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-rw-r--r-- | vcl/inc/skia/utils.hxx | 333 |
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diff --git a/vcl/inc/skia/utils.hxx b/vcl/inc/skia/utils.hxx new file mode 100644 index 000000000..355718e8b --- /dev/null +++ b/vcl/inc/skia/utils.hxx @@ -0,0 +1,333 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_VCL_INC_SKIA_UTILS_H +#define INCLUDED_VCL_INC_SKIA_UTILS_H + +#include <vcl/skia/SkiaHelper.hxx> + +#include <tools/gen.hxx> +#include <driverblocklist.hxx> +#include <vcl/bitmap.hxx> +#include <vcl/salgtype.hxx> + +#include <test/GraphicsRenderTests.hxx> + +#include <premac.h> +#include <SkRegion.h> +#include <SkSurface.h> +#include <tools/sk_app/WindowContext.h> +#include <postmac.h> + +#include <string_view> + +namespace SkiaHelper +{ +// Get the one shared GrDirectContext instance. +GrDirectContext* getSharedGrDirectContext(); + +void disableRenderMethod(RenderMethod method); + +// Create SkSurface, GPU-backed if possible. +VCL_DLLPUBLIC sk_sp<SkSurface> createSkSurface(int width, int height, + SkColorType type = kN32_SkColorType, + SkAlphaType alpha = kPremul_SkAlphaType); + +inline sk_sp<SkSurface> createSkSurface(const Size& size, SkColorType type = kN32_SkColorType, + SkAlphaType alpha = kPremul_SkAlphaType) +{ + return createSkSurface(size.Width(), size.Height(), type, alpha); +} + +inline sk_sp<SkSurface> createSkSurface(int width, int height, SkAlphaType alpha) +{ + return createSkSurface(width, height, kN32_SkColorType, alpha); +} + +inline sk_sp<SkSurface> createSkSurface(const Size& size, SkAlphaType alpha) +{ + return createSkSurface(size.Width(), size.Height(), kN32_SkColorType, alpha); +} + +// Create SkImage, GPU-backed if possible. +VCL_DLLPUBLIC sk_sp<SkImage> createSkImage(const SkBitmap& bitmap); + +// Call surface->makeImageSnapshot() and abort on failure. +VCL_DLLPUBLIC sk_sp<SkImage> makeCheckedImageSnapshot(sk_sp<SkSurface> surface); +VCL_DLLPUBLIC sk_sp<SkImage> makeCheckedImageSnapshot(sk_sp<SkSurface> surface, + const SkIRect& bounds); + +inline Size imageSize(const sk_sp<SkImage>& image) { return Size(image->width(), image->height()); } + +inline SkColor toSkColor(Color color) +{ + return SkColorSetARGB(color.GetAlpha(), color.GetRed(), color.GetGreen(), color.GetBlue()); +} + +inline SkColor toSkColorWithTransparency(Color aColor, double fTransparency) +{ + return SkColorSetA(toSkColor(aColor), 255 * (1.0 - fTransparency)); +} + +inline SkColor toSkColorWithIntensity(Color color, int intensity) +{ + return SkColorSetARGB(color.GetAlpha(), color.GetRed() * intensity / 100, + color.GetGreen() * intensity / 100, color.GetBlue() * intensity / 100); +} + +inline Color fromSkColor(SkColor color) +{ + return Color(ColorAlpha, SkColorGetA(color), SkColorGetR(color), SkColorGetG(color), + SkColorGetB(color)); +} + +// Whether to use GetSkImage() that checks for delayed scaling or whether to access +// the stored image directly without checks. +enum DirectImage +{ + Yes, + No +}; + +// Sets SkBlender that will do an invert operation. +void setBlenderInvert(SkPaint* paint); +// Sets SkBlender that will do a xor operation. +void setBlenderXor(SkPaint* paint); + +// Must be called in any VCL backend before any Skia functionality is used. +// If not set, Skia will be disabled. +VCL_DLLPUBLIC void + prepareSkia(std::unique_ptr<sk_app::WindowContext> (*createGpuWindowContext)(bool)); + +// Shared cache of images. +void addCachedImage(const OString& key, sk_sp<SkImage> image); +sk_sp<SkImage> findCachedImage(const OString& key); +void removeCachedImage(sk_sp<SkImage> image); +tools::Long maxImageCacheSize(); + +// Get checksum of the image content, only for raster images. Is cached, +// but may still be somewhat expensive. +uint32_t getSkImageChecksum(sk_sp<SkImage> image); + +// SkSurfaceProps to be used by all Skia surfaces. +VCL_DLLPUBLIC const SkSurfaceProps* surfaceProps(); +// Set pixel geometry to be used by SkSurfaceProps. +VCL_DLLPUBLIC void setPixelGeometry(SkPixelGeometry pixelGeometry); + +inline bool isUnitTestRunning(const char* name = nullptr) +{ + if (name == nullptr) + { + static const char* const testname = getenv("LO_TESTNAME"); + if (testname != nullptr) + return true; + return !vcl::test::activeGraphicsRenderTest().isEmpty(); + } + const char* const testname = getenv("LO_TESTNAME"); + if (testname != nullptr && std::string_view(name) == testname) + return true; + return vcl::test::activeGraphicsRenderTest().equalsAscii(name); +} + +// Scaling done on the GPU is fast, but bicubic done in raster mode can be slow +// if done too much, and it generally shouldn't be needed for to-screen drawing. +// In that case use only BmpScaleFlag::Default, which is bilinear+mipmap, +// which should be good enough (and that's what the "super" bitmap scaling +// algorithm done by VCL does as well). +inline BmpScaleFlag goodScalingQuality(bool isGPU) +{ + return isGPU ? BmpScaleFlag::BestQuality : BmpScaleFlag::Default; +} + +// Normal scaling algorithms have a poor quality when downscaling a lot. +// https://bugs.chromium.org/p/skia/issues/detail?id=11810 suggests to use mipmaps +// in such a case, which is annoying to do explicitly instead of Skia deciding which +// algorithm would be the best, but now with Skia removing SkFilterQuality and requiring +// explicitly being told what algorithm to use this appears to be the best we can do. +// Anything scaled down at least this ratio will use linear+mipmaps. +constexpr int downscaleRatioThreshold = 4; + +inline SkSamplingOptions makeSamplingOptions(BmpScaleFlag scalingType, SkMatrix matrix, + int scalingFactor) +{ + switch (scalingType) + { + case BmpScaleFlag::BestQuality: + if (scalingFactor != 1) + matrix.postScale(scalingFactor, scalingFactor); + if (matrix.getScaleX() <= 1.0 / downscaleRatioThreshold + || matrix.getScaleY() <= 1.0 / downscaleRatioThreshold) + return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear); + return SkSamplingOptions(SkCubicResampler::Mitchell()); + case BmpScaleFlag::Default: + // Use SkMipmapMode::kNearest for better quality when downscaling. SkMipmapMode::kLinear + // would be even better, but it is not specially optimized in raster mode. + return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest); + case BmpScaleFlag::Fast: + case BmpScaleFlag::NearestNeighbor: + return SkSamplingOptions(SkFilterMode::kNearest, SkMipmapMode::kNone); + default: + assert(false); + return SkSamplingOptions(); + } +} + +inline SkSamplingOptions makeSamplingOptions(BmpScaleFlag scalingType, const Size& srcSize, + Size destSize, int scalingFactor) +{ + switch (scalingType) + { + case BmpScaleFlag::BestQuality: + if (scalingFactor != 1) + destSize *= scalingFactor; + if (srcSize.Width() / destSize.Width() >= downscaleRatioThreshold + || srcSize.Height() / destSize.Height() >= downscaleRatioThreshold) + return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear); + return SkSamplingOptions(SkCubicResampler::Mitchell()); + case BmpScaleFlag::Default: + // As in the first overload, use kNearest. + return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest); + case BmpScaleFlag::Fast: + case BmpScaleFlag::NearestNeighbor: + return SkSamplingOptions(SkFilterMode::kNearest, SkMipmapMode::kNone); + default: + assert(false); + return SkSamplingOptions(); + } +} + +inline SkSamplingOptions makeSamplingOptions(const SalTwoRect& rPosAry, int scalingFactor, + int srcScalingFactor, bool isGPU) +{ + // If there will be scaling, make it smooth, but not in unittests, as those often + // require exact color values and would be confused by this. + if (isUnitTestRunning()) + return SkSamplingOptions(); // none + Size srcSize(rPosAry.mnSrcWidth, rPosAry.mnSrcHeight); + Size destSize(rPosAry.mnDestWidth, rPosAry.mnDestHeight); + if (scalingFactor != 1) + destSize *= scalingFactor; + if (srcScalingFactor != 1) + srcSize *= srcScalingFactor; + if (srcSize != destSize) + return makeSamplingOptions(goodScalingQuality(isGPU), srcSize, destSize, 1); + return SkSamplingOptions(); // none +} + +inline SkRect scaleRect(const SkRect& rect, int scaling) +{ + return SkRect::MakeXYWH(rect.x() * scaling, rect.y() * scaling, rect.width() * scaling, + rect.height() * scaling); +} + +inline SkIRect scaleRect(const SkIRect& rect, int scaling) +{ + return SkIRect::MakeXYWH(rect.x() * scaling, rect.y() * scaling, rect.width() * scaling, + rect.height() * scaling); +} + +#ifdef DBG_UTIL +void prefillSurface(const sk_sp<SkSurface>& surface); +#endif + +VCL_DLLPUBLIC void dump(const SkBitmap& bitmap, const char* file); +VCL_DLLPUBLIC void dump(const sk_sp<SkImage>& image, const char* file); +VCL_DLLPUBLIC void dump(const sk_sp<SkSurface>& surface, const char* file); + +VCL_DLLPUBLIC extern uint32_t vendorId; + +inline DriverBlocklist::DeviceVendor getVendor() +{ + return DriverBlocklist::GetVendorFromId(vendorId); +} + +} // namespace SkiaHelper + +// For unittests. +namespace SkiaTests +{ +VCL_DLLPUBLIC bool matrixNeedsHighQuality(const SkMatrix& matrix); +} + +template <typename charT, typename traits> +inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream, + const SkRect& rectangle) +{ + if (rectangle.isEmpty()) + return stream << "EMPTY"; + else + return stream << rectangle.width() << 'x' << rectangle.height() << "@(" << rectangle.x() + << ',' << rectangle.y() << ")"; +} + +template <typename charT, typename traits> +inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream, + const SkIRect& rectangle) +{ + if (rectangle.isEmpty()) + return stream << "EMPTY"; + else + return stream << rectangle.width() << 'x' << rectangle.height() << "@(" << rectangle.x() + << ',' << rectangle.y() << ")"; +} + +template <typename charT, typename traits> +inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream, + const SkRegion& region) +{ + if (region.isEmpty()) + return stream << "EMPTY"; + stream << "("; + SkRegion::Iterator it(region); + for (int i = 0; !it.done(); it.next(), ++i) + stream << "[" << i << "] " << it.rect(); + stream << ")"; + return stream; +} + +template <typename charT, typename traits> +inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream, + const SkMatrix& matrix) +{ + return stream << "[" << matrix[0] << " " << matrix[1] << " " << matrix[2] << "]" + << "[" << matrix[3] << " " << matrix[4] << " " << matrix[5] << "]" + << "[" << matrix[6] << " " << matrix[7] << " " << matrix[8] << "]"; +} + +template <typename charT, typename traits> +inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream, + const SkImage& image) +{ + // G - on GPU + return stream << static_cast<const void*>(&image) << " " << Size(image.width(), image.height()) + << "/" << (SkColorTypeBytesPerPixel(image.imageInfo().colorType()) * 8) + << (image.isTextureBacked() ? "G" : ""); +} +template <typename charT, typename traits> +inline std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream, + const sk_sp<SkImage>& image) +{ + if (image == nullptr) + return stream << "(null)"; + return stream << *image; +} + +#endif // INCLUDED_VCL_INC_SKIA_UTILS_H + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |