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-rw-r--r-- | include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx new file mode 100644 index 000000000..3a13d2ab4 --- /dev/null +++ b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx @@ -0,0 +1,56 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive2d/groupprimitive2d.hxx> + + +namespace drawinglayer::primitive2d +{ + // This primitive is used to represent geometry for non-visible objects, + // e.g. a PresObj's outline. To still be able to use primitives for HitTest + // functionality, the 2d decompositions will produce an as much as possible + // simplified line geometry encapsulated in this primitive when there is no + // line geometry. In a further enhanced version this may change to 'if neither + // filled nor lines' creation criteria. The whole primitive decomposes to nothing, + // so no one not knowing it will be influenced. Only helper processors for hit test + // (and maybe BoundRect extractors) will use it and its children subcontent. + class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive2D final : public GroupPrimitive2D + { + public: + explicit HiddenGeometryPrimitive2D(Primitive2DContainer&& aChildren); + + // despite returning an empty decomposition since it's no visualisation data, + // range calculation is intended to use hidden geometry, so + // the local implementation will return the children's range + virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + + /// local decomposition. Implementation will return empty Primitive2DSequence + virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override; + + // provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + }; +} // end of namespace drawinglayer::primitive2d + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |