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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 15:35:18 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 15:35:18 +0000 |
commit | b750101eb236130cf056c675997decbac904cc49 (patch) | |
tree | a5df1a06754bdd014cb975c051c83b01c9a97532 /src/resolve/resolved-socket-graveyard.c | |
parent | Initial commit. (diff) | |
download | systemd-b750101eb236130cf056c675997decbac904cc49.tar.xz systemd-b750101eb236130cf056c675997decbac904cc49.zip |
Adding upstream version 252.22.upstream/252.22
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/resolve/resolved-socket-graveyard.c')
-rw-r--r-- | src/resolve/resolved-socket-graveyard.c | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/src/resolve/resolved-socket-graveyard.c b/src/resolve/resolved-socket-graveyard.c new file mode 100644 index 0000000..9605d72 --- /dev/null +++ b/src/resolve/resolved-socket-graveyard.c @@ -0,0 +1,131 @@ +/* SPDX-License-Identifier: LGPL-2.1-or-later */ + +#include "resolved-socket-graveyard.h" + +#define SOCKET_GRAVEYARD_USEC (5 * USEC_PER_SEC) +#define SOCKET_GRAVEYARD_MAX 100 + +/* This implements a socket "graveyard" for UDP sockets. If a socket fd is added to the graveyard it is kept + * open for a couple of more seconds, expecting one reply. Once the reply is received the fd is closed + * immediately, or if none is received it is closed after the timeout. Why all this? So that if we contact a + * DNS server, and it doesn't reply instantly, and we lose interest in the response and thus close the fd, we + * don't end up sending back an ICMP error once the server responds but we aren't listening anymore. (See + * https://github.com/systemd/systemd/issues/17421 for further information.) + * + * Note that we don't allocate any timer event source to clear up the graveyard once the socket's timeout is + * reached. Instead we operate lazily: we close old entries when adding a new fd to the graveyard, or + * whenever any code runs manager_socket_graveyard_process() — which the DNS transaction code does right + * before allocating a new UDP socket. */ + +static SocketGraveyard* socket_graveyard_free(SocketGraveyard *g) { + if (!g) + return NULL; + + if (g->manager) { + assert(g->manager->n_socket_graveyard > 0); + g->manager->n_socket_graveyard--; + + if (g->manager->socket_graveyard_oldest == g) + g->manager->socket_graveyard_oldest = g->graveyard_prev; + + LIST_REMOVE(graveyard, g->manager->socket_graveyard, g); + + assert((g->manager->n_socket_graveyard > 0) == !!g->manager->socket_graveyard); + assert((g->manager->n_socket_graveyard > 0) == !!g->manager->socket_graveyard_oldest); + } + + if (g->io_event_source) { + log_debug("Closing graveyard socket fd %i", sd_event_source_get_io_fd(g->io_event_source)); + sd_event_source_disable_unref(g->io_event_source); + } + + return mfree(g); +} + +DEFINE_TRIVIAL_CLEANUP_FUNC(SocketGraveyard*, socket_graveyard_free); + +void manager_socket_graveyard_process(Manager *m) { + usec_t n = USEC_INFINITY; + + assert(m); + + while (m->socket_graveyard_oldest) { + SocketGraveyard *g = m->socket_graveyard_oldest; + + if (n == USEC_INFINITY) + assert_se(sd_event_now(m->event, CLOCK_BOOTTIME, &n) >= 0); + + if (g->deadline > n) + break; + + socket_graveyard_free(g); + } +} + +void manager_socket_graveyard_clear(Manager *m) { + assert(m); + + while (m->socket_graveyard) + socket_graveyard_free(m->socket_graveyard); +} + +static int on_io_event(sd_event_source *s, int fd, uint32_t revents, void *userdata) { + SocketGraveyard *g = ASSERT_PTR(userdata); + + /* An IO event happened on the graveyard fd. We don't actually care which event that is, and we don't + * read any incoming packet off the socket. We just close the fd, that's enough to not trigger the + * ICMP unreachable port event */ + + socket_graveyard_free(g); + return 0; +} + +static void manager_socket_graveyard_make_room(Manager *m) { + assert(m); + + while (m->n_socket_graveyard >= SOCKET_GRAVEYARD_MAX) + socket_graveyard_free(m->socket_graveyard_oldest); +} + +int manager_add_socket_to_graveyard(Manager *m, int fd) { + _cleanup_(socket_graveyard_freep) SocketGraveyard *g = NULL; + int r; + + assert(m); + assert(fd >= 0); + + manager_socket_graveyard_process(m); + manager_socket_graveyard_make_room(m); + + g = new(SocketGraveyard, 1); + if (!g) + return log_oom(); + + *g = (SocketGraveyard) { + .manager = m, + }; + + LIST_PREPEND(graveyard, m->socket_graveyard, g); + if (!m->socket_graveyard_oldest) + m->socket_graveyard_oldest = g; + + m->n_socket_graveyard++; + + assert_se(sd_event_now(m->event, CLOCK_BOOTTIME, &g->deadline) >= 0); + g->deadline += SOCKET_GRAVEYARD_USEC; + + r = sd_event_add_io(m->event, &g->io_event_source, fd, EPOLLIN, on_io_event, g); + if (r < 0) + return log_error_errno(r, "Failed to create graveyard IO source: %m"); + + r = sd_event_source_set_io_fd_own(g->io_event_source, true); + if (r < 0) + return log_error_errno(r, "Failed to enable graveyard IO source fd ownership: %m"); + + (void) sd_event_source_set_description(g->io_event_source, "graveyard"); + + log_debug("Added socket %i to graveyard", fd); + + TAKE_PTR(g); + return 0; +} |