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Diffstat (limited to '')
-rw-r--r-- | include/drawinglayer/attribute/sdrlightattribute3d.hxx | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/include/drawinglayer/attribute/sdrlightattribute3d.hxx b/include/drawinglayer/attribute/sdrlightattribute3d.hxx new file mode 100644 index 000000000..b3c1fcaaa --- /dev/null +++ b/include/drawinglayer/attribute/sdrlightattribute3d.hxx @@ -0,0 +1,75 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX +#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX + +#include <drawinglayer/drawinglayerdllapi.h> +#include <o3tl/cow_wrapper.hxx> + + +// predefines + +namespace basegfx { + class BColor; + class B3DVector; +} + +namespace drawinglayer::attribute { + class ImpSdr3DLightAttribute; +} + + +namespace drawinglayer::attribute + { + class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute + { + public: + typedef o3tl::cow_wrapper< ImpSdr3DLightAttribute > ImplType; + + private: + ImplType mpSdr3DLightAttribute; + + public: + // constructors/destructor + Sdr3DLightAttribute( + const basegfx::BColor& rColor, + const basegfx::B3DVector& rDirection, + bool bSpecular); + Sdr3DLightAttribute(const Sdr3DLightAttribute&); + ~Sdr3DLightAttribute(); + + // assignment operator + Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute&); + + // compare operator + bool operator==(const Sdr3DLightAttribute& rCandidate) const; + + // data read access + const basegfx::BColor& getColor() const; + const basegfx::B3DVector& getDirection() const; + bool getSpecular() const; + }; + +} // end of namespace drawinglayer::attribute + + +#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |