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-rw-r--r-- | include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx b/include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx new file mode 100644 index 000000000..40f6236cf --- /dev/null +++ b/include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx @@ -0,0 +1,79 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx> +#include <vcl/bitmapex.hxx> + + +// MarkerArrayPrimitive2D class + +namespace drawinglayer::primitive2d +{ + /** MarkerArrayPrimitive2D class + + This primitive defines an array of markers. Their size is defined + in pixels and independent from the view transformation which makes + this primitive highly view-dependent. It is also transformation + invariant, so that the bitmap is always visualized unscaled and + unrotated. + It is used e.g. for grid position visualisation. The given Bitmap + (with transparence) is defined to be visible centered at each of the given + positions. + It decomposes to the needed number of BitmapPrimitive2D's, so it would + be efficient to handle it directly in a renderer. + */ + class DRAWINGLAYER_DLLPUBLIC MarkerArrayPrimitive2D final : public BufferedDecompositionPrimitive2D + { + private: + /// the positions for the marker + std::vector< basegfx::B2DPoint > maPositions; + + /// the marker definition to visualize + BitmapEx maMarker; + + /// create local decomposition + virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; + + public: + /// constructor + MarkerArrayPrimitive2D( + std::vector< basegfx::B2DPoint >&& rPositions, + const BitmapEx& rMarker); + + /// data read access + const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; } + const BitmapEx& getMarker() const { return maMarker; } + + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; + + /// get range + virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + }; +} // end of namespace drawinglayer::primitive2d + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |