder.isHorizontalOrVertical(getViewInformation2D())) + { + AntialiasingFlags nAntiAliasing = mpOutputDevice->GetAntialiasing(); + mpOutputDevice->SetAntialiasing(nAntiAliasing & ~AntialiasingFlags::Enable); + process(rBorder); + mpOutputDevice->SetAntialiasing(nAntiAliasing); + } + else + { + process(rBorder); + } +} + +void VclPixelProcessor2D::processInvertPrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) +{ + // invert primitive (currently only used for HighContrast fallback for selection in SW and SC). + // (Not true, also used at least for the drawing of dragged column and row boundaries in SC.) + // Set OutDev to XOR and switch AA off (XOR does not work with AA) + mpOutputDevice->Push(); + mpOutputDevice->SetRasterOp(RasterOp::Xor); + const AntialiasingFlags nAntiAliasing(mpOutputDevice->GetAntialiasing()); + mpOutputDevice->SetAntialiasing(nAntiAliasing & ~AntialiasingFlags::Enable); + + // process content recursively + process(rCandidate); + + // restore OutDev + mpOutputDevice->Pop(); + mpOutputDevice->SetAntialiasing(nAntiAliasing); +} + +void VclPixelProcessor2D::processMetaFilePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) +{ + // #i98289# + const bool bForceLineSnap(SvtOptionsDrawinglayer::IsAntiAliasing() + && SvtOptionsDrawinglayer::IsSnapHorVerLinesToDiscrete()); + const AntialiasingFlags nOldAntiAliase(mpOutputDevice->GetAntialiasing()); + + if (bForceLineSnap) + { + mpOutputDevice->SetAntialiasing(nOldAntiAliase | AntialiasingFlags::PixelSnapHairline); + } + + process(rCandidate); + + if (bForceLineSnap) + { + mpOutputDevice->SetAntialiasing(nOldAntiAliase); + } +} + +namespace +{ +/* Returns 8-bit alpha mask created from passed mask. + + Negative fErodeDilateRadius values mean erode, positive - dilate. + nTransparency defines minimal transparency level. +*/ +AlphaMask ProcessAndBlurAlphaMask(const Bitmap& rMask, double fErodeDilateRadius, + double fBlurRadius, sal_uInt8 nTransparency, + bool bConvertTo1Bit = true) +{ + // Only completely white pixels on the initial mask must be considered for transparency. Any + // other color must be treated as black. This creates 1-bit B&W bitmap. + BitmapEx mask(bConvertTo1Bit ? rMask.CreateMask(COL_WHITE) : rMask); + + // Scaling down increases performance without noticeable quality loss. Additionally, + // current blur implementation can only handle blur radius between 2 and 254. + Size aSize = mask.GetSizePixel(); + double fScale = 1.0; + while (fBlurRadius > 254 || aSize.Height() > 1000 || aSize.Width() > 1000) + { + fScale /= 2; + fBlurRadius /= 2; + fErodeDilateRadius /= 2; + aSize.setHeight(aSize.Height() / 2); + aSize.setWidth(aSize.Width() / 2); + } + + // BmpScaleFlag::Fast is important for following color replacement + mask.Scale(fScale, fScale, BmpScaleFlag::Fast); + + if (fErodeDilateRadius > 0) + BitmapFilter::Filter(mask, BitmapDilateFilter(fErodeDilateRadius)); + else if (fErodeDilateRadius < 0) + BitmapFilter::Filter(mask, BitmapErodeFilter(-fErodeDilateRadius, 0xFF)); + + if (nTransparency) + { + const Color aTransparency(nTransparency, nTransparency, nTransparency); + mask.Replace(COL_BLACK, aTransparency); + } + + // We need 8-bit grey mask for blurring + mask.Convert(BmpConversion::N8BitGreys); + + // calculate blurry effect + BitmapFilter::Filter(mask, BitmapFilterStackBlur(fBlurRadius)); + + mask.Scale(rMask.GetSizePixel()); + + return AlphaMask(mask.GetBitmap()); +} + +drawinglayer::geometry::ViewInformation2D +expandRange(const drawinglayer::geometry::ViewInformation2D& rViewInfo, double nAmount) +{ + basegfx::B2DRange viewport(rViewInfo.getViewport()); + viewport.grow(nAmount); + return { rViewInfo.getObjectTransformation(), + rViewInfo.getViewTransformation(), + viewport, + rViewInfo.getVisualizedPage(), + rViewInfo.getViewTime(), + rViewInfo.getReducedDisplayQuality() }; +} +} + +void VclPixelProcessor2D::processGlowPrimitive2D(const primitive2d::GlowPrimitive2D& rCandidate) +{ + const double nGlowRadius(rCandidate.getGlowRadius()); + // Avoid wrong effect on the cut-off side; so expand by radius + const auto aExpandedViewInfo(expandRange(getViewInformation2D(), nGlowRadius)); + basegfx::B2DRange aRange(rCandidate.getB2DRange(aExpandedViewInfo)); + aRange.transform(maCurrentTransformation); + basegfx::B2DVector aGlowRadiusVector(nGlowRadius, 0); + // Calculate the pixel size of glow radius in current transformation + aGlowRadiusVector *= maCurrentTransformation; + // Glow radius is the size of the halo from each side of the object. The halo is the + // border of glow color that fades from glow transparency level to fully transparent + // When blurring a sharp boundary (our case), it gets 50% of original intensity, and + // fades to both sides by the blur radius; thus blur radius is half of glow radius. + const double fBlurRadius = aGlowRadiusVector.getLength() / 2; + // Consider glow transparency (initial transparency near the object edge) + const sal_uInt8 nAlpha = rCandidate.getGlowColor().GetAlpha(); + + impBufferDevice aBufferDevice(*mpOutputDevice, aRange, false); + if (aBufferDevice.isVisible()) + { + // remember last OutDev and set to content + OutputDevice* pLastOutputDevice = mpOutputDevice; + mpOutputDevice = &aBufferDevice.getContent(); + // We don't need antialiased mask here, which would only make effect thicker + const auto aPrevAA = mpOutputDevice->GetAntialiasing(); + mpOutputDevice->SetAntialiasing(AntialiasingFlags::NONE); + process(rCandidate); + + // Limit the bitmap size to the visible area. + basegfx::B2DRange bitmapRange(aRange); + if (!aExpandedViewInfo.getDiscreteViewport().isEmpty()) + bitmapRange.intersect(aExpandedViewInfo.getDiscreteViewport()); + if (!bitmapRange.isEmpty()) + { + const tools::Rectangle aRect( + static_cast<tools::Long>(std::floor(bitmapRange.getMinX())), + static_cast<tools::Long>(std::floor(bitmapRange.getMinY())), + static_cast<tools::Long>(std::ceil(bitmapRange.getMaxX())), + static_cast<tools::Long>(std::ceil(bitmapRange.getMaxY()))); + BitmapEx bmpEx = mpOutputDevice->GetBitmapEx(aRect.TopLeft(), aRect.GetSize()); + mpOutputDevice->SetAntialiasing(aPrevAA); + + AlphaMask mask + = ProcessAndBlurAlphaMask(bmpEx.GetAlpha(), fBlurRadius, fBlurRadius, 255 - nAlpha); + + // The end result is the bitmap filled with glow color and blurred 8-bit alpha mask + const basegfx::BColor aGlowColor( + maBColorModifierStack.getModifiedColor(rCandidate.getGlowColor().getBColor())); + Bitmap bmp = bmpEx.GetBitmap(); + bmp.Erase(Color(aGlowColor)); + BitmapEx result(bmp, mask); + + // back to old OutDev + mpOutputDevice = pLastOutputDevice; + mpOutputDevice->DrawBitmapEx(aRect.TopLeft(), result); + } + else + { + mpOutputDevice = pLastOutputDevice; + } + } + else + SAL_WARN("drawinglayer", "Temporary buffered virtual device is not visible"); +} + +void VclPixelProcessor2D::processSoftEdgePrimitive2D( + const primitive2d::SoftEdgePrimitive2D& rCandidate) +{ + const double nRadius(rCandidate.getRadius()); + // Avoid wrong effect on the cut-off side; so expand by diameter + const auto aExpandedViewInfo(expandRange(getViewInformation2D(), nRadius * 2)); + + basegfx::B2DRange aRange(rCandidate.getB2DRange(aExpandedViewInfo)); + aRange.transform(maCurrentTransformation); + basegfx::B2DVector aRadiusVector(nRadius, 0); + // Calculate the pixel size of soft edge radius in current transformation + aRadiusVector *= maCurrentTransformation; + // Blur radius is equal to soft edge radius + const double fBlurRadius = aRadiusVector.getLength(); + + impBufferDevice aBufferDevice(*mpOutputDevice, aRange, false); + if (aBufferDevice.isVisible()) + { + // remember last OutDev and set to content + OutputDevice* pLastOutputDevice = mpOutputDevice; + mpOutputDevice = &aBufferDevice.getContent(); + // Since the effect converts all children to bitmap, we can't disable antialiasing here, + // because it would result in poor quality in areas not affected by the effect + process(rCandidate); + + // Limit the bitmap size to the visible area. + basegfx::B2DRange bitmapRange(aRange); + if (!aExpandedViewInfo.getDiscreteViewport().isEmpty()) + bitmapRange.intersect(aExpandedViewInfo.getDiscreteViewport()); + if (!bitmapRange.isEmpty()) + { + const tools::Rectangle aRect( + static_cast<tools::Long>(std::floor(bitmapRange.getMinX())), + static_cast<tools::Long>(std::floor(bitmapRange.getMinY())), + static_cast<tools::Long>(std::ceil(bitmapRange.getMaxX())), + static_cast<tools::Long>(std::ceil(bitmapRange.getMaxY()))); + BitmapEx bitmap = mpOutputDevice->GetBitmapEx(aRect.TopLeft(), aRect.GetSize()); + + AlphaMask aMask = bitmap.GetAlpha(); + AlphaMask blurMask = ProcessAndBlurAlphaMask(aMask, -fBlurRadius, fBlurRadius, 0); + + aMask.BlendWith(blurMask); + + // The end result is the original bitmap with blurred 8-bit alpha mask + BitmapEx result(bitmap.GetBitmap(), aMask); + + // back to old OutDev + mpOutputDevice = pLastOutputDevice; + mpOutputDevice->DrawBitmapEx(aRect.TopLeft(), result); + } + else + { + mpOutputDevice = pLastOutputDevice; + } + } + else + SAL_WARN("drawinglayer", "Temporary buffered virtual device is not visible"); +} + +void VclPixelProcessor2D::processShadowPrimitive2D(const primitive2d::ShadowPrimitive2D& rCandidate) +{ + if (rCandidate.getShadowBlur() == 0) + { + process(rCandidate); + return; + } + + basegfx::B2DRange aRange(rCandidate.getB2DRange(getViewInformation2D())); + aRange.transform(maCurrentTransformation); + basegfx::B2DVector aBlurRadiusVector(rCandidate.getShadowBlur(), 0); + aBlurRadiusVector *= maCurrentTransformation; + const double fBlurRadius = aBlurRadiusVector.getLength(); + + impBufferDevice aBufferDevice(*mpOutputDevice, aRange); + if (aBufferDevice.isVisible() && !aRange.isEmpty()) + { + OutputDevice* pLastOutputDevice = mpOutputDevice; + mpOutputDevice = &aBufferDevice.getContent(); + + process(rCandidate); + + const tools::Rectangle aRect(static_cast<tools::Long>(std::floor(aRange.getMinX())), + static_cast<tools::Long>(std::floor(aRange.getMinY())), + static_cast<tools::Long>(std::ceil(aRange.getMaxX())), + static_cast<tools::Long>(std::ceil(aRange.getMaxY()))); + + BitmapEx bitmapEx = mpOutputDevice->GetBitmapEx(aRect.TopLeft(), aRect.GetSize()); + + AlphaMask mask = ProcessAndBlurAlphaMask(bitmapEx.GetAlpha(), 0, fBlurRadius, 0, false); + + const basegfx::BColor aShadowColor( + maBColorModifierStack.getModifiedColor(rCandidate.getShadowColor())); + + Bitmap bitmap = bitmapEx.GetBitmap(); + bitmap.Erase(Color(aShadowColor)); + BitmapEx result(bitmap, mask); + + mpOutputDevice = pLastOutputDevice; + mpOutputDevice->DrawBitmapEx(aRect.TopLeft(), result); + } + else + SAL_WARN("drawinglayer", "Temporary buffered virtual device is not visible"); +} + +void VclPixelProcessor2D::processFillGradientPrimitive2D( + const primitive2d::FillGradientPrimitive2D& rPrimitive) +{ + const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getFillGradient(); + + // VCL should be able to handle all styles, but for tdf#133477 the VCL result + // is different from processing the gradient manually by drawinglayer + // (and the Writer unittest for it fails). Keep using the drawinglayer code + // until somebody founds out what's wrong and fixes it. + if (rFillGradient.getStyle() != drawinglayer::attribute::GradientStyle::Linear + && rFillGradient.getStyle() != drawinglayer::attribute::GradientStyle::Axial + && rFillGradient.getStyle() != drawinglayer::attribute::GradientStyle::Radial) + { + process(rPrimitive); + return; + } + + // tdf#149754 VCL gradient draw is not capable to handle all primitive gradient definitions, + // what should be clear due to being developed to ectend/replace them in + // capabilities & precision. + // It is e.g. not capable to correctly paint if the OutputRange is not completely + // inside the DefinitionRange, thus forcing to paint gradent parts *outside* the + // DefinitionRange. + // This happens for Writer with Frames anchored in Frames (and was broken due to + // falling back to VCL Gradient paint here), and for the new SlideBackgroundFill + // Fill mode for objects using it that reach outside the page (which is the + // DefinitionRange in that case). + // I see no real reason to fallback here to OutputDevice::DrawGradient and VCL + // gradient paint at all (system-dependent renderers wouldn't in the future), but + // will for convenience only add that needed additional correcting case + if (!rPrimitive.getDefinitionRange().isInside(rPrimitive.getOutputRange())) + { + process(rPrimitive); + return; + } + + GradientStyle eGradientStyle = convertGradientStyle(rFillGradient.getStyle()); + + Gradient aGradient(eGradientStyle, Color(rFillGradient.getStartColor()), + Color(rFillGradient.getEndColor())); + + aGradient.SetAngle(Degree10(static_cast<int>(basegfx::rad2deg<10>(rFillGradient.getAngle())))); + aGradient.SetBorder(rFillGradient.getBorder() * 100); + aGradient.SetOfsX(rFillGradient.getOffsetX() * 100.0); + aGradient.SetOfsY(rFillGradient.getOffsetY() * 100.0); + aGradient.SetSteps(rFillGradient.getSteps()); + + basegfx::B2DRange aOutputRange(rPrimitive.getOutputRange()); + aOutputRange.transform(maCurrentTransformation); + basegfx::B2DRange aFullRange(rPrimitive.getDefinitionRange()); + aFullRange.transform(maCurrentTransformation); + + const tools::Rectangle aOutputRectangle( + std::floor(aOutputRange.getMinX()), std::floor(aOutputRange.getMinY()), + std::ceil(aOutputRange.getMaxX()), std::ceil(aOutputRange.getMaxY())); + const tools::Rectangle aFullRectangle( + std::floor(aFullRange.getMinX()), std::floor(aFullRange.getMinY()), + std::ceil(aFullRange.getMaxX()), std::ceil(aFullRange.getMaxY())); + + mpOutputDevice->Push(vcl::PushFlags::CLIPREGION); + mpOutputDevice->IntersectClipRegion(aOutputRectangle); + mpOutputDevice->DrawGradient(aFullRectangle, aGradient); + mpOutputDevice->Pop(); +} + +void VclPixelProcessor2D::processPatternFillPrimitive2D( + const primitive2d::PatternFillPrimitive2D& rPrimitive) +{ + const basegfx::B2DRange& rReferenceRange = rPrimitive.getReferenceRange(); + if (rReferenceRange.isEmpty() || rReferenceRange.getWidth() <= 0.0 + || rReferenceRange.getHeight() <= 0.0) + return; + + basegfx::B2DPolyPolygon aMask = rPrimitive.getMask(); + aMask.transform(maCurrentTransformation); + const basegfx::B2DRange aMaskRange(aMask.getB2DRange()); + + if (aMaskRange.isEmpty() || aMaskRange.getWidth() <= 0.0 || aMaskRange.getHeight() <= 0.0) + return; + + sal_uInt32 nTileWidth, nTileHeight; + rPrimitive.getTileSize(nTileWidth, nTileHeight, getViewInformation2D()); + if (nTileWidth == 0 || nTileHeight == 0) + return; + BitmapEx aTileImage = rPrimitive.createTileImage(nTileWidth, nTileHeight); + tools::Rectangle aMaskRect = vcl::unotools::rectangleFromB2DRectangle(aMaskRange); + + // Unless smooth edges are needed, simply use clipping. + if (basegfx::utils::isRectangle(aMask) || !SvtOptionsDrawinglayer::IsAntiAliasing()) + { + mpOutputDevice->Push(vcl::PushFlags::CLIPREGION); + mpOutputDevice->IntersectClipRegion(vcl::Region(aMask)); + Wallpaper aWallpaper(aTileImage); + aWallpaper.SetColor(COL_TRANSPARENT); + mpOutputDevice->DrawWallpaper(aMaskRect, aWallpaper); + mpOutputDevice->Pop(); + return; + } + + impBufferDevice aBufferDevice(*mpOutputDevice, aMaskRange); + + if (!aBufferDevice.isVisible()) + return; + + // remember last OutDev and set to content + OutputDevice* pLastOutputDevice = mpOutputDevice; + mpOutputDevice = &aBufferDevice.getContent(); + + // if the tile is a single pixel big, just flood fill with that pixel color + if (nTileWidth == 1 && nTileHeight == 1) + { + Color col = aTileImage.GetPixelColor(0, 0); + mpOutputDevice->SetLineColor(col); + mpOutputDevice->SetFillColor(col); + mpOutputDevice->DrawRect(aMaskRect); + } + else + { + Wallpaper aWallpaper(aTileImage); + aWallpaper.SetColor(COL_TRANSPARENT); + mpOutputDevice->DrawWallpaper(aMaskRect, aWallpaper); + } + + // back to old OutDev + mpOutputDevice = pLastOutputDevice; + + // draw mask + VirtualDevice& rMask = aBufferDevice.getTransparence(); + rMask.SetLineColor(); + rMask.SetFillColor(COL_BLACK); + rMask.DrawPolyPolygon(aMask); + + // dump buffer to outdev + aBufferDevice.paint(); +} + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |