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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/processor3d/baseprocessor3d.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/color/bcolormodifier.hxx>
// predefines
namespace basegfx {
class B3DPolygon;
class B3DPolyPolygon;
}
namespace drawinglayer::attribute {
class SdrSceneAttribute;
class SdrLightingAttribute;
class MaterialAttribute3D;
}
namespace drawinglayer::primitive3d {
class PolygonHairlinePrimitive3D;
class PolyPolygonMaterialPrimitive3D;
class GradientTexturePrimitive3D;
class HatchTexturePrimitive3D;
class BitmapTexturePrimitive3D;
class TransformPrimitive3D;
class ModifiedColorPrimitive3D;
}
namespace drawinglayer::texture {
class GeoTexSvx;
}
namespace drawinglayer::processor3d
{
/** DefaultProcessor3D class
This processor renders all fed primitives to a 2D raster where for all
primitives the two basic methods rasterconvertB3DPolygon for hairlines and
rasterconvertB3DPolyPolygon for filled geometry is called. It is a baseclass to
e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
*/
class DefaultProcessor3D : public BaseProcessor3D
{
protected:
/// read-only scene infos (normal handling, etc...)
const attribute::SdrSceneAttribute& mrSdrSceneAttribute;
/// read-only light infos (lights, etc...)
const attribute::SdrLightingAttribute& mrSdrLightingAttribute;
/// renderer range. Need to be correctly set by the derived implementations
/// normally the (0, 0, W, H) range from mpBZPixelRaster
basegfx::B2DRange maRasterRange;
/// the modifiedColorPrimitive stack
basegfx::BColorModifierStack maBColorModifierStack;
/// the current active texture
std::shared_ptr< texture::GeoTexSvx > mpGeoTexSvx;
/// the current active transparence texture
std::shared_ptr< texture::GeoTexSvx > mpTransparenceGeoTexSvx;
/// counter for entered transparence textures
sal_uInt32 mnTransparenceCounter;
bool mbModulate : 1;
bool mbFilter : 1;
bool mbSimpleTextureActive : 1;
// rendering support
void impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence);
void impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive);
void impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive);
void impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate);
void impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive) const;
void impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive) const;
void impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate);
// rasterconversions for filled and non-filled polygons. These NEED to be
// implemented from derivations
virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const = 0;
virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const = 0;
// the processing method for a single, known primitive
virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) override;
public:
DefaultProcessor3D(
const geometry::ViewInformation3D& rViewInformation,
const attribute::SdrSceneAttribute& rSdrSceneAttribute,
const attribute::SdrLightingAttribute& rSdrLightingAttribute);
virtual ~DefaultProcessor3D() override;
/// data read access
const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; }
const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttribute; }
/// data read access renderer stuff
const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
const std::shared_ptr< texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
const std::shared_ptr< texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
sal_uInt32 getTransparenceCounter() const { return mnTransparenceCounter; }
bool getModulate() const { return mbModulate; }
bool getFilter() const { return mbFilter; }
bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
};
} // end of namespace drawinglayer::processor3d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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