From ed5640d8b587fbcfed7dd7967f3de04b37a76f26 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 11:06:44 +0200 Subject: Adding upstream version 4:7.4.7. Signed-off-by: Daniel Baumann --- slideshow/source/engine/opengl/Operation.hxx | 266 +++++++++++++++++++++++++++ 1 file changed, 266 insertions(+) create mode 100644 slideshow/source/engine/opengl/Operation.hxx (limited to 'slideshow/source/engine/opengl/Operation.hxx') diff --git a/slideshow/source/engine/opengl/Operation.hxx b/slideshow/source/engine/opengl/Operation.hxx new file mode 100644 index 000000000..0ee818f24 --- /dev/null +++ b/slideshow/source/engine/opengl/Operation.hxx @@ -0,0 +1,266 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2015 by Collabora, Ltd. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * + * for a copy of the LGPLv3 License. + * + ************************************************************************/ +#ifndef INCLUDED_OGLTRANS_OPERATIONS_HXX_ +#define INCLUDED_OGLTRANS_OPERATIONS_HXX_ + +#include +#include + +#include + +/** This class is to be derived to make any operation (transform) you may need in order to construct your transitions +*/ +class Operation +{ +public: + virtual ~Operation(){} + Operation(const Operation&) = delete; + Operation& operator=(const Operation&) = delete; + +protected: + /** Should this operation be interpolated . If TRUE, the transform will smoothly move from making no difference from t = 0.0 to mnT0 to being completely transformed from t = mnT1 to 1. If FALSE, the transform will be ineffectual from t = 0 to mnT0, and completely transformed from t = mnT0 to 1. + */ + bool mbInterpolate; + + /** time to begin the transformation + */ + double mnT0; + + /** time to finish the transformation + */ + double mnT1; +public: + /** this is the function that is called to give the Operation to OpenGL. + + @param t + time from t = 0 to t = 1 + + @param SlideWidthScale + width of slide divided by width of window + + @param SlideHeightScale + height of slide divided by height of window + + */ + virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const = 0; + +protected: + Operation(bool bInterpolate, double nT0, double nT1): + mbInterpolate(bInterpolate), mnT0(nT0), mnT1(nT1){} +}; + +/** this class is a generic CounterClockWise(CCW) rotation with an axis angle +*/ +class SRotate: public Operation +{ +public: + virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override; + + /** Constructor + + @param Axis + axis to rotate about + + @param Origin + position that rotation axis runs through + + @param Angle + angle in degrees of CCW rotation + + @param bInter + see Operation + + @param T0 + transformation starting time + + @param T1 + transformation ending time + + */ + SRotate(const glm::vec3& Axis, const glm::vec3& Origin, double Angle, + bool bInter, double T0, double T1); +private: + /** axis to rotate CCW about + */ + glm::vec3 axis; + + /** position that rotation axis runs through + */ + glm::vec3 origin; + + /** angle in degrees of CCW rotation + */ + double angle; +}; + +std::shared_ptr +makeSRotate(const glm::vec3& Axis, const glm::vec3& Origin, double Angle, + bool bInter, double T0, double T1); + +/** scaling transformation +*/ +class SScale: public Operation +{ +public: + virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override; + + /** Constructor + + @param Scale + amount to scale by + + @param Origin + position that rotation axis runs through + + @param bInter + see Operation + + @param T0 + transformation starting time + + @param T1 + transformation ending time + + */ + SScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1); +private: + glm::vec3 scale; + glm::vec3 origin; +}; + +std::shared_ptr +makeSScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1); + +/** translation transformation +*/ +class STranslate: public Operation +{ +public: + virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override; + + /** Constructor + + @param Vector + vector to translate + + @param bInter + see Operation + + @param T0 + transformation starting time + + @param T1 + transformation ending time + + */ + STranslate(const glm::vec3& Vector,bool bInter, double T0, double T1); +private: + /** vector to translate by + */ + glm::vec3 vector; +}; + +std::shared_ptr +makeSTranslate(const glm::vec3& Vector,bool bInter, double T0, double T1); + +/** translation transformation +*/ +class SEllipseTranslate: public Operation +{ +public: + virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override; + + /** Constructor + + @param Vector + vector to translate + + @param bInter + see Operation + + @param T0 + transformation starting time + + @param T1 + transformation ending time + + */ + SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1); +private: + /** width and length of the ellipse + */ + double width, height; + + /** start and end position on the ellipse <0,1> + */ + double startPosition; + double endPosition; +}; + +std::shared_ptr +makeSEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1); + +/** Same as SRotate, except the depth is scaled by the width of the slide divided by the width of the window. +*/ +class RotateAndScaleDepthByWidth: public Operation +{ +public: + virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override; + + RotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1); +private: + glm::vec3 axis; + glm::vec3 origin; + double angle; + bool scale; +}; + +std::shared_ptr +makeRotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1); + +/** Same as SRotate, except the depth is scaled by the width of the slide divided by the height of the window. +*/ +class RotateAndScaleDepthByHeight: public Operation +{ +public: + virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override; + + RotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1); +private: + glm::vec3 axis; + glm::vec3 origin; + double angle; + bool scale; +}; + +std::shared_ptr +makeRotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1); + +#endif // INCLUDED_SLIDESHOW_OPERATIONS_HXX_ + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ -- cgit v1.2.3