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-rw-r--r-- | include/drawinglayer/primitive2d/shadowprimitive2d.hxx | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/shadowprimitive2d.hxx b/include/drawinglayer/primitive2d/shadowprimitive2d.hxx new file mode 100644 index 000000000..7df83a395 --- /dev/null +++ b/include/drawinglayer/primitive2d/shadowprimitive2d.hxx @@ -0,0 +1,85 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive2d/groupprimitive2d.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/color/bcolor.hxx> + + +namespace drawinglayer::primitive2d +{ + /** ShadowPrimitive2D class + + This primitive defines a generic shadow geometry construction + for 2D objects. It decomposes to a TransformPrimitive2D embedded + into a ModifiedColorPrimitive2D. + + It's for primitive usage convenience, so that not everyone has + to implement the generic shadow construction by himself. + + The same geometry as sequence of primitives is used as geometry and + as shadow. Since these are RefCounted Uno-Api objects, no extra objects + are needed for the shadow itself; all the local decompositions of the + original geometry can be reused from the renderer for shadow visualisation. + */ + class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D final : public GroupPrimitive2D + { + private: + /// the shadow transformation, normally just an offset + basegfx::B2DHomMatrix maShadowTransform; + + /// the shadow color to which all geometry is to be forced + basegfx::BColor maShadowColor; + + /// the blur radius of the shadow + double mfShadowBlur; + + + public: + /// constructor + ShadowPrimitive2D( + const basegfx::B2DHomMatrix& rShadowTransform, + const basegfx::BColor& rShadowColor, + double fShadowBlur, + Primitive2DContainer&& aChildren); + + /// data read access + const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } + const basegfx::BColor& getShadowColor() const { return maShadowColor; } + double getShadowBlur() const { return mfShadowBlur; } + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; + + /// get range + virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + + /// create decomposition + virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + }; +} // end of namespace drawinglayer::primitive2d + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |