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-rw-r--r-- | include/basegfx/matrix/b3dhommatrix.hxx | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/include/basegfx/matrix/b3dhommatrix.hxx b/include/basegfx/matrix/b3dhommatrix.hxx new file mode 100644 index 000000000..29603f88e --- /dev/null +++ b/include/basegfx/matrix/b3dhommatrix.hxx @@ -0,0 +1,127 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/point/b3dpoint.hxx> +#include <basegfx/vector/b3dvector.hxx> +#include <o3tl/cow_wrapper.hxx> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + class B3DTuple; + class Impl3DHomMatrix; + + class BASEGFX_DLLPUBLIC B3DHomMatrix + { + public: + typedef o3tl::cow_wrapper< Impl3DHomMatrix, o3tl::ThreadSafeRefCountingPolicy > ImplType; + + private: + ImplType mpImpl; + + public: + B3DHomMatrix(); + B3DHomMatrix(const B3DHomMatrix& rMat); + B3DHomMatrix(B3DHomMatrix&& rMat); + ~B3DHomMatrix(); + + double get(sal_uInt16 nRow, sal_uInt16 nColumn) const; + void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue); + + // test if last line is default to see if last line needs to be + // involved in calculations + bool isLastLineDefault() const; + + bool isIdentity() const; + /// Reset to the identity matrix + void identity(); + + /// Invert the matrix (if possible) + void invert(); + + /// Calc the matrix determinant + double determinant() const; + + /// Rotation + void rotate(double fAngleX,double fAngleY,double fAngleZ); + void rotate(const B3DTuple& rRotation); + + /// Translation + void translate(double fX, double fY, double fZ); + void translate(const B3DTuple& rTranslation); + + /// Scaling + void scale(double fX, double fY, double fZ); + void scale(const B3DTuple& rScale); + + // Shearing-Matrices + void shearXY(double fSx, double fSy); + void shearXZ(double fSx, double fSz); + + // Projection matrices, used for converting between eye and + // clip coordinates + void frustum(double fLeft = -1.0, double fRight = 1.0, + double fBottom = -1.0, double fTop = 1.0, + double fNear = 0.001, double fFar = 1.0); + + void ortho(double fLeft = -1.0, double fRight = 1.0, + double fBottom = -1.0, double fTop = 1.0, + double fNear = 0.0, double fFar = 1.0); + + // build orientation matrix + void orientation( + const B3DPoint& rVRP = B3DPoint(0.0,0.0,1.0), + B3DVector aVPN = B3DVector(0.0,0.0,1.0), + B3DVector aVUV = B3DVector(0.0,1.0,0.0)); + + // addition, subtraction + B3DHomMatrix& operator+=(const B3DHomMatrix& rMat); + B3DHomMatrix& operator-=(const B3DHomMatrix& rMat); + + // comparison + bool operator==(const B3DHomMatrix& rMat) const; + bool operator!=(const B3DHomMatrix& rMat) const; + + // multiplication, division by constant value + B3DHomMatrix& operator*=(double fValue); + B3DHomMatrix& operator/=(double fValue); + + // matrix multiplication (from the left) + B3DHomMatrix& operator*=(const B3DHomMatrix& rMat); + + // assignment operator + B3DHomMatrix& operator=(const B3DHomMatrix& rMat); + B3DHomMatrix& operator=(B3DHomMatrix&& rMat); + + // decomposition + void decompose(B3DTuple& rScale, B3DTuple& rTranslate, B3DTuple& rRotate, B3DTuple& rShear) const; + }; + + inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB) + { + B3DHomMatrix aMul(rMatB); + aMul *= rMatA; + return aMul; + } +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |