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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 15:35:18 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 15:35:18 +0000
commitb750101eb236130cf056c675997decbac904cc49 (patch)
treea5df1a06754bdd014cb975c051c83b01c9a97532 /src/resolve/resolved-socket-graveyard.c
parentInitial commit. (diff)
downloadsystemd-b750101eb236130cf056c675997decbac904cc49.tar.xz
systemd-b750101eb236130cf056c675997decbac904cc49.zip
Adding upstream version 252.22.upstream/252.22
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/resolve/resolved-socket-graveyard.c')
-rw-r--r--src/resolve/resolved-socket-graveyard.c131
1 files changed, 131 insertions, 0 deletions
diff --git a/src/resolve/resolved-socket-graveyard.c b/src/resolve/resolved-socket-graveyard.c
new file mode 100644
index 0000000..9605d72
--- /dev/null
+++ b/src/resolve/resolved-socket-graveyard.c
@@ -0,0 +1,131 @@
+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+
+#include "resolved-socket-graveyard.h"
+
+#define SOCKET_GRAVEYARD_USEC (5 * USEC_PER_SEC)
+#define SOCKET_GRAVEYARD_MAX 100
+
+/* This implements a socket "graveyard" for UDP sockets. If a socket fd is added to the graveyard it is kept
+ * open for a couple of more seconds, expecting one reply. Once the reply is received the fd is closed
+ * immediately, or if none is received it is closed after the timeout. Why all this? So that if we contact a
+ * DNS server, and it doesn't reply instantly, and we lose interest in the response and thus close the fd, we
+ * don't end up sending back an ICMP error once the server responds but we aren't listening anymore. (See
+ * https://github.com/systemd/systemd/issues/17421 for further information.)
+ *
+ * Note that we don't allocate any timer event source to clear up the graveyard once the socket's timeout is
+ * reached. Instead we operate lazily: we close old entries when adding a new fd to the graveyard, or
+ * whenever any code runs manager_socket_graveyard_process() — which the DNS transaction code does right
+ * before allocating a new UDP socket. */
+
+static SocketGraveyard* socket_graveyard_free(SocketGraveyard *g) {
+ if (!g)
+ return NULL;
+
+ if (g->manager) {
+ assert(g->manager->n_socket_graveyard > 0);
+ g->manager->n_socket_graveyard--;
+
+ if (g->manager->socket_graveyard_oldest == g)
+ g->manager->socket_graveyard_oldest = g->graveyard_prev;
+
+ LIST_REMOVE(graveyard, g->manager->socket_graveyard, g);
+
+ assert((g->manager->n_socket_graveyard > 0) == !!g->manager->socket_graveyard);
+ assert((g->manager->n_socket_graveyard > 0) == !!g->manager->socket_graveyard_oldest);
+ }
+
+ if (g->io_event_source) {
+ log_debug("Closing graveyard socket fd %i", sd_event_source_get_io_fd(g->io_event_source));
+ sd_event_source_disable_unref(g->io_event_source);
+ }
+
+ return mfree(g);
+}
+
+DEFINE_TRIVIAL_CLEANUP_FUNC(SocketGraveyard*, socket_graveyard_free);
+
+void manager_socket_graveyard_process(Manager *m) {
+ usec_t n = USEC_INFINITY;
+
+ assert(m);
+
+ while (m->socket_graveyard_oldest) {
+ SocketGraveyard *g = m->socket_graveyard_oldest;
+
+ if (n == USEC_INFINITY)
+ assert_se(sd_event_now(m->event, CLOCK_BOOTTIME, &n) >= 0);
+
+ if (g->deadline > n)
+ break;
+
+ socket_graveyard_free(g);
+ }
+}
+
+void manager_socket_graveyard_clear(Manager *m) {
+ assert(m);
+
+ while (m->socket_graveyard)
+ socket_graveyard_free(m->socket_graveyard);
+}
+
+static int on_io_event(sd_event_source *s, int fd, uint32_t revents, void *userdata) {
+ SocketGraveyard *g = ASSERT_PTR(userdata);
+
+ /* An IO event happened on the graveyard fd. We don't actually care which event that is, and we don't
+ * read any incoming packet off the socket. We just close the fd, that's enough to not trigger the
+ * ICMP unreachable port event */
+
+ socket_graveyard_free(g);
+ return 0;
+}
+
+static void manager_socket_graveyard_make_room(Manager *m) {
+ assert(m);
+
+ while (m->n_socket_graveyard >= SOCKET_GRAVEYARD_MAX)
+ socket_graveyard_free(m->socket_graveyard_oldest);
+}
+
+int manager_add_socket_to_graveyard(Manager *m, int fd) {
+ _cleanup_(socket_graveyard_freep) SocketGraveyard *g = NULL;
+ int r;
+
+ assert(m);
+ assert(fd >= 0);
+
+ manager_socket_graveyard_process(m);
+ manager_socket_graveyard_make_room(m);
+
+ g = new(SocketGraveyard, 1);
+ if (!g)
+ return log_oom();
+
+ *g = (SocketGraveyard) {
+ .manager = m,
+ };
+
+ LIST_PREPEND(graveyard, m->socket_graveyard, g);
+ if (!m->socket_graveyard_oldest)
+ m->socket_graveyard_oldest = g;
+
+ m->n_socket_graveyard++;
+
+ assert_se(sd_event_now(m->event, CLOCK_BOOTTIME, &g->deadline) >= 0);
+ g->deadline += SOCKET_GRAVEYARD_USEC;
+
+ r = sd_event_add_io(m->event, &g->io_event_source, fd, EPOLLIN, on_io_event, g);
+ if (r < 0)
+ return log_error_errno(r, "Failed to create graveyard IO source: %m");
+
+ r = sd_event_source_set_io_fd_own(g->io_event_source, true);
+ if (r < 0)
+ return log_error_errno(r, "Failed to enable graveyard IO source fd ownership: %m");
+
+ (void) sd_event_source_set_description(g->io_event_source, "graveyard");
+
+ log_debug("Added socket %i to graveyard", fd);
+
+ TAKE_PTR(g);
+ return 0;
+}