diff options
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gpu.h')
-rw-r--r-- | drivers/gpu/drm/msm/msm_gpu.h | 700 |
1 files changed, 700 insertions, 0 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h new file mode 100644 index 000000000..b39cd3327 --- /dev/null +++ b/drivers/gpu/drm/msm/msm_gpu.h @@ -0,0 +1,700 @@ +/* SPDX-License-Identifier: GPL-2.0-only */ +/* + * Copyright (C) 2013 Red Hat + * Author: Rob Clark <robdclark@gmail.com> + */ + +#ifndef __MSM_GPU_H__ +#define __MSM_GPU_H__ + +#include <linux/adreno-smmu-priv.h> +#include <linux/clk.h> +#include <linux/devfreq.h> +#include <linux/interconnect.h> +#include <linux/pm_opp.h> +#include <linux/regulator/consumer.h> +#include <linux/reset.h> + +#include "msm_drv.h" +#include "msm_fence.h" +#include "msm_ringbuffer.h" +#include "msm_gem.h" + +struct msm_gem_submit; +struct msm_gpu_perfcntr; +struct msm_gpu_state; +struct msm_file_private; + +struct msm_gpu_config { + const char *ioname; + unsigned int nr_rings; +}; + +/* So far, with hardware that I've seen to date, we can have: + * + zero, one, or two z180 2d cores + * + a3xx or a2xx 3d core, which share a common CP (the firmware + * for the CP seems to implement some different PM4 packet types + * but the basics of cmdstream submission are the same) + * + * Which means that the eventual complete "class" hierarchy, once + * support for all past and present hw is in place, becomes: + * + msm_gpu + * + adreno_gpu + * + a3xx_gpu + * + a2xx_gpu + * + z180_gpu + */ +struct msm_gpu_funcs { + int (*get_param)(struct msm_gpu *gpu, struct msm_file_private *ctx, + uint32_t param, uint64_t *value, uint32_t *len); + int (*set_param)(struct msm_gpu *gpu, struct msm_file_private *ctx, + uint32_t param, uint64_t value, uint32_t len); + int (*hw_init)(struct msm_gpu *gpu); + int (*pm_suspend)(struct msm_gpu *gpu); + int (*pm_resume)(struct msm_gpu *gpu); + void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit); + void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); + irqreturn_t (*irq)(struct msm_gpu *irq); + struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu); + void (*recover)(struct msm_gpu *gpu); + void (*destroy)(struct msm_gpu *gpu); +#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP) + /* show GPU status in debugfs: */ + void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state, + struct drm_printer *p); + /* for generation specific debugfs: */ + void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor); +#endif + /* note: gpu_busy() can assume that we have been pm_resumed */ + u64 (*gpu_busy)(struct msm_gpu *gpu, unsigned long *out_sample_rate); + struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu); + int (*gpu_state_put)(struct msm_gpu_state *state); + unsigned long (*gpu_get_freq)(struct msm_gpu *gpu); + /* note: gpu_set_freq() can assume that we have been pm_resumed */ + void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp, + bool suspended); + struct msm_gem_address_space *(*create_address_space) + (struct msm_gpu *gpu, struct platform_device *pdev); + struct msm_gem_address_space *(*create_private_address_space) + (struct msm_gpu *gpu); + uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); + + /** + * progress: Has the GPU made progress? + * + * Return true if GPU position in cmdstream has advanced (or changed) + * since the last call. To avoid false negatives, this should account + * for cmdstream that is buffered in this FIFO upstream of the CP fw. + */ + bool (*progress)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); +}; + +/* Additional state for iommu faults: */ +struct msm_gpu_fault_info { + u64 ttbr0; + unsigned long iova; + int flags; + const char *type; + const char *block; +}; + +/** + * struct msm_gpu_devfreq - devfreq related state + */ +struct msm_gpu_devfreq { + /** devfreq: devfreq instance */ + struct devfreq *devfreq; + + /** lock: lock for "suspended", "busy_cycles", and "time" */ + struct mutex lock; + + /** + * idle_constraint: + * + * A PM QoS constraint to limit max freq while the GPU is idle. + */ + struct dev_pm_qos_request idle_freq; + + /** + * boost_constraint: + * + * A PM QoS constraint to boost min freq for a period of time + * until the boost expires. + */ + struct dev_pm_qos_request boost_freq; + + /** + * busy_cycles: Last busy counter value, for calculating elapsed busy + * cycles since last sampling period. + */ + u64 busy_cycles; + + /** time: Time of last sampling period. */ + ktime_t time; + + /** idle_time: Time of last transition to idle: */ + ktime_t idle_time; + + struct devfreq_dev_status average_status; + + /** + * idle_work: + * + * Used to delay clamping to idle freq on active->idle transition. + */ + struct msm_hrtimer_work idle_work; + + /** + * boost_work: + * + * Used to reset the boost_constraint after the boost period has + * elapsed + */ + struct msm_hrtimer_work boost_work; + + /** suspended: tracks if we're suspended */ + bool suspended; +}; + +struct msm_gpu { + const char *name; + struct drm_device *dev; + struct platform_device *pdev; + const struct msm_gpu_funcs *funcs; + + struct adreno_smmu_priv adreno_smmu; + + /* performance counters (hw & sw): */ + spinlock_t perf_lock; + bool perfcntr_active; + struct { + bool active; + ktime_t time; + } last_sample; + uint32_t totaltime, activetime; /* sw counters */ + uint32_t last_cntrs[5]; /* hw counters */ + const struct msm_gpu_perfcntr *perfcntrs; + uint32_t num_perfcntrs; + + struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS]; + int nr_rings; + + /** + * sysprof_active: + * + * The count of contexts that have enabled system profiling. + */ + refcount_t sysprof_active; + + /** + * cur_ctx_seqno: + * + * The ctx->seqno value of the last context to submit rendering, + * and the one with current pgtables installed (for generations + * that support per-context pgtables). Tracked by seqno rather + * than pointer value to avoid dangling pointers, and cases where + * a ctx can be freed and a new one created with the same address. + */ + int cur_ctx_seqno; + + /** + * lock: + * + * General lock for serializing all the gpu things. + * + * TODO move to per-ring locking where feasible (ie. submit/retire + * path, etc) + */ + struct mutex lock; + + /** + * active_submits: + * + * The number of submitted but not yet retired submits, used to + * determine transitions between active and idle. + * + * Protected by active_lock + */ + int active_submits; + + /** lock: protects active_submits and idle/active transitions */ + struct mutex active_lock; + + /* does gpu need hw_init? */ + bool needs_hw_init; + + /** + * global_faults: number of GPU hangs not attributed to a particular + * address space + */ + int global_faults; + + void __iomem *mmio; + int irq; + + struct msm_gem_address_space *aspace; + + /* Power Control: */ + struct regulator *gpu_reg, *gpu_cx; + struct clk_bulk_data *grp_clks; + int nr_clocks; + struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk; + uint32_t fast_rate; + + /* Hang and Inactivity Detection: + */ +#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */ + +#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */ +#define DRM_MSM_HANGCHECK_PROGRESS_RETRIES 3 + struct timer_list hangcheck_timer; + + /* Fault info for most recent iova fault: */ + struct msm_gpu_fault_info fault_info; + + /* work for handling GPU ioval faults: */ + struct kthread_work fault_work; + + /* work for handling GPU recovery: */ + struct kthread_work recover_work; + + /** retire_event: notified when submits are retired: */ + wait_queue_head_t retire_event; + + /* work for handling active-list retiring: */ + struct kthread_work retire_work; + + /* worker for retire/recover: */ + struct kthread_worker *worker; + + struct drm_gem_object *memptrs_bo; + + struct msm_gpu_devfreq devfreq; + + uint32_t suspend_count; + + struct msm_gpu_state *crashstate; + + /* Enable clamping to idle freq when inactive: */ + bool clamp_to_idle; + + /* True if the hardware supports expanded apriv (a650 and newer) */ + bool hw_apriv; + + struct thermal_cooling_device *cooling; + + /* To poll for cx gdsc collapse during gpu recovery */ + struct reset_control *cx_collapse; +}; + +static inline struct msm_gpu *dev_to_gpu(struct device *dev) +{ + struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev); + + if (!adreno_smmu) + return NULL; + + return container_of(adreno_smmu, struct msm_gpu, adreno_smmu); +} + +/* It turns out that all targets use the same ringbuffer size */ +#define MSM_GPU_RINGBUFFER_SZ SZ_32K +#define MSM_GPU_RINGBUFFER_BLKSIZE 32 + +#define MSM_GPU_RB_CNTL_DEFAULT \ + (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \ + AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8))) + +static inline bool msm_gpu_active(struct msm_gpu *gpu) +{ + int i; + + for (i = 0; i < gpu->nr_rings; i++) { + struct msm_ringbuffer *ring = gpu->rb[i]; + + if (fence_after(ring->fctx->last_fence, ring->memptrs->fence)) + return true; + } + + return false; +} + +/* Perf-Counters: + * The select_reg and select_val are just there for the benefit of the child + * class that actually enables the perf counter.. but msm_gpu base class + * will handle sampling/displaying the counters. + */ + +struct msm_gpu_perfcntr { + uint32_t select_reg; + uint32_t sample_reg; + uint32_t select_val; + const char *name; +}; + +/* + * The number of priority levels provided by drm gpu scheduler. The + * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some + * cases, so we don't use it (no need for kernel generated jobs). + */ +#define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN) + +/** + * struct msm_file_private - per-drm_file context + * + * @queuelock: synchronizes access to submitqueues list + * @submitqueues: list of &msm_gpu_submitqueue created by userspace + * @queueid: counter incremented each time a submitqueue is created, + * used to assign &msm_gpu_submitqueue.id + * @aspace: the per-process GPU address-space + * @ref: reference count + * @seqno: unique per process seqno + */ +struct msm_file_private { + rwlock_t queuelock; + struct list_head submitqueues; + int queueid; + struct msm_gem_address_space *aspace; + struct kref ref; + int seqno; + + /** + * sysprof: + * + * The value of MSM_PARAM_SYSPROF set by userspace. This is + * intended to be used by system profiling tools like Mesa's + * pps-producer (perfetto), and restricted to CAP_SYS_ADMIN. + * + * Setting a value of 1 will preserve performance counters across + * context switches. Setting a value of 2 will in addition + * suppress suspend. (Performance counters lose state across + * power collapse, which is undesirable for profiling in some + * cases.) + * + * The value automatically reverts to zero when the drm device + * file is closed. + */ + int sysprof; + + /** + * comm: Overridden task comm, see MSM_PARAM_COMM + * + * Accessed under msm_gpu::lock + */ + char *comm; + + /** + * cmdline: Overridden task cmdline, see MSM_PARAM_CMDLINE + * + * Accessed under msm_gpu::lock + */ + char *cmdline; + + /** + * elapsed: + * + * The total (cumulative) elapsed time GPU was busy with rendering + * from this context in ns. + */ + uint64_t elapsed_ns; + + /** + * cycles: + * + * The total (cumulative) GPU cycles elapsed attributed to this + * context. + */ + uint64_t cycles; + + /** + * entities: + * + * Table of per-priority-level sched entities used by submitqueues + * associated with this &drm_file. Because some userspace apps + * make assumptions about rendering from multiple gl contexts + * (of the same priority) within the process happening in FIFO + * order without requiring any fencing beyond MakeCurrent(), we + * create at most one &drm_sched_entity per-process per-priority- + * level. + */ + struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS]; +}; + +/** + * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority + * + * @gpu: the gpu instance + * @prio: the userspace priority level + * @ring_nr: [out] the ringbuffer the userspace priority maps to + * @sched_prio: [out] the gpu scheduler priority level which the userspace + * priority maps to + * + * With drm/scheduler providing it's own level of prioritization, our total + * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES). + * Each ring is associated with it's own scheduler instance. However, our + * UABI is that lower numerical values are higher priority. So mapping the + * single userspace priority level into ring_nr and sched_prio takes some + * care. The userspace provided priority (when a submitqueue is created) + * is mapped to ring nr and scheduler priority as such: + * + * ring_nr = userspace_prio / NR_SCHED_PRIORITIES + * sched_prio = NR_SCHED_PRIORITIES - + * (userspace_prio % NR_SCHED_PRIORITIES) - 1 + * + * This allows generations without preemption (nr_rings==1) to have some + * amount of prioritization, and provides more priority levels for gens + * that do have preemption. + */ +static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio, + unsigned *ring_nr, enum drm_sched_priority *sched_prio) +{ + unsigned rn, sp; + + rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp); + + /* invert sched priority to map to higher-numeric-is-higher- + * priority convention + */ + sp = NR_SCHED_PRIORITIES - sp - 1; + + if (rn >= gpu->nr_rings) + return -EINVAL; + + *ring_nr = rn; + *sched_prio = sp; + + return 0; +} + +/** + * struct msm_gpu_submitqueues - Userspace created context. + * + * A submitqueue is associated with a gl context or vk queue (or equiv) + * in userspace. + * + * @id: userspace id for the submitqueue, unique within the drm_file + * @flags: userspace flags for the submitqueue, specified at creation + * (currently unusued) + * @ring_nr: the ringbuffer used by this submitqueue, which is determined + * by the submitqueue's priority + * @faults: the number of GPU hangs associated with this submitqueue + * @last_fence: the sequence number of the last allocated fence (for error + * checking) + * @ctx: the per-drm_file context associated with the submitqueue (ie. + * which set of pgtables do submits jobs associated with the + * submitqueue use) + * @node: node in the context's list of submitqueues + * @fence_idr: maps fence-id to dma_fence for userspace visible fence + * seqno, protected by submitqueue lock + * @idr_lock: for serializing access to fence_idr + * @lock: submitqueue lock for serializing submits on a queue + * @ref: reference count + * @entity: the submit job-queue + */ +struct msm_gpu_submitqueue { + int id; + u32 flags; + u32 ring_nr; + int faults; + uint32_t last_fence; + struct msm_file_private *ctx; + struct list_head node; + struct idr fence_idr; + struct spinlock idr_lock; + struct mutex lock; + struct kref ref; + struct drm_sched_entity *entity; +}; + +struct msm_gpu_state_bo { + u64 iova; + size_t size; + void *data; + bool encoded; + char name[32]; +}; + +struct msm_gpu_state { + struct kref ref; + struct timespec64 time; + + struct { + u64 iova; + u32 fence; + u32 seqno; + u32 rptr; + u32 wptr; + void *data; + int data_size; + bool encoded; + } ring[MSM_GPU_MAX_RINGS]; + + int nr_registers; + u32 *registers; + + u32 rbbm_status; + + char *comm; + char *cmd; + + struct msm_gpu_fault_info fault_info; + + int nr_bos; + struct msm_gpu_state_bo *bos; +}; + +static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data) +{ + msm_writel(data, gpu->mmio + (reg << 2)); +} + +static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg) +{ + return msm_readl(gpu->mmio + (reg << 2)); +} + +static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or) +{ + msm_rmw(gpu->mmio + (reg << 2), mask, or); +} + +static inline u64 gpu_read64(struct msm_gpu *gpu, u32 reg) +{ + u64 val; + + /* + * Why not a readq here? Two reasons: 1) many of the LO registers are + * not quad word aligned and 2) the GPU hardware designers have a bit + * of a history of putting registers where they fit, especially in + * spins. The longer a GPU family goes the higher the chance that + * we'll get burned. We could do a series of validity checks if we + * wanted to, but really is a readq() that much better? Nah. + */ + + /* + * For some lo/hi registers (like perfcounters), the hi value is latched + * when the lo is read, so make sure to read the lo first to trigger + * that + */ + val = (u64) msm_readl(gpu->mmio + (reg << 2)); + val |= ((u64) msm_readl(gpu->mmio + ((reg + 1) << 2)) << 32); + + return val; +} + +static inline void gpu_write64(struct msm_gpu *gpu, u32 reg, u64 val) +{ + /* Why not a writeq here? Read the screed above */ + msm_writel(lower_32_bits(val), gpu->mmio + (reg << 2)); + msm_writel(upper_32_bits(val), gpu->mmio + ((reg + 1) << 2)); +} + +int msm_gpu_pm_suspend(struct msm_gpu *gpu); +int msm_gpu_pm_resume(struct msm_gpu *gpu); + +void msm_gpu_show_fdinfo(struct msm_gpu *gpu, struct msm_file_private *ctx, + struct drm_printer *p); + +int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx); +struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_file_private *ctx, + u32 id); +int msm_submitqueue_create(struct drm_device *drm, + struct msm_file_private *ctx, + u32 prio, u32 flags, u32 *id); +int msm_submitqueue_query(struct drm_device *drm, struct msm_file_private *ctx, + struct drm_msm_submitqueue_query *args); +int msm_submitqueue_remove(struct msm_file_private *ctx, u32 id); +void msm_submitqueue_close(struct msm_file_private *ctx); + +void msm_submitqueue_destroy(struct kref *kref); + +int msm_file_private_set_sysprof(struct msm_file_private *ctx, + struct msm_gpu *gpu, int sysprof); +void __msm_file_private_destroy(struct kref *kref); + +static inline void msm_file_private_put(struct msm_file_private *ctx) +{ + kref_put(&ctx->ref, __msm_file_private_destroy); +} + +static inline struct msm_file_private *msm_file_private_get( + struct msm_file_private *ctx) +{ + kref_get(&ctx->ref); + return ctx; +} + +void msm_devfreq_init(struct msm_gpu *gpu); +void msm_devfreq_cleanup(struct msm_gpu *gpu); +void msm_devfreq_resume(struct msm_gpu *gpu); +void msm_devfreq_suspend(struct msm_gpu *gpu); +void msm_devfreq_boost(struct msm_gpu *gpu, unsigned factor); +void msm_devfreq_active(struct msm_gpu *gpu); +void msm_devfreq_idle(struct msm_gpu *gpu); + +int msm_gpu_hw_init(struct msm_gpu *gpu); + +void msm_gpu_perfcntr_start(struct msm_gpu *gpu); +void msm_gpu_perfcntr_stop(struct msm_gpu *gpu); +int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime, + uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs); + +void msm_gpu_retire(struct msm_gpu *gpu); +void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit); + +int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev, + struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs, + const char *name, struct msm_gpu_config *config); + +struct msm_gem_address_space * +msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task); + +void msm_gpu_cleanup(struct msm_gpu *gpu); + +struct msm_gpu *adreno_load_gpu(struct drm_device *dev); +void __init adreno_register(void); +void __exit adreno_unregister(void); + +static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue) +{ + if (queue) + kref_put(&queue->ref, msm_submitqueue_destroy); +} + +static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu) +{ + struct msm_gpu_state *state = NULL; + + mutex_lock(&gpu->lock); + + if (gpu->crashstate) { + kref_get(&gpu->crashstate->ref); + state = gpu->crashstate; + } + + mutex_unlock(&gpu->lock); + + return state; +} + +static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu) +{ + mutex_lock(&gpu->lock); + + if (gpu->crashstate) { + if (gpu->funcs->gpu_state_put(gpu->crashstate)) + gpu->crashstate = NULL; + } + + mutex_unlock(&gpu->lock); +} + +/* + * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can + * support expanded privileges + */ +#define check_apriv(gpu, flags) \ + (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags)) + + +#endif /* __MSM_GPU_H__ */ |