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-rw-r--r-- | vcl/inc/osx/salframe.h | 229 |
1 files changed, 229 insertions, 0 deletions
diff --git a/vcl/inc/osx/salframe.h b/vcl/inc/osx/salframe.h new file mode 100644 index 000000000..47f8e6298 --- /dev/null +++ b/vcl/inc/osx/salframe.h @@ -0,0 +1,229 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_VCL_INC_OSX_SALFRAME_H +#define INCLUDED_VCL_INC_OSX_SALFRAME_H + +#include <premac.h> +#include <IOKit/pwr_mgt/IOPMLib.h> +#include <postmac.h> + +#include <tools/long.hxx> +#include <vcl/sysdata.hxx> + +#include <osx/salinst.h> +#include <osx/salmenu.h> +#include <osx/saldata.hxx> +#include <osx/osxvcltypes.h> + +#include <salframe.hxx> + +#include <vector> +#include <utility> +#include <stdexcept> + +class AquaSalGraphics; +class AquaSalFrame; +class AquaSalTimer; +class AquaSalInstance; +class AquaSalMenu; + +class AquaSalFrame : public SalFrame +{ +public: + NSWindow* mpNSWindow; // Cocoa window + NSView* mpNSView; // Cocoa view (actually a custom view) + NSMenuItem* mpDockMenuEntry; // entry in the dynamic dock menu + NSRect maScreenRect; // for mirroring purposes + AquaSalGraphics* mpGraphics; // current frame graphics + AquaSalFrame* mpParent; // pointer to parent frame + SystemEnvData maSysData; // system data + int mnMinWidth; // min. client width in pixels + int mnMinHeight; // min. client height in pixels + int mnMaxWidth; // max. client width in pixels + int mnMaxHeight; // max. client height in pixels + NSRect maFullScreenRect; // old window size when in FullScreen + bool mbGraphics; // is Graphics used? + bool mbFullScreen; // is Window in FullScreen? + bool mbShown; + bool mbInitShow; + bool mbPositioned; + bool mbSized; + bool mbPresentation; + + SalFrameStyleFlags mnStyle; + unsigned int mnStyleMask; // our style mask from NSWindow creation + + sal_uInt64 mnLastEventTime; + unsigned int mnLastModifierFlags; + AquaSalMenu* mpMenu; + + SalExtStyle mnExtStyle; // currently document frames are marked this way + + PointerStyle mePointerStyle; // currently active pointer style + + NSTrackingRectTag mnTrackingRectTag; // used to get enter/leave messages + NSRect maTrackingRect; + + CGMutablePathRef mrClippingPath; // used for "shaping" + std::vector< CGRect > maClippingRects; + + tools::Rectangle maInvalidRect; + + InputContextFlags mnICOptions; + + // To prevent display sleep during presentation + IOPMAssertionID mnAssertionID; + + NSRect maFrameRect; + NSRect maContentRect; + + bool mbGeometryDidChange; + + int mnBlinkCursorDelay; + +public: + /** Constructor + + Creates a system window and connects this frame with it. + + @throws std::runtime_error in case window creation fails + */ + AquaSalFrame( SalFrame* pParent, SalFrameStyleFlags salFrameStyle ); + + virtual ~AquaSalFrame() override; + + virtual SalGraphics* AcquireGraphics() override; + virtual void ReleaseGraphics( SalGraphics* pGraphics ) override; + virtual bool PostEvent(std::unique_ptr<ImplSVEvent> pData) override; + virtual void SetTitle( const OUString& rTitle ) override; + virtual void SetIcon( sal_uInt16 nIcon ) override; + virtual void SetRepresentedURL( const OUString& ) override; + virtual void SetMenu( SalMenu* pSalMenu ) override; + virtual void DrawMenuBar() override; + virtual void Show( bool bVisible, bool bNoActivate = false ) override; + virtual void SetMinClientSize( tools::Long nWidth, tools::Long nHeight ) + override; + virtual void SetMaxClientSize( tools::Long nWidth, tools::Long nHeight ) + override; + virtual void SetPosSize( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, sal_uInt16 nFlags ) override; + virtual void GetClientSize( tools::Long& rWidth, tools::Long& rHeight ) override; + virtual void GetWorkArea( tools::Rectangle& rRect ) override; + virtual SalFrame* GetParent() const override; + virtual void SetWindowState( const SalFrameState* pState ) override; + virtual bool GetWindowState( SalFrameState* pState ) override; + virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) override; + virtual void StartPresentation( bool bStart ) override; + virtual void SetAlwaysOnTop( bool bOnTop ) override; + virtual void ToTop( SalFrameToTop nFlags ) override; + virtual void SetPointer( PointerStyle ePointerStyle ) override; + virtual void CaptureMouse( bool bMouse ) override; + virtual void SetPointerPos( tools::Long nX, tools::Long nY ) override; + virtual void Flush( void ) override; + virtual void Flush( const tools::Rectangle& ) override; + virtual void SetInputContext( SalInputContext* pContext ) override; + virtual void EndExtTextInput( EndExtTextInputFlags nFlags ) override; + virtual OUString GetKeyName( sal_uInt16 nKeyCode ) override; + virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) override; + virtual LanguageType GetInputLanguage() override; + virtual void UpdateSettings( AllSettings& rSettings ) override; + virtual void Beep() override; + virtual const SystemEnvData* GetSystemData() const override; + virtual SalPointerState GetPointerState() override; + virtual KeyIndicatorState GetIndicatorState() override; + virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) override; + virtual void SetParent( SalFrame* pNewParent ) override; + virtual void SetPluginParent( SystemParentData* pNewParent ) override; + virtual void SetExtendedFrameStyle( SalExtStyle ) override; + virtual void SetScreenNumber(unsigned int) override; + virtual void SetApplicationID( const OUString &rApplicationID ) override; + + // shaped system windows + // set clip region to none (-> rectangular windows, normal state) + virtual void ResetClipRegion() override; + // start setting the clipregion consisting of nRects rectangles + virtual void BeginSetClipRegion( sal_uInt32 nRects ) override; + // add a rectangle to the clip region + virtual void UnionClipRegion( + tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight ) override; + // done setting up the clipregion + virtual void EndSetClipRegion() override; + + void UpdateFrameGeometry(); + + // trigger painting of the window + void SendPaintEvent( const tools::Rectangle* pRect = nullptr ); + + static inline bool isAlive( const AquaSalFrame* pFrame ); + + static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; } + + NSWindow* getNSWindow() const { return mpNSWindow; } + NSView* getNSView() const { return mpNSView; } + unsigned int getStyleMask() const { return mnStyleMask; } + + void getResolution( sal_Int32& o_rDPIX, sal_Int32& o_rDPIY ); + + // actually the following methods do the same thing: flipping y coordinates + // but having two of them makes clearer what the coordinate system + // is supposed to be before and after + void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true ); + void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true ); + + void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true ); + void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true ); + + NSCursor* getCurrentCursor(); + + CGMutablePathRef getClipPath() const { return mrClippingPath; } + + // called by VCL_NSApplication to indicate screen settings have changed + void screenParametersChanged(); + +protected: + SalEvent PreparePosSize( + tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, sal_uInt16 nFlags); + +private: // methods + /** do things on initial show (like centering on parent or on screen) + */ + void initShow(); + + void initWindowAndView(); + + void doShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ); + + void doResetClipRegion(); + +private: // data + static AquaSalFrame* s_pCaptureFrame; + + AquaSalFrame( const AquaSalFrame& ) = delete; + AquaSalFrame& operator=(const AquaSalFrame&) = delete; +}; + +inline bool AquaSalFrame::isAlive( const AquaSalFrame* pFrame ) +{ + AquaSalInstance *pInst = GetSalData()->mpInstance; + return pInst && pInst->isFrameAlive( pFrame ); +} + +#endif // INCLUDED_VCL_INC_OSX_SALFRAME_H + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |