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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2015 by Collabora, Ltd.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef INCLUDED_OGLTRANS_OPERATIONS_HXX_
#define INCLUDED_OGLTRANS_OPERATIONS_HXX_
#include <config_lgpl.h>
#include <glm/gtc/type_ptr.hpp>
#include <memory>
/** This class is to be derived to make any operation (transform) you may need in order to construct your transitions
*/
class Operation
{
public:
virtual ~Operation(){}
Operation(const Operation&) = delete;
Operation& operator=(const Operation&) = delete;
protected:
/** Should this operation be interpolated . If TRUE, the transform will smoothly move from making no difference from t = 0.0 to mnT0 to being completely transformed from t = mnT1 to 1. If FALSE, the transform will be ineffectual from t = 0 to mnT0, and completely transformed from t = mnT0 to 1.
*/
bool mbInterpolate;
/** time to begin the transformation
*/
double mnT0;
/** time to finish the transformation
*/
double mnT1;
public:
/** this is the function that is called to give the Operation to OpenGL.
@param t
time from t = 0 to t = 1
@param SlideWidthScale
width of slide divided by width of window
@param SlideHeightScale
height of slide divided by height of window
*/
virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const = 0;
protected:
Operation(bool bInterpolate, double nT0, double nT1):
mbInterpolate(bInterpolate), mnT0(nT0), mnT1(nT1){}
};
/** this class is a generic CounterClockWise(CCW) rotation with an axis angle
*/
class SRotate: public Operation
{
public:
virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
/** Constructor
@param Axis
axis to rotate about
@param Origin
position that rotation axis runs through
@param Angle
angle in degrees of CCW rotation
@param bInter
see Operation
@param T0
transformation starting time
@param T1
transformation ending time
*/
SRotate(const glm::vec3& Axis, const glm::vec3& Origin, double Angle,
bool bInter, double T0, double T1);
private:
/** axis to rotate CCW about
*/
glm::vec3 axis;
/** position that rotation axis runs through
*/
glm::vec3 origin;
/** angle in degrees of CCW rotation
*/
double angle;
};
std::shared_ptr<SRotate>
makeSRotate(const glm::vec3& Axis, const glm::vec3& Origin, double Angle,
bool bInter, double T0, double T1);
/** scaling transformation
*/
class SScale: public Operation
{
public:
virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
/** Constructor
@param Scale
amount to scale by
@param Origin
position that rotation axis runs through
@param bInter
see Operation
@param T0
transformation starting time
@param T1
transformation ending time
*/
SScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1);
private:
glm::vec3 scale;
glm::vec3 origin;
};
std::shared_ptr<SScale>
makeSScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1);
/** translation transformation
*/
class STranslate: public Operation
{
public:
virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
/** Constructor
@param Vector
vector to translate
@param bInter
see Operation
@param T0
transformation starting time
@param T1
transformation ending time
*/
STranslate(const glm::vec3& Vector,bool bInter, double T0, double T1);
private:
/** vector to translate by
*/
glm::vec3 vector;
};
std::shared_ptr<STranslate>
makeSTranslate(const glm::vec3& Vector,bool bInter, double T0, double T1);
/** translation transformation
*/
class SEllipseTranslate: public Operation
{
public:
virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
/** Constructor
@param Vector
vector to translate
@param bInter
see Operation
@param T0
transformation starting time
@param T1
transformation ending time
*/
SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1);
private:
/** width and length of the ellipse
*/
double width, height;
/** start and end position on the ellipse <0,1>
*/
double startPosition;
double endPosition;
};
std::shared_ptr<SEllipseTranslate>
makeSEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1);
/** Same as SRotate, except the depth is scaled by the width of the slide divided by the width of the window.
*/
class RotateAndScaleDepthByWidth: public Operation
{
public:
virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
RotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1);
private:
glm::vec3 axis;
glm::vec3 origin;
double angle;
bool scale;
};
std::shared_ptr<RotateAndScaleDepthByWidth>
makeRotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1);
/** Same as SRotate, except the depth is scaled by the width of the slide divided by the height of the window.
*/
class RotateAndScaleDepthByHeight: public Operation
{
public:
virtual void interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const override;
RotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1);
private:
glm::vec3 axis;
glm::vec3 origin;
double angle;
bool scale;
};
std::shared_ptr<RotateAndScaleDepthByHeight>
makeRotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1);
#endif // INCLUDED_SLIDESHOW_OPERATIONS_HXX_
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