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diff --git a/include/drawinglayer/attribute/sdrlightattribute3d.hxx b/include/drawinglayer/attribute/sdrlightattribute3d.hxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
+#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+#include <o3tl/cow_wrapper.hxx>
+
+
+// predefines
+
+namespace basegfx {
+ class BColor;
+ class B3DVector;
+}
+
+namespace drawinglayer::attribute {
+ class ImpSdr3DLightAttribute;
+}
+
+
+namespace drawinglayer::attribute
+ {
+ class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute
+ {
+ public:
+ typedef o3tl::cow_wrapper< ImpSdr3DLightAttribute > ImplType;
+
+ private:
+ ImplType mpSdr3DLightAttribute;
+
+ public:
+ // constructors/destructor
+ Sdr3DLightAttribute(
+ const basegfx::BColor& rColor,
+ const basegfx::B3DVector& rDirection,
+ bool bSpecular);
+ Sdr3DLightAttribute(const Sdr3DLightAttribute&);
+ ~Sdr3DLightAttribute();
+
+ // assignment operator
+ Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute&);
+
+ // compare operator
+ bool operator==(const Sdr3DLightAttribute& rCandidate) const;
+
+ // data read access
+ const basegfx::BColor& getColor() const;
+ const basegfx::B3DVector& getDirection() const;
+ bool getSpecular() const;
+ };
+
+} // end of namespace drawinglayer::attribute
+
+
+#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */