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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/types.h>
#include <osl/diagnose.h>
#include <rtl/math.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <tools/helpers.hxx>
#include <officecfg/Office/Common.hxx>
#include <vcl/BitmapTools.hxx>
#include <vcl/metaact.hxx>
#include <vcl/print.hxx>
#include <vcl/settings.hxx>
#include <vcl/svapp.hxx>
#include <vcl/virdev.hxx>
#include <bitmap/BitmapWriteAccess.hxx>
#include <pdf/pdfwriter_impl.hxx>
#include <salgdi.hxx>
#include <list>
#include <memory>
#define MAX_TILE_WIDTH 1024
#define MAX_TILE_HEIGHT 1024
namespace
{
/**
* Perform a safe approximation of a polygon from double-precision
* coordinates to integer coordinates, to ensure that it has at least 2
* pixels in both X and Y directions.
*/
tools::Polygon toPolygon( const basegfx::B2DPolygon& rPoly )
{
basegfx::B2DRange aRange = rPoly.getB2DRange();
double fW = aRange.getWidth(), fH = aRange.getHeight();
if (0.0 < fW && 0.0 < fH && (fW <= 1.0 || fH <= 1.0))
{
// This polygon not empty but is too small to display. Approximate it
// with a rectangle large enough to be displayed.
double nX = aRange.getMinX(), nY = aRange.getMinY();
double nW = std::max<double>(1.0, rtl::math::round(fW));
double nH = std::max<double>(1.0, rtl::math::round(fH));
tools::Polygon aTarget;
aTarget.Insert(0, Point(nX, nY));
aTarget.Insert(1, Point(nX+nW, nY));
aTarget.Insert(2, Point(nX+nW, nY+nH));
aTarget.Insert(3, Point(nX, nY+nH));
aTarget.Insert(4, Point(nX, nY));
return aTarget;
}
return tools::Polygon(rPoly);
}
tools::PolyPolygon toPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPoly )
{
tools::PolyPolygon aTarget;
for (auto const& rB2DPolygon : rPolyPoly)
aTarget.Insert(toPolygon(rB2DPolygon));
return aTarget;
}
}
// Caution: This method is nearly the same as
// void OutputDevice::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rB2DPolyPoly )
// so when changes are made here do not forget to make changes there, too
void OutputDevice::DrawTransparent(
const basegfx::B2DHomMatrix& rObjectTransform,
const basegfx::B2DPolyPolygon& rB2DPolyPoly,
double fTransparency)
{
assert(!is_double_buffered_window());
// AW: Do NOT paint empty PolyPolygons
if(!rB2DPolyPoly.count())
return;
// we need a graphics
if( !mpGraphics && !AcquireGraphics() )
return;
assert(mpGraphics);
if( mbInitClipRegion )
InitClipRegion();
if( mbOutputClipped )
return;
if( mbInitLineColor )
InitLineColor();
if( mbInitFillColor )
InitFillColor();
if(mpGraphics->supportsOperation(OutDevSupportType::B2DDraw) &&
(RasterOp::OverPaint == GetRasterOp()) )
{
// b2dpolygon support not implemented yet on non-UNX platforms
basegfx::B2DPolyPolygon aB2DPolyPolygon(rB2DPolyPoly);
// ensure it is closed
if(!aB2DPolyPolygon.isClosed())
{
// maybe assert, prevents buffering due to making a copy
aB2DPolyPolygon.setClosed( true );
}
// create ObjectToDevice transformation
const basegfx::B2DHomMatrix aFullTransform(ImplGetDeviceTransformation() * rObjectTransform);
// TODO: this must not drop transparency for mpAlphaVDev case, but instead use premultiplied
// alpha... but that requires using premultiplied alpha also for already drawn data
const double fAdjustedTransparency = mpAlphaVDev ? 0 : fTransparency;
bool bDrawnOk(true);
if( IsFillColor() )
{
bDrawnOk = mpGraphics->DrawPolyPolygon(
aFullTransform,
aB2DPolyPolygon,
fAdjustedTransparency,
*this);
}
if( bDrawnOk && IsLineColor() )
{
const bool bPixelSnapHairline(mnAntialiasing & AntialiasingFlags::PixelSnapHairline);
for(auto const& rPolygon : std::as_const(aB2DPolyPolygon))
{
mpGraphics->DrawPolyLine(
aFullTransform,
rPolygon,
fAdjustedTransparency,
0.0, // tdf#124848 hairline
nullptr, // MM01
basegfx::B2DLineJoin::NONE,
css::drawing::LineCap_BUTT,
basegfx::deg2rad(15.0), // not used with B2DLineJoin::NONE, but the correct default
bPixelSnapHairline,
*this );
}
}
if( bDrawnOk )
{
if( mpMetaFile )
{
// tdf#119843 need transformed Polygon here
basegfx::B2DPolyPolygon aB2DPolyPoly(rB2DPolyPoly);
aB2DPolyPoly.transform(rObjectTransform);
mpMetaFile->AddAction(
new MetaTransparentAction(
tools::PolyPolygon(aB2DPolyPoly),
static_cast< sal_uInt16 >(fTransparency * 100.0)));
}
if (mpAlphaVDev)
mpAlphaVDev->DrawTransparent(rObjectTransform, rB2DPolyPoly, fTransparency);
return;
}
}
// fallback to old polygon drawing if needed
// tdf#119843 need transformed Polygon here
basegfx::B2DPolyPolygon aB2DPolyPoly(rB2DPolyPoly);
aB2DPolyPoly.transform(rObjectTransform);
DrawTransparent(
toPolyPolygon(aB2DPolyPoly),
static_cast<sal_uInt16>(fTransparency * 100.0));
}
bool OutputDevice::DrawTransparentNatively ( const tools::PolyPolygon& rPolyPoly,
sal_uInt16 nTransparencePercent )
{
assert(!is_double_buffered_window());
bool bDrawn = false;
if (mpGraphics->supportsOperation(OutDevSupportType::B2DDraw)
#if defined UNX && ! defined MACOSX && ! defined IOS
&& GetBitCount() > 8
#endif
#ifdef _WIN32
// workaround bad dithering on remote displaying when using GDI+ with toolbar button highlighting
&& !rPolyPoly.IsRect()
#endif
)
{
// prepare the graphics device
if( mbInitClipRegion )
InitClipRegion();
if( mbOutputClipped )
return false;
if( mbInitLineColor )
InitLineColor();
if( mbInitFillColor )
InitFillColor();
// get the polygon in device coordinates
basegfx::B2DPolyPolygon aB2DPolyPolygon(rPolyPoly.getB2DPolyPolygon());
const basegfx::B2DHomMatrix aTransform(ImplGetDeviceTransformation());
const double fTransparency = 0.01 * nTransparencePercent;
if( mbFillColor )
{
// #i121591#
// CAUTION: Only non printing (pixel-renderer) VCL commands from OutputDevices
// should be used when printing. Normally this is avoided by the printer being
// non-AAed and thus e.g. on WIN GdiPlus calls are not used. It may be necessary
// to figure out a way of moving this code to its own function that is
// overridden by the Print class, which will mean we deliberately override the
// functionality and we use the fallback some lines below (which is not very good,
// though. For now, WinSalGraphics::drawPolyPolygon will detect printer usage and
// correct the wrong mapping (see there for details)
bDrawn = mpGraphics->DrawPolyPolygon(
aTransform,
aB2DPolyPolygon,
fTransparency,
*this);
}
if( mbLineColor )
{
// disable the fill color for now
mpGraphics->SetFillColor();
// draw the border line
const bool bPixelSnapHairline(mnAntialiasing & AntialiasingFlags::PixelSnapHairline);
for(auto const& rPolygon : std::as_const(aB2DPolyPolygon))
{
bDrawn = mpGraphics->DrawPolyLine(
aTransform,
rPolygon,
fTransparency,
0.0, // tdf#124848 hairline
nullptr, // MM01
basegfx::B2DLineJoin::NONE,
css::drawing::LineCap_BUTT,
basegfx::deg2rad(15.0), // not used with B2DLineJoin::NONE, but the correct default
bPixelSnapHairline,
*this );
}
// prepare to restore the fill color
mbInitFillColor = mbFillColor;
}
}
return bDrawn;
}
void OutputDevice::EmulateDrawTransparent ( const tools::PolyPolygon& rPolyPoly,
sal_uInt16 nTransparencePercent )
{
// #110958# Disable alpha VDev, we perform the necessary
VirtualDevice* pOldAlphaVDev = mpAlphaVDev;
// operation explicitly further below.
if( mpAlphaVDev )
mpAlphaVDev = nullptr;
GDIMetaFile* pOldMetaFile = mpMetaFile;
mpMetaFile = nullptr;
tools::PolyPolygon aPolyPoly( LogicToPixel( rPolyPoly ) );
tools::Rectangle aPolyRect( aPolyPoly.GetBoundRect() );
tools::Rectangle aDstRect( Point(), GetOutputSizePixel() );
aDstRect.Intersection( aPolyRect );
ClipToPaintRegion( aDstRect );
if( !aDstRect.IsEmpty() )
{
bool bDrawn = false;
// #i66849# Added fast path for exactly rectangular
// polygons
// #i83087# Naturally, system alpha blending cannot
// work with separate alpha VDev
if( !mpAlphaVDev && aPolyPoly.IsRect() )
{
// setup Graphics only here (other cases delegate
// to basic OutDev methods)
if ( mbInitClipRegion )
InitClipRegion();
if ( mbInitLineColor )
InitLineColor();
if ( mbInitFillColor )
InitFillColor();
tools::Rectangle aLogicPolyRect( rPolyPoly.GetBoundRect() );
tools::Rectangle aPixelRect( ImplLogicToDevicePixel( aLogicPolyRect ) );
if( !mbOutputClipped )
{
bDrawn = mpGraphics->DrawAlphaRect( aPixelRect.Left(), aPixelRect.Top(),
// #i98405# use methods with small g, else one pixel too much will be painted.
// This is because the source is a polygon which when painted would not paint
// the rightmost and lowest pixel line(s), so use one pixel less for the
// rectangle, too.
aPixelRect.getWidth(), aPixelRect.getHeight(),
sal::static_int_cast<sal_uInt8>(nTransparencePercent),
*this );
}
else
{
bDrawn = true;
}
}
if( !bDrawn )
{
ScopedVclPtrInstance< VirtualDevice > aVDev(*this);
const Size aDstSz( aDstRect.GetSize() );
const sal_uInt8 cTrans = static_cast<sal_uInt8>(MinMax( FRound( nTransparencePercent * 2.55 ), 0, 255 ));
if( aDstRect.Left() || aDstRect.Top() )
aPolyPoly.Move( -aDstRect.Left(), -aDstRect.Top() );
if( aVDev->SetOutputSizePixel( aDstSz ) )
{
const bool bOldMap = mbMap;
EnableMapMode( false );
aVDev->SetLineColor( COL_BLACK );
aVDev->SetFillColor( COL_BLACK );
aVDev->DrawPolyPolygon( aPolyPoly );
Bitmap aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) );
Bitmap aPolyMask( aVDev->GetBitmap( Point(), aDstSz ) );
// #107766# check for non-empty bitmaps before accessing them
if( !aPaint.IsEmpty() && !aPolyMask.IsEmpty() )
{
BitmapScopedWriteAccess pW(aPaint);
Bitmap::ScopedReadAccess pR(aPolyMask);
if( pW && pR )
{
BitmapColor aPixCol;
const BitmapColor aFillCol( GetFillColor() );
const BitmapColor aBlack( pR->GetBestMatchingColor( COL_BLACK ) );
const tools::Long nWidth = pW->Width();
const tools::Long nHeight = pW->Height();
const tools::Long nR = aFillCol.GetRed();
const tools::Long nG = aFillCol.GetGreen();
const tools::Long nB = aFillCol.GetBlue();
tools::Long nX, nY;
if (vcl::isPalettePixelFormat(aPaint.getPixelFormat()))
{
const BitmapPalette& rPal = pW->GetPalette();
const sal_uInt16 nCount = rPal.GetEntryCount();
std::unique_ptr<sal_uInt8[]> xMap(new sal_uInt8[ nCount * sizeof( BitmapColor )]);
BitmapColor* pMap = reinterpret_cast<BitmapColor*>(xMap.get());
for( sal_uInt16 i = 0; i < nCount; i++ )
{
BitmapColor aCol( rPal[ i ] );
aCol.Merge( aFillCol, cTrans );
pMap[ i ] = BitmapColor( static_cast<sal_uInt8>(rPal.GetBestIndex( aCol )) );
}
if( pR->GetScanlineFormat() == ScanlineFormat::N1BitMsbPal &&
pW->GetScanlineFormat() == ScanlineFormat::N8BitPal )
{
const sal_uInt8 cBlack = aBlack.GetIndex();
for( nY = 0; nY < nHeight; nY++ )
{
Scanline pWScan = pW->GetScanline( nY );
Scanline pRScan = pR->GetScanline( nY );
sal_uInt8 cBit = 128;
for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan++ )
{
if( !cBit )
{
cBit = 128;
pRScan += 1;
}
if( ( *pRScan & cBit ) == cBlack )
{
*pWScan = pMap[ *pWScan ].GetIndex();
}
}
}
}
else
{
for( nY = 0; nY < nHeight; nY++ )
{
Scanline pScanline = pW->GetScanline(nY);
Scanline pScanlineRead = pR->GetScanline(nY);
for( nX = 0; nX < nWidth; nX++ )
{
if( pR->GetPixelFromData( pScanlineRead, nX ) == aBlack )
{
pW->SetPixelOnData( pScanline, nX, pMap[ pW->GetIndexFromData( pScanline, nX ) ] );
}
}
}
}
}
else
{
if( pR->GetScanlineFormat() == ScanlineFormat::N1BitMsbPal &&
pW->GetScanlineFormat() == ScanlineFormat::N24BitTcBgr )
{
const sal_uInt8 cBlack = aBlack.GetIndex();
for( nY = 0; nY < nHeight; nY++ )
{
Scanline pWScan = pW->GetScanline( nY );
Scanline pRScan = pR->GetScanline( nY );
sal_uInt8 cBit = 128;
for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan += 3 )
{
if( !cBit )
{
cBit = 128;
pRScan += 1;
}
if( ( *pRScan & cBit ) == cBlack )
{
pWScan[ 0 ] = color::ColorChannelMerge( pWScan[ 0 ], nB, cTrans );
pWScan[ 1 ] = color::ColorChannelMerge( pWScan[ 1 ], nG, cTrans );
pWScan[ 2 ] = color::ColorChannelMerge( pWScan[ 2 ], nR, cTrans );
}
}
}
}
else
{
for( nY = 0; nY < nHeight; nY++ )
{
Scanline pScanline = pW->GetScanline(nY);
Scanline pScanlineRead = pR->GetScanline(nY);
for( nX = 0; nX < nWidth; nX++ )
{
if( pR->GetPixelFromData( pScanlineRead, nX ) == aBlack )
{
aPixCol = pW->GetColor( nY, nX );
aPixCol.Merge(aFillCol, cTrans);
pW->SetPixelOnData(pScanline, nX, aPixCol);
}
}
}
}
}
}
pR.reset();
pW.reset();
DrawBitmap( aDstRect.TopLeft(), aPaint );
EnableMapMode( bOldMap );
if( mbLineColor )
{
Push( vcl::PushFlags::FILLCOLOR );
SetFillColor();
DrawPolyPolygon( rPolyPoly );
Pop();
}
}
}
else
{
DrawPolyPolygon( rPolyPoly );
}
}
}
mpMetaFile = pOldMetaFile;
// #110958# Restore disabled alpha VDev
mpAlphaVDev = pOldAlphaVDev;
}
void OutputDevice::DrawTransparent( const tools::PolyPolygon& rPolyPoly,
sal_uInt16 nTransparencePercent )
{
assert(!is_double_buffered_window());
// short circuit for drawing an opaque polygon
if( (nTransparencePercent < 1) || (mnDrawMode & DrawModeFlags::NoTransparency) )
{
DrawPolyPolygon( rPolyPoly );
return;
}
// short circuit for drawing an invisible polygon
if( (!mbFillColor && !mbLineColor) || (nTransparencePercent >= 100) )
return; // tdf#84294: do not record it in metafile
// handle metafile recording
if( mpMetaFile )
mpMetaFile->AddAction( new MetaTransparentAction( rPolyPoly, nTransparencePercent ) );
bool bDrawn = !IsDeviceOutputNecessary() || ImplIsRecordLayout();
if( bDrawn )
return;
// get the device graphics as drawing target
if( !mpGraphics && !AcquireGraphics() )
return;
assert(mpGraphics);
// try hard to draw it directly, because the emulation layers are slower
bDrawn = DrawTransparentNatively( rPolyPoly, nTransparencePercent );
if (!bDrawn)
EmulateDrawTransparent( rPolyPoly, nTransparencePercent );
// #110958# Apply alpha value also to VDev alpha channel
if( mpAlphaVDev )
{
const Color aFillCol( mpAlphaVDev->GetFillColor() );
mpAlphaVDev->SetFillColor( Color(sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100),
sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100),
sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100)) );
mpAlphaVDev->DrawTransparent( rPolyPoly, nTransparencePercent );
mpAlphaVDev->SetFillColor( aFillCol );
}
}
void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
const Size& rSize, const Gradient& rTransparenceGradient )
{
assert(!is_double_buffered_window());
const Color aBlack( COL_BLACK );
if( mpMetaFile )
{
// missing here is to map the data using the DeviceTransformation
mpMetaFile->AddAction( new MetaFloatTransparentAction( rMtf, rPos, rSize, rTransparenceGradient ) );
}
if ( !IsDeviceOutputNecessary() )
return;
if( ( rTransparenceGradient.GetStartColor() == aBlack && rTransparenceGradient.GetEndColor() == aBlack ) ||
( mnDrawMode & DrawModeFlags::NoTransparency ) )
{
const_cast<GDIMetaFile&>(rMtf).WindStart();
const_cast<GDIMetaFile&>(rMtf).Play(*this, rPos, rSize);
const_cast<GDIMetaFile&>(rMtf).WindStart();
}
else
{
GDIMetaFile* pOldMetaFile = mpMetaFile;
tools::Rectangle aOutRect( LogicToPixel( rPos ), LogicToPixel( rSize ) );
Point aPoint;
tools::Rectangle aDstRect( aPoint, GetOutputSizePixel() );
mpMetaFile = nullptr;
aDstRect.Intersection( aOutRect );
ClipToPaintRegion( aDstRect );
if( !aDstRect.IsEmpty() )
{
// Create transparent buffer
ScopedVclPtrInstance<VirtualDevice> xVDev(DeviceFormat::DEFAULT, DeviceFormat::DEFAULT);
xVDev->mnDPIX = mnDPIX;
xVDev->mnDPIY = mnDPIY;
if( xVDev->SetOutputSizePixel( aDstRect.GetSize() ) )
{
if(GetAntialiasing() != AntialiasingFlags::NONE)
{
// #i102109#
// For MetaFile replay (see task) it may now be necessary to take
// into account that the content is AntiAlialiased and needs to be masked
// like that. Instead of masking, i will use a copy-modify-paste cycle
// here (as i already use in the VclPrimiziveRenderer with success)
xVDev->SetAntialiasing(GetAntialiasing());
// create MapMode for buffer (offset needed) and set
MapMode aMap(GetMapMode());
const Point aOutPos(PixelToLogic(aDstRect.TopLeft()));
aMap.SetOrigin(Point(-aOutPos.X(), -aOutPos.Y()));
xVDev->SetMapMode(aMap);
// copy MapMode state and disable for target
const bool bOrigMapModeEnabled(IsMapModeEnabled());
EnableMapMode(false);
// copy MapMode state and disable for buffer
const bool bBufferMapModeEnabled(xVDev->IsMapModeEnabled());
xVDev->EnableMapMode(false);
// copy content from original to buffer
xVDev->DrawOutDev( aPoint, xVDev->GetOutputSizePixel(), // dest
aDstRect.TopLeft(), xVDev->GetOutputSizePixel(), // source
*this);
// draw MetaFile to buffer
xVDev->EnableMapMode(bBufferMapModeEnabled);
const_cast<GDIMetaFile&>(rMtf).WindStart();
const_cast<GDIMetaFile&>(rMtf).Play(*xVDev, rPos, rSize);
const_cast<GDIMetaFile&>(rMtf).WindStart();
// get content bitmap from buffer
xVDev->EnableMapMode(false);
const Bitmap aPaint(xVDev->GetBitmap(aPoint, xVDev->GetOutputSizePixel()));
// create alpha mask from gradient and get as Bitmap
xVDev->EnableMapMode(bBufferMapModeEnabled);
xVDev->SetDrawMode(DrawModeFlags::GrayGradient);
xVDev->DrawGradient(tools::Rectangle(rPos, rSize), rTransparenceGradient);
xVDev->SetDrawMode(DrawModeFlags::Default);
xVDev->EnableMapMode(false);
const AlphaMask aAlpha(xVDev->GetBitmap(aPoint, xVDev->GetOutputSizePixel()));
xVDev.disposeAndClear();
// draw masked content to target and restore MapMode
DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint, aAlpha));
EnableMapMode(bOrigMapModeEnabled);
}
else
{
MapMode aMap( GetMapMode() );
Point aOutPos( PixelToLogic( aDstRect.TopLeft() ) );
const bool bOldMap = mbMap;
aMap.SetOrigin( Point( -aOutPos.X(), -aOutPos.Y() ) );
xVDev->SetMapMode( aMap );
const bool bVDevOldMap = xVDev->IsMapModeEnabled();
// create paint bitmap
const_cast<GDIMetaFile&>(rMtf).WindStart();
const_cast<GDIMetaFile&>(rMtf).Play(*xVDev, rPos, rSize);
const_cast<GDIMetaFile&>(rMtf).WindStart();
xVDev->EnableMapMode( false );
BitmapEx aPaint = xVDev->GetBitmapEx(Point(), xVDev->GetOutputSizePixel());
xVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here!
// create alpha mask from gradient
xVDev->SetDrawMode( DrawModeFlags::GrayGradient );
xVDev->DrawGradient( tools::Rectangle( rPos, rSize ), rTransparenceGradient );
xVDev->SetDrawMode( DrawModeFlags::Default );
xVDev->EnableMapMode( false );
AlphaMask aAlpha(xVDev->GetBitmap(Point(), xVDev->GetOutputSizePixel()));
aAlpha.BlendWith(aPaint.GetAlpha());
xVDev.disposeAndClear();
EnableMapMode( false );
DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint.GetBitmap(), aAlpha));
EnableMapMode( bOldMap );
}
}
}
mpMetaFile = pOldMetaFile;
}
}
typedef ::std::pair< MetaAction*, int > Component; // MetaAction plus index in metafile
namespace {
// List of (intersecting) actions, plus overall bounds
struct ConnectedComponents
{
ConnectedComponents() :
aComponentList(),
aBounds(),
aBgColor(COL_WHITE),
bIsSpecial(false),
bIsFullyTransparent(false)
{}
::std::list< Component > aComponentList;
tools::Rectangle aBounds;
Color aBgColor;
bool bIsSpecial;
bool bIsFullyTransparent;
};
}
namespace {
/** Determines whether the action can handle transparency correctly
(i.e. when painted on white background, does the action still look
correct)?
*/
bool DoesActionHandleTransparency( const MetaAction& rAct )
{
// MetaActionType::FLOATTRANSPARENT can contain a whole metafile,
// which is to be rendered with the given transparent gradient. We
// currently cannot emulate transparent painting on a white
// background reliably.
// the remainder can handle printing itself correctly on a uniform
// white background.
switch( rAct.GetType() )
{
case MetaActionType::Transparent:
case MetaActionType::BMPEX:
case MetaActionType::BMPEXSCALE:
case MetaActionType::BMPEXSCALEPART:
return true;
default:
return false;
}
}
bool doesRectCoverWithUniformColor(
tools::Rectangle const & rPrevRect,
tools::Rectangle const & rCurrRect,
OutputDevice const & rMapModeVDev)
{
// shape needs to fully cover previous content, and have uniform
// color
return (rMapModeVDev.LogicToPixel(rCurrRect).Contains(rPrevRect) &&
rMapModeVDev.IsFillColor());
}
/** Check whether rCurrRect rectangle fully covers io_rPrevRect - if
yes, return true and update o_rBgColor
*/
bool checkRect( tools::Rectangle& io_rPrevRect,
Color& o_rBgColor,
const tools::Rectangle& rCurrRect,
OutputDevice const & rMapModeVDev )
{
bool bRet = doesRectCoverWithUniformColor(io_rPrevRect, rCurrRect, rMapModeVDev);
if( bRet )
{
io_rPrevRect = rCurrRect;
o_rBgColor = rMapModeVDev.GetFillColor();
}
return bRet;
}
/** #107169# Convert BitmapEx to Bitmap with appropriately blended
color. Convert MetaTransparentAction to plain polygon,
appropriately colored
@param o_rMtf
Add converted actions to this metafile
*/
void ImplConvertTransparentAction( GDIMetaFile& o_rMtf,
const MetaAction& rAct,
const OutputDevice& rStateOutDev,
Color aBgColor )
{
if (rAct.GetType() == MetaActionType::Transparent)
{
const MetaTransparentAction* pTransAct = static_cast<const MetaTransparentAction*>(&rAct);
sal_uInt16 nTransparency( pTransAct->GetTransparence() );
// #i10613# Respect transparency for draw color
if (nTransparency)
{
o_rMtf.AddAction(new MetaPushAction(vcl::PushFlags::LINECOLOR|vcl::PushFlags::FILLCOLOR));
// assume white background for alpha blending
Color aLineColor(rStateOutDev.GetLineColor());
aLineColor.SetRed(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency) * aLineColor.GetRed()) / 100));
aLineColor.SetGreen(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency) * aLineColor.GetGreen()) / 100));
aLineColor.SetBlue(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency) * aLineColor.GetBlue()) / 100));
o_rMtf.AddAction(new MetaLineColorAction(aLineColor, true));
Color aFillColor(rStateOutDev.GetFillColor());
aFillColor.SetRed(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency)*aFillColor.GetRed()) / 100));
aFillColor.SetGreen(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency)*aFillColor.GetGreen()) / 100));
aFillColor.SetBlue(static_cast<sal_uInt8>((255*nTransparency + (100 - nTransparency)*aFillColor.GetBlue()) / 100));
o_rMtf.AddAction(new MetaFillColorAction(aFillColor, true));
}
o_rMtf.AddAction(new MetaPolyPolygonAction(pTransAct->GetPolyPolygon()));
if(nTransparency)
o_rMtf.AddAction(new MetaPopAction());
}
else
{
BitmapEx aBmpEx;
switch (rAct.GetType())
{
case MetaActionType::BMPEX:
aBmpEx = static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx();
break;
case MetaActionType::BMPEXSCALE:
aBmpEx = static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx();
break;
case MetaActionType::BMPEXSCALEPART:
aBmpEx = static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx();
break;
case MetaActionType::Transparent:
default:
OSL_FAIL("Printer::GetPreparedMetafile impossible state reached");
break;
}
Bitmap aBmp(aBmpEx.GetBitmap());
if (aBmpEx.IsAlpha())
{
// blend with alpha channel
aBmp.Convert(BmpConversion::N24Bit);
aBmp.Blend(aBmpEx.GetAlpha(), aBgColor);
}
// add corresponding action
switch (rAct.GetType())
{
case MetaActionType::BMPEX:
o_rMtf.AddAction(new MetaBmpAction(
static_cast<const MetaBmpExAction&>(rAct).GetPoint(),
aBmp));
break;
case MetaActionType::BMPEXSCALE:
o_rMtf.AddAction(new MetaBmpScaleAction(
static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(),
static_cast<const MetaBmpExScaleAction&>(rAct).GetSize(),
aBmp));
break;
case MetaActionType::BMPEXSCALEPART:
o_rMtf.AddAction(new MetaBmpScalePartAction(
static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(),
static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize(),
static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcPoint(),
static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcSize(),
aBmp));
break;
default:
OSL_FAIL("Unexpected case");
break;
}
}
}
// #i10613# Extracted from ImplCheckRect::ImplCreate
// Returns true, if given action creates visible (i.e. non-transparent) output
bool ImplIsNotTransparent( const MetaAction& rAct, const OutputDevice& rOut )
{
const bool bLineTransparency( !rOut.IsLineColor() || rOut.GetLineColor().IsFullyTransparent() );
const bool bFillTransparency( !rOut.IsFillColor() || rOut.GetFillColor().IsFullyTransparent() );
bool bRet( false );
switch( rAct.GetType() )
{
case MetaActionType::POINT:
if( !bLineTransparency )
bRet = true;
break;
case MetaActionType::LINE:
if( !bLineTransparency )
bRet = true;
break;
case MetaActionType::RECT:
if( !bLineTransparency || !bFillTransparency )
bRet = true;
break;
case MetaActionType::ROUNDRECT:
if( !bLineTransparency || !bFillTransparency )
bRet = true;
break;
case MetaActionType::ELLIPSE:
if( !bLineTransparency || !bFillTransparency )
bRet = true;
break;
case MetaActionType::ARC:
if( !bLineTransparency || !bFillTransparency )
bRet = true;
break;
case MetaActionType::PIE:
if( !bLineTransparency || !bFillTransparency )
bRet = true;
break;
case MetaActionType::CHORD:
if( !bLineTransparency || !bFillTransparency )
bRet = true;
break;
case MetaActionType::POLYLINE:
if( !bLineTransparency )
bRet = true;
break;
case MetaActionType::POLYGON:
if( !bLineTransparency || !bFillTransparency )
bRet = true;
break;
case MetaActionType::POLYPOLYGON:
if( !bLineTransparency || !bFillTransparency )
bRet = true;
break;
case MetaActionType::TEXT:
{
const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct);
const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) );
if (!aString.isEmpty())
bRet = true;
}
break;
case MetaActionType::TEXTARRAY:
{
const MetaTextArrayAction& rTextAct = static_cast<const MetaTextArrayAction&>(rAct);
const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) );
if (!aString.isEmpty())
bRet = true;
}
break;
case MetaActionType::PIXEL:
case MetaActionType::BMP:
case MetaActionType::BMPSCALE:
case MetaActionType::BMPSCALEPART:
case MetaActionType::BMPEX:
case MetaActionType::BMPEXSCALE:
case MetaActionType::BMPEXSCALEPART:
case MetaActionType::MASK:
case MetaActionType::MASKSCALE:
case MetaActionType::MASKSCALEPART:
case MetaActionType::GRADIENT:
case MetaActionType::GRADIENTEX:
case MetaActionType::HATCH:
case MetaActionType::WALLPAPER:
case MetaActionType::Transparent:
case MetaActionType::FLOATTRANSPARENT:
case MetaActionType::EPS:
case MetaActionType::TEXTRECT:
case MetaActionType::STRETCHTEXT:
case MetaActionType::TEXTLINE:
// all other actions: generate non-transparent output
bRet = true;
break;
default:
break;
}
return bRet;
}
// #i10613# Extracted from ImplCheckRect::ImplCreate
tools::Rectangle ImplCalcActionBounds( const MetaAction& rAct, const OutputDevice& rOut )
{
tools::Rectangle aActionBounds;
switch( rAct.GetType() )
{
case MetaActionType::PIXEL:
aActionBounds = tools::Rectangle( static_cast<const MetaPixelAction&>(rAct).GetPoint(), Size( 1, 1 ) );
break;
case MetaActionType::POINT:
aActionBounds = tools::Rectangle( static_cast<const MetaPointAction&>(rAct).GetPoint(), Size( 1, 1 ) );
break;
case MetaActionType::LINE:
{
const MetaLineAction& rMetaLineAction = static_cast<const MetaLineAction&>(rAct);
aActionBounds = tools::Rectangle( rMetaLineAction.GetStartPoint(), rMetaLineAction.GetEndPoint() );
aActionBounds.Justify();
const tools::Long nLineWidth(rMetaLineAction.GetLineInfo().GetWidth());
if(nLineWidth)
{
const tools::Long nHalfLineWidth((nLineWidth + 1) / 2);
aActionBounds.AdjustLeft( -nHalfLineWidth );
aActionBounds.AdjustTop( -nHalfLineWidth );
aActionBounds.AdjustRight(nHalfLineWidth );
aActionBounds.AdjustBottom(nHalfLineWidth );
}
break;
}
case MetaActionType::RECT:
aActionBounds = static_cast<const MetaRectAction&>(rAct).GetRect();
break;
case MetaActionType::ROUNDRECT:
aActionBounds = tools::Polygon( static_cast<const MetaRoundRectAction&>(rAct).GetRect(),
static_cast<const MetaRoundRectAction&>(rAct).GetHorzRound(),
static_cast<const MetaRoundRectAction&>(rAct).GetVertRound() ).GetBoundRect();
break;
case MetaActionType::ELLIPSE:
{
const tools::Rectangle& rRect = static_cast<const MetaEllipseAction&>(rAct).GetRect();
aActionBounds = tools::Polygon( rRect.Center(),
rRect.GetWidth() >> 1,
rRect.GetHeight() >> 1 ).GetBoundRect();
break;
}
case MetaActionType::ARC:
aActionBounds = tools::Polygon( static_cast<const MetaArcAction&>(rAct).GetRect(),
static_cast<const MetaArcAction&>(rAct).GetStartPoint(),
static_cast<const MetaArcAction&>(rAct).GetEndPoint(), PolyStyle::Arc ).GetBoundRect();
break;
case MetaActionType::PIE:
aActionBounds = tools::Polygon( static_cast<const MetaPieAction&>(rAct).GetRect(),
static_cast<const MetaPieAction&>(rAct).GetStartPoint(),
static_cast<const MetaPieAction&>(rAct).GetEndPoint(), PolyStyle::Pie ).GetBoundRect();
break;
case MetaActionType::CHORD:
aActionBounds = tools::Polygon( static_cast<const MetaChordAction&>(rAct).GetRect(),
static_cast<const MetaChordAction&>(rAct).GetStartPoint(),
static_cast<const MetaChordAction&>(rAct).GetEndPoint(), PolyStyle::Chord ).GetBoundRect();
break;
case MetaActionType::POLYLINE:
{
const MetaPolyLineAction& rMetaPolyLineAction = static_cast<const MetaPolyLineAction&>(rAct);
aActionBounds = rMetaPolyLineAction.GetPolygon().GetBoundRect();
const tools::Long nLineWidth(rMetaPolyLineAction.GetLineInfo().GetWidth());
if(nLineWidth)
{
const tools::Long nHalfLineWidth((nLineWidth + 1) / 2);
aActionBounds.AdjustLeft( -nHalfLineWidth );
aActionBounds.AdjustTop( -nHalfLineWidth );
aActionBounds.AdjustRight(nHalfLineWidth );
aActionBounds.AdjustBottom(nHalfLineWidth );
}
break;
}
case MetaActionType::POLYGON:
aActionBounds = static_cast<const MetaPolygonAction&>(rAct).GetPolygon().GetBoundRect();
break;
case MetaActionType::POLYPOLYGON:
aActionBounds = static_cast<const MetaPolyPolygonAction&>(rAct).GetPolyPolygon().GetBoundRect();
break;
case MetaActionType::BMP:
aActionBounds = tools::Rectangle( static_cast<const MetaBmpAction&>(rAct).GetPoint(),
rOut.PixelToLogic( static_cast<const MetaBmpAction&>(rAct).GetBitmap().GetSizePixel() ) );
break;
case MetaActionType::BMPSCALE:
aActionBounds = tools::Rectangle( static_cast<const MetaBmpScaleAction&>(rAct).GetPoint(),
static_cast<const MetaBmpScaleAction&>(rAct).GetSize() );
break;
case MetaActionType::BMPSCALEPART:
aActionBounds = tools::Rectangle( static_cast<const MetaBmpScalePartAction&>(rAct).GetDestPoint(),
static_cast<const MetaBmpScalePartAction&>(rAct).GetDestSize() );
break;
case MetaActionType::BMPEX:
aActionBounds = tools::Rectangle( static_cast<const MetaBmpExAction&>(rAct).GetPoint(),
rOut.PixelToLogic( static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx().GetSizePixel() ) );
break;
case MetaActionType::BMPEXSCALE:
aActionBounds = tools::Rectangle( static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(),
static_cast<const MetaBmpExScaleAction&>(rAct).GetSize() );
break;
case MetaActionType::BMPEXSCALEPART:
aActionBounds = tools::Rectangle( static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(),
static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize() );
break;
case MetaActionType::MASK:
aActionBounds = tools::Rectangle( static_cast<const MetaMaskAction&>(rAct).GetPoint(),
rOut.PixelToLogic( static_cast<const MetaMaskAction&>(rAct).GetBitmap().GetSizePixel() ) );
break;
case MetaActionType::MASKSCALE:
aActionBounds = tools::Rectangle( static_cast<const MetaMaskScaleAction&>(rAct).GetPoint(),
static_cast<const MetaMaskScaleAction&>(rAct).GetSize() );
break;
case MetaActionType::MASKSCALEPART:
aActionBounds = tools::Rectangle( static_cast<const MetaMaskScalePartAction&>(rAct).GetDestPoint(),
static_cast<const MetaMaskScalePartAction&>(rAct).GetDestSize() );
break;
case MetaActionType::GRADIENT:
aActionBounds = static_cast<const MetaGradientAction&>(rAct).GetRect();
break;
case MetaActionType::GRADIENTEX:
aActionBounds = static_cast<const MetaGradientExAction&>(rAct).GetPolyPolygon().GetBoundRect();
break;
case MetaActionType::HATCH:
aActionBounds = static_cast<const MetaHatchAction&>(rAct).GetPolyPolygon().GetBoundRect();
break;
case MetaActionType::WALLPAPER:
aActionBounds = static_cast<const MetaWallpaperAction&>(rAct).GetRect();
break;
case MetaActionType::Transparent:
aActionBounds = static_cast<const MetaTransparentAction&>(rAct).GetPolyPolygon().GetBoundRect();
break;
case MetaActionType::FLOATTRANSPARENT:
aActionBounds = tools::Rectangle( static_cast<const MetaFloatTransparentAction&>(rAct).GetPoint(),
static_cast<const MetaFloatTransparentAction&>(rAct).GetSize() );
break;
case MetaActionType::EPS:
aActionBounds = tools::Rectangle( static_cast<const MetaEPSAction&>(rAct).GetPoint(),
static_cast<const MetaEPSAction&>(rAct).GetSize() );
break;
case MetaActionType::TEXT:
{
const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct);
const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) );
if (!aString.isEmpty())
{
const Point aPtLog( rTextAct.GetPoint() );
// #105987# Use API method instead of Impl* methods
// #107490# Set base parameter equal to index parameter
rOut.GetTextBoundRect( aActionBounds, rTextAct.GetText(), rTextAct.GetIndex(),
rTextAct.GetIndex(), rTextAct.GetLen() );
aActionBounds.Move( aPtLog.X(), aPtLog.Y() );
}
}
break;
case MetaActionType::TEXTARRAY:
{
const MetaTextArrayAction& rTextAct = static_cast<const MetaTextArrayAction&>(rAct);
const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) );
if( !aString.isEmpty() )
{
// #105987# ImplLayout takes everything in logical coordinates
std::unique_ptr<SalLayout> pSalLayout = rOut.ImplLayout( rTextAct.GetText(), rTextAct.GetIndex(),
rTextAct.GetLen(), rTextAct.GetPoint(),
0, rTextAct.GetDXArray());
if( pSalLayout )
{
tools::Rectangle aBoundRect( rOut.ImplGetTextBoundRect( *pSalLayout ) );
aActionBounds = rOut.PixelToLogic( aBoundRect );
}
}
}
break;
case MetaActionType::TEXTRECT:
aActionBounds = static_cast<const MetaTextRectAction&>(rAct).GetRect();
break;
case MetaActionType::STRETCHTEXT:
{
const MetaStretchTextAction& rTextAct = static_cast<const MetaStretchTextAction&>(rAct);
const OUString aString( rTextAct.GetText().copy(rTextAct.GetIndex(), rTextAct.GetLen()) );
// #i16195# Literate copy from TextArray action, the
// semantics for the ImplLayout call are copied from the
// OutDev::DrawStretchText() code. Unfortunately, also in
// this case, public outdev methods such as GetTextWidth()
// don't provide enough info.
if( !aString.isEmpty() )
{
// #105987# ImplLayout takes everything in logical coordinates
std::unique_ptr<SalLayout> pSalLayout = rOut.ImplLayout( rTextAct.GetText(), rTextAct.GetIndex(),
rTextAct.GetLen(), rTextAct.GetPoint(),
rTextAct.GetWidth() );
if( pSalLayout )
{
tools::Rectangle aBoundRect( rOut.ImplGetTextBoundRect( *pSalLayout ) );
aActionBounds = rOut.PixelToLogic( aBoundRect );
}
}
}
break;
case MetaActionType::TEXTLINE:
OSL_FAIL("MetaActionType::TEXTLINE not supported");
break;
default:
break;
}
if( !aActionBounds.IsEmpty() )
{
// fdo#40421 limit current action's output to clipped area
if( rOut.IsClipRegion() )
return rOut.LogicToPixel(
rOut.GetClipRegion().GetBoundRect().Intersection( aActionBounds ) );
else
return rOut.LogicToPixel( aActionBounds );
}
else
return tools::Rectangle();
}
} // end anon namespace
// TODO: this massive function operates on metafiles, so eventually it should probably
// be shifted to the GDIMetaFile class
bool OutputDevice::RemoveTransparenciesFromMetaFile( const GDIMetaFile& rInMtf, GDIMetaFile& rOutMtf,
tools::Long nMaxBmpDPIX, tools::Long nMaxBmpDPIY,
bool bReduceTransparency, bool bTransparencyAutoMode,
bool bDownsampleBitmaps,
const Color& rBackground
)
{
MetaAction* pCurrAct;
bool bTransparent( false );
rOutMtf.Clear();
if(!bReduceTransparency || bTransparencyAutoMode)
bTransparent = rInMtf.HasTransparentActions();
// #i10613# Determine set of connected components containing transparent objects. These are
// then processed as bitmaps, the original actions are removed from the metafile.
if( !bTransparent )
{
// nothing transparent -> just copy
rOutMtf = rInMtf;
}
else
{
// #i10613#
// This works as follows: we want a number of distinct sets of
// connected components, where each set contains metafile
// actions that are intersecting (note: there are possibly
// more actions contained as are directly intersecting,
// because we can only produce rectangular bitmaps later
// on. Thus, each set of connected components is the smallest
// enclosing, axis-aligned rectangle that completely bounds a
// number of intersecting metafile actions, plus any action
// that would otherwise be cut in two). Therefore, we
// iteratively add metafile actions from the original metafile
// to this connected components list (aCCList), by checking
// each element's bounding box against intersection with the
// metaaction at hand.
// All those intersecting elements are removed from aCCList
// and collected in a temporary list (aCCMergeList). After all
// elements have been checked, the aCCMergeList elements are
// merged with the metaaction at hand into one resulting
// connected component, with one big bounding box, and
// inserted into aCCList again.
// The time complexity of this algorithm is O(n^3), where n is
// the number of metafile actions, and it finds all distinct
// regions of rectangle-bounded connected components. This
// algorithm was designed by AF.
// STAGE 1: Detect background
// Receives uniform background content, and is _not_ merged
// nor checked for intersection against other aCCList elements
ConnectedComponents aBackgroundComponent;
// Read the configuration value of minimal object area where transparency will be removed
double fReduceTransparencyMinArea = officecfg::Office::Common::VCL::ReduceTransparencyMinArea::get() / 100.0;
SAL_WARN_IF(fReduceTransparencyMinArea > 1.0, "vcl",
"Value of ReduceTransparencyMinArea config option is too high");
SAL_WARN_IF(fReduceTransparencyMinArea < 0.0, "vcl",
"Value of ReduceTransparencyMinArea config option is too low");
fReduceTransparencyMinArea = std::clamp(fReduceTransparencyMinArea, 0.0, 1.0);
// create an OutputDevice to record mapmode changes and the like
ScopedVclPtrInstance< VirtualDevice > aMapModeVDev;
aMapModeVDev->mnDPIX = mnDPIX;
aMapModeVDev->mnDPIY = mnDPIY;
aMapModeVDev->EnableOutput(false);
// weed out page-filling background objects (if they are
// uniformly coloured). Keeping them outside the other
// connected components often prevents whole-page bitmap
// generation.
bool bStillBackground=true; // true until first non-bg action
int nActionNum = 0, nLastBgAction = -1;
pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction();
if( rBackground != COL_TRANSPARENT )
{
aBackgroundComponent.aBgColor = rBackground;
aBackgroundComponent.aBounds = GetBackgroundComponentBounds();
}
while( pCurrAct && bStillBackground )
{
switch( pCurrAct->GetType() )
{
case MetaActionType::RECT:
{
if( !checkRect(
aBackgroundComponent.aBounds,
aBackgroundComponent.aBgColor,
static_cast<const MetaRectAction*>(pCurrAct)->GetRect(),
*aMapModeVDev) )
bStillBackground=false; // incomplete occlusion of background
else
nLastBgAction=nActionNum; // this _is_ background
break;
}
case MetaActionType::POLYGON:
{
const tools::Polygon aPoly(
static_cast<const MetaPolygonAction*>(pCurrAct)->GetPolygon());
if( !basegfx::utils::isRectangle(
aPoly.getB2DPolygon()) ||
!checkRect(
aBackgroundComponent.aBounds,
aBackgroundComponent.aBgColor,
aPoly.GetBoundRect(),
*aMapModeVDev) )
bStillBackground=false; // incomplete occlusion of background
else
nLastBgAction=nActionNum; // this _is_ background
break;
}
case MetaActionType::POLYPOLYGON:
{
const tools::PolyPolygon aPoly(
static_cast<const MetaPolyPolygonAction*>(pCurrAct)->GetPolyPolygon());
if( aPoly.Count() != 1 ||
!basegfx::utils::isRectangle(
aPoly[0].getB2DPolygon()) ||
!checkRect(
aBackgroundComponent.aBounds,
aBackgroundComponent.aBgColor,
aPoly.GetBoundRect(),
*aMapModeVDev) )
bStillBackground=false; // incomplete occlusion of background
else
nLastBgAction=nActionNum; // this _is_ background
break;
}
case MetaActionType::WALLPAPER:
{
if( !checkRect(
aBackgroundComponent.aBounds,
aBackgroundComponent.aBgColor,
static_cast<const MetaWallpaperAction*>(pCurrAct)->GetRect(),
*aMapModeVDev) )
bStillBackground=false; // incomplete occlusion of background
else
nLastBgAction=nActionNum; // this _is_ background
break;
}
default:
{
if( ImplIsNotTransparent( *pCurrAct,
*aMapModeVDev ) )
bStillBackground=false; // non-transparent action, possibly
// not uniform
else
// extend current bounds (next uniform action
// needs to fully cover this area)
aBackgroundComponent.aBounds.Union(
ImplCalcActionBounds(*pCurrAct, *aMapModeVDev) );
break;
}
}
// execute action to get correct MapModes etc.
pCurrAct->Execute( aMapModeVDev.get() );
pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction();
++nActionNum;
}
if (nLastBgAction != -1)
{
size_t nActionSize = rInMtf.GetActionSize();
// tdf#134736 move nLastBgAction to also include any trailing pops
for (size_t nPostLastBgAction = nLastBgAction + 1; nPostLastBgAction < nActionSize; ++nPostLastBgAction)
{
if (rInMtf.GetAction(nPostLastBgAction)->GetType() != MetaActionType::POP)
break;
nLastBgAction = nPostLastBgAction;
}
}
aMapModeVDev->ClearStack(); // clean up aMapModeVDev
// fast-forward until one after the last background action
// (need to reconstruct map mode vdev state)
nActionNum=0;
pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction();
while( pCurrAct && nActionNum<=nLastBgAction )
{
// up to and including last ink-generating background
// action go to background component
aBackgroundComponent.aComponentList.emplace_back(
pCurrAct, nActionNum );
// execute action to get correct MapModes etc.
pCurrAct->Execute( aMapModeVDev.get() );
pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction();
++nActionNum;
}
// STAGE 2: Generate connected components list
::std::vector<ConnectedComponents> aCCList; // contains distinct sets of connected components as elements.
// iterate over all actions (start where background action
// search left off)
for( ;
pCurrAct;
pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
{
// execute action to get correct MapModes etc.
pCurrAct->Execute( aMapModeVDev.get() );
// cache bounds of current action
const tools::Rectangle aBBCurrAct( ImplCalcActionBounds(*pCurrAct, *aMapModeVDev) );
// accumulate collected bounds here, initialize with current action
tools::Rectangle aTotalBounds( aBBCurrAct ); // thus, aTotalComponents.aBounds is empty
// for non-output-generating actions
bool bTreatSpecial( false );
ConnectedComponents aTotalComponents;
// STAGE 2.1: Search for intersecting cc entries
// if aBBCurrAct is empty, it will intersect with no
// aCCList member. Thus, we can save the check.
// Furthermore, this ensures that non-output-generating
// actions get their own aCCList entry, which is necessary
// when copying them to the output metafile (see stage 4
// below).
// #107169# Wholly transparent objects need
// not be considered for connected components,
// too. Just put each of them into a separate
// component.
aTotalComponents.bIsFullyTransparent = !ImplIsNotTransparent(*pCurrAct, *aMapModeVDev);
if( !aBBCurrAct.IsEmpty() &&
!aTotalComponents.bIsFullyTransparent )
{
if( !aBackgroundComponent.aComponentList.empty() &&
!aBackgroundComponent.aBounds.Contains(aTotalBounds) )
{
// it seems the background is not large enough. to
// be on the safe side, combine with this component.
aTotalBounds.Union( aBackgroundComponent.aBounds );
// extract all aCurr actions to aTotalComponents
aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(),
aBackgroundComponent.aComponentList );
if( aBackgroundComponent.bIsSpecial )
bTreatSpecial = true;
}
bool bSomeComponentsChanged;
// now, this is unfortunate: since changing anyone of
// the aCCList elements (e.g. by merging or addition
// of an action) might generate new intersection with
// other aCCList elements, have to repeat the whole
// element scanning, until nothing changes anymore.
// Thus, this loop here makes us O(n^3) in the worst
// case.
do
{
// only loop here if 'intersects' branch below was hit
bSomeComponentsChanged = false;
// iterate over all current members of aCCList
for( auto aCurrCC=aCCList.begin(); aCurrCC != aCCList.end(); )
{
// first check if current element's bounds are
// empty. This ensures that empty actions are not
// merged into one component, as a matter of fact,
// they have no position.
// #107169# Wholly transparent objects need
// not be considered for connected components,
// too. Just put each of them into a separate
// component.
if( !aCurrCC->aBounds.IsEmpty() &&
!aCurrCC->bIsFullyTransparent &&
aCurrCC->aBounds.Overlaps( aTotalBounds ) )
{
// union the intersecting aCCList element into aTotalComponents
// calc union bounding box
aTotalBounds.Union( aCurrCC->aBounds );
// extract all aCurr actions to aTotalComponents
aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(),
aCurrCC->aComponentList );
if( aCurrCC->bIsSpecial )
bTreatSpecial = true;
// remove and delete aCurrCC element from list (we've now merged its content)
aCurrCC = aCCList.erase( aCurrCC );
// at least one component changed, need to rescan everything
bSomeComponentsChanged = true;
}
else
{
++aCurrCC;
}
}
}
while( bSomeComponentsChanged );
}
// STAGE 2.2: Determine special state for cc element
// now test whether the whole connected component must be
// treated specially (i.e. rendered as a bitmap): if the
// added action is the very first action, or all actions
// before it are completely transparent, the connected
// component need not be treated specially, not even if
// the added action contains transparency. This is because
// painting of transparent objects on _white background_
// works without alpha compositing (you just calculate the
// color). Note that for the test "all objects before me
// are transparent" no sorting is necessary, since the
// added metaaction pCurrAct is always in the order the
// metafile is painted. Generally, the order of the
// metaactions in the ConnectedComponents are not
// guaranteed to be the same as in the metafile.
if( bTreatSpecial )
{
// prev component(s) special -> this one, too
aTotalComponents.bIsSpecial = true;
}
else if(!pCurrAct->IsTransparent())
{
// added action and none of prev components special ->
// this one normal, too
aTotalComponents.bIsSpecial = false;
}
else
{
// added action is special and none of prev components
// special -> do the detailed tests
// can the action handle transparency correctly
// (i.e. when painted on white background, does the
// action still look correct)?
if( !DoesActionHandleTransparency( *pCurrAct ) )
{
// no, action cannot handle its transparency on
// a printer device, render to bitmap
aTotalComponents.bIsSpecial = true;
}
else
{
// yes, action can handle its transparency, so
// check whether we're on white background
if( aTotalComponents.aComponentList.empty() )
{
// nothing between pCurrAct and page
// background -> don't be special
aTotalComponents.bIsSpecial = false;
}
else
{
// #107169# Fixes above now ensure that _no_
// object in the list is fully transparent. Thus,
// if the component list is not empty above, we
// must assume that we have to treat this
// component special.
// there are non-transparent objects between
// pCurrAct and the empty sheet of paper -> be
// special, then
aTotalComponents.bIsSpecial = true;
}
}
}
// STAGE 2.3: Add newly generated CC list element
// set new bounds and add action to list
aTotalComponents.aBounds = aTotalBounds;
aTotalComponents.aComponentList.emplace_back(
pCurrAct, nActionNum );
// add aTotalComponents as a new entry to aCCList
aCCList.push_back( aTotalComponents );
SAL_WARN_IF( aTotalComponents.aComponentList.empty(), "vcl",
"Printer::GetPreparedMetaFile empty component" );
SAL_WARN_IF( aTotalComponents.aBounds.IsEmpty() && (aTotalComponents.aComponentList.size() != 1), "vcl",
"Printer::GetPreparedMetaFile non-output generating actions must be solitary");
SAL_WARN_IF( aTotalComponents.bIsFullyTransparent && (aTotalComponents.aComponentList.size() != 1), "vcl",
"Printer::GetPreparedMetaFile fully transparent actions must be solitary");
}
// well now, we've got the list of disjunct connected
// components. Now we've got to create a map, which contains
// the corresponding aCCList element for every
// metaaction. Later on, we always process the complete
// metafile for each bitmap to be generated, but switch on
// output only for actions contained in the then current
// aCCList element. This ensures correct mapmode and attribute
// settings for all cases.
// maps mtf actions to CC list entries
::std::vector< const ConnectedComponents* > aCCList_MemberMap( rInMtf.GetActionSize() );
// iterate over all aCCList members and their contained metaactions
for (auto const& currentItem : aCCList)
{
for (auto const& currentAction : currentItem.aComponentList)
{
// set pointer to aCCList element for corresponding index
aCCList_MemberMap[ currentAction.second ] = ¤tItem;
}
}
// STAGE 3.1: Output background mtf actions (if there are any)
for (auto & component : aBackgroundComponent.aComponentList)
{
// simply add this action (above, we inserted the actions
// starting at index 0 up to and including nLastBgAction)
rOutMtf.AddAction( component.first );
}
// STAGE 3.2: Generate banded bitmaps for special regions
Point aPageOffset;
Size aTmpSize( GetOutputSizePixel() );
if( meOutDevType == OUTDEV_PDF )
{
auto pPdfWriter = static_cast<vcl::PDFWriterImpl*>(this);
aTmpSize = LogicToPixel(pPdfWriter->getCurPageSize(), MapMode(MapUnit::MapPoint));
// also add error code to PDFWriter
pPdfWriter->insertError(vcl::PDFWriter::Warning_Transparency_Converted);
}
else if( meOutDevType == OUTDEV_PRINTER )
{
Printer* pThis = dynamic_cast<Printer*>(this);
assert(pThis);
aPageOffset = pThis->GetPageOffsetPixel();
aPageOffset = Point( 0, 0 ) - aPageOffset;
aTmpSize = pThis->GetPaperSizePixel();
}
const tools::Rectangle aOutputRect( aPageOffset, aTmpSize );
bool bTiling = dynamic_cast<Printer*>(this) != nullptr;
// iterate over all aCCList members and generate bitmaps for the special ones
for (auto & currentItem : aCCList)
{
if( currentItem.bIsSpecial )
{
tools::Rectangle aBoundRect( currentItem.aBounds );
aBoundRect.Intersection( aOutputRect );
const double fBmpArea( static_cast<double>(aBoundRect.GetWidth()) * aBoundRect.GetHeight() );
const double fOutArea( static_cast<double>(aOutputRect.GetWidth()) * aOutputRect.GetHeight() );
// check if output doesn't exceed given size
if( bReduceTransparency && bTransparencyAutoMode && ( fBmpArea > ( fReduceTransparencyMinArea * fOutArea ) ) )
{
// output normally. Therefore, we simply clear the
// special attribute, as everything non-special is
// copied to rOutMtf further below.
currentItem.bIsSpecial = false;
}
else
{
// create new bitmap action first
if( aBoundRect.GetWidth() && aBoundRect.GetHeight() )
{
Point aDstPtPix( aBoundRect.TopLeft() );
Size aDstSzPix;
ScopedVclPtrInstance<VirtualDevice> aMapVDev; // here, we record only mapmode information
aMapVDev->EnableOutput(false);
ScopedVclPtrInstance<VirtualDevice> aPaintVDev; // into this one, we render.
aPaintVDev->SetBackground( aBackgroundComponent.aBgColor );
rOutMtf.AddAction( new MetaPushAction( vcl::PushFlags::MAPMODE ) );
rOutMtf.AddAction( new MetaMapModeAction() );
aPaintVDev->SetDrawMode( GetDrawMode() );
while( aDstPtPix.Y() <= aBoundRect.Bottom() )
{
aDstPtPix.setX( aBoundRect.Left() );
aDstSzPix = bTiling ? Size( MAX_TILE_WIDTH, MAX_TILE_HEIGHT ) : aBoundRect.GetSize();
if( ( aDstPtPix.Y() + aDstSzPix.Height() - 1 ) > aBoundRect.Bottom() )
aDstSzPix.setHeight( aBoundRect.Bottom() - aDstPtPix.Y() + 1 );
while( aDstPtPix.X() <= aBoundRect.Right() )
{
if( ( aDstPtPix.X() + aDstSzPix.Width() - 1 ) > aBoundRect.Right() )
aDstSzPix.setWidth( aBoundRect.Right() - aDstPtPix.X() + 1 );
if( !tools::Rectangle( aDstPtPix, aDstSzPix ).Intersection( aBoundRect ).IsEmpty() &&
aPaintVDev->SetOutputSizePixel( aDstSzPix ) )
{
aPaintVDev->Push();
aMapVDev->Push();
aMapVDev->mnDPIX = aPaintVDev->mnDPIX = mnDPIX;
aMapVDev->mnDPIY = aPaintVDev->mnDPIY = mnDPIY;
aPaintVDev->EnableOutput(false);
// iterate over all actions
for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0;
pCurrAct;
pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
{
// enable output only for
// actions that are members of
// the current aCCList element
// (currentItem)
if( aCCList_MemberMap[nActionNum] == ¤tItem )
aPaintVDev->EnableOutput();
// but process every action
const MetaActionType nType( pCurrAct->GetType() );
if( MetaActionType::MAPMODE == nType )
{
pCurrAct->Execute( aMapVDev.get() );
MapMode aMtfMap( aMapVDev->GetMapMode() );
const Point aNewOrg( aMapVDev->PixelToLogic( aDstPtPix ) );
aMtfMap.SetOrigin( Point( -aNewOrg.X(), -aNewOrg.Y() ) );
aPaintVDev->SetMapMode( aMtfMap );
}
else if( ( MetaActionType::PUSH == nType ) || MetaActionType::POP == nType )
{
pCurrAct->Execute( aMapVDev.get() );
pCurrAct->Execute( aPaintVDev.get() );
}
else if( MetaActionType::GRADIENT == nType )
{
MetaGradientAction* pGradientAction = static_cast<MetaGradientAction*>(pCurrAct);
Printer* pPrinter = dynamic_cast< Printer* >(this);
if( pPrinter )
pPrinter->DrawGradientEx( aPaintVDev.get(), pGradientAction->GetRect(), pGradientAction->GetGradient() );
else
DrawGradient( pGradientAction->GetRect(), pGradientAction->GetGradient() );
}
else
{
pCurrAct->Execute( aPaintVDev.get() );
}
Application::Reschedule( true );
}
const bool bOldMap = mbMap;
mbMap = aPaintVDev->mbMap = false;
Bitmap aBandBmp( aPaintVDev->GetBitmap( Point(), aDstSzPix ) );
// scale down bitmap, if requested
if( bDownsampleBitmaps )
aBandBmp = vcl::bitmap::GetDownsampledBitmap(PixelToLogic(LogicToPixel(aDstSzPix), MapMode(MapUnit::MapTwip)),
Point(), aBandBmp.GetSizePixel(),
aBandBmp, nMaxBmpDPIX, nMaxBmpDPIY);
rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_BEGIN" ) );
rOutMtf.AddAction( new MetaBmpScaleAction( aDstPtPix, aDstSzPix, aBandBmp ) );
rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_END" ) );
aPaintVDev->mbMap = true;
mbMap = bOldMap;
aMapVDev->Pop();
aPaintVDev->Pop();
}
// overlapping bands to avoid missing lines (e.g. PostScript)
aDstPtPix.AdjustX(aDstSzPix.Width() );
}
// overlapping bands to avoid missing lines (e.g. PostScript)
aDstPtPix.AdjustY(aDstSzPix.Height() );
}
rOutMtf.AddAction( new MetaPopAction() );
}
}
}
}
aMapModeVDev->ClearStack(); // clean up aMapModeVDev
// STAGE 4: Copy actions to output metafile
// iterate over all actions and duplicate the ones not in a
// special aCCList member into rOutMtf
for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0;
pCurrAct;
pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
{
const ConnectedComponents* pCurrAssociatedComponent = aCCList_MemberMap[nActionNum];
// NOTE: This relies on the fact that map-mode or draw
// mode changing actions are solitary aCCList elements and
// have empty bounding boxes, see comment on stage 2.1
// above
if( pCurrAssociatedComponent &&
(pCurrAssociatedComponent->aBounds.IsEmpty() ||
!pCurrAssociatedComponent->bIsSpecial) )
{
// #107169# Treat transparent bitmaps special, if they
// are the first (or sole) action in their bounds
// list. Note that we previously ensured that no
// fully-transparent objects are before us here.
if( DoesActionHandleTransparency( *pCurrAct ) &&
pCurrAssociatedComponent->aComponentList.begin()->first == pCurrAct )
{
// convert actions, where masked-out parts are of
// given background color
ImplConvertTransparentAction(rOutMtf,
*pCurrAct,
*aMapModeVDev,
aBackgroundComponent.aBgColor);
}
else
{
// simply add this action
rOutMtf.AddAction( pCurrAct );
}
pCurrAct->Execute(aMapModeVDev.get());
}
}
rOutMtf.SetPrefMapMode( rInMtf.GetPrefMapMode() );
rOutMtf.SetPrefSize( rInMtf.GetPrefSize() );
#if OSL_DEBUG_LEVEL > 1
// iterate over all aCCList members and generate rectangles for the bounding boxes
rOutMtf.AddAction( new MetaFillColorAction( COL_WHITE, false ) );
for(auto const& aCurr:aCCList)
{
if( aCurr.bIsSpecial )
rOutMtf.AddAction( new MetaLineColorAction( COL_RED, true) );
else
rOutMtf.AddAction( new MetaLineColorAction( COL_BLUE, true) );
rOutMtf.AddAction( new MetaRectAction( aMapModeVDev->PixelToLogic( aCurr.aBounds ) ) );
}
#endif
}
return bTransparent;
}
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