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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:49:45 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:49:45 +0000
commit2c3c1048746a4622d8c89a29670120dc8fab93c4 (patch)
tree848558de17fb3008cdf4d861b01ac7781903ce39 /drivers/input/joystick/gamecon.c
parentInitial commit. (diff)
downloadlinux-2c3c1048746a4622d8c89a29670120dc8fab93c4.tar.xz
linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.zip
Adding upstream version 6.1.76.upstream/6.1.76
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/input/joystick/gamecon.c')
-rw-r--r--drivers/input/joystick/gamecon.c1051
1 files changed, 1051 insertions, 0 deletions
diff --git a/drivers/input/joystick/gamecon.c b/drivers/input/joystick/gamecon.c
new file mode 100644
index 000000000..41d5dac05
--- /dev/null
+++ b/drivers/input/joystick/gamecon.c
@@ -0,0 +1,1051 @@
+// SPDX-License-Identifier: GPL-2.0-or-later
+/*
+ * NES, SNES, N64, MultiSystem, PSX gamepad driver for Linux
+ *
+ * Copyright (c) 1999-2004 Vojtech Pavlik <vojtech@suse.cz>
+ * Copyright (c) 2004 Peter Nelson <rufus-kernel@hackish.org>
+ *
+ * Based on the work of:
+ * Andree Borrmann John Dahlstrom
+ * David Kuder Nathan Hand
+ * Raphael Assenat
+ */
+
+#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
+
+#include <linux/kernel.h>
+#include <linux/delay.h>
+#include <linux/module.h>
+#include <linux/init.h>
+#include <linux/parport.h>
+#include <linux/input.h>
+#include <linux/mutex.h>
+#include <linux/slab.h>
+
+MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
+MODULE_DESCRIPTION("NES, SNES, N64, MultiSystem, PSX gamepad driver");
+MODULE_LICENSE("GPL");
+
+#define GC_MAX_PORTS 3
+#define GC_MAX_DEVICES 5
+
+struct gc_config {
+ int args[GC_MAX_DEVICES + 1];
+ unsigned int nargs;
+};
+
+static struct gc_config gc_cfg[GC_MAX_PORTS];
+
+module_param_array_named(map, gc_cfg[0].args, int, &gc_cfg[0].nargs, 0);
+MODULE_PARM_DESC(map, "Describes first set of devices (<parport#>,<pad1>,<pad2>,..<pad5>)");
+module_param_array_named(map2, gc_cfg[1].args, int, &gc_cfg[1].nargs, 0);
+MODULE_PARM_DESC(map2, "Describes second set of devices");
+module_param_array_named(map3, gc_cfg[2].args, int, &gc_cfg[2].nargs, 0);
+MODULE_PARM_DESC(map3, "Describes third set of devices");
+
+/* see also gs_psx_delay parameter in PSX support section */
+
+enum gc_type {
+ GC_NONE = 0,
+ GC_SNES,
+ GC_NES,
+ GC_NES4,
+ GC_MULTI,
+ GC_MULTI2,
+ GC_N64,
+ GC_PSX,
+ GC_DDR,
+ GC_SNESMOUSE,
+ GC_MAX
+};
+
+#define GC_REFRESH_TIME HZ/100
+
+struct gc_pad {
+ struct input_dev *dev;
+ enum gc_type type;
+ char phys[32];
+};
+
+struct gc {
+ struct pardevice *pd;
+ struct gc_pad pads[GC_MAX_DEVICES];
+ struct timer_list timer;
+ int pad_count[GC_MAX];
+ int used;
+ int parportno;
+ struct mutex mutex;
+};
+
+struct gc_subdev {
+ unsigned int idx;
+};
+
+static struct gc *gc_base[3];
+
+static const int gc_status_bit[] = { 0x40, 0x80, 0x20, 0x10, 0x08 };
+
+static const char *gc_names[] = {
+ NULL, "SNES pad", "NES pad", "NES FourPort", "Multisystem joystick",
+ "Multisystem 2-button joystick", "N64 controller", "PSX controller",
+ "PSX DDR controller", "SNES mouse"
+};
+
+/*
+ * N64 support.
+ */
+
+static const unsigned char gc_n64_bytes[] = { 0, 1, 13, 15, 14, 12, 10, 11, 2, 3 };
+static const short gc_n64_btn[] = {
+ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z,
+ BTN_TL, BTN_TR, BTN_TRIGGER, BTN_START
+};
+
+#define GC_N64_LENGTH 32 /* N64 bit length, not including stop bit */
+#define GC_N64_STOP_LENGTH 5 /* Length of encoded stop bit */
+#define GC_N64_CMD_00 0x11111111UL
+#define GC_N64_CMD_01 0xd1111111UL
+#define GC_N64_CMD_03 0xdd111111UL
+#define GC_N64_CMD_1b 0xdd1dd111UL
+#define GC_N64_CMD_c0 0x111111ddUL
+#define GC_N64_CMD_80 0x1111111dUL
+#define GC_N64_STOP_BIT 0x1d /* Encoded stop bit */
+#define GC_N64_REQUEST_DATA GC_N64_CMD_01 /* the request data command */
+#define GC_N64_DELAY 133 /* delay between transmit request, and response ready (us) */
+#define GC_N64_DWS 3 /* delay between write segments (required for sound playback because of ISA DMA) */
+ /* GC_N64_DWS > 24 is known to fail */
+#define GC_N64_POWER_W 0xe2 /* power during write (transmit request) */
+#define GC_N64_POWER_R 0xfd /* power during read */
+#define GC_N64_OUT 0x1d /* output bits to the 4 pads */
+ /* Reading the main axes of any N64 pad is known to fail if the corresponding bit */
+ /* in GC_N64_OUT is pulled low on the output port (by any routine) for more */
+ /* than 123 us */
+#define GC_N64_CLOCK 0x02 /* clock bits for read */
+
+/*
+ * Used for rumble code.
+ */
+
+/* Send encoded command */
+static void gc_n64_send_command(struct gc *gc, unsigned long cmd,
+ unsigned char target)
+{
+ struct parport *port = gc->pd->port;
+ int i;
+
+ for (i = 0; i < GC_N64_LENGTH; i++) {
+ unsigned char data = (cmd >> i) & 1 ? target : 0;
+ parport_write_data(port, GC_N64_POWER_W | data);
+ udelay(GC_N64_DWS);
+ }
+}
+
+/* Send stop bit */
+static void gc_n64_send_stop_bit(struct gc *gc, unsigned char target)
+{
+ struct parport *port = gc->pd->port;
+ int i;
+
+ for (i = 0; i < GC_N64_STOP_LENGTH; i++) {
+ unsigned char data = (GC_N64_STOP_BIT >> i) & 1 ? target : 0;
+ parport_write_data(port, GC_N64_POWER_W | data);
+ udelay(GC_N64_DWS);
+ }
+}
+
+/*
+ * gc_n64_read_packet() reads an N64 packet.
+ * Each pad uses one bit per byte. So all pads connected to this port
+ * are read in parallel.
+ */
+
+static void gc_n64_read_packet(struct gc *gc, unsigned char *data)
+{
+ int i;
+ unsigned long flags;
+
+/*
+ * Request the pad to transmit data
+ */
+
+ local_irq_save(flags);
+ gc_n64_send_command(gc, GC_N64_REQUEST_DATA, GC_N64_OUT);
+ gc_n64_send_stop_bit(gc, GC_N64_OUT);
+ local_irq_restore(flags);
+
+/*
+ * Wait for the pad response to be loaded into the 33-bit register
+ * of the adapter.
+ */
+
+ udelay(GC_N64_DELAY);
+
+/*
+ * Grab data (ignoring the last bit, which is a stop bit)
+ */
+
+ for (i = 0; i < GC_N64_LENGTH; i++) {
+ parport_write_data(gc->pd->port, GC_N64_POWER_R);
+ udelay(2);
+ data[i] = parport_read_status(gc->pd->port);
+ parport_write_data(gc->pd->port, GC_N64_POWER_R | GC_N64_CLOCK);
+ }
+
+/*
+ * We must wait 200 ms here for the controller to reinitialize before
+ * the next read request. No worries as long as gc_read is polled less
+ * frequently than this.
+ */
+
+}
+
+static void gc_n64_process_packet(struct gc *gc)
+{
+ unsigned char data[GC_N64_LENGTH];
+ struct input_dev *dev;
+ int i, j, s;
+ signed char x, y;
+
+ gc_n64_read_packet(gc, data);
+
+ for (i = 0; i < GC_MAX_DEVICES; i++) {
+
+ if (gc->pads[i].type != GC_N64)
+ continue;
+
+ dev = gc->pads[i].dev;
+ s = gc_status_bit[i];
+
+ if (s & ~(data[8] | data[9])) {
+
+ x = y = 0;
+
+ for (j = 0; j < 8; j++) {
+ if (data[23 - j] & s)
+ x |= 1 << j;
+ if (data[31 - j] & s)
+ y |= 1 << j;
+ }
+
+ input_report_abs(dev, ABS_X, x);
+ input_report_abs(dev, ABS_Y, -y);
+
+ input_report_abs(dev, ABS_HAT0X,
+ !(s & data[6]) - !(s & data[7]));
+ input_report_abs(dev, ABS_HAT0Y,
+ !(s & data[4]) - !(s & data[5]));
+
+ for (j = 0; j < 10; j++)
+ input_report_key(dev, gc_n64_btn[j],
+ s & data[gc_n64_bytes[j]]);
+
+ input_sync(dev);
+ }
+ }
+}
+
+static int gc_n64_play_effect(struct input_dev *dev, void *data,
+ struct ff_effect *effect)
+{
+ int i;
+ unsigned long flags;
+ struct gc *gc = input_get_drvdata(dev);
+ struct gc_subdev *sdev = data;
+ unsigned char target = 1 << sdev->idx; /* select desired pin */
+
+ if (effect->type == FF_RUMBLE) {
+ struct ff_rumble_effect *rumble = &effect->u.rumble;
+ unsigned int cmd =
+ rumble->strong_magnitude || rumble->weak_magnitude ?
+ GC_N64_CMD_01 : GC_N64_CMD_00;
+
+ local_irq_save(flags);
+
+ /* Init Rumble - 0x03, 0x80, 0x01, (34)0x80 */
+ gc_n64_send_command(gc, GC_N64_CMD_03, target);
+ gc_n64_send_command(gc, GC_N64_CMD_80, target);
+ gc_n64_send_command(gc, GC_N64_CMD_01, target);
+ for (i = 0; i < 32; i++)
+ gc_n64_send_command(gc, GC_N64_CMD_80, target);
+ gc_n64_send_stop_bit(gc, target);
+
+ udelay(GC_N64_DELAY);
+
+ /* Now start or stop it - 0x03, 0xc0, 0zx1b, (32)0x01/0x00 */
+ gc_n64_send_command(gc, GC_N64_CMD_03, target);
+ gc_n64_send_command(gc, GC_N64_CMD_c0, target);
+ gc_n64_send_command(gc, GC_N64_CMD_1b, target);
+ for (i = 0; i < 32; i++)
+ gc_n64_send_command(gc, cmd, target);
+ gc_n64_send_stop_bit(gc, target);
+
+ local_irq_restore(flags);
+
+ }
+
+ return 0;
+}
+
+static int gc_n64_init_ff(struct input_dev *dev, int i)
+{
+ struct gc_subdev *sdev;
+ int err;
+
+ sdev = kmalloc(sizeof(*sdev), GFP_KERNEL);
+ if (!sdev)
+ return -ENOMEM;
+
+ sdev->idx = i;
+
+ input_set_capability(dev, EV_FF, FF_RUMBLE);
+
+ err = input_ff_create_memless(dev, sdev, gc_n64_play_effect);
+ if (err) {
+ kfree(sdev);
+ return err;
+ }
+
+ return 0;
+}
+
+/*
+ * NES/SNES support.
+ */
+
+#define GC_NES_DELAY 6 /* Delay between bits - 6us */
+#define GC_NES_LENGTH 8 /* The NES pads use 8 bits of data */
+#define GC_SNES_LENGTH 12 /* The SNES true length is 16, but the
+ last 4 bits are unused */
+#define GC_SNESMOUSE_LENGTH 32 /* The SNES mouse uses 32 bits, the first
+ 16 bits are equivalent to a gamepad */
+
+#define GC_NES_POWER 0xfc
+#define GC_NES_CLOCK 0x01
+#define GC_NES_LATCH 0x02
+
+static const unsigned char gc_nes_bytes[] = { 0, 1, 2, 3 };
+static const unsigned char gc_snes_bytes[] = { 8, 0, 2, 3, 9, 1, 10, 11 };
+static const short gc_snes_btn[] = {
+ BTN_A, BTN_B, BTN_SELECT, BTN_START, BTN_X, BTN_Y, BTN_TL, BTN_TR
+};
+
+/*
+ * gc_nes_read_packet() reads a NES/SNES packet.
+ * Each pad uses one bit per byte. So all pads connected to
+ * this port are read in parallel.
+ */
+
+static void gc_nes_read_packet(struct gc *gc, int length, unsigned char *data)
+{
+ int i;
+
+ parport_write_data(gc->pd->port, GC_NES_POWER | GC_NES_CLOCK | GC_NES_LATCH);
+ udelay(GC_NES_DELAY * 2);
+ parport_write_data(gc->pd->port, GC_NES_POWER | GC_NES_CLOCK);
+
+ for (i = 0; i < length; i++) {
+ udelay(GC_NES_DELAY);
+ parport_write_data(gc->pd->port, GC_NES_POWER);
+ data[i] = parport_read_status(gc->pd->port) ^ 0x7f;
+ udelay(GC_NES_DELAY);
+ parport_write_data(gc->pd->port, GC_NES_POWER | GC_NES_CLOCK);
+ }
+}
+
+static void gc_nes_process_packet(struct gc *gc)
+{
+ unsigned char data[GC_SNESMOUSE_LENGTH];
+ struct gc_pad *pad;
+ struct input_dev *dev;
+ int i, j, s, len;
+ char x_rel, y_rel;
+
+ len = gc->pad_count[GC_SNESMOUSE] ? GC_SNESMOUSE_LENGTH :
+ (gc->pad_count[GC_SNES] ? GC_SNES_LENGTH : GC_NES_LENGTH);
+
+ gc_nes_read_packet(gc, len, data);
+
+ for (i = 0; i < GC_MAX_DEVICES; i++) {
+
+ pad = &gc->pads[i];
+ dev = pad->dev;
+ s = gc_status_bit[i];
+
+ switch (pad->type) {
+
+ case GC_NES:
+
+ input_report_abs(dev, ABS_X, !(s & data[6]) - !(s & data[7]));
+ input_report_abs(dev, ABS_Y, !(s & data[4]) - !(s & data[5]));
+
+ for (j = 0; j < 4; j++)
+ input_report_key(dev, gc_snes_btn[j],
+ s & data[gc_nes_bytes[j]]);
+ input_sync(dev);
+ break;
+
+ case GC_SNES:
+
+ input_report_abs(dev, ABS_X, !(s & data[6]) - !(s & data[7]));
+ input_report_abs(dev, ABS_Y, !(s & data[4]) - !(s & data[5]));
+
+ for (j = 0; j < 8; j++)
+ input_report_key(dev, gc_snes_btn[j],
+ s & data[gc_snes_bytes[j]]);
+ input_sync(dev);
+ break;
+
+ case GC_SNESMOUSE:
+ /*
+ * The 4 unused bits from SNES controllers appear
+ * to be ID bits so use them to make sure we are
+ * dealing with a mouse.
+ * gamepad is connected. This is important since
+ * my SNES gamepad sends 1's for bits 16-31, which
+ * cause the mouse pointer to quickly move to the
+ * upper left corner of the screen.
+ */
+ if (!(s & data[12]) && !(s & data[13]) &&
+ !(s & data[14]) && (s & data[15])) {
+ input_report_key(dev, BTN_LEFT, s & data[9]);
+ input_report_key(dev, BTN_RIGHT, s & data[8]);
+
+ x_rel = y_rel = 0;
+ for (j = 0; j < 7; j++) {
+ x_rel <<= 1;
+ if (data[25 + j] & s)
+ x_rel |= 1;
+
+ y_rel <<= 1;
+ if (data[17 + j] & s)
+ y_rel |= 1;
+ }
+
+ if (x_rel) {
+ if (data[24] & s)
+ x_rel = -x_rel;
+ input_report_rel(dev, REL_X, x_rel);
+ }
+
+ if (y_rel) {
+ if (data[16] & s)
+ y_rel = -y_rel;
+ input_report_rel(dev, REL_Y, y_rel);
+ }
+
+ input_sync(dev);
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+/*
+ * Multisystem joystick support
+ */
+
+#define GC_MULTI_LENGTH 5 /* Multi system joystick packet length is 5 */
+#define GC_MULTI2_LENGTH 6 /* One more bit for one more button */
+
+/*
+ * gc_multi_read_packet() reads a Multisystem joystick packet.
+ */
+
+static void gc_multi_read_packet(struct gc *gc, int length, unsigned char *data)
+{
+ int i;
+
+ for (i = 0; i < length; i++) {
+ parport_write_data(gc->pd->port, ~(1 << i));
+ data[i] = parport_read_status(gc->pd->port) ^ 0x7f;
+ }
+}
+
+static void gc_multi_process_packet(struct gc *gc)
+{
+ unsigned char data[GC_MULTI2_LENGTH];
+ int data_len = gc->pad_count[GC_MULTI2] ? GC_MULTI2_LENGTH : GC_MULTI_LENGTH;
+ struct gc_pad *pad;
+ struct input_dev *dev;
+ int i, s;
+
+ gc_multi_read_packet(gc, data_len, data);
+
+ for (i = 0; i < GC_MAX_DEVICES; i++) {
+ pad = &gc->pads[i];
+ dev = pad->dev;
+ s = gc_status_bit[i];
+
+ switch (pad->type) {
+ case GC_MULTI2:
+ input_report_key(dev, BTN_THUMB, s & data[5]);
+ fallthrough;
+
+ case GC_MULTI:
+ input_report_abs(dev, ABS_X,
+ !(s & data[2]) - !(s & data[3]));
+ input_report_abs(dev, ABS_Y,
+ !(s & data[0]) - !(s & data[1]));
+ input_report_key(dev, BTN_TRIGGER, s & data[4]);
+ input_sync(dev);
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+/*
+ * PSX support
+ *
+ * See documentation at:
+ * http://www.geocities.co.jp/Playtown/2004/psx/ps_eng.txt
+ * http://www.gamesx.com/controldata/psxcont/psxcont.htm
+ *
+ */
+
+#define GC_PSX_DELAY 25 /* 25 usec */
+#define GC_PSX_LENGTH 8 /* talk to the controller in bits */
+#define GC_PSX_BYTES 6 /* the maximum number of bytes to read off the controller */
+
+#define GC_PSX_MOUSE 1 /* Mouse */
+#define GC_PSX_NEGCON 2 /* NegCon */
+#define GC_PSX_NORMAL 4 /* Digital / Analog or Rumble in Digital mode */
+#define GC_PSX_ANALOG 5 /* Analog in Analog mode / Rumble in Green mode */
+#define GC_PSX_RUMBLE 7 /* Rumble in Red mode */
+
+#define GC_PSX_CLOCK 0x04 /* Pin 4 */
+#define GC_PSX_COMMAND 0x01 /* Pin 2 */
+#define GC_PSX_POWER 0xf8 /* Pins 5-9 */
+#define GC_PSX_SELECT 0x02 /* Pin 3 */
+
+#define GC_PSX_ID(x) ((x) >> 4) /* High nibble is device type */
+#define GC_PSX_LEN(x) (((x) & 0xf) << 1) /* Low nibble is length in bytes/2 */
+
+static int gc_psx_delay = GC_PSX_DELAY;
+module_param_named(psx_delay, gc_psx_delay, uint, 0);
+MODULE_PARM_DESC(psx_delay, "Delay when accessing Sony PSX controller (usecs)");
+
+static const short gc_psx_abs[] = {
+ ABS_X, ABS_Y, ABS_RX, ABS_RY, ABS_HAT0X, ABS_HAT0Y
+};
+static const short gc_psx_btn[] = {
+ BTN_TL, BTN_TR, BTN_TL2, BTN_TR2, BTN_A, BTN_B, BTN_X, BTN_Y,
+ BTN_START, BTN_SELECT, BTN_THUMBL, BTN_THUMBR
+};
+static const short gc_psx_ddr_btn[] = { BTN_0, BTN_1, BTN_2, BTN_3 };
+
+/*
+ * gc_psx_command() writes 8bit command and reads 8bit data from
+ * the psx pad.
+ */
+
+static void gc_psx_command(struct gc *gc, int b, unsigned char *data)
+{
+ struct parport *port = gc->pd->port;
+ int i, j, cmd, read;
+
+ memset(data, 0, GC_MAX_DEVICES);
+
+ for (i = 0; i < GC_PSX_LENGTH; i++, b >>= 1) {
+ cmd = (b & 1) ? GC_PSX_COMMAND : 0;
+ parport_write_data(port, cmd | GC_PSX_POWER);
+ udelay(gc_psx_delay);
+
+ read = parport_read_status(port) ^ 0x80;
+
+ for (j = 0; j < GC_MAX_DEVICES; j++) {
+ struct gc_pad *pad = &gc->pads[j];
+
+ if (pad->type == GC_PSX || pad->type == GC_DDR)
+ data[j] |= (read & gc_status_bit[j]) ? (1 << i) : 0;
+ }
+
+ parport_write_data(gc->pd->port, cmd | GC_PSX_CLOCK | GC_PSX_POWER);
+ udelay(gc_psx_delay);
+ }
+}
+
+/*
+ * gc_psx_read_packet() reads a whole psx packet and returns
+ * device identifier code.
+ */
+
+static void gc_psx_read_packet(struct gc *gc,
+ unsigned char data[GC_MAX_DEVICES][GC_PSX_BYTES],
+ unsigned char id[GC_MAX_DEVICES])
+{
+ int i, j, max_len = 0;
+ unsigned long flags;
+ unsigned char data2[GC_MAX_DEVICES];
+
+ /* Select pad */
+ parport_write_data(gc->pd->port, GC_PSX_CLOCK | GC_PSX_SELECT | GC_PSX_POWER);
+ udelay(gc_psx_delay);
+ /* Deselect, begin command */
+ parport_write_data(gc->pd->port, GC_PSX_CLOCK | GC_PSX_POWER);
+ udelay(gc_psx_delay);
+
+ local_irq_save(flags);
+
+ gc_psx_command(gc, 0x01, data2); /* Access pad */
+ gc_psx_command(gc, 0x42, id); /* Get device ids */
+ gc_psx_command(gc, 0, data2); /* Dump status */
+
+ /* Find the longest pad */
+ for (i = 0; i < GC_MAX_DEVICES; i++) {
+ struct gc_pad *pad = &gc->pads[i];
+
+ if ((pad->type == GC_PSX || pad->type == GC_DDR) &&
+ GC_PSX_LEN(id[i]) > max_len &&
+ GC_PSX_LEN(id[i]) <= GC_PSX_BYTES) {
+ max_len = GC_PSX_LEN(id[i]);
+ }
+ }
+
+ /* Read in all the data */
+ for (i = 0; i < max_len; i++) {
+ gc_psx_command(gc, 0, data2);
+ for (j = 0; j < GC_MAX_DEVICES; j++)
+ data[j][i] = data2[j];
+ }
+
+ local_irq_restore(flags);
+
+ parport_write_data(gc->pd->port, GC_PSX_CLOCK | GC_PSX_SELECT | GC_PSX_POWER);
+
+ /* Set id's to the real value */
+ for (i = 0; i < GC_MAX_DEVICES; i++)
+ id[i] = GC_PSX_ID(id[i]);
+}
+
+static void gc_psx_report_one(struct gc_pad *pad, unsigned char psx_type,
+ unsigned char *data)
+{
+ struct input_dev *dev = pad->dev;
+ int i;
+
+ switch (psx_type) {
+
+ case GC_PSX_RUMBLE:
+
+ input_report_key(dev, BTN_THUMBL, ~data[0] & 0x04);
+ input_report_key(dev, BTN_THUMBR, ~data[0] & 0x02);
+ fallthrough;
+
+ case GC_PSX_NEGCON:
+ case GC_PSX_ANALOG:
+
+ if (pad->type == GC_DDR) {
+ for (i = 0; i < 4; i++)
+ input_report_key(dev, gc_psx_ddr_btn[i],
+ ~data[0] & (0x10 << i));
+ } else {
+ for (i = 0; i < 4; i++)
+ input_report_abs(dev, gc_psx_abs[i + 2],
+ data[i + 2]);
+
+ input_report_abs(dev, ABS_X,
+ !!(data[0] & 0x80) * 128 + !(data[0] & 0x20) * 127);
+ input_report_abs(dev, ABS_Y,
+ !!(data[0] & 0x10) * 128 + !(data[0] & 0x40) * 127);
+ }
+
+ for (i = 0; i < 8; i++)
+ input_report_key(dev, gc_psx_btn[i], ~data[1] & (1 << i));
+
+ input_report_key(dev, BTN_START, ~data[0] & 0x08);
+ input_report_key(dev, BTN_SELECT, ~data[0] & 0x01);
+
+ input_sync(dev);
+
+ break;
+
+ case GC_PSX_NORMAL:
+
+ if (pad->type == GC_DDR) {
+ for (i = 0; i < 4; i++)
+ input_report_key(dev, gc_psx_ddr_btn[i],
+ ~data[0] & (0x10 << i));
+ } else {
+ input_report_abs(dev, ABS_X,
+ !!(data[0] & 0x80) * 128 + !(data[0] & 0x20) * 127);
+ input_report_abs(dev, ABS_Y,
+ !!(data[0] & 0x10) * 128 + !(data[0] & 0x40) * 127);
+
+ /*
+ * For some reason if the extra axes are left unset
+ * they drift.
+ * for (i = 0; i < 4; i++)
+ input_report_abs(dev, gc_psx_abs[i + 2], 128);
+ * This needs to be debugged properly,
+ * maybe fuzz processing needs to be done
+ * in input_sync()
+ * --vojtech
+ */
+ }
+
+ for (i = 0; i < 8; i++)
+ input_report_key(dev, gc_psx_btn[i], ~data[1] & (1 << i));
+
+ input_report_key(dev, BTN_START, ~data[0] & 0x08);
+ input_report_key(dev, BTN_SELECT, ~data[0] & 0x01);
+
+ input_sync(dev);
+
+ break;
+
+ default: /* not a pad, ignore */
+ break;
+ }
+}
+
+static void gc_psx_process_packet(struct gc *gc)
+{
+ unsigned char data[GC_MAX_DEVICES][GC_PSX_BYTES];
+ unsigned char id[GC_MAX_DEVICES];
+ struct gc_pad *pad;
+ int i;
+
+ gc_psx_read_packet(gc, data, id);
+
+ for (i = 0; i < GC_MAX_DEVICES; i++) {
+ pad = &gc->pads[i];
+ if (pad->type == GC_PSX || pad->type == GC_DDR)
+ gc_psx_report_one(pad, id[i], data[i]);
+ }
+}
+
+/*
+ * gc_timer() initiates reads of console pads data.
+ */
+
+static void gc_timer(struct timer_list *t)
+{
+ struct gc *gc = from_timer(gc, t, timer);
+
+/*
+ * N64 pads - must be read first, any read confuses them for 200 us
+ */
+
+ if (gc->pad_count[GC_N64])
+ gc_n64_process_packet(gc);
+
+/*
+ * NES and SNES pads or mouse
+ */
+
+ if (gc->pad_count[GC_NES] ||
+ gc->pad_count[GC_SNES] ||
+ gc->pad_count[GC_SNESMOUSE]) {
+ gc_nes_process_packet(gc);
+ }
+
+/*
+ * Multi and Multi2 joysticks
+ */
+
+ if (gc->pad_count[GC_MULTI] || gc->pad_count[GC_MULTI2])
+ gc_multi_process_packet(gc);
+
+/*
+ * PSX controllers
+ */
+
+ if (gc->pad_count[GC_PSX] || gc->pad_count[GC_DDR])
+ gc_psx_process_packet(gc);
+
+ mod_timer(&gc->timer, jiffies + GC_REFRESH_TIME);
+}
+
+static int gc_open(struct input_dev *dev)
+{
+ struct gc *gc = input_get_drvdata(dev);
+ int err;
+
+ err = mutex_lock_interruptible(&gc->mutex);
+ if (err)
+ return err;
+
+ if (!gc->used++) {
+ parport_claim(gc->pd);
+ parport_write_control(gc->pd->port, 0x04);
+ mod_timer(&gc->timer, jiffies + GC_REFRESH_TIME);
+ }
+
+ mutex_unlock(&gc->mutex);
+ return 0;
+}
+
+static void gc_close(struct input_dev *dev)
+{
+ struct gc *gc = input_get_drvdata(dev);
+
+ mutex_lock(&gc->mutex);
+ if (!--gc->used) {
+ del_timer_sync(&gc->timer);
+ parport_write_control(gc->pd->port, 0x00);
+ parport_release(gc->pd);
+ }
+ mutex_unlock(&gc->mutex);
+}
+
+static int gc_setup_pad(struct gc *gc, int idx, int pad_type)
+{
+ struct gc_pad *pad = &gc->pads[idx];
+ struct input_dev *input_dev;
+ int i;
+ int err;
+
+ if (pad_type < 1 || pad_type >= GC_MAX) {
+ pr_err("Pad type %d unknown\n", pad_type);
+ return -EINVAL;
+ }
+
+ pad->dev = input_dev = input_allocate_device();
+ if (!input_dev) {
+ pr_err("Not enough memory for input device\n");
+ return -ENOMEM;
+ }
+
+ pad->type = pad_type;
+
+ snprintf(pad->phys, sizeof(pad->phys),
+ "%s/input%d", gc->pd->port->name, idx);
+
+ input_dev->name = gc_names[pad_type];
+ input_dev->phys = pad->phys;
+ input_dev->id.bustype = BUS_PARPORT;
+ input_dev->id.vendor = 0x0001;
+ input_dev->id.product = pad_type;
+ input_dev->id.version = 0x0100;
+
+ input_set_drvdata(input_dev, gc);
+
+ input_dev->open = gc_open;
+ input_dev->close = gc_close;
+
+ if (pad_type != GC_SNESMOUSE) {
+ input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
+
+ for (i = 0; i < 2; i++)
+ input_set_abs_params(input_dev, ABS_X + i, -1, 1, 0, 0);
+ } else
+ input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
+
+ gc->pad_count[pad_type]++;
+
+ switch (pad_type) {
+
+ case GC_N64:
+ for (i = 0; i < 10; i++)
+ input_set_capability(input_dev, EV_KEY, gc_n64_btn[i]);
+
+ for (i = 0; i < 2; i++) {
+ input_set_abs_params(input_dev, ABS_X + i, -127, 126, 0, 2);
+ input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
+ }
+
+ err = gc_n64_init_ff(input_dev, idx);
+ if (err) {
+ pr_warn("Failed to initiate rumble for N64 device %d\n",
+ idx);
+ goto err_free_dev;
+ }
+
+ break;
+
+ case GC_SNESMOUSE:
+ input_set_capability(input_dev, EV_KEY, BTN_LEFT);
+ input_set_capability(input_dev, EV_KEY, BTN_RIGHT);
+ input_set_capability(input_dev, EV_REL, REL_X);
+ input_set_capability(input_dev, EV_REL, REL_Y);
+ break;
+
+ case GC_SNES:
+ for (i = 4; i < 8; i++)
+ input_set_capability(input_dev, EV_KEY, gc_snes_btn[i]);
+ fallthrough;
+
+ case GC_NES:
+ for (i = 0; i < 4; i++)
+ input_set_capability(input_dev, EV_KEY, gc_snes_btn[i]);
+ break;
+
+ case GC_MULTI2:
+ input_set_capability(input_dev, EV_KEY, BTN_THUMB);
+ fallthrough;
+
+ case GC_MULTI:
+ input_set_capability(input_dev, EV_KEY, BTN_TRIGGER);
+ break;
+
+ case GC_PSX:
+ for (i = 0; i < 6; i++)
+ input_set_abs_params(input_dev,
+ gc_psx_abs[i], 4, 252, 0, 2);
+ for (i = 0; i < 12; i++)
+ input_set_capability(input_dev, EV_KEY, gc_psx_btn[i]);
+ break;
+
+ break;
+
+ case GC_DDR:
+ for (i = 0; i < 4; i++)
+ input_set_capability(input_dev, EV_KEY,
+ gc_psx_ddr_btn[i]);
+ for (i = 0; i < 12; i++)
+ input_set_capability(input_dev, EV_KEY, gc_psx_btn[i]);
+
+ break;
+ }
+
+ err = input_register_device(pad->dev);
+ if (err)
+ goto err_free_dev;
+
+ return 0;
+
+err_free_dev:
+ input_free_device(pad->dev);
+ pad->dev = NULL;
+ return err;
+}
+
+static void gc_attach(struct parport *pp)
+{
+ struct gc *gc;
+ struct pardevice *pd;
+ int i, port_idx;
+ int count = 0;
+ int *pads, n_pads;
+ struct pardev_cb gc_parport_cb;
+
+ for (port_idx = 0; port_idx < GC_MAX_PORTS; port_idx++) {
+ if (gc_cfg[port_idx].nargs == 0 || gc_cfg[port_idx].args[0] < 0)
+ continue;
+
+ if (gc_cfg[port_idx].args[0] == pp->number)
+ break;
+ }
+
+ if (port_idx == GC_MAX_PORTS) {
+ pr_debug("Not using parport%d.\n", pp->number);
+ return;
+ }
+ pads = gc_cfg[port_idx].args + 1;
+ n_pads = gc_cfg[port_idx].nargs - 1;
+
+ memset(&gc_parport_cb, 0, sizeof(gc_parport_cb));
+ gc_parport_cb.flags = PARPORT_FLAG_EXCL;
+
+ pd = parport_register_dev_model(pp, "gamecon", &gc_parport_cb,
+ port_idx);
+ if (!pd) {
+ pr_err("parport busy already - lp.o loaded?\n");
+ return;
+ }
+
+ gc = kzalloc(sizeof(struct gc), GFP_KERNEL);
+ if (!gc) {
+ pr_err("Not enough memory\n");
+ goto err_unreg_pardev;
+ }
+
+ mutex_init(&gc->mutex);
+ gc->pd = pd;
+ gc->parportno = pp->number;
+ timer_setup(&gc->timer, gc_timer, 0);
+
+ for (i = 0; i < n_pads && i < GC_MAX_DEVICES; i++) {
+ if (!pads[i])
+ continue;
+
+ if (gc_setup_pad(gc, i, pads[i]))
+ goto err_unreg_devs;
+
+ count++;
+ }
+
+ if (count == 0) {
+ pr_err("No valid devices specified\n");
+ goto err_free_gc;
+ }
+
+ gc_base[port_idx] = gc;
+ return;
+
+ err_unreg_devs:
+ while (--i >= 0)
+ if (gc->pads[i].dev)
+ input_unregister_device(gc->pads[i].dev);
+ err_free_gc:
+ kfree(gc);
+ err_unreg_pardev:
+ parport_unregister_device(pd);
+}
+
+static void gc_detach(struct parport *port)
+{
+ int i;
+ struct gc *gc;
+
+ for (i = 0; i < GC_MAX_PORTS; i++) {
+ if (gc_base[i] && gc_base[i]->parportno == port->number)
+ break;
+ }
+
+ if (i == GC_MAX_PORTS)
+ return;
+
+ gc = gc_base[i];
+ gc_base[i] = NULL;
+
+ for (i = 0; i < GC_MAX_DEVICES; i++)
+ if (gc->pads[i].dev)
+ input_unregister_device(gc->pads[i].dev);
+ parport_unregister_device(gc->pd);
+ kfree(gc);
+}
+
+static struct parport_driver gc_parport_driver = {
+ .name = "gamecon",
+ .match_port = gc_attach,
+ .detach = gc_detach,
+ .devmodel = true,
+};
+
+static int __init gc_init(void)
+{
+ int i;
+ int have_dev = 0;
+
+ for (i = 0; i < GC_MAX_PORTS; i++) {
+ if (gc_cfg[i].nargs == 0 || gc_cfg[i].args[0] < 0)
+ continue;
+
+ if (gc_cfg[i].nargs < 2) {
+ pr_err("at least one device must be specified\n");
+ return -EINVAL;
+ }
+
+ have_dev = 1;
+ }
+
+ if (!have_dev)
+ return -ENODEV;
+
+ return parport_register_driver(&gc_parport_driver);
+}
+
+static void __exit gc_exit(void)
+{
+ parport_unregister_driver(&gc_parport_driver);
+}
+
+module_init(gc_init);
+module_exit(gc_exit);