/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include using namespace ::com::sun::star; using ::com::sun::star::uno::Sequence; namespace chart { Linear3DTransformation::Linear3DTransformation( const drawing::HomogenMatrix& rHomMatrix, bool bSwapXAndY ) : m_Matrix(rHomMatrix) , m_bSwapXAndY(bSwapXAndY) {} Linear3DTransformation::~Linear3DTransformation() {} // ____ XTransformation2 ____ css::drawing::Position3D Linear3DTransformation::transform( const Sequence< double >& rSourceValues ) const { double fX = rSourceValues[0]; double fY = rSourceValues[1]; double fZ = rSourceValues[2]; if(m_bSwapXAndY) std::swap(fX,fY); css::drawing::Position3D aNewVec; double fZwi; fZwi = m_Matrix.Line1.Column1 * fX + m_Matrix.Line1.Column2 * fY + m_Matrix.Line1.Column3 * fZ + m_Matrix.Line1.Column4; aNewVec.PositionX = fZwi; fZwi = m_Matrix.Line2.Column1 * fX + m_Matrix.Line2.Column2 * fY + m_Matrix.Line2.Column3 * fZ + m_Matrix.Line2.Column4; aNewVec.PositionY = fZwi; fZwi = m_Matrix.Line3.Column1 * fX + m_Matrix.Line3.Column2 * fY + m_Matrix.Line3.Column3 * fZ + m_Matrix.Line3.Column4; aNewVec.PositionZ = fZwi; fZwi = m_Matrix.Line4.Column1 * fX + m_Matrix.Line4.Column2 * fY + m_Matrix.Line4.Column3 * fZ + m_Matrix.Line4.Column4; if(fZwi != 1.0 && fZwi != 0.0) { aNewVec.PositionX /= fZwi; aNewVec.PositionY /= fZwi; aNewVec.PositionZ /= fZwi; } return aNewVec; } css::drawing::Position3D Linear3DTransformation::transform( const css::drawing::Position3D& rSourceValues ) const { double fX = rSourceValues.PositionX; double fY = rSourceValues.PositionY; double fZ = rSourceValues.PositionZ; if(m_bSwapXAndY) std::swap(fX,fY); css::drawing::Position3D aNewVec; double fZwi; fZwi = m_Matrix.Line1.Column1 * fX + m_Matrix.Line1.Column2 * fY + m_Matrix.Line1.Column3 * fZ + m_Matrix.Line1.Column4; aNewVec.PositionX = fZwi; fZwi = m_Matrix.Line2.Column1 * fX + m_Matrix.Line2.Column2 * fY + m_Matrix.Line2.Column3 * fZ + m_Matrix.Line2.Column4; aNewVec.PositionY = fZwi; fZwi = m_Matrix.Line3.Column1 * fX + m_Matrix.Line3.Column2 * fY + m_Matrix.Line3.Column3 * fZ + m_Matrix.Line3.Column4; aNewVec.PositionZ = fZwi; fZwi = m_Matrix.Line4.Column1 * fX + m_Matrix.Line4.Column2 * fY + m_Matrix.Line4.Column3 * fZ + m_Matrix.Line4.Column4; if(fZwi != 1.0 && fZwi != 0.0) { aNewVec.PositionX /= fZwi; aNewVec.PositionY /= fZwi; aNewVec.PositionZ /= fZwi; } return aNewVec; } } // namespace chart /* vim:set shiftwidth=4 softtabstop=4 expandtab: */