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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:49:45 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:49:45 +0000 |
commit | 2c3c1048746a4622d8c89a29670120dc8fab93c4 (patch) | |
tree | 848558de17fb3008cdf4d861b01ac7781903ce39 /Documentation/leds/well-known-leds.txt | |
parent | Initial commit. (diff) | |
download | linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.tar.xz linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.zip |
Adding upstream version 6.1.76.upstream/6.1.76
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | Documentation/leds/well-known-leds.txt | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/Documentation/leds/well-known-leds.txt b/Documentation/leds/well-known-leds.txt new file mode 100644 index 000000000..2160382c8 --- /dev/null +++ b/Documentation/leds/well-known-leds.txt @@ -0,0 +1,72 @@ +-*- org -*- + +It is somehow important to provide consistent interface to the +userland. LED devices have one problem there, and that is naming of +directories in /sys/class/leds. It would be nice if userland would +just know right "name" for given LED function, but situation got more +complex. + +Anyway, if backwards compatibility is not an issue, new code should +use one of the "good" names from this list, and you should extend the +list where applicable. + +Legacy names are listed, too; in case you are writing application that +wants to use particular feature, you should probe for good name, first, +but then try the legacy ones, too. + +Notice there's a list of functions in include/dt-bindings/leds/common.h . + +* Gamepads and joysticks + +Game controllers may feature LEDs to indicate a player number. This is commonly +used on game consoles in which multiple controllers can be connected to a system. +The "player LEDs" are then programmed with a pattern to indicate a particular +player. For example, a game controller with 4 LEDs, may be programmed with "x---" +to indicate player 1, "-x--" to indicate player 2 etcetera where "x" means on. +Input drivers can utilize the LED class to expose the individual player LEDs +of a game controller using the function "player". +Note: tracking and management of Player IDs is the responsibility of user space, +though drivers may pick a default value. + +Good: "input*:*:player-{1,2,3,4,5} + +* Keyboards + +Good: "input*:*:capslock" +Good: "input*:*:scrolllock" +Good: "input*:*:numlock" +Legacy: "shift-key-light" (Motorola Droid 4, capslock) + +Set of common keyboard LEDs, going back to PC AT or so. + +Legacy: "tpacpi::thinklight" (IBM/Lenovo Thinkpads) +Legacy: "lp5523:kb{1,2,3,4,5,6}" (Nokia N900) + +Frontlight/backlight of main keyboard. + +Legacy: "button-backlight" (Motorola Droid 4) + +Some phones have touch buttons below screen; it is different from main +keyboard. And this is their backlight. + +* Sound subsystem + +Good: "platform:*:mute" +Good: "platform:*:micmute" + +LEDs on notebook body, indicating that sound input / output is muted. + +* System notification + +Legacy: "status-led:{red,green,blue}" (Motorola Droid 4) +Legacy: "lp5523:{r,g,b}" (Nokia N900) + +Phones usually have multi-color status LED. + +* Power management + +Good: "platform:*:charging" (allwinner sun50i) + +* Screen + +Good: ":backlight" (Motorola Droid 4) |