From ed5640d8b587fbcfed7dd7967f3de04b37a76f26 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 11:06:44 +0200 Subject: Adding upstream version 4:7.4.7. Signed-off-by: Daniel Baumann --- svx/uiconfig/ui/docking3deffects.ui | 2519 +++++++++++++++++++++++++++++++++++ 1 file changed, 2519 insertions(+) create mode 100644 svx/uiconfig/ui/docking3deffects.ui (limited to 'svx/uiconfig/ui/docking3deffects.ui') diff --git a/svx/uiconfig/ui/docking3deffects.ui b/svx/uiconfig/ui/docking3deffects.ui new file mode 100644 index 000000000..e5203e18d --- /dev/null +++ b/svx/uiconfig/ui/docking3deffects.ui @@ -0,0 +1,2519 @@ + + + + + + 100 + 5 + 10 + + + 100 + 1 + 10 + + + 10000 + 5 + 10 + + + 3600 + 1 + 10 + + + 10000 + 1 + 10 + + + 2 + 256 + 1 + 10 + + + 90 + 5 + 10 + + + 100 + 1 + 10 + + + 100 + 1 + 10 + + + 1 + 256 + 1 + 10 + + + True + False + svx/res/3dgeo.png + + + True + False + svx/res/normsphe.png + + + True + False + svx/res/invert3d.png + + + True + False + svx/res/lght2sid.png + + + True + False + svx/res/doublesi.png + + + True + False + svx/res/convrt3d.png + + + True + False + svx/res/rotate3d.png + + + True + False + svx/res/persp3d.png + + + True + False + svx/res/shadow3d.png + + + True + False + svx/res/colordlg.png + + + True + False + svx/res/colordlg.png + + + True + False + svx/res/3drepres.png + + + True + False + svx/res/light.png + + + True + False + svx/res/light.png + + + True + False + svx/res/light.png + + + True + False + svx/res/light.png + + + True + False + svx/res/light.png + + + True + False + svx/res/light.png + + + True + False + svx/res/light.png + + + True + False + svx/res/light.png + + + True + False + svx/res/luminanc.png + + + True + False + svx/res/color.png + + + True + False + svx/res/3dlight.png + + + True + False + svx/res/replac3d.png + + + True + False + svx/res/modula3d.png + + + True + False + svx/res/objspc3d.png + + + True + False + svx/res/parallel.png + + + True + False + svx/res/sphere3d.png + + + True + False + svx/res/objspc3d.png + + + True + False + svx/res/parallel.png + + + True + False + svx/res/sphere3d.png + + + True + False + svx/res/filter3d.png + + + True + False + svx/res/colordlg.png + + + True + False + svx/res/3dtextur.png + + + True + False + svx/res/colordlg.png + + + True + False + svx/res/colordlg.png + + + True + False + svx/res/material.png + + + True + False + res/sc10350.png + + + True + False + svx/res/apply.png + + + True + False + svx/res/normobjs.png + + + True + False + svx/res/normflat.png + + + True + False + vertical + + + + True + False + 24 + + + True + False + 0 + none + + + + True + False + 12 + 6 + 6 + 12 + + + True + False + R_ounded edges + True + diagonal + 0 + + + 0 + 0 + + + + + True + False + _Scaled depth + True + scaleddepth + 0 + + + 0 + 1 + + + + + True + False + _Rotation angle + True + angle + 0 + + + 0 + 2 + + + + + True + False + _Depth + True + depth + 0 + + + 0 + 3 + + + + + True + True + True + adjustment1 + + + Enter the amount by which you want to round the corners of the selected 3D object. + + + + + 1 + 0 + + + + + True + True + 0 + True + adjustment2 + + + Enter the amount by which to increase or decrease the area of the front side of the selected 3D object. + + + + + 1 + 1 + + + + + True + True + 0 + True + adjustment3 + 1 + + + Enter the angle in degrees to rotate the selected 3D rotation object. + + + + + 1 + 2 + + + + + True + True + 0 + True + adjustment4 + 2 + + + Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects. + + + + + 1 + 3 + + + + + + + True + False + Geometry + + + + + + + + 0 + 1 + + + + + True + False + 0 + none + + + + True + False + 12 + 6 + 6 + 12 + + + True + False + _Horizontal + True + hori + 0 + + + 0 + 0 + + + + + True + False + _Vertical + True + veri + 0 + + + 0 + 1 + + + + + True + True + 0 + True + adjustment9 + + + Enter the number of vertical segments to use in the selected 3D rotation object + + + + + 1 + 1 + + + + + True + True + 0 + True + adjustment5 + + + Enter the number of horizontal segments to use in the selected 3D rotation object. + + + + + 1 + 0 + + + + + + + True + False + Segments + + + + + + + + 0 + 2 + + + + + + True + False + 12 + 12 + True + True + 12 + + + + True + False + 12 + + + True + False + 0 + none + + + + True + False + start + 12 + 6 + 6 + 6 + True + True + + + True + True + True + Object-Specific + center + image8 + + + Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface. + + + + + 0 + 0 + + + + + True + True + True + Flat + center + image9 + + + Renders the 3D surface as polygons. + + + + + 1 + 0 + + + + + True + True + True + Spherical + center + image10 + + + Renders a smooth 3D surface. + + + + + 2 + 0 + + + + + True + True + True + Invert Normals + center + image11 + + + Inverts the light source. + + + + + 0 + 1 + + + + + True + True + True + Double-Sided Illumination + center + image12 + + + Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the Invert Normals button. + + + + + 2 + 1 + + + + + True + True + True + Double-Sided + center + image13 + + + Closes the shape of a 3D object that was created by extruding a freeform line (Convert - To 3D). + + + + + 0 + 2 + + + + + + + + + + + + + + + + True + False + Normals + + + + + + + + 0 + 0 + + + + + + True + False + end + 12 + True + 6 + 6 + True + True + + + True + True + True + Convert to 3D + image14 + True + + + Use this icon to convert a selected 2D object to a 3D object. + + + + + 0 + 0 + + + + + True + True + True + Convert to Rotation Object + image15 + True + + + Click here to convert a selected 2D object to a 3D rotation object. + + + + + 1 + 0 + + + + + True + True + True + Perspective On/Off + image16 + + + 2 + 0 + + + + + 0 + 1 + + + + + 0 + 0 + + + + + True + False + True + True + vertical + + + True + True + GDK_BUTTON_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_STRUCTURE_MASK + end + end + True + True + + + 3D Preview + + + + + False + True + 0 + + + + + True + True + end + end + True + True + in + + + True + False + + + + True + False + + + True + True + GDK_BUTTON_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_STRUCTURE_MASK + Light Preview + True + True + + + Color Light Preview + + + + + 0 + 0 + + + + + True + True + True + + + 1 + 1 + + + + + True + True + 1 + False + + + 0 + 1 + + + + + True + True + vertical + 1 + False + + + 1 + 0 + + + + + + + + + False + True + 1 + + + + + 1 + 0 + + + + + 0 + 10 + + + + + False + True + 0 + none + + + + True + False + 12 + 6 + 6 + 12 + + + True + False + _Mode + True + mode + 0 + + + 0 + 0 + + + + + True + False + + Flat + Phong + Gouraud + + + + Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power. + + + + + 1 + 0 + + + + + + + True + False + Shading + + + + + + + + 0 + 3 + + + + + False + True + 0 + none + + + + True + False + 12 + 6 + True + 6 + 12 + + + True + True + True + adjustment6 + + + Enter an angle from 0 to 90 degrees for casting the shadow. + + + + + 1 + 0 + + + + + True + False + 6 + + + True + True + True + 3D Shadowing On/Off + image17 + + + Adds or removes a shadow from the selected 3D object. + + + + + False + True + 0 + + + + + True + False + end + S_urface angle + True + slant + 1 + + + False + True + 1 + + + + + 0 + 0 + + + + + + + True + False + Shadow + + + + + + + + 0 + 4 + + + + + False + True + 0 + none + + + + True + False + 12 + 6 + True + 6 + 12 + + + True + True + True + adjustment10 + 2 + + + Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens. + + + + + 1 + 1 + + + + + True + True + True + adjustment7 + 2 + + + Enter the distance to leave between the camera and the center of the selected object. + + + + + 1 + 0 + + + + + True + False + _Focal length + True + focal + 0 + + + 0 + 1 + + + + + True + False + _Distance + True + distance + 0 + + + 0 + 0 + + + + + + + True + False + Camera + + + + + + + + 0 + 5 + + + + + False + True + 0 + none + + + + True + False + 12 + 6 + 6 + 12 + + + True + False + start + _Light source + True + 0 + + + + + + + + + + + + + 0 + 0 + + + + + True + True + True + Colors Dialog + start + image19 + True + + + Select a color for the ambient light. + + + + + 2 + 1 + + + + + True + True + False + center + 0 + True + + + + + + + Select a color for the ambient light. + + + + + 1 + 2 + + + + + True + True + True + Colors Dialog + center + image18 + True + + + 2 + 2 + + + + + True + False + _Ambient light + True + ambientcolor + 0 + + + 0 + 2 + + + + + + True + False + 6 + 6 + + + True + True + True + Light Source 1 + image20 + + + + + + Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. + + + + + 0 + 0 + + + + + True + True + True + Light Source 2 + image21 + + + + + + Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. + + + + + 1 + 0 + + + + + True + True + True + Light Source 3 + image22 + + + + + + Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. + + + + + 2 + 0 + + + + + True + True + True + Light Source 4 + image23 + + + + + + Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. + + + + + 3 + 0 + + + + + True + True + True + Light Source 5 + image24 + + + + + + Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. + + + + + 0 + 1 + + + + + True + True + True + Light Source 6 + image25 + + + + + + Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. + + + + + 1 + 1 + + + + + True + True + True + Light Source 7 + image26 + + + + + + Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. + + + + + 2 + 1 + + + + + True + True + True + Light Source 8 + image27 + + + + + + Click twice to turn the light source on, and then select a color for the light from the list. If you want, you can also set the color of the surrounding light, by selecting a color from the Ambient light box. + + + + + 3 + 1 + + + + + 1 + 0 + + + + + True + False + vertical + + + True + True + False + Light 1 color + start + 0 + True + + + + + + + Select a color for the current light source. + + + + + False + True + 0 + + + + + True + False + Light 2 color + start + 0 + True + + + + + + + False + True + 1 + + + + + True + False + Light 3 color + start + 0 + True + + + + + + + False + True + 2 + + + + + True + False + Light 4 color + start + 0 + True + + + + + + + False + True + 3 + + + + + True + False + Light 5 color + start + 0 + True + + + + + + + False + True + 4 + + + + + True + False + Light 6 color + start + 0 + True + + + + + + + False + True + 5 + + + + + True + False + Light 7 color + start + 0 + True + + + + + + + False + True + 6 + + + + + True + False + Light 8 color + start + 0 + True + + + + + + + False + True + 7 + + + + + 1 + 1 + + + + + + + + + + + + + True + False + Illumination + + + + + + + + 0 + 6 + + + + + False + True + 0 + none + + + + True + False + 12 + 6 + 6 + 12 + + + True + False + _Type + True + 0 + + + + + + + 0 + 0 + + + + + True + False + _Mode + True + 0 + + + + + + + 0 + 1 + + + + + True + False + _Projection X + True + 0 + + + + + + + + 0 + 2 + + + + + True + False + P_rojection Y + True + 0 + + + + + + + + 0 + 3 + + + + + True + False + _Filtering + True + 0 + + + + + + 0 + 4 + + + + + True + True + True + Black & White + center + image28 + + + + + + Converts the texture to black and white. + + + + + 1 + 0 + + + + + True + True + True + Color + center + image29 + + + + + + Converts the texture to color. + + + + + 2 + 0 + + + + + True + True + True + Only Texture + center + image30 + + + + + + Applies the texture without shading. + + + + + 1 + 1 + + + + + True + True + True + Texture and Shading + center + image31 + + + + + + Applies the texture with shading. To define the shading options for the texture, click the Shading button in this dialog. + + + + + 2 + 1 + + + + + True + True + True + Object-Specific + center + image32 + + + + + + Automatically adjusts the texture based on the shape and size of the object. + + + + + 1 + 2 + + + + + True + True + True + Parallel + center + image33 + + + + + + Applies the texture parallel to the horizontal axis. + + + + + 2 + 2 + + + + + True + True + True + Circular + start + True + image34 + + + + + + Wraps the horizontal axis of the texture pattern around a sphere. + + + + + 3 + 2 + + + + + True + True + True + Object-Specific + center + image35 + + + + + + Automatically adjusts the texture based on the shape and size of the object. + + + + + 1 + 3 + + + + + True + True + True + Parallel + center + image36 + + + + + + Applies the texture parallel to the vertical axis. + + + + + 2 + 3 + + + + + True + True + True + Circular + start + image37 + + + + + + Wraps the vertical axis of the texture pattern around a sphere. + + + + + 3 + 3 + + + + + True + True + True + Filtering On/Off + center + image38 + + + + + + Blurs the texture slightly to remove unwanted speckles. + + + + + 1 + 4 + + + + + + + + + + + + + + + + + + + True + False + Textures + + + + + + + + 0 + 7 + + + + + False + True + 0 + none + + + + True + False + 12 + 6 + 6 + 12 + + + True + False + _Favorites + True + 0 + + + + + + 0 + 0 + + + + + True + False + _Object color + True + objcolor + 0 + + + 0 + 1 + + + + + True + False + _Illumination color + True + illumcolor + 0 + + + 0 + 2 + + + + + True + True + False + center + True + 0 + True + + + + + + + Select the color that you want to apply to the object. + + + + + 1 + 1 + + + + + True + True + False + center + True + 0 + True + + + + + + + Select the color to illuminate the object. + + + + + 1 + 2 + + + + + True + False + + User-defined + Metal + Gold + Chrome + Plastic + Wood + + + + + + + Select a predefined color scheme, or select User-defined to define a custom color scheme. + + + + + 1 + 0 + 2 + + + + + True + True + True + Colors Dialog + image39 + True + + + Select the color to illuminate the object. + + + + + 2 + 1 + + + + + True + True + True + Colors Dialog + image40 + True + + + 2 + 2 + + + + + + + True + False + Material + + + + + + + + 0 + 8 + + + + + False + True + 0 + none + + + + True + False + 12 + 6 + 6 + 12 + + + True + False + _Color + True + speccolor + 0 + + + 0 + 0 + + + + + True + False + I_ntensity + True + intensity + 0 + + + 0 + 1 + + + + + True + True + False + center + True + 0 + True + + + + + + + Select the color that you want the object to reflect. + + + + + 1 + 0 + + + + + True + True + True + Colors Dialog + image41 + True + + + Enter the intensity of the specular effect. + + + + + 2 + 0 + + + + + True + True + True + adjustment8 + + + Enter the intensity of the specular effect. + + + + + 1 + 1 + 2 + + + + + + + True + False + Specular + + + + + + + + 0 + 9 + + + + + + True + False + 6 + + + True + True + True + Assign + image7 + True + + + 6 + 0 + + + + + True + True + True + Update + end + True + image6 + + + 5 + 0 + + + + + True + True + True + Material + image5 + + + Changes the coloring of the selected 3D object. + + + + + 4 + 0 + + + + + True + True + True + Textures + image4 + + + Sets the properties of the surface texture for the selected 3D object. This feature is only available after you apply a surface texture to the selected object. To quickly apply a surface texture, open the Gallery, hold down Shift+Ctrl, and then drag an image onto the selected 3D object. + + + + + 3 + 0 + + + + + True + True + True + Illumination + image3 + + + Define the light source for the selected 3D object. + + + + + 2 + 0 + + + + + True + True + True + Shading + image2 + + + Sets the shading and shadow options for the selected 3D object. + + + + + 1 + 0 + + + + + True + True + True + Geometry + image1 + + + Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose Convert - To 3D, or Convert - To 3D Rotation Object. + + + + + 0 + 0 + + + + + 0 + 0 + + + + + Specifies the properties of 3D object(s) in the current document or converts a 2D object to 3D. + + + + + False + True + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -- cgit v1.2.3