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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:45:59 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:45:59 +0000 |
commit | 19fcec84d8d7d21e796c7624e521b60d28ee21ed (patch) | |
tree | 42d26aa27d1e3f7c0b8bd3fd14e7d7082f5008dc /src/c-ares/README.msvc | |
parent | Initial commit. (diff) | |
download | ceph-6d07fdb6bb33b1af39833b850bb6cf8af79fe293.tar.xz ceph-6d07fdb6bb33b1af39833b850bb6cf8af79fe293.zip |
Adding upstream version 16.2.11+ds.upstream/16.2.11+dsupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/c-ares/README.msvc | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/src/c-ares/README.msvc b/src/c-ares/README.msvc new file mode 100644 index 000000000..4ff8700cb --- /dev/null +++ b/src/c-ares/README.msvc @@ -0,0 +1,142 @@ + + + ___ __ _ _ __ ___ ___ + / __| ___ / _` | '__/ _ \/ __| + | (_ |___| (_| | | | __/\__ \ + \___| \__,_|_| \___||___/ + + + How to build c-ares using MSVC or Visual Studio + ================================================= + + + + How to build using MSVC from the command line + --------------------------------------------- + + Open a command prompt window and ensure that the environment is properly + set up in order to use MSVC or Visual Studio compiler tools. + + Change to c-ares source folder where Makefile.msvc file is located and run: + + > nmake -f Makefile.msvc + + This will build all c-ares libraries as well as three sample programs. + + Once the above command has finished a new folder named MSVCXX will exist + below the folder where makefile.msvc is found. The name of the folder + depends on the MSVC compiler version being used to build c-ares. + + Below the MSVCXX folder there will exist four folders named 'cares', + 'ahost', 'acountry', and 'adig'. The 'cares' folder is the one that + holds the c-ares libraries you have just generated, the other three + hold sample programs that use the libraries. + + The above command builds four versions of the c-ares library, dynamic + and static versions and each one in release and debug flavours. Each + of these is found in folders named dll-release, dll-debug, lib-release, + and lib-debug, which hang from the 'cares' folder mentioned above. Each + sample program also has folders with the same names to reflect which + library version it is using. + + + How to install using MSVC from the command line + ----------------------------------------------- + + In order to allow easy usage of c-ares libraries it may be convenient to + install c-ares libraries and header files to a common subdirectory tree. + + Once that c-ares libraries have been built using procedure described above, + use same command prompt window to define environment variable INSTALL_DIR + to designate the top subdirectory where installation of c-ares libraries and + header files will be done. + + > set INSTALL_DIR=c:\c-ares + + Afterwards, run following command to actually perform the installation: + + > nmake -f Makefile.msvc install + + Installation procedure will copy c-ares libraries to subdirectory 'lib' and + c-ares header files to subdirectory 'include' below the INSTALL_DIR subdir. + + When environment variable INSTALL_DIR is not defined, installation is done + to c-ares source folder where Makefile.msvc file is located. + + + How to build using Visual Studio 6 IDE + -------------------------------------- + + A VC++ 6.0 reference workspace (vc6aws.dsw) is available within the 'vc' + folder to allow proper building of the library and sample programs. + + 1) Open the vc6aws.dsw workspace with MSVC6's IDE. + 2) Select 'Build' from top menu. + 3) Select 'Batch Build' from dropdown menu. + 4) Make sure that the sixteen project configurations are 'checked'. + 5) Click on the 'Build' button. + 6) Once the sixteen project configurations are built you are done. + + Dynamic and static c-ares libraries are built in debug and release flavours, + and can be located each one in its own subdirectory, dll-debug, dll-release, + lib-debug and lib-release, all of them below the 'vc\cares' subdirectory. + + In the same way four executable versions of each sample program are built, + each using its respective library. The resulting sample executables are + located in its own subdirectory, dll-debug, dll-release, lib-debug and + lib-release, below the 'vc\acountry', 'vc\adig' and 'vc\ahost'folders. + + These reference VC++ 6.0 configurations are generated using the dynamic CRT. + + + How to build using Visual Studio 2003 or newer IDE + -------------------------------------------------- + + First you have to convert the VC++ 6.0 reference workspace and project files + to the Visual Studio IDE version you are using, following next steps: + + 1) Open vc\vc6aws.dsw with VS20XX. + 2) Allow VS20XX to update all projects and workspaces. + 3) Save ALL and close VS20XX. + 4) Open vc\vc6aws.sln with VS20XX. + 5) Select batch build, check 'all' projects and click 'build' button. + + Same comments relative to generated files and folders as done above for + Visual Studio 6 IDE apply here. + + + Relationship between c-ares library file names and versions + ----------------------------------------------------------- + + c-ares static release library version files: + + libcares.lib -> static release library + + c-ares static debug library version files: + + libcaresd.lib -> static debug library + + c-ares dynamic release library version files: + + cares.dll -> dynamic release library + cares.lib -> import library for the dynamic release library + cares.exp -> export file for the dynamic release library + + c-ares dynamic debug library version files: + + caresd.dll -> dynamic debug library + caresd.lib -> import library for the dynamic debug library + caresd.exp -> export file for the dynamic debug library + caresd.pdb -> debug symbol file for the dynamic debug library + + + How to use c-ares static libraries + ---------------------------------- + + When using the c-ares static library in your program, you will have to + define preprocessor symbol CARES_STATICLIB while building your program, + otherwise you will get errors at linkage stage. + + +Have Fun! + |