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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:45:59 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:45:59 +0000
commit19fcec84d8d7d21e796c7624e521b60d28ee21ed (patch)
tree42d26aa27d1e3f7c0b8bd3fd14e7d7082f5008dc /src/boost/libs/compute/example/monte_carlo.cpp
parentInitial commit. (diff)
downloadceph-upstream/16.2.11+ds.tar.xz
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Adding upstream version 16.2.11+ds.upstream/16.2.11+dsupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/boost/libs/compute/example/monte_carlo.cpp')
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diff --git a/src/boost/libs/compute/example/monte_carlo.cpp b/src/boost/libs/compute/example/monte_carlo.cpp
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+//---------------------------------------------------------------------------//
+// Copyright (c) 2013 Kyle Lutz <kyle.r.lutz@gmail.com>
+//
+// Distributed under the Boost Software License, Version 1.0
+// See accompanying file LICENSE_1_0.txt or copy at
+// http://www.boost.org/LICENSE_1_0.txt
+//
+// See http://boostorg.github.com/compute for more information.
+//---------------------------------------------------------------------------//
+
+#include <iostream>
+
+#include <boost/compute/function.hpp>
+#include <boost/compute/system.hpp>
+#include <boost/compute/algorithm/count_if.hpp>
+#include <boost/compute/container/vector.hpp>
+#include <boost/compute/iterator/buffer_iterator.hpp>
+#include <boost/compute/random/default_random_engine.hpp>
+#include <boost/compute/types/fundamental.hpp>
+
+namespace compute = boost::compute;
+
+int main()
+{
+ // get default device and setup context
+ compute::device gpu = compute::system::default_device();
+ compute::context context(gpu);
+ compute::command_queue queue(context, gpu);
+
+ std::cout << "device: " << gpu.name() << std::endl;
+
+ using compute::uint_;
+ using compute::uint2_;
+
+
+#ifdef CI_BUILD // lower number of points for CI builds
+ size_t n = 2000;
+#else
+ // ten million random points
+ size_t n = 10000000;
+#endif
+
+ // generate random numbers
+ compute::default_random_engine rng(queue);
+ compute::vector<uint_> vector(n * 2, context);
+ rng.generate(vector.begin(), vector.end(), queue);
+
+ // function returing true if the point is within the unit circle
+ BOOST_COMPUTE_FUNCTION(bool, is_in_unit_circle, (const uint2_ point),
+ {
+ const float x = point.x / (float) UINT_MAX - 1;
+ const float y = point.y / (float) UINT_MAX - 1;
+
+ return (x*x + y*y) < 1.0f;
+ });
+
+ // iterate over vector<uint> as vector<uint2>
+ compute::buffer_iterator<uint2_> start =
+ compute::make_buffer_iterator<uint2_>(vector.get_buffer(), 0);
+ compute::buffer_iterator<uint2_> end =
+ compute::make_buffer_iterator<uint2_>(vector.get_buffer(), vector.size() / 2);
+
+ // count number of random points within the unit circle
+ size_t count = compute::count_if(start, end, is_in_unit_circle, queue);
+
+ // print out values
+ float count_f = static_cast<float>(count);
+ std::cout << "count: " << count << " / " << n << std::endl;
+ std::cout << "ratio: " << count_f / float(n) << std::endl;
+ std::cout << "pi = " << (count_f / float(n)) * 4.0f << std::endl;
+
+ return 0;
+}