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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <sal/config.h>
#include <memory>
#include <chartview/ExplicitScaleValues.hxx>
#include <basegfx/range/b2drectangle.hxx>
#include <tools/long.hxx>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/Position3D.hpp>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <com/sun/star/awt/Point.hpp>
#include <com/sun/star/uno/Sequence.hxx>
#include <rtl/ref.hxx>
#include <svx/unoshape.hxx>
namespace com::sun::star::drawing { class XShapes; }
namespace com::sun::star::drawing { struct HomogenMatrix; }
namespace com::sun::star::drawing { struct PolyPolygonShape3D; }
namespace chart
{
class ShapeFactory;
/** allows the transformation of numeric values from one
coordinate-system into another. Values may be transformed using
any mapping.
This is a non-UNO variant of the css::chart2::XTransformation interface,
but using more efficient calling and returning types.
*/
class XTransformation2
{
public:
virtual ~XTransformation2();
/** transforms the given input data tuple, given in the source
coordinate system, according to the internal transformation
rules, into a tuple of transformed coordinates in the
destination coordinate system.
<p>Note that both coordinate systems may have different
dimensions, e.g., if a transformation does simply a projection
into a lower-dimensional space.</p>
@param aValues a source tuple of data that is to be
transformed. The length of this sequence must be
equivalent to the dimension of the source coordinate
system.
@return the transformed data tuple. The length of this
sequence is equal to the dimension of the output
coordinate system.
@throws ::com::sun::star::lang::IllegalArgumentException
if the dimension of the input vector is not equal to the
dimension given in getSourceDimension().
*/
virtual css::drawing::Position3D transform(
const css::drawing::Position3D& rSourceValues ) const = 0;
virtual css::drawing::Position3D transform(
const css::uno::Sequence< double >& rSourceValues ) const = 0;
};
class PlottingPositionHelper
{
public:
PlottingPositionHelper();
PlottingPositionHelper( const PlottingPositionHelper& rSource );
virtual ~PlottingPositionHelper();
virtual std::unique_ptr<PlottingPositionHelper> clone() const;
std::unique_ptr<PlottingPositionHelper> createSecondaryPosHelper( const ExplicitScaleData& rSecondaryScale );
virtual void setTransformationSceneToScreen( const css::drawing::HomogenMatrix& rMatrix);
virtual void setScales( std::vector< ExplicitScaleData >&& rScales, bool bSwapXAndYAxis );
const std::vector< ExplicitScaleData >& getScales() const { return m_aScales;}
//better performance for big data
inline void setCoordinateSystemResolution( const css::uno::Sequence< sal_Int32 >& rCoordinateSystemResolution );
inline bool isSameForGivenResolution( double fX, double fY, double fZ
, double fX2, double fY2, double fZ2 );
inline bool isStrongLowerRequested( sal_Int32 nDimensionIndex ) const;
inline bool isLogicVisible( double fX, double fY, double fZ ) const;
inline void doLogicScaling( double* pX, double* pY, double* pZ ) const;
inline void doUnshiftedLogicScaling( double* pX, double* pY, double* pZ ) const;
inline void clipLogicValues( double* pX, double* pY, double* pZ ) const;
void clipScaledLogicValues( double* pX, double* pY, double* pZ ) const;
inline bool clipYRange( double& rMin, double& rMax ) const;
inline void doLogicScaling( css::drawing::Position3D& rPos ) const;
virtual ::chart::XTransformation2*
getTransformationScaledLogicToScene() const;
virtual css::drawing::Position3D
transformLogicToScene( double fX, double fY, double fZ, bool bClip ) const;
virtual css::drawing::Position3D
transformScaledLogicToScene( double fX, double fY, double fZ, bool bClip ) const;
void transformScaledLogicToScene( css::drawing::PolyPolygonShape3D& rPoly ) const;
void transformScaledLogicToScene( std::vector<std::vector<css::drawing::Position3D>>& rPoly ) const;
static css::awt::Point transformSceneToScreenPosition(
const css::drawing::Position3D& rScenePosition3D
, const rtl::Reference<SvxShapeGroupAnyD>& xSceneTarget
, sal_Int32 nDimensionCount );
inline double getLogicMinX() const;
inline double getLogicMinY() const;
inline double getLogicMinZ() const;
inline double getLogicMaxX() const;
inline double getLogicMaxY() const;
inline double getLogicMaxZ() const;
inline bool isMathematicalOrientationX() const;
inline bool isMathematicalOrientationY() const;
inline bool isMathematicalOrientationZ() const;
::basegfx::B2DRectangle getScaledLogicClipDoubleRect() const;
css::drawing::Direction3D getScaledLogicWidth() const;
inline bool isSwapXAndY() const;
bool isPercentY() const;
double getBaseValueY() const;
inline bool maySkipPointsInRegressionCalculation() const;
void setTimeResolution( tools::Long nTimeResolution, const Date& rNullDate );
virtual void setScaledCategoryWidth( double fScaledCategoryWidth );
void AllowShiftXAxisPos( bool bAllowShift );
void AllowShiftZAxisPos( bool bAllowShift );
protected: //member
std::vector< ExplicitScaleData > m_aScales;
::basegfx::B3DHomMatrix m_aMatrixScreenToScene;
//this is calculated based on m_aScales and m_aMatrixScreenToScene
mutable std::unique_ptr< ::chart::XTransformation2 > m_xTransformationLogicToScene;
bool m_bSwapXAndY;//e.g. true for bar chart and false for column chart
sal_Int32 m_nXResolution;
sal_Int32 m_nYResolution;
sal_Int32 m_nZResolution;
bool m_bMaySkipPointsInRegressionCalculation;
bool m_bDateAxis;
tools::Long m_nTimeResolution;
Date m_aNullDate;
double m_fScaledCategoryWidth;
bool m_bAllowShiftXAxisPos;
bool m_bAllowShiftZAxisPos;
};
class PolarPlottingPositionHelper : public PlottingPositionHelper
{
public:
PolarPlottingPositionHelper();
PolarPlottingPositionHelper( const PolarPlottingPositionHelper& rSource );
virtual ~PolarPlottingPositionHelper() override;
virtual std::unique_ptr<PlottingPositionHelper> clone() const override;
virtual void setTransformationSceneToScreen( const css::drawing::HomogenMatrix& rMatrix) override;
virtual void setScales( std::vector< ExplicitScaleData >&& rScales, bool bSwapXAndYAxis ) override;
const ::basegfx::B3DHomMatrix& getUnitCartesianToScene() const { return m_aUnitCartesianToScene;}
virtual ::chart::XTransformation2*
getTransformationScaledLogicToScene() const override;
//the resulting values provided by the following 3 methods should be used
//for input to the transformation received with
//'getTransformationScaledLogicToScene'
/** Given a value in the radius axis scale range, it returns the normalized
* value.
*/
double transformToRadius( double fLogicValueOnRadiusAxis, bool bDoScaling=true ) const;
/** Given a value in the angle axis scale range (e.g. [0,1] for pie charts)
* this method returns the related angle in degree.
*/
double transformToAngleDegree( double fLogicValueOnAngleAxis, bool bDoScaling=true ) const;
/** Given 2 values in the angle axis scale range (e.g. [0,1] for pie charts)
* this method returns the angle between the 2 values keeping into account
* the correct axis orientation; (for instance, this method is used for
* computing the angle width of a pie slice).
*/
double getWidthAngleDegree( double& fStartLogicValueOnAngleAxis, double& fEndLogicValueOnAngleAxis ) const;
virtual css::drawing::Position3D
transformLogicToScene( double fX, double fY, double fZ, bool bClip ) const override;
virtual css::drawing::Position3D
transformScaledLogicToScene( double fX, double fY, double fZ, bool bClip ) const override;
css::drawing::Position3D
transformAngleRadiusToScene( double fLogicValueOnAngleAxis, double fLogicValueOnRadiusAxis, double fLogicZ, bool bDoScaling=true ) const;
/** It returns the scene coordinates of the passed point: this point is
* described through a normalized cylindrical coordinate system.
* (For a pie chart the origin of the coordinate system is the pie center).
*/
css::drawing::Position3D
transformUnitCircleToScene( double fUnitAngleDegree, double fUnitRadius, double fLogicZ ) const;
using PlottingPositionHelper::transformScaledLogicToScene;
double getOuterLogicRadius() const;
inline bool isMathematicalOrientationAngle() const;
inline bool isMathematicalOrientationRadius() const;
public:
///m_bSwapXAndY (inherited): by default the X axis (scale[0]) represents
///the angle axis and the Y axis (scale[1]) represents the radius axis;
///when this parameter is true, the opposite happens (this is the case for
///pie charts).
///Offset for radius axis in absolute logic scaled values (1.0 == 1 category)
///For a donut, it represents the non-normalized inner radius (see notes for
///transformToRadius)
double m_fRadiusOffset;
///Offset for angle axis in real degree.
///For a pie it represents the angle offset at which the first slice have to
///start;
double m_fAngleDegreeOffset;
private:
::basegfx::B3DHomMatrix m_aUnitCartesianToScene;
::basegfx::B3DHomMatrix impl_calculateMatrixUnitCartesianToScene( const ::basegfx::B3DHomMatrix& rMatrixScreenToScene ) const;
};
bool PolarPlottingPositionHelper::isMathematicalOrientationAngle() const
{
const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[1] : m_aScales[2];
if( css::chart2::AxisOrientation_MATHEMATICAL==rScale.Orientation )
return true;
return false;
}
bool PolarPlottingPositionHelper::isMathematicalOrientationRadius() const
{
const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[0] : m_aScales[1];
if( css::chart2::AxisOrientation_MATHEMATICAL==rScale.Orientation )
return true;
return false;
}
//better performance for big data
void PlottingPositionHelper::setCoordinateSystemResolution( const css::uno::Sequence< sal_Int32 >& rCoordinateSystemResolution )
{
m_nXResolution = 1000;
m_nYResolution = 1000;
m_nZResolution = 1000;
if( rCoordinateSystemResolution.getLength() > 0 )
m_nXResolution = rCoordinateSystemResolution[0];
if( rCoordinateSystemResolution.getLength() > 1 )
m_nYResolution = rCoordinateSystemResolution[1];
if( rCoordinateSystemResolution.getLength() > 2 )
m_nZResolution = rCoordinateSystemResolution[2];
}
bool PlottingPositionHelper::isSameForGivenResolution( double fX, double fY, double fZ
, double fX2, double fY2, double fZ2 /*these values are all expected tp be scaled already*/ )
{
if( !std::isfinite(fX) || !std::isfinite(fY) || !std::isfinite(fZ)
|| !std::isfinite(fX2) || !std::isfinite(fY2) || !std::isfinite(fZ2) )
return false;
double fScaledMinX = getLogicMinX();
double fScaledMinY = getLogicMinY();
double fScaledMinZ = getLogicMinZ();
double fScaledMaxX = getLogicMaxX();
double fScaledMaxY = getLogicMaxY();
double fScaledMaxZ = getLogicMaxZ();
doLogicScaling( &fScaledMinX, &fScaledMinY, &fScaledMinZ );
doLogicScaling( &fScaledMaxX, &fScaledMaxY, &fScaledMaxZ);
bool bSameX = ( static_cast<sal_Int32>(m_nXResolution*(fX - fScaledMinX)/(fScaledMaxX-fScaledMinX))
== static_cast<sal_Int32>(m_nXResolution*(fX2 - fScaledMinX)/(fScaledMaxX-fScaledMinX)) );
bool bSameY = ( static_cast<sal_Int32>(m_nYResolution*(fY - fScaledMinY)/(fScaledMaxY-fScaledMinY))
== static_cast<sal_Int32>(m_nYResolution*(fY2 - fScaledMinY)/(fScaledMaxY-fScaledMinY)) );
bool bSameZ = ( static_cast<sal_Int32>(m_nZResolution*(fZ - fScaledMinZ)/(fScaledMaxZ-fScaledMinZ))
== static_cast<sal_Int32>(m_nZResolution*(fZ2 - fScaledMinZ)/(fScaledMaxZ-fScaledMinZ)) );
return (bSameX && bSameY && bSameZ);
}
bool PlottingPositionHelper::isStrongLowerRequested( sal_Int32 nDimensionIndex ) const
{
if( m_aScales.empty() )
return false;
if( 0==nDimensionIndex )
return m_bAllowShiftXAxisPos && m_aScales[nDimensionIndex].m_bShiftedCategoryPosition;
else if( 2==nDimensionIndex )
return m_bAllowShiftZAxisPos && m_aScales[nDimensionIndex].m_bShiftedCategoryPosition;
return false;
}
bool PlottingPositionHelper::isLogicVisible(
double fX, double fY, double fZ ) const
{
return fX >= m_aScales[0].Minimum && ( isStrongLowerRequested(0) ? fX < m_aScales[0].Maximum : fX <= m_aScales[0].Maximum )
&& fY >= m_aScales[1].Minimum && fY <= m_aScales[1].Maximum
&& fZ >= m_aScales[2].Minimum && ( isStrongLowerRequested(2) ? fZ < m_aScales[2].Maximum : fZ <= m_aScales[2].Maximum );
}
void PlottingPositionHelper::doLogicScaling( double* pX, double* pY, double* pZ ) const
{
if(pX)
{
if( m_aScales[0].Scaling.is())
*pX = m_aScales[0].Scaling->doScaling(*pX);
if( m_bAllowShiftXAxisPos && m_aScales[0].m_bShiftedCategoryPosition )
(*pX) += m_fScaledCategoryWidth/2.0;
}
if(pY && m_aScales[1].Scaling.is())
*pY = m_aScales[1].Scaling->doScaling(*pY);
if(pZ)
{
if( m_aScales[2].Scaling.is())
*pZ = m_aScales[2].Scaling->doScaling(*pZ);
if( m_bAllowShiftZAxisPos && m_aScales[2].m_bShiftedCategoryPosition)
(*pZ) += 0.5;
}
}
void PlottingPositionHelper::doUnshiftedLogicScaling( double* pX, double* pY, double* pZ ) const
{
if(pX && m_aScales[0].Scaling.is())
*pX = m_aScales[0].Scaling->doScaling(*pX);
if(pY && m_aScales[1].Scaling.is())
*pY = m_aScales[1].Scaling->doScaling(*pY);
if(pZ && m_aScales[2].Scaling.is())
*pZ = m_aScales[2].Scaling->doScaling(*pZ);
}
void PlottingPositionHelper::doLogicScaling( css::drawing::Position3D& rPos ) const
{
doLogicScaling( &rPos.PositionX, &rPos.PositionY, &rPos.PositionZ );
}
void PlottingPositionHelper::clipLogicValues( double* pX, double* pY, double* pZ ) const
{
if(pX)
{
if( *pX < m_aScales[0].Minimum )
*pX = m_aScales[0].Minimum;
else if( *pX > m_aScales[0].Maximum )
*pX = m_aScales[0].Maximum;
}
if(pY)
{
if( *pY < m_aScales[1].Minimum )
*pY = m_aScales[1].Minimum;
else if( *pY > m_aScales[1].Maximum )
*pY = m_aScales[1].Maximum;
}
if(pZ)
{
if( *pZ < m_aScales[2].Minimum )
*pZ = m_aScales[2].Minimum;
else if( *pZ > m_aScales[2].Maximum )
*pZ = m_aScales[2].Maximum;
}
}
inline bool PlottingPositionHelper::clipYRange( double& rMin, double& rMax ) const
{
//returns true if something remains
if( rMin > rMax )
{
double fHelp = rMin;
rMin = rMax;
rMax = fHelp;
}
if( rMin > getLogicMaxY() )
return false;
if( rMax < getLogicMinY() )
return false;
if( rMin < getLogicMinY() )
rMin = getLogicMinY();
if( rMax > getLogicMaxY() )
rMax = getLogicMaxY();
return true;
}
inline double PlottingPositionHelper::getLogicMinX() const
{
return m_aScales[0].Minimum;
}
inline double PlottingPositionHelper::getLogicMinY() const
{
return m_aScales[1].Minimum;
}
inline double PlottingPositionHelper::getLogicMinZ() const
{
return m_aScales[2].Minimum;
}
inline double PlottingPositionHelper::getLogicMaxX() const
{
return m_aScales[0].Maximum;
}
inline double PlottingPositionHelper::getLogicMaxY() const
{
return m_aScales[1].Maximum;
}
inline double PlottingPositionHelper::getLogicMaxZ() const
{
return m_aScales[2].Maximum;
}
inline bool PlottingPositionHelper::isMathematicalOrientationX() const
{
return css::chart2::AxisOrientation_MATHEMATICAL == m_aScales[0].Orientation;
}
inline bool PlottingPositionHelper::isMathematicalOrientationY() const
{
return css::chart2::AxisOrientation_MATHEMATICAL == m_aScales[1].Orientation;
}
inline bool PlottingPositionHelper::isMathematicalOrientationZ() const
{
return css::chart2::AxisOrientation_MATHEMATICAL == m_aScales[2].Orientation;
}
inline bool PlottingPositionHelper::isSwapXAndY() const
{
return m_bSwapXAndY;
}
inline bool PlottingPositionHelper::maySkipPointsInRegressionCalculation() const
{
return m_bMaySkipPointsInRegressionCalculation;
}
} //namespace chart
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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