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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+
+#include "viewcontactoftableobj.hxx"
+#include <svx/svdotable.hxx>
+#include <com/sun/star/table/XTable.hpp>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <sdr/primitive2d/sdrattributecreator.hxx>
+#include <sdr/primitive2d/sdrdecompositiontools.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <sdr/attribute/sdrtextattribute.hxx>
+#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
+#include <editeng/borderline.hxx>
+#include <sdr/attribute/sdrfilltextattribute.hxx>
+#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
+#include <drawinglayer/attribute/sdrlineattribute.hxx>
+#include <drawinglayer/attribute/sdrshadowattribute.hxx>
+#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
+#include <drawinglayer/primitive2d/structuretagprimitive2d.hxx>
+#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
+#include <svx/sdr/contact/objectcontact.hxx>
+#include <svx/svdpage.hxx>
+#include <svx/framelink.hxx>
+#include <svx/framelinkarray.hxx>
+#include <svx/sdooitm.hxx>
+#include <vcl/canvastools.hxx>
+#include <o3tl/unit_conversion.hxx>
+#include <svx/xfltrit.hxx>
+
+#include <cell.hxx>
+#include "tablelayouter.hxx"
+
+
+using editeng::SvxBorderLine;
+using namespace com::sun::star;
+
+
+namespace drawinglayer::primitive2d
+{
+ namespace {
+
+ class SdrCellPrimitive2D : public BufferedDecompositionPrimitive2D
+ {
+ private:
+ basegfx::B2DHomMatrix maTransform;
+ attribute::SdrFillTextAttribute maSdrFTAttribute;
+
+ protected:
+ // local decomposition.
+ virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& aViewInformation) const override;
+
+ public:
+ SdrCellPrimitive2D(
+ const basegfx::B2DHomMatrix& rTransform,
+ const attribute::SdrFillTextAttribute& rSdrFTAttribute)
+ : maTransform(rTransform),
+ maSdrFTAttribute(rSdrFTAttribute)
+ {
+ }
+
+ // data access
+ const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
+ const attribute::SdrFillTextAttribute& getSdrFTAttribute() const { return maSdrFTAttribute; }
+
+ // compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
+
+ // provide unique ID
+ virtual sal_uInt32 getPrimitive2DID() const override;
+ };
+
+ }
+
+ void SdrCellPrimitive2D::create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& /*aViewInformation*/) const
+ {
+ // prepare unit polygon
+ const basegfx::B2DPolyPolygon aUnitPolyPolygon(basegfx::utils::createUnitPolygon());
+
+ // add fill
+ if(!getSdrFTAttribute().getFill().isDefault())
+ {
+ basegfx::B2DPolyPolygon aTransformed(aUnitPolyPolygon);
+
+ aTransformed.transform(getTransform());
+ rContainer.push_back(
+ createPolyPolygonFillPrimitive(
+ aTransformed,
+ getSdrFTAttribute().getFill(),
+ getSdrFTAttribute().getFillFloatTransGradient()));
+ }
+ else
+ {
+ // if no fill create one for HitTest and BoundRect fallback
+ rContainer.push_back(
+ createHiddenGeometryPrimitives2D(
+ true,
+ aUnitPolyPolygon,
+ getTransform()));
+ }
+
+ // add text
+ if(!getSdrFTAttribute().getText().isDefault())
+ {
+ rContainer.push_back(
+ createTextPrimitive(
+ aUnitPolyPolygon,
+ getTransform(),
+ getSdrFTAttribute().getText(),
+ attribute::SdrLineAttribute(),
+ true,
+ false));
+ }
+ }
+
+ bool SdrCellPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
+ {
+ if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
+ {
+ const SdrCellPrimitive2D& rCompare = static_cast<const SdrCellPrimitive2D&>(rPrimitive);
+
+ return (getTransform() == rCompare.getTransform()
+ && getSdrFTAttribute() == rCompare.getSdrFTAttribute());
+ }
+
+ return false;
+ }
+
+ // provide unique ID
+ sal_uInt32 SdrCellPrimitive2D::getPrimitive2DID() const
+ {
+ return PRIMITIVE2D_ID_SDRCELLPRIMITIVE2D;
+ }
+
+} // end of namespace
+
+namespace sdr::contact
+{
+
+ namespace {
+ class ViewObjectContactOfTableObj : public ViewObjectContactOfSdrObj
+ {
+ public:
+ ViewObjectContactOfTableObj(ObjectContact& rObjectContact, ViewContact& rViewContact)
+ : ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
+ {
+ }
+
+ protected:
+ virtual void createPrimitive2DSequence(DisplayInfo const& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override;
+ };
+ } // namespace
+
+ static svx::frame::Style impGetLineStyle(
+ const sdr::table::TableLayouter& rLayouter,
+ sal_Int32 nX,
+ sal_Int32 nY,
+ bool bHorizontal,
+ sal_Int32 nColCount,
+ sal_Int32 nRowCount,
+ bool bIsRTL)
+ {
+ if(nX >= 0 && nX <= nColCount && nY >= 0 && nY <= nRowCount)
+ {
+ const SvxBorderLine* pLine = rLayouter.getBorderLine(nX, nY, bHorizontal);
+
+ if(pLine)
+ {
+ // copy line content
+ SvxBorderLine aLine(*pLine);
+
+ // check for mirroring. This shall always be done when it is
+ // not a top- or rightmost line
+ bool bMirror(aLine.isDouble());
+
+ if(bMirror)
+ {
+ if(bHorizontal)
+ {
+ // mirror all bottom lines
+ bMirror = (0 != nY);
+ }
+ else
+ {
+ // mirror all left lines
+ bMirror = (bIsRTL ? 0 != nX : nX != nColCount);
+ }
+ }
+
+ if(bMirror)
+ {
+ aLine.SetMirrorWidths( );
+ }
+
+ constexpr double fTwipsToMM(
+ o3tl::convert(1.0, o3tl::Length::twip, o3tl::Length::mm100));
+ return svx::frame::Style(&aLine, fTwipsToMM);
+ }
+ }
+
+ // no success, copy empty line
+ return svx::frame::Style();
+ }
+
+ static void createPrimitive2DSequenceImpl(
+ sdr::table::SdrTableObj const& rTableObj,
+ bool const isTaggedPDF,
+ drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor)
+ {
+ const uno::Reference< css::table::XTable > xTable = rTableObj.getTable();
+
+ if(xTable.is())
+ {
+ // create primitive representation for table. Cell info goes
+ // directly to aRetval, Border info to aBorderSequence and added
+ // later to get the correct overlapping
+ drawinglayer::primitive2d::Primitive2DContainer aRetval;
+ drawinglayer::primitive2d::Primitive2DContainer aRetvalForShadow;
+ const sal_Int32 nRowCount(xTable->getRowCount());
+ const sal_Int32 nColCount(xTable->getColumnCount());
+ const sal_Int32 nAllCount(nRowCount * nColCount);
+ SdrPage const*const pPage(rTableObj.getSdrPageFromSdrObject());
+
+ if(nAllCount)
+ {
+ const sdr::table::TableLayouter& rTableLayouter(rTableObj.getTableLayouter());
+ const bool bIsRTL(css::text::WritingMode_RL_TB == rTableObj.GetWritingMode());
+ sdr::table::CellPos aCellPos;
+ sdr::table::CellRef xCurrentCell;
+ basegfx::B2IRectangle aCellArea;
+
+ // create range using the model data directly. This is in SdrTextObj::aRect which i will access using
+ // GetGeoRect() to not trigger any calculations. It's the unrotated geometry.
+ const basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(rTableObj.GetGeoRect());
+
+ // To create the CellBorderPrimitives, use the tooling from svx::frame::Array
+ // which is capable of creating the needed visualization. Fill it during the
+ // anyways needed run over the table.
+ svx::frame::Array aArray;
+
+ // initialize CellBorderArray for primitive creation
+ aArray.Initialize(nColCount, nRowCount);
+
+ // create single primitives per cell
+ for(aCellPos.mnRow = 0; aCellPos.mnRow < nRowCount; aCellPos.mnRow++)
+ {
+ drawinglayer::primitive2d::Primitive2DContainer row;
+ // add RowHeight to CellBorderArray for primitive creation
+ aArray.SetRowHeight(aCellPos.mnRow, rTableLayouter.getRowHeight(aCellPos.mnRow));
+
+ for(aCellPos.mnCol = 0; aCellPos.mnCol < nColCount; aCellPos.mnCol++)
+ {
+ drawinglayer::primitive2d::Primitive2DContainer cell;
+ // add ColWidth to CellBorderArray for primitive creation, only
+ // needs to be done in the 1st run
+ if(0 == aCellPos.mnRow)
+ {
+ aArray.SetColWidth(aCellPos.mnCol, rTableLayouter.getColumnWidth(aCellPos.mnCol));
+ }
+
+ // access the cell
+ xCurrentCell.set(dynamic_cast< sdr::table::Cell* >(xTable->getCellByPosition(aCellPos.mnCol, aCellPos.mnRow).get()));
+
+ if(xCurrentCell.is())
+ {
+ // copy styles for current cell to CellBorderArray for primitive creation
+ aArray.SetCellStyleLeft(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow, false, nColCount, nRowCount, bIsRTL));
+ aArray.SetCellStyleRight(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol + 1, aCellPos.mnRow, false, nColCount, nRowCount, bIsRTL));
+ aArray.SetCellStyleTop(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow, true, nColCount, nRowCount, bIsRTL));
+ aArray.SetCellStyleBottom(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow + 1, true, nColCount, nRowCount, bIsRTL));
+
+ // ignore merged cells (all except the top-left of a merged cell)
+ if(!xCurrentCell->isMerged())
+ {
+ // check if we are the top-left of a merged cell
+ const sal_Int32 nXSpan(xCurrentCell->getColumnSpan());
+ const sal_Int32 nYSpan(xCurrentCell->getRowSpan());
+
+ if(nXSpan > 1 || nYSpan > 1)
+ {
+ // if merged, set so at CellBorderArray for primitive creation
+ aArray.SetMergedRange(aCellPos.mnCol, aCellPos.mnRow, aCellPos.mnCol + nXSpan - 1, aCellPos.mnRow + nYSpan - 1);
+ }
+ }
+ }
+
+ if(xCurrentCell.is() && !xCurrentCell->isMerged())
+ {
+ if(rTableLayouter.getCellArea(xCurrentCell, aCellPos, aCellArea))
+ {
+ // create cell transformation matrix
+ basegfx::B2DHomMatrix aCellMatrix;
+ aCellMatrix.set(0, 0, static_cast<double>(aCellArea.getWidth()));
+ aCellMatrix.set(1, 1, static_cast<double>(aCellArea.getHeight()));
+ aCellMatrix.set(0, 2, static_cast<double>(aCellArea.getMinX()) + aObjectRange.getMinX());
+ aCellMatrix.set(1, 2, static_cast<double>(aCellArea.getMinY()) + aObjectRange.getMinY());
+
+ // handle cell fillings and text
+ const SfxItemSet& rCellItemSet = xCurrentCell->GetItemSet();
+ const sal_uInt32 nTextIndex(nColCount * aCellPos.mnRow + aCellPos.mnCol);
+ const SdrText* pSdrText = rTableObj.getText(nTextIndex);
+ drawinglayer::attribute::SdrFillTextAttribute aAttribute;
+
+ if(pSdrText)
+ {
+ // #i101508# take cell's local text frame distances into account
+ const sal_Int32 nLeft(xCurrentCell->GetTextLeftDistance());
+ const sal_Int32 nRight(xCurrentCell->GetTextRightDistance());
+ const sal_Int32 nUpper(xCurrentCell->GetTextUpperDistance());
+ const sal_Int32 nLower(xCurrentCell->GetTextLowerDistance());
+
+ aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
+ rCellItemSet,
+ pSdrText,
+ &nLeft,
+ &nUpper,
+ &nRight,
+ &nLower);
+ }
+ else
+ {
+ aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
+ rCellItemSet,
+ pSdrText);
+ }
+
+ // always create cell primitives for BoundRect and HitTest
+ {
+ const drawinglayer::primitive2d::Primitive2DReference xCellReference(
+ new drawinglayer::primitive2d::SdrCellPrimitive2D(
+ aCellMatrix, aAttribute));
+ cell.append(xCellReference);
+ }
+
+ // Create cell primitive without text.
+ aAttribute
+ = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
+ rCellItemSet, nullptr);
+ rtl::Reference pCellReference
+ = new drawinglayer::primitive2d::SdrCellPrimitive2D(
+ aCellMatrix, aAttribute);
+
+ sal_uInt16 nTransparence(
+ rCellItemSet.Get(XATTR_FILLTRANSPARENCE).GetValue());
+ if (nTransparence != 0)
+ {
+ pCellReference->setTransparenceForShadow(nTransparence);
+ }
+
+ const drawinglayer::primitive2d::Primitive2DReference
+ xCellReference(pCellReference);
+ aRetvalForShadow.append(xCellReference);
+ }
+ }
+ if (isTaggedPDF && pPage)
+ {
+ // heuristic: if there's a special formatting on
+ // first row, assume that it's a header row
+ auto const eType(
+ aCellPos.mnRow == 0 && rTableObj.getTableStyleSettings().mbUseFirstRow
+ ? vcl::PDFWriter::TableHeader
+ : vcl::PDFWriter::TableData);
+ cell = drawinglayer::primitive2d::Primitive2DContainer {
+ new drawinglayer::primitive2d::StructureTagPrimitive2D(
+ eType,
+ pPage->IsMasterPage(),
+ false,
+ std::move(cell)) };
+ }
+ row.append(cell);
+ }
+
+ if (isTaggedPDF && pPage)
+ {
+ row = drawinglayer::primitive2d::Primitive2DContainer {
+ new drawinglayer::primitive2d::StructureTagPrimitive2D(
+ vcl::PDFWriter::TableRow,
+ pPage->IsMasterPage(),
+ false,
+ std::move(row)) };
+ }
+ aRetval.append(row);
+ }
+
+ // now create all CellBorderPrimitives
+ drawinglayer::primitive2d::Primitive2DContainer aCellBorderPrimitives(aArray.CreateB2DPrimitiveArray());
+
+ if(!aCellBorderPrimitives.empty())
+ {
+ // this is already scaled (due to Table in non-uniform coordinates), so
+ // first transform removing scale
+ basegfx::B2DHomMatrix aTransform(
+ basegfx::utils::createScaleB2DHomMatrix(
+ 1.0 / aObjectRange.getWidth(),
+ 1.0 / aObjectRange.getHeight()));
+
+ // If RTL, mirror the whole unified table in X and move right.
+ // This is much easier than taking this into account for the whole
+ // index calculations
+ if(bIsRTL)
+ {
+ aTransform.scale(-1.0, 1.0);
+ aTransform.translate(1.0, 0.0);
+ }
+
+ // create object matrix
+ const GeoStat& rGeoStat(rTableObj.GetGeoStat());
+ const double fShearX(-rGeoStat.mfTanShearAngle);
+ const double fRotate(rGeoStat.nRotationAngle ? toRadians(36000_deg100 - rGeoStat.nRotationAngle) : 0.0);
+ const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
+ aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
+ aObjectRange.getMinX(), aObjectRange.getMinY()));
+
+ // add object matrix to transform. By doing so theoretically
+ // CellBorders could be also rotated/sheared for the first time ever.
+ // To completely make that work, the primitives already created in
+ // aRetval would also have to be based on ObjectMatrix, not only on
+ // ObjectRange as it currently is.
+ aTransform *= aObjectMatrix;
+
+ // create a transform primitive with this and embed CellBorders
+ // and append to retval
+ aRetval.append(
+ new drawinglayer::primitive2d::TransformPrimitive2D(
+ aTransform,
+ drawinglayer::primitive2d::Primitive2DContainer(aCellBorderPrimitives)));
+
+ // Borders are always the same for shadow as well.
+ aRetvalForShadow.append(new drawinglayer::primitive2d::TransformPrimitive2D(
+ aTransform, std::move(aCellBorderPrimitives)));
+ }
+ }
+
+ if(!aRetval.empty())
+ {
+ // check and create evtl. shadow for created content
+ const SfxItemSet& rObjectItemSet = rTableObj.GetMergedItemSet();
+ const drawinglayer::attribute::SdrShadowAttribute aNewShadowAttribute(
+ drawinglayer::primitive2d::createNewSdrShadowAttribute(rObjectItemSet));
+
+ if(!aNewShadowAttribute.isDefault())
+ {
+ bool bDirectShadow
+ = rObjectItemSet.Get(SDRATTR_SHADOW, /*bSrchInParent=*/false)
+ .GetValue();
+ if (bDirectShadow)
+ {
+ // Shadow as direct formatting: no shadow for text, to be compatible
+ // with PowerPoint.
+ basegfx::B2DHomMatrix aMatrix;
+ aRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(
+ std::move(aRetval), aNewShadowAttribute, aMatrix, &aRetvalForShadow);
+ }
+ else
+ {
+ // Shadow as style: shadow for text, to be backwards-compatible.
+ aRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(
+ std::move(aRetval), aNewShadowAttribute);
+ }
+ }
+ }
+
+ rVisitor.visit(std::move(aRetval));
+ }
+ else
+ {
+ // take unrotated snap rect (direct model data) for position and size
+ const basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(rTableObj.GetGeoRect());
+
+ // create object matrix
+ const GeoStat& rGeoStat(rTableObj.GetGeoStat());
+ const double fShearX(-rGeoStat.mfTanShearAngle);
+ const double fRotate(rGeoStat.nRotationAngle ? toRadians(36000_deg100 - rGeoStat.nRotationAngle) : 0.0);
+ const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
+ aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
+ aObjectRange.getMinX(), aObjectRange.getMinY()));
+
+ // created an invisible outline for the cases where no visible content exists
+ const drawinglayer::primitive2d::Primitive2DReference xReference(
+ drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
+ aObjectMatrix));
+
+ rVisitor.visit(xReference);
+ }
+ }
+
+ void ViewObjectContactOfTableObj::createPrimitive2DSequence(
+ DisplayInfo const& rDisplayInfo,
+ drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
+ {
+ bool const isTaggedPDF(GetObjectContact().isExportTaggedPDF());
+ if (isTaggedPDF)
+ {
+ // this will be unbuffered and contain structure tags
+ const sdr::table::SdrTableObj& rTableObj =
+ static_cast<const sdr::table::SdrTableObj&>(*GetViewContact().TryToGetSdrObject());
+ return createPrimitive2DSequenceImpl(rTableObj, true, rVisitor);
+ }
+ else
+ {
+ // call it via the base class - this is supposed to be buffered
+ return sdr::contact::ViewObjectContactOfSdrObj::createPrimitive2DSequence(rDisplayInfo, rVisitor);
+ }
+ }
+
+ void ViewContactOfTableObj::createViewIndependentPrimitive2DSequence(
+ drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
+ {
+ const sdr::table::SdrTableObj& rTableObj =
+ static_cast<const sdr::table::SdrTableObj&>(GetSdrObject());
+ return createPrimitive2DSequenceImpl(rTableObj, false, rVisitor);
+ }
+
+ ViewObjectContact& ViewContactOfTableObj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
+ {
+ return *new ViewObjectContactOfTableObj(rObjectContact, *this);
+ }
+
+ ViewContactOfTableObj::ViewContactOfTableObj(sdr::table::SdrTableObj& rTableObj)
+ : ViewContactOfSdrObj(rTableObj)
+ {
+ }
+
+ ViewContactOfTableObj::~ViewContactOfTableObj()
+ {
+ }
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */