blob: 0da5e0b5dcc5700811c2bf5499a3cdf9acfdc4e1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/uno/Any.h>
namespace chart
{
/** A Stripe represents a 2 dimensional foursquare plane in a 3 dimensional room.
@todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions
*/
class Stripe
{
public:
Stripe( const css::drawing::Position3D& rPoint1
, const css::drawing::Direction3D& rDirectionToPoint2
, const css::drawing::Direction3D& rDirectionToPoint4 );
Stripe( const css::drawing::Position3D& rPoint1
, const css::drawing::Position3D& rPoint2
, double fDepth );
Stripe( const css::drawing::Position3D& rPoint1
, const css::drawing::Position3D& rPoint2
, const css::drawing::Position3D& rPoint3
, const css::drawing::Position3D& rPoint4 );
void SetManualNormal( const css::drawing::Direction3D& rNormal );
css::drawing::Direction3D getNormal() const;
void InvertNormal( bool bInvertNormal );
css::uno::Any getPolyPolygonShape3D() const;
css::uno::Any getNormalsPolygon() const;
static css::uno::Any getTexturePolygon( short nRotatedTexture ); //0 to 7 are the different possibilities
private:
css::drawing::Position3D m_aPoint1;
css::drawing::Position3D m_aPoint2;
css::drawing::Position3D m_aPoint3;
css::drawing::Position3D m_aPoint4;
bool m_bInvertNormal;
bool m_bManualNormalSet;
css::drawing::Direction3D m_aManualNormal;
};
} //namespace chart
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|