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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/sdr/contact/viewobjectcontact.hxx>
#include <svx/sdr/contact/viewcontact.hxx>
#include <svx/sdr/contact/objectcontact.hxx>
#include <svx/sdr/contact/displayinfo.hxx>
#include <svx/sdr/animation/animationstate.hxx>
#include <svx/sdr/contact/viewobjectcontactredirector.hxx>
#include <basegfx/color/bcolor.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/primitive2d/structuretagprimitive2d.hxx>
#include <svx/svdobj.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svdpage.hxx>
#include <svx/svdotext.hxx>
#include <vcl/pdfwriter.hxx>
using namespace com::sun::star;
namespace {
// animated extractor
// Necessary to filter a sequence of animated primitives from
// a sequence of primitives to find out if animated or not. The decision for
// what to decompose is hard-coded and only done for knowingly animated primitives
// to not decompose too deeply and unnecessarily. This implies that the list
// which is view-specific needs to be expanded by hand when new animated objects
// are added. This may eventually be changed to a dynamically configurable approach
// if necessary.
class AnimatedExtractingProcessor2D : public drawinglayer::processor2d::BaseProcessor2D
{
protected:
// the found animated primitives
drawinglayer::primitive2d::Primitive2DContainer maPrimitive2DSequence;
// text animation allowed?
bool mbTextAnimationAllowed : 1;
// graphic animation allowed?
bool mbGraphicAnimationAllowed : 1;
// as tooling, the process() implementation takes over API handling and calls this
// virtual render method when the primitive implementation is BasePrimitive2D-based.
virtual void processBasePrimitive2D(const drawinglayer::primitive2d::BasePrimitive2D& rCandidate) override;
public:
AnimatedExtractingProcessor2D(
const drawinglayer::geometry::ViewInformation2D& rViewInformation,
bool bTextAnimationAllowed,
bool bGraphicAnimationAllowed);
// data access
const drawinglayer::primitive2d::Primitive2DContainer& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
drawinglayer::primitive2d::Primitive2DContainer extractPrimitive2DSequence() const { return std::move(maPrimitive2DSequence); }
};
AnimatedExtractingProcessor2D::AnimatedExtractingProcessor2D(
const drawinglayer::geometry::ViewInformation2D& rViewInformation,
bool bTextAnimationAllowed,
bool bGraphicAnimationAllowed)
: drawinglayer::processor2d::BaseProcessor2D(rViewInformation),
mbTextAnimationAllowed(bTextAnimationAllowed),
mbGraphicAnimationAllowed(bGraphicAnimationAllowed)
{
}
void AnimatedExtractingProcessor2D::processBasePrimitive2D(const drawinglayer::primitive2d::BasePrimitive2D& rCandidate)
{
// known implementation, access directly
switch(rCandidate.getPrimitive2DID())
{
// add and accept animated primitives directly, no need to decompose
case PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D :
case PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D :
case PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D :
{
const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D& rSwitchPrimitive = static_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D& >(rCandidate);
if((rSwitchPrimitive.isTextAnimation() && mbTextAnimationAllowed)
|| (rSwitchPrimitive.isGraphicAnimation() && mbGraphicAnimationAllowed))
{
const drawinglayer::primitive2d::Primitive2DReference xReference(const_cast< drawinglayer::primitive2d::BasePrimitive2D* >(&rCandidate));
maPrimitive2DSequence.push_back(xReference);
}
break;
}
// decompose animated gifs where SdrGrafPrimitive2D produces a GraphicPrimitive2D
// which then produces the animation infos (all when used/needed)
case PRIMITIVE2D_ID_SDRGRAFPRIMITIVE2D :
case PRIMITIVE2D_ID_GRAPHICPRIMITIVE2D :
// decompose SdrObjects with evtl. animated text
case PRIMITIVE2D_ID_SDRCAPTIONPRIMITIVE2D :
case PRIMITIVE2D_ID_SDRCONNECTORPRIMITIVE2D :
case PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D :
case PRIMITIVE2D_ID_SDRELLIPSEPRIMITIVE2D :
case PRIMITIVE2D_ID_SDRELLIPSESEGMENTPRIMITIVE2D :
case PRIMITIVE2D_ID_SDRMEASUREPRIMITIVE2D :
case PRIMITIVE2D_ID_SDRPATHPRIMITIVE2D :
case PRIMITIVE2D_ID_SDRRECTANGLEPRIMITIVE2D :
// #121194# With Graphic as Bitmap FillStyle, also check
// for primitives filled with animated graphics
case PRIMITIVE2D_ID_POLYPOLYGONGRAPHICPRIMITIVE2D:
case PRIMITIVE2D_ID_FILLGRAPHICPRIMITIVE2D:
case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D:
// decompose evtl. animated text contained in MaskPrimitive2D
// or group primitives
case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
case PRIMITIVE2D_ID_GROUPPRIMITIVE2D :
{
process(rCandidate);
break;
}
default :
{
// nothing to do for the rest
break;
}
}
}
} // end of anonymous namespace
namespace sdr::contact {
ViewObjectContact::ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact)
: mrObjectContact(rObjectContact),
mrViewContact(rViewContact),
maGridOffset(0.0, 0.0),
mnActionChangedCount(0),
mbLazyInvalidate(false)
{
// make the ViewContact remember me
mrViewContact.AddViewObjectContact(*this);
// make the ObjectContact remember me
mrObjectContact.AddViewObjectContact(*this);
}
ViewObjectContact::~ViewObjectContact()
{
// invalidate in view
if(!getObjectRange().isEmpty())
{
GetObjectContact().InvalidatePartOfView(maObjectRange);
}
// delete PrimitiveAnimation
mpPrimitiveAnimation.reset();
// take care of remembered ObjectContact. Remove from
// OC first. The VC removal (below) CAN trigger a StopGettingViewed()
// which (depending of its implementation) may destroy other OCs. This
// can trigger the deletion of the helper OC of a page visualising object
// which IS the OC of this object. Eventually StopGettingViewed() needs
// to get asynchron later
GetObjectContact().RemoveViewObjectContact(*this);
// take care of remembered ViewContact
GetViewContact().RemoveViewObjectContact(*this);
}
const basegfx::B2DRange& ViewObjectContact::getObjectRange() const
{
if(maObjectRange.isEmpty())
{
const drawinglayer::geometry::ViewInformation2D& rViewInfo2D = GetObjectContact().getViewInformation2D();
basegfx::B2DRange aTempRange = GetViewContact().getRange(rViewInfo2D);
if (!aTempRange.isEmpty())
{
const_cast< ViewObjectContact* >(this)->maObjectRange = aTempRange;
}
else
{
// if range is not computed (new or LazyInvalidate objects), force it
const DisplayInfo aDisplayInfo;
const drawinglayer::primitive2d::Primitive2DContainer& xSequence(getPrimitive2DSequence(aDisplayInfo));
if(!xSequence.empty())
{
const_cast< ViewObjectContact* >(this)->maObjectRange =
xSequence.getB2DRange(rViewInfo2D);
}
}
}
return maObjectRange;
}
void ViewObjectContact::ActionChanged()
{
// clear cached primitives
mxPrimitive2DSequence.clear();
++mnActionChangedCount;
if(mbLazyInvalidate)
return;
// set local flag
mbLazyInvalidate = true;
// force ObjectRange
getObjectRange();
if(!getObjectRange().isEmpty())
{
// invalidate current valid range
GetObjectContact().InvalidatePartOfView(maObjectRange);
// reset gridOffset, it needs to be recalculated
if (GetObjectContact().supportsGridOffsets())
resetGridOffset();
else
maObjectRange.reset();
}
// register at OC for lazy invalidate
GetObjectContact().setLazyInvalidate(*this);
}
void ViewObjectContact::triggerLazyInvalidate()
{
if(!mbLazyInvalidate)
return;
// reset flag
mbLazyInvalidate = false;
// force ObjectRange
getObjectRange();
if(!getObjectRange().isEmpty())
{
// invalidate current valid range
GetObjectContact().InvalidatePartOfView(maObjectRange);
}
}
// Take some action when new objects are inserted
void ViewObjectContact::ActionChildInserted(ViewContact& rChild)
{
// force creation of the new VOC and trigger it's refresh, so it
// will take part in LazyInvalidate immediately
rChild.GetViewObjectContact(GetObjectContact()).ActionChanged();
// forward action to ObjectContact
// const ViewObjectContact& rChildVOC = rChild.GetViewObjectContact(GetObjectContact());
// GetObjectContact().InvalidatePartOfView(rChildVOC.getObjectRange());
}
void ViewObjectContact::checkForPrimitive2DAnimations()
{
// remove old one
mpPrimitiveAnimation.reset();
// check for animated primitives
if(mxPrimitive2DSequence.empty())
return;
const bool bTextAnimationAllowed(GetObjectContact().IsTextAnimationAllowed());
const bool bGraphicAnimationAllowed(GetObjectContact().IsGraphicAnimationAllowed());
if(bTextAnimationAllowed || bGraphicAnimationAllowed)
{
AnimatedExtractingProcessor2D aAnimatedExtractor(GetObjectContact().getViewInformation2D(),
bTextAnimationAllowed, bGraphicAnimationAllowed);
aAnimatedExtractor.process(mxPrimitive2DSequence);
if(!aAnimatedExtractor.getPrimitive2DSequence().empty())
{
// derived primitiveList is animated, setup new PrimitiveAnimation
mpPrimitiveAnimation.reset( new sdr::animation::PrimitiveAnimation(*this, aAnimatedExtractor.extractPrimitive2DSequence()) );
}
}
}
void ViewObjectContact::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
{
// get the view-independent Primitive from the viewContact
drawinglayer::primitive2d::Primitive2DContainer xRetval;
GetViewContact().getViewIndependentPrimitive2DContainer(xRetval);
if(!xRetval.empty())
{
// handle GluePoint
if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
{
const drawinglayer::primitive2d::Primitive2DContainer xGlue(GetViewContact().createGluePointPrimitive2DSequence());
if(!xGlue.empty())
{
xRetval.append(xGlue);
}
}
// handle ghosted
if(isPrimitiveGhosted(rDisplayInfo))
{
const basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
const basegfx::BColorModifierSharedPtr aBColorModifier =
std::make_shared<basegfx::BColorModifier_interpolate>(
aRGBWhite,
0.5);
drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::ModifiedColorPrimitive2D(
std::move(xRetval),
aBColorModifier));
xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReference };
}
}
rVisitor.visit(xRetval);
}
drawinglayer::primitive2d::Primitive2DContainer const & ViewObjectContact::getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
{
// only some of the top-level apps are any good at reliably invalidating us (e.g. writer is not)
SdrObject* pSdrObj(mrViewContact.TryToGetSdrObject());
if (nullptr != pSdrObj && pSdrObj->getSdrModelFromSdrObject().IsVOCInvalidationIsReliable())
{
if (!mxPrimitive2DSequence.empty())
return mxPrimitive2DSequence;
}
// prepare new representation
drawinglayer::primitive2d::Primitive2DContainer xNewPrimitiveSequence;
// take care of redirectors and create new list
ViewObjectContactRedirector* pRedirector = GetObjectContact().GetViewObjectContactRedirector();
if(pRedirector)
{
pRedirector->createRedirectedPrimitive2DSequence(*this, rDisplayInfo, xNewPrimitiveSequence);
}
else
{
createPrimitive2DSequence(rDisplayInfo, xNewPrimitiveSequence);
}
// check and eventually embed to GridOffset transform primitive (calc only)
if(!xNewPrimitiveSequence.empty() && GetObjectContact().supportsGridOffsets())
{
const basegfx::B2DVector& rGridOffset(getGridOffset());
if(0.0 != rGridOffset.getX() || 0.0 != rGridOffset.getY())
{
const basegfx::B2DHomMatrix aTranslateGridOffset(
basegfx::utils::createTranslateB2DHomMatrix(
rGridOffset));
drawinglayer::primitive2d::Primitive2DReference aEmbed(
new drawinglayer::primitive2d::TransformPrimitive2D(
aTranslateGridOffset,
std::move(xNewPrimitiveSequence)));
xNewPrimitiveSequence = drawinglayer::primitive2d::Primitive2DContainer { aEmbed };
}
}
// Check if we need to embed to a StructureTagPrimitive2D, too. This
// was done at ImplRenderPaintProc::createRedirectedPrimitive2DSequence before
if (!xNewPrimitiveSequence.empty() && GetObjectContact().isExportTaggedPDF())
{
if (nullptr != pSdrObj)
{
vcl::PDFWriter::StructElement eElement(vcl::PDFWriter::NonStructElement);
const SdrInventor nInventor(pSdrObj->GetObjInventor());
const SdrObjKind nIdentifier(pSdrObj->GetObjIdentifier());
const bool bIsTextObj(nullptr != dynamic_cast<const SdrTextObj *>(pSdrObj));
// Note: SwFlyDrawObj/SwVirtFlyDrawObj have SdrInventor::Swg - these
// are *not* handled here because not all of them are painted
// completely with primitives, so a tag here does not encapsulate them.
// The tag must be created by SwTaggedPDFHelper until this is fixed.
if ( nInventor == SdrInventor::Default )
{
if ( nIdentifier == SdrObjKind::Group )
eElement = vcl::PDFWriter::Section;
else if (nIdentifier == SdrObjKind::Table)
eElement = vcl::PDFWriter::Table;
else if ( nIdentifier == SdrObjKind::TitleText )
eElement = vcl::PDFWriter::Heading;
else if ( nIdentifier == SdrObjKind::OutlineText )
eElement = vcl::PDFWriter::Division;
else if ( !bIsTextObj || !static_cast<const SdrTextObj&>(*pSdrObj).HasText() )
eElement = vcl::PDFWriter::Figure;
else
eElement = vcl::PDFWriter::Division;
}
if(vcl::PDFWriter::NonStructElement != eElement)
{
SdrPage* pSdrPage(pSdrObj->getSdrPageFromSdrObject());
if(pSdrPage)
{
const bool bBackground(pSdrPage->IsMasterPage());
const bool bImage(SdrObjKind::Graphic == pSdrObj->GetObjIdentifier());
// note: there must be output device here, in PDF export
sal_Int32 nAnchorId(-1);
if (auto const pUserCall = pSdrObj->GetUserCall())
{
nAnchorId = pUserCall->GetPDFAnchorStructureElementId(
*pSdrObj, *GetObjectContact().TryToGetOutputDevice());
}
drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::StructureTagPrimitive2D(
eElement,
bBackground,
bImage,
std::move(xNewPrimitiveSequence),
nAnchorId));
xNewPrimitiveSequence = drawinglayer::primitive2d::Primitive2DContainer { xReference };
}
}
}
else
{
// page backgrounds etc should be tagged as artifacts:
xNewPrimitiveSequence = drawinglayer::primitive2d::Primitive2DContainer {
new drawinglayer::primitive2d::StructureTagPrimitive2D(
// lies to force silly VclMetafileProcessor2D to emit NonStructElement
vcl::PDFWriter::Division,
true,
true,
std::move(xNewPrimitiveSequence))
};
}
}
// Local up-to-date checks. New list different from local one?
// This is the important point where it gets decided if the current or the new
// representation gets used. This is important for performance, since the
// current representation contains possible precious decompositions. That
// comparisons triggers exactly if something in the object visualization
// has changed.
// Note: That is the main reason for BasePrimitive2D::operator== at all. I
// have alternatively tried to invalidate the local representation on object
// change, but that is simply not reliable.
// Note2: I did that once in aw080, the lost CWS, and it worked well enough
// so that I could remove *all* operator== from all derivations of
// BasePrimitive2D, so it can be done again (with the needed ressources)
if(mxPrimitive2DSequence != xNewPrimitiveSequence)
{
// has changed, copy content
const_cast< ViewObjectContact* >(this)->mxPrimitive2DSequence = std::move(xNewPrimitiveSequence);
// check for animated stuff
const_cast< ViewObjectContact* >(this)->checkForPrimitive2DAnimations();
// always update object range when PrimitiveSequence changes
const drawinglayer::geometry::ViewInformation2D& rViewInformation2D(GetObjectContact().getViewInformation2D());
const_cast< ViewObjectContact* >(this)->maObjectRange = mxPrimitive2DSequence.getB2DRange(rViewInformation2D);
}
// return current Primitive2DContainer
return mxPrimitive2DSequence;
}
bool ViewObjectContact::isPrimitiveVisible(const DisplayInfo& /*rDisplayInfo*/) const
{
// default: always visible
return true;
}
bool ViewObjectContact::isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const
{
// default: standard check
return (GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive());
}
void ViewObjectContact::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
{
// check model-view visibility
if(!isPrimitiveVisible(rDisplayInfo))
return;
getPrimitive2DSequence(rDisplayInfo);
if(mxPrimitive2DSequence.empty())
return;
// get ranges
const drawinglayer::geometry::ViewInformation2D& rViewInformation2D(GetObjectContact().getViewInformation2D());
// tdf#147164 cannot use maObjectRange here, it is unreliable
const basegfx::B2DRange aObjectRange(mxPrimitive2DSequence.getB2DRange(rViewInformation2D));
const basegfx::B2DRange& aViewRange(rViewInformation2D.getViewport());
// check geometrical visibility
bool bVisible = aViewRange.isEmpty() || aViewRange.overlaps(aObjectRange);
if(!bVisible)
return;
// temporarily take over the mxPrimitive2DSequence, in case it gets invalidated while we want to iterate over it
auto tmp = std::move(const_cast<ViewObjectContact*>(this)->mxPrimitive2DSequence);
int nPrevCount = mnActionChangedCount;
rVisitor.visit(tmp);
// if we received ActionChanged() calls while walking the primitives, then leave it empty, otherwise move it back
if (mnActionChangedCount == nPrevCount)
const_cast<ViewObjectContact*>(this)->mxPrimitive2DSequence = std::move(tmp);
}
void ViewObjectContact::getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
{
const sal_uInt32 nSubHierarchyCount(GetViewContact().GetObjectCount());
for(sal_uInt32 a(0); a < nSubHierarchyCount; a++)
{
const ViewObjectContact& rCandidate(GetViewContact().GetViewContact(a).GetViewObjectContact(GetObjectContact()));
rCandidate.getPrimitive2DSequenceHierarchy(rDisplayInfo, rVisitor);
}
}
// Support getting a GridOffset per object and view for non-linear ViewToDevice
// transformation (calc). On-demand created by delegating to the ObjectContact
// (->View) that has then all needed information
const basegfx::B2DVector& ViewObjectContact::getGridOffset() const
{
if(0.0 == maGridOffset.getX() && 0.0 == maGridOffset.getY() && GetObjectContact().supportsGridOffsets())
{
// create on-demand
GetObjectContact().calculateGridOffsetForViewOjectContact(const_cast<ViewObjectContact*>(this)->maGridOffset, *this);
}
return maGridOffset;
}
void ViewObjectContact::resetGridOffset()
{
// reset buffered GridOffset itself
maGridOffset.setX(0.0);
maGridOffset.setY(0.0);
// also reset sequence to get a re-calculation when GridOffset changes
mxPrimitive2DSequence.clear();
maObjectRange.reset();
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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