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+.. SPDX-License-Identifier: GFDL-1.1-no-invariants-or-later
+
+.. _audio:
+
+************************
+Audio Inputs and Outputs
+************************
+
+Audio inputs and outputs are physical connectors of a device. Video
+capture devices have inputs, output devices have outputs, zero or more
+each. Radio devices have no audio inputs or outputs. They have exactly
+one tuner which in fact *is* an audio source, but this API associates
+tuners with video inputs or outputs only, and radio devices have none of
+these. [#f1]_ A connector on a TV card to loop back the received audio
+signal to a sound card is not considered an audio output.
+
+Audio and video inputs and outputs are associated. Selecting a video
+source also selects an audio source. This is most evident when the video
+and audio source is a tuner. Further audio connectors can combine with
+more than one video input or output. Assumed two composite video inputs
+and two audio inputs exist, there may be up to four valid combinations.
+The relation of video and audio connectors is defined in the
+``audioset`` field of the respective struct
+:c:type:`v4l2_input` or struct
+:c:type:`v4l2_output`, where each bit represents the index
+number, starting at zero, of one audio input or output.
+
+To learn about the number and attributes of the available inputs and
+outputs applications can enumerate them with the
+:ref:`VIDIOC_ENUMAUDIO` and
+:ref:`VIDIOC_ENUMAUDOUT <VIDIOC_ENUMAUDOUT>` ioctl, respectively.
+The struct :c:type:`v4l2_audio` returned by the
+:ref:`VIDIOC_ENUMAUDIO` ioctl also contains signal
+status information applicable when the current audio input is queried.
+
+The :ref:`VIDIOC_G_AUDIO <VIDIOC_G_AUDIO>` and
+:ref:`VIDIOC_G_AUDOUT <VIDIOC_G_AUDOUT>` ioctls report the current
+audio input and output, respectively.
+
+.. note::
+
+ Note that, unlike :ref:`VIDIOC_G_INPUT <VIDIOC_G_INPUT>` and
+ :ref:`VIDIOC_G_OUTPUT <VIDIOC_G_OUTPUT>` these ioctls return a
+ structure as :ref:`VIDIOC_ENUMAUDIO` and
+ :ref:`VIDIOC_ENUMAUDOUT <VIDIOC_ENUMAUDOUT>` do, not just an index.
+
+To select an audio input and change its properties applications call the
+:ref:`VIDIOC_S_AUDIO <VIDIOC_G_AUDIO>` ioctl. To select an audio
+output (which presently has no changeable properties) applications call
+the :ref:`VIDIOC_S_AUDOUT <VIDIOC_G_AUDOUT>` ioctl.
+
+Drivers must implement all audio input ioctls when the device has
+multiple selectable audio inputs, all audio output ioctls when the
+device has multiple selectable audio outputs. When the device has any
+audio inputs or outputs the driver must set the ``V4L2_CAP_AUDIO`` flag
+in the struct :c:type:`v4l2_capability` returned by
+the :ref:`VIDIOC_QUERYCAP` ioctl.
+
+
+Example: Information about the current audio input
+==================================================
+
+.. code-block:: c
+
+ struct v4l2_audio audio;
+
+ memset(&audio, 0, sizeof(audio));
+
+ if (-1 == ioctl(fd, VIDIOC_G_AUDIO, &audio)) {
+ perror("VIDIOC_G_AUDIO");
+ exit(EXIT_FAILURE);
+ }
+
+ printf("Current input: %s\\n", audio.name);
+
+
+Example: Switching to the first audio input
+===========================================
+
+.. code-block:: c
+
+ struct v4l2_audio audio;
+
+ memset(&audio, 0, sizeof(audio)); /* clear audio.mode, audio.reserved */
+
+ audio.index = 0;
+
+ if (-1 == ioctl(fd, VIDIOC_S_AUDIO, &audio)) {
+ perror("VIDIOC_S_AUDIO");
+ exit(EXIT_FAILURE);
+ }
+
+.. [#f1]
+ Actually struct :c:type:`v4l2_audio` ought to have a
+ ``tuner`` field like struct :c:type:`v4l2_input`, not
+ only making the API more consistent but also permitting radio devices
+ with multiple tuners.